• 제목/요약/키워드: subdivision method

검색결과 175건 처리시간 0.02초

Inscribed Approximation based Adaptive Tessellation of Catmull-Clark Subdivision Surfaces

  • Lai, Shuhua;Cheng, Fuhua(Frank)
    • International Journal of CAD/CAM
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    • 제6권1호
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    • pp.139-148
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    • 2006
  • Catmull-Clark subdivision scheme provides a powerful method for building smooth and complex surfaces. But the number of faces in the uniformly refined meshes increases exponentially with respect to subdivision depth. Adaptive tessellation reduces the number of faces needed to yield a smooth approximation to the limit surface and, consequently, makes the rendering process more efficient. In this paper, we present a new adaptive tessellation method for general Catmull-Clark subdivision surfaces. Different from previous control mesh refinement based approaches, which generate approximate meshes that usually do not interpolate the limit surface, the new method is based on direct evaluation of the limit surface to generate an inscribed polyhedron of the limit surface. With explicit evaluation of general Catmull-Clark subdivision surfaces becoming available, the new adaptive tessellation method can precisely measure error for every point of the limit surface. Hence, it has complete control of the accuracy of the tessellation result. Cracks are avoided by using a recursive color marking process to ensure that adjacent patches or subpatches use the same limit surface points in the construction of the shared boundary. The new method performs limit surface evaluation only at points that are needed for the final rendering process. Therefore it is very fast and memory efficient. The new method is presented for the general Catmull-Clark subdivision scheme. But it can be used for any subdivision scheme that has an explicit evaluation method for its limit surface.

특이점의 분할을 고려한 근사 서브디비전 방법에 대한 연구 (A Study on approximating subdivision method considering extraordinary points)

  • 서흥석;조맹효
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2003년도 봄 학술발표회 논문집
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    • pp.253-260
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    • 2003
  • In computer-aided geometric modeling(CAGD), subdivision surfaces are frequently employed to construct free-form surfaces. In the present study, Loop scheme and Catmull-Clark scheme are applied to generate smooth surfaces. To be consistent with the limit points of target surface, the initial sampling points are properly rearranged. The pointwise errors of curvature and position in the sequence of subdivision process are evaluated in both Loop scheme & Catmull-Clark subdivision scheme. In partcural, a general subdivision method in order to generate considering extraordinary points are implemented free from surface with arbitrary sampling point information.

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정점 변화율에 기반한 에지 선택적 세분화 (Subdivision by Edge Selection based on Curvature)

  • 박종희;김태윤
    • 한국정보과학회논문지:시스템및이론
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    • 제26권8호
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    • pp.863-874
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    • 1999
  • 세분화란 초기 원형 모델의 삼각형 메쉬를 여러 개의 작은 메쉬로 변환하는 기법으로, 간략화 된 모델을 다시 원상태로 표현하기 위해 사용된다. 기존의 보간에 의한 세분화는 전체 모델의 에지에 일률적으로 세분화를 적용하기 때문에, 효과가 적은 부분까지도 세분화가 수행하게 되어 효율이 떨어진다. 본 논문에서는 정점 변화율을 기반으로 에지를 선택하여 세분화를 수행한다. 따라서 원형 메쉬를 변환하여 세분화된 메쉬를 생성할 때, 모델의 각 부분들은 정점 변화율의 차이에 의해 서로 다른 세분화 정도를 가지게 된다. 이 과정을 통해 원형 모델의 곡률 특성이 반영된 세분화를 수행할 수 있게 되고, 전체 모델의 세분화 정도를 조정하는 것도 가능해진다. Abstract The subdivision is a mesh transformation, which makes an original triangle mesh to subdivided meshes. This method is used for recovering original model from simplified model. The existing subdivision based on interpolation is inefficient, because it is targeted for whole edges of mesh model. Therefore, this method applies to non-effective parts. In this paper the subdivision is executed by edge selection based on curvature. When original model is transformed to subdivided model by proposed method, the parts of model has different subdivision degrees by means of the averages of vertex curvature.Proposed method makes it enable subdivision, which deploy characteristics of curvatures of original model and adjusting a degree of subdivision in whole model.

S-CODE: A Subdivision Based Coding System for CAD Models

  • Takarada, Yosuke;Takeuchi, Shingo;Kawano, Isao;Hotta, Jun;Suzuki, Hiromasa
    • International Journal of CAD/CAM
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    • 제3권1_2호
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    • pp.97-109
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    • 2003
  • A large scale polygon models are often used to approximately represent 3D CAD models in Digital Engineering environment such as DMU (Digital Mockups) and network based collaborative design. However, they are not suitable for distribution on the network and for interactive rendering. We introduce a new coding system based on subdivision schemes called S-CODE system. In this system, it is possible to highly compress the model with sufficient accuracy and to view the model efficiently in a level of detail (LOD) fashion. The method is based on subdivision surface fitting by which a subdivision surface and curves which approximate a face of a CAD model are generated. We also apply a subdivision method to analytic surfaces such as conical and cylindrical surfaces. A prototype system is developed and used for evaluation with reasonably complicated data. The results show that the method is useful as a CAD data coding system.

QUATNARY APPROXIMATING 4-POINT SUBDIVISION SCHEME

  • Ko, Kwan-Pyo
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • 제13권4호
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    • pp.307-314
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    • 2009
  • In this work, we introduce a new quatnary approximating subdivision scheme for curve and deal with its analysis (convergence and regularity) using Laurent polynomials method. We also discuss various properties, such as approximation order and support of basic limit function.

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A NEW PROOF OF THE SMOOTHNESS OF 4-POINT DESLAURIERS-DUBUC SCHEME

  • TANG YOUCHUN;KO KWAN PYO;LEE BYUNG-GOOK
    • Journal of applied mathematics & informatics
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    • 제18권1_2호
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    • pp.553-562
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    • 2005
  • It is well-known that the smoothness of 4-point interpolatory Deslauriers-Dubuc(DD) subdivision scheme is $C^{1}$. N. Dyn[3] proved that 4-point interpolatory subdivision scheme is $C^{1}$ by means of eigenanalysis. In this paper we take advantage of Laurent polynomial method to get the same result, and give new way of strict proof on Laurent polynomial method.

다항식곡선으로부터 순차적 방법에 의한 점열의 생성 (A Tessellation of a Polynomial Curve by a Sequential Method)

  • 주상윤
    • 한국CDE학회논문집
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    • 제11권3호
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    • pp.205-210
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    • 2006
  • Curve tessellation, which generates a sequence of points from a curve, is very important for curves rendering on a computer screen and for NC machining. For the most case the sequence of discrete points is used rather than a continuous curve. This paper deals with a method of tessellation by calculating the maximal deviation of a curve. The maximal deviation condition is introduced to find the point with the maximal chordal deviation on a curve segment. In the previous research a curve tessellation was tried by the subdivision method, that is, a curve is subdivided until the maximal chordal deviation is less than the given tolerance. On the other hand, a curve tessellation by sequential method is tried in this paper, that is, points are generated successively by using the local property of a curve. The sequential method generates relatively much less points than the subdivision method. Besides, the sequential method can generate a sequence of points from a spatial curve by approximation to a planar curve. The proposed method can be applied for high-accuracy curve tessellation and NC tool-path generation.

Parallel Generation of NC Tool Paths for Subdivision Surfaces

  • Dai Junfu;Wang Huawei;Qin Kaihuai
    • International Journal of CAD/CAM
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    • 제4권1호
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    • pp.47-53
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    • 2004
  • The subdivision surface is the limit of recursively refined polyhedral mesh. It is quite intuitive that the multi-resolution feature can be utilized to simplify generation of NC (Numerical Control) tool paths for rough machining. In this paper, a new method of parallel NC tool path generation for subdivision surfaces is presented. The basic idea of the method includes two steps: first, extending G-Buffer to a strip buffer (called S-Buffer) by dividing the working area into strips to generate NC tool paths for objects of large size; second, generating NC tool paths by parallel implementation of S-Buffer based on MPI (Message Passing Interface). Moreover, the recursion depth of the surface can be estimated for a user-specified error tolerance, so we substitute the polyhedral mesh for the limit surface during rough machining. Furthermore, we exploit the locality of S-Buffer and develop a dynamic division and load-balanced strategy to effectively parallelize S-Buffer.

3D 게임 캐릭터 교육을 위한 Subdivision 특성 연구 (3ds Max의 Open subdivision을 중심으로) (A Study for properties of Subdivision to 3D game character education)

  • 조형익
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2016년도 추계학술대회
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    • pp.210-212
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    • 2016
  • 오늘날 게임분야에서 3D 소프트웨어들을 이용해서 만든 게임들이 대부분을 차지하는 가장 큰 이유는, 제작의 편의성이 훨씬 뛰어난데다가 2D 디자인 게임 제작에 비해 적은 가격으로 훨씬 더 뛰어난 효과를 낼 수 있는 장점 때문이다. 3D 게임에서 최적화를 위해 캐릭터 및 배경에 사용되는 폴리곤 개수를 조절하는 것이 매우 중요한데 그 동안 기술의 발전을 통해 적은 폴리곤 개수로 최대 효과를 내는 것이 가능해 졌다. 이런 기술은 현재도 계속 발전해 오고 있는데, 2012년 Pixar에서 Open subdivision이라는 새로운 기술을 발표하고 오픈소스로 배포하게 된다. 본 논문에서는 현재 까지 이런 기술들 중, Mesh smooth, Turbo smooth, Open Subdivision을 중심으로 각 명령어의 장단점을 비교 분석하여 어떤 방법이 game개발에 있어서 가장 효율적인지 알아보도록 하겠다.

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폴리곤모델의 국부적 홀 메움 및 유연화에 관한 연구 (A Study on Local Hole Filling and Smoothing of the Polygon Model)

  • 유동진
    • 한국정밀공학회지
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    • 제23권9호
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    • pp.190-199
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    • 2006
  • A new approach which combines implicit surface scheme and recursive subdivision method is suggested in order to fill the holes with complex shapes in the polygon model. In the method, a base surface is constructed by creating smooth implicit surface from the points selected in the neighborhood of holes. In order to assure C$^1$ continuity between the newly generated surface and the original polygon model, offset points of same number as the selected points are used as the augmented constraint conditions in the calculation of implicit surface. In this paper the well-known recursive subdivision method is used in order to generate the triangular net with good quality using the hole boundary curve and generated base implicit surface. An efficient anisotropic smoothing algorithm is introduced to eliminate the unwanted noise data and improve the quality of polygon model. The effectiveness and validity of the proposed method are demonstrated by performing numerical experiments for the various types of holes and polygon model.