• 제목/요약/키워드: students' learning difficulties

검색결과 418건 처리시간 0.023초

중학교 확률계산학습에서 시각화활동의 효과에 대한 연구 (A Study on the Effect of the Visualization in the Learning of Probability Calculation at a Middle School)

  • 권병주
    • 한국학교수학회논문집
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    • 제2권1호
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    • pp.43-53
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    • 1999
  • Two (second-grade) classes of Yu-song middle school were chosen to research the effect of the visualization in the learning of probability calculation at a middle school. One class, as an experiment class, was taught the probability calculation of probability unit by the visualization learning and the other, as a controlled class, was taught it by the traditional lecture, and then through the writing tests there was a verification on the effect of right after test and the delaying test after 3 weeks to examine the learning effect of high- and low-level groups. It was difficult for the students to visualize the problems of the probability calculation, but I suggested simple models to the students and helped them to learn meaningfully. As a result of this study, there showed statistically significant difference in high-level group in the right after test.(P< .05) In the delaying test after 3 weeks, there also showed statistically significant marks only in high-level group.(P< .05) The visualization in the learning of probability calculation took more affirmative effect in the experiment class than the comparative class only in high-level group. The students in low-level group has difficulties in the visualization activities, but all the students in high-and low-level group thought the visualization was a great help to them in learning probability calculation.

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How to Teach English Intonation to Japanese Students

  • Masaki Tsuzuki
    • 대한음성학회:학술대회논문집
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    • 대한음성학회 1996년도 2월 학술대회지
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    • pp.47-61
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    • 1996
  • The phonetic study of English language in Japan is a matter of great importance, a problem of major concern and a. vital subject The special difficulties which the Japanese college students have in learning English lie in the field of prosodic features of English, such as, syllable, rhythm, stress, intonation, prominence, of.. These difficulties have made Japanese students' pronunciation relatively monotonous or mora(ness). In my presentation, the specific phonetic features of Japanese language first will be discussed and clarified. And then the effective teaching method of intonation to improve Japanese students' pronunciation will be suggested. Finally, the oral dialogue with intonation analysis and transcription in the class room will be demonstrated to highlight the presentation.

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The Effectiveness of Cognitive Scaffolding in an Elementary Mathematics Digital Textbook

  • CHOI, Jeong-Im
    • Educational Technology International
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    • 제14권1호
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    • pp.75-108
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    • 2013
  • The purpose of this study is to find a way to improve digital textbooks for self-regulated learning by applying cognitive scaffolding designs to an elementary math digital textbook and examining the effectiveness of the system. Hence this study was conducted in two steps. First, a framework for scaffolding design was devised by examining the problems and difficulties students encounter when using a mathematics digital textbook. Second, after the digital textbook was revised by applying the scaffolding design frameworks, the effectiveness of the scaffolding framework was examined by comparing students' achievement levels in an experimental group and that of students in a control group. Seventy fifth-graders participated in this study. Students were divided into two groups: an experimental group and a control group. The students in the experimental group studied with the revised version of the digital textbook and the students in the control group studied with the original version of the digital textbook. The students received a pretest before the experiment. After the experiment, they took an achievement test and completed a usability questionnaire. The data were analyzed by ANCOVA with the SPSS Windows version. The results revealed that the students who used the revised program (to which design strategies for scaffolding were applied) showed higher levels of achievement than those who used the original version. In addition, students in the experimental group generally showed higher scores on the usability survey, which consisted of four sub-categories such as 'effectiveness', 'efficiency', 'satisfaction', and 'learnability'. There was a statistically significant effect on 'efficiency'. These results implied that scaffolding strategies were effective for mathematics learning through the use of an elementary digital textbook.

초등학생들이 프로그래밍 학습 시 발생하는 오류유형 분석 (Analysis of Error Types occurring on Elementary School Student's Programming Learning)

  • 문외식
    • 한국컴퓨터정보학회논문지
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    • 제11권2호
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    • pp.319-327
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    • 2006
  • 인지능력이 뛰어난 초등학교 고학년에는 컴퓨터 활용교육 보다 컴퓨터 기초원리 또는 프로그래밍교육이 필요하다. 본 연구에서는 재량 특별활동시간 혹은 방과 후 특기적성시간에 고학년(4,5,6학년)을 대상으로 프로그래밍교육 시 발생 가능한 문제점들을 미리 예측하고 대처하는 방법으로 초등학생들이 프로그램 작성 및 실행과정에서 발생하는 모든 오류들을 수집한 후 이를 유형별로 분류하고 분석하였다. 분석된 오류들을 활용하면 최적의 프로그래밍 교육과정을 작성할 수 있으며 이를 기초로 교수 학습 시 학습효과와 흥미도 유발에 큰 도움을 줄 수 있다. 본 연구에서 수집한 오류들의 분석에서는 초등학생들이 프로그래밍 시 어려워하는 영역들은 소프트웨어 사용미숙으로 인한 단순오류, 영어로 된 예약어 사용미숙 등으로 인한 단순코딩이 가장 많았으며 다음으로 문법 이해의 어려움으로 발생하는 오류들이 가장 많았다. 이러한 오류의 유형들은 상업용 소프트웨어개발 업체에서 분석된 오류의 유형과 반대 현상으로 나타났으나 점차 교수 학습이 향상되면 같은 현상으로 바람직하게 나타날 것으로 예측된다.

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간호대학생의 학습포트폴리오 활용 경험 (Experiences on Application of Learning Portfolio in Nursing Students)

  • 박현주;변혜선
    • 한국간호교육학회지
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    • 제20권4호
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    • pp.534-547
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    • 2014
  • Purpose: This study verifies the meaning on application experiences of learning portfolio in nursing students. Method: Participants of this study included 22 nursing students divided into 3 focus groups who had experienced on application of Learning Portfolio in university Y and university S in Kyungpook and Daegu, respectively. Data were collected from December 2013 to January 2014 through in-depth, recorded focus group interviews and subsequently analyzed via Colaizzi's (1978) phenomenological methodology. Results: The essential theme of this study is 'Finding a vision from confusion and suffering.' From 35 significant statements, 5 theme clusters, 16 themes and 32 sub themes were extracted from the essential meaning of the practical use of nursing student experiences. The five theme clusters were: Being a learning guide, Being a medium for communication, Providing an opportunity for inner growth, Difficulties about new learning, and Would like to no more in a better way. Conclusion: The results of this study contribute to providing direction to the formation of learning portfolios, which in turn enable nursing student to develop competency in self-directed learning. These findings indicate that an outcome-based nursing curriculum needs to consider the importance for nursing student's effective application of leaning portfolio.

교사학습공동체를 통한 STEAM 수업 사례 연구 (A Case Study on STEAM Lesson through the Teachers' Learning Community)

  • 정경화;신영준
    • 한국과학교육학회지
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    • 제38권2호
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    • pp.147-160
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    • 2018
  • 본 연구의 목적은 융합인재교육(STEAM) 수업을 위해 같은 학교에 근무하는 동 학년 교사 3명이 교사학습공동체를 구성하여 공동지도안을 작성하고 수업하는 모습을 살펴 시사점을 도출하는데 있다. 본 연구를 통해 다음과 같은 결론에 도달하였다. 동 학년 교사학습공동체는 STEAM 수업을 실행하는데 도움을 준다. 교사들은 교사학습공동체를 통해 STEAM 수업의 어려움을 극복하고 수업을 실행하였다. 본 연구 참여 교사들이 생각한 STEAM 수업의 어려움은 연구시간 확보의 문제, STEAM 수업 진행이 어려운 문제, 그리고 STEAM 수업 연구가 어렵다는 문제이다. 교사들은 교사학습공동체에서 공동지도안을 작성하면서 수업에 대한 부담을 극복하였고 좋은 수업을 설계하기 위한 아이디어를 공유하고 교차 점검하는 등의 노력을 했다. 아울러 공동지도안으로 실행한 수업을 서로 참관하면 지도안을 작성할 때 미처 생각하지 못했던 수업 진행상의 어려움을 새롭게 발견하였다. 이를 개선하여 수정된 지도안으로 점점 더 좋은 수업을 하게 되었다. 즉, 학생들이 좀 더 학습 목표에 수월하게 도달하고, 수업 안에서 배움이 더 잘 일어나게 되었다. 이러한 과정을 통해 교사들은 스스로 성장하고 있음을 느꼈다.

Flipped Learning: Strategies and Technologies in Higher Education

  • Miziuk, Viktoriia;Berdo, Rimma;Derkach, Larysa;Kanibolotska, Olha;Stadnii, Alla
    • International Journal of Computer Science & Network Security
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    • 제21권7호
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    • pp.63-69
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    • 2021
  • Flipped learning is necessary for modern education but quite difficult to implement. In pedagogical science, the question remains to what extent the practical work of the teacher in combination with the technologies of flipped learning will improve the quality of higher education. The aim of this article is to study the effectiveness and feasibility of using flipped learning technologies, assessing their perception by students (advantages and problems), identified an algorithm for introducing flipped learning technology in higher education institutions. Research methods. The main method is an experiment. An evaluation of the effectiveness of the study was conducted using a questionnaire and observation method. Statistical methods were used to evaluate the results of the experiment. The research hypothesis is that flipped learning allows the teacher to spend more time on an individual approach, to understand the real needs of students, and provide effective feedback, thereby improving the quality of learning and motivation of students, especially while studying complex material. The results of the study are to prove the effectiveness of the technology of flipped education in the study of complex disciplines, courses, topics. The use of flipped learning strategies improves the self-regulation of the educational process, group work skills, improves students' ability to learn, overcome difficulties. The technology of flipped learning in the presence of modern technical means and constant work on improving the level of digital literacy is an effective means for students to master complex topics and problematic issues that require additional consideration and discussion. The perspective of further research is the consideration of integrated approaches to the application of flipped learning technologies to the principles of STEAM-education, multilingual and multicultural programs, etc. It is also worth continuing to develop a set of methods aimed at enhancing the student's learning activities, the formation of group work skills, direct participation in creating the foundations of higher education.

초등학생의 수학교과목에 대한 인식 조사: 5학년과 6학년을 중심으로 (A Study on Recognition for Mathematics Subject of Elementary Students: Focused on the 5th and 6th Graders)

  • 김규상
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제4권1호
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    • pp.75-82
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    • 2000
  • The purpose of this study is to investigate the recognition fur mathematics subject in the 5th and 6th graders elementary students. To carry out this study, the 5th and 6th graders recognition as learning mathematics subject was investigated by questionaire. The questionaire was analysed by using frequency and percentage. The 5th and 6th graders had difficulties in the hierarchical problem because mathematics is very systematic and hierarchical, and other had difficulties in studying mathematics because the explanation of the problem solving process in the textbook was not detailed. Others had difficulties in studying mathematics because of quick loaming progress, in applying the formulas and property of mathematics.

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Moodle에서의 효과적인 협업 워크스페이스 지원 (Supporting Effective Collaborative Workspaces over Moodle)

  • 진재환;이홍창;이명준
    • 한국정보통신학회논문지
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    • 제16권12호
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    • pp.2657-2664
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    • 2012
  • 웹 기반 학습은 시간과 공간의 제약을 받지 않고 활용될 수 있다는 점에서 효과적인 교육 방법으로 많은 관심을 받고 있다. 학습관리시스템은 교수와 학생들 간의 온라인 교육 환경을 제공하며, 학습 자원의 제공을 위한 다양한 기능을 지원한다. 일반적인 학습관리시스템들은 교수와 학생들 간의 단방향 또는 제한적인 양방향 교육 환경을 제공하여 교수와 학생 또는 학생들 서로 간에 협력 학습을 수행하기에 많은 어려움이 따른다. 본 논문에서는 대표적인 학습관리시스템인 Moodle에서 효과적인 협력 학습 환경을 제공하는 협업 워크스페이스의 개발에 대하여 기술한다. 다양한 형태로 제공되는 협업 워크스페이스를 통하여, 사용자들은 손쉽게 협력 학습을 수행하거나 적절한 접근 권한 제어 기법으로 학습 자원을 효과적으로 공유할 수 있다.

실습교과목에 가상현실(VR)을 활용한 교수·학습 사례 및 효과 연구 (A Study on Teaching and Learning Cases and Effects Using Virtual Reality (VR) in Practice Subjects)

  • 최나영
    • 한국의상디자인학회지
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    • 제25권3호
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    • pp.41-52
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    • 2023
  • This study developed and taught VR content to be used in clothing design and composition practice, which are practical subjects for home education students at the College of Education, and examined the learning effects on students who participated in VR experiences. First, after experiencing classes using VR content, students' perceptions of classes were examined considering participation, class level, expectations, and satisfaction through a survey. As a result of examining the experience of learning sewing machines in classes using VR content and changes in perception of classes, it was found that the class level, class expectations, and satisfaction were affected. As a result of comparative analysis of VR experiences and the perception of VR classes prior to experiencing VR content related to sewing machines developed for practical subjects, VR experiences affected class participation, class level, expectations, but satisfaction was not affected. The advantages of the VR class that students mentioned in the subjective evaluation included interest in the class, the degree of participation, the VR experience, and the use of VR. As for the disadvantages, difficulties in using the device, dizziness, frustration when using the device, and limitations of the program were mentioned.