• 제목/요약/키워드: strengthen competitiveness

검색결과 536건 처리시간 0.024초

창의성 증진을 위한 목질계 소재로 만든 완구산업의 전망 (A prospect of woody toy industry for physical, psychological and intellectual development)

  • 이원희
    • 한국가구학회지
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    • 제20권4호
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    • pp.262-273
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    • 2009
  • An investigation was conducted to know a prospect of woody toy in Korea for physical, psychological and intellectual development. It was told that toys that stimulate cognitive development are appropriate for the child's capabilities, responsive to the child's movements, provide feedback when manipulated, and require imagination or fantasy. Toys particularly useful in the development of these abilities include dolls, figures, cuddly toys, puppets, costumes, and construction toys. Therefore, a toy is a wonderful object, indispensable to physical, psychological and intellectual development, both for those who have the capacity to integrate into society and for those who encounter difficulties. If we can replace a plastic toys by a environmental wooden toys, we can contribute to child development that is especially to promote creativity, artistic, problem-solving, language and social skills. In addition, we can support the ability of wood toy manufacturers to market their products in a responsible way and contribute to strengthen the competitiveness of our commodities on international markets.

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IT 프로젝트 위험관리요인이 프로젝트 성과에 미치는 영향 (The Effects of IT Project Risk Management Factors on Project Performance)

  • 장성봉;곽기영
    • 경영과학
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    • 제28권2호
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    • pp.31-51
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    • 2011
  • Many companies have considered IT outsourcing as one of strategic alternatives in order to rapidly respond to changing business environment and strengthen their competitiveness. Despite its strategic role, however, IT outsourcing project has been plagued by a high failure rate and difficulty in realizing the promised project performance because of its inappropriate risk management. This study examines the effect of IT project management risk factors on project performance. We propose that project risk management factors(communication, technology sharing, and project control) influence project performance(process performance and product performance). Based on the empirical results, theoretical and practical implications of the study are discussed along with its limitations.

디지털 자료실 구축 과정에 대한 현상학적 접근 - 인터넷 콘텐츠와의 비교를 중심으로 - (Phenomenological Approach to the Digital Material Center in Public Library in Comparison with Internet Contents)

  • 김영기
    • 한국도서관정보학회지
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    • 제33권3호
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    • pp.153-172
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    • 2002
  • 이 글의 목적은 우리나라 공공도서관의 디지털 자료실 구축사업의 진행과정에서 노출되고 있는 몇 가지 쟁점에 대한 비판적인 검토와 함께, 인터넷 정보와는 차별성이 있는 디지털 자료실의 콘텐츠를 구축하기 위한 방안을 찾아보려는 것이다. 이를 위해 공공도서관 디지털 자료실 구축사업의 전개과정에 대해 각 공공도서관 디지털 자료실 관리자들과 실무자들의 반응을 중심으로 살펴본 다음, 인터넷과 디지털 자료실의 콘텐츠를 비교\ulcorner분석함으로써 공공도서관 디지털 자료실이 PC 방 수준을 벗어나 경쟁력을 확보할 수 있는 몇 가지 방안을 제시해 보았다.

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한의계의 한국인삼 세계화 노력제고를 위한 국내외의 시장 분석 연구 (Market Analytic Study for Development of Korean Ginseng)

  • 유사라;손창규
    • 대한한의학회지
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    • 제28권3호통권71호
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    • pp.100-107
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    • 2007
  • Objective : To build a basis of a research strategy for development of Korean ginseng as a global competitive medical product in the world market by Korean Oriental medicine group. Methods : Survey of all literature or analysis reports about market patterns related to ginseng or ginseng products in Korea and in other countries. Results : Korean ginseng and it products have rapidly decreased in share of the world market since the 1980s, with Korean ginseng occupying just 3% of the Hong Kong ginseng market in 2005. While Korean ginseng has been satisfied with consumption within the large Korean market itself, it now has only 1% of world market share. Conclusion : A systematic strategy is needed to strengthen global competitiveness of Korean ginseng based upon development of novel customer-tailored ginseng products. In addition, experience and science-based research in the Oriental medicine field should be involved in the process.

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영화관의 서비스품질이 고객 충성도에 미치는 영향에 관한 연구;멀티플렉스를 중심으로 (A study on The effects of Movie Theater Service Quality to Customer Loyalty;Focus the Multiplex movie theater)

  • 김범석;조재립
    • 한국품질경영학회:학술대회논문집
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    • 한국품질경영학회 2006년도 추계 학술대회
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    • pp.302-306
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    • 2006
  • According to increasing spare time by executing a five-day work and concern to multiplex by developing Korean movie industry, it is required an expedient that can not only strengthen the competitiveness but also serve higher level service to custom. thus, this study will provide ways of improving service quality by analyzing the effect of service quality of multiplex on customer satisfaction and re-visit intention.

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프린팅 전자소자용 잉크젯 기술과 소재 (The role of functional materials and inkjet printing technology for printable electronics)

  • 류병환;최영민
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2007년도 춘계학술대회A
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    • pp.446-450
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    • 2007
  • It is strongly expected that inkjet printing method will be play and important role on printable electronics such as 3D integration of embedded ceramic devices(capacitor, resistor, inductor and electrode or circuit), Si-TFT and organic TFT including display C/F, RFID, FPCB, and etc. A inkjet printing method had been center of attention to strengthen the competitiveness of flat panel display on market and to open the new world of manufacturing process of printable electronics. We will survey the industrial tendency of printable electronics and flat panel display including some examples of inkjet printing and present the considerable points of inkjet printing method and some role of materials for successful inkjet printing.

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An Impact on the Hospitality Industry with Rare Resource and Sharing Economy Platform: Case of Airbnb and Kozaza

  • 박현준;유영태
    • 한국산업정보학회논문지
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    • 제23권3호
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    • pp.73-86
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    • 2018
  • An analysis of Airbnb and Kozaza will show how valuable and rare resource can have an impact on company performances. Airbnb applied the sharing economy platform, and this business model had disrupted the hospitality industry. Thus, this paper will investigate a Korean company called Kozaza which had benchmarked Airbnb. Furthermore, it will apply the theory of VRIO framework, which consists of how valuable, rare, costly to imitate (imitability), and organization (exploited by the organization) to find competitiveness of Kozaza in the hospitality industry. Thus, it will attempt to show that Kozaza's business model of utilizing the unused resource of Hanok (traditional Korean house) and partnerships with Hanokstay, Seoul Metropolitan Government and Soul Tourism Organization and others have enhanced their resource and capability to strengthen their business model. Furthermore, this research will explore how Kozaza can competitively be successful in the future.

On the Establishment of a New Spiritual and Technological Cluster 《Turkestan Valley》 for Kazakhstan Society

  • Orazaly, Sabden
    • The Journal of Asian Finance, Economics and Business
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    • 제2권1호
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    • pp.23-28
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    • 2015
  • Today, in the course of globalization and crisis, the world needs the new ideas, new variants and ways of development of civilizations. Due to this, the author has developed and introduced own research (know-how) without world's analogue. The main purpose of this research is to transfer Turkestan in the spiritual center (mega polis) of the international level. For the first time in history, as an example of one region, two large cardinal problems had been connected, i.e. on the one hand spiritual and cultural development of the society, on the other hand new 6th technological way to show to the world opportunity of Kazakhstan new model of spiritual-innovative development. After realization of this research the status of Kazakhstan will strengthen at international level. This workout is devoted to all people, especially to the youth - as future of our country.

대학 및 연구소와 산업계간 기술이전시스템의 구성 모델 (Configuration models for technology transfer from universities and research institutes to industries)

  • 문병근;조규갑
    • 기술경영경제학회:학술대회논문집
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    • 기술경영경제학회 2001년도 제19회 하계학술발표회 논문집
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    • pp.133-143
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    • 2001
  • Technology transfer from universities and research institutes to industries is recognized as a critical issue to strengthen industrial competitiveness, and the roles of technology transfer intermediaries are becoming one of the most important factors for successful technology transfer In today's global and knowledge-based economies, technology transfer services are started shifting to Internet and vertical transfer of technology from R&D labs to industries is becoming more emphasized than horizontal company-to-company transfer of commercialized technology. And the need of comprehensive technology transfer services necessitates cooperation among technology transfer intermediaries and networks offering complementary services. In order to respond to these changes, it is required to construct a new type of technology transfer system. But there are few researches on technology transfer system configuration for design and realization of technology transfer intermediaries. This paper presents the configuration models of technology transfer from universities and research institutes to industries. The configuration models are classified and described from the viewpoint of flows of information, technology and knowledge.

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문화콘텐츠의 원소스 멀티유즈를 통한 수출활성화방안 - 게임.애니메이션.캐릭터산업을 중심으로 - (Export Promotion Plans of Digital Culture Contents based on the OSMU Strategy - Focused on Game, Animation & Character Industry -)

  • 원민관;이호건
    • 통상정보연구
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    • 제6권3호
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    • pp.297-318
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    • 2004
  • This paper examines export promotion plans of digital content industries, particularly of game, animation & character industry based on the OSMU(One-source Multi-Use) strategy. As the digital content industry is one of the newest industries as a source of strategic export, we must promote the export of digital contents that hold so much international competitiveness and through that promotion, we have to strengthen the international competitive power. The game, animation & character contents are very easy to adapt each other for creating new contents by omnidirectional OSMU. Therefore, it is intended to present some primary factor for export promotion of game, animation & character contents through the OSMU strategy.

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