• Title/Summary/Keyword: streaming system

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Subjective Quality Management Scheme for Video Services in Mobile Environments (모바일 환경에서의 주관적 영상 서비스 품질 관리 방안)

  • Kim, Beom-Joon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.2
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    • pp.331-338
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    • 2019
  • Video services over Internet is getting important. Since the service quality of the video service provided by streaming over Internet may be degraded, the quality assessment and management are very important. Currently the objective method based on the measured values of parameters is being widely used for video services. The subjective assessment, however, is more ideal in that the quality that is experienced by human. This paper, therefore, proposes a subjective quality management scheme for video service in a mobile environment that overcomes the limitations of the subjective method. The proposed scheme is expected to contribute to implement a more efficient quality management system for video services in a mobile environment.

Transfer Learning Based Real-Time Crack Detection Using Unmanned Aerial System

  • Yuvaraj, N.;Kim, Bubryur;Preethaa, K. R. Sri
    • International Journal of High-Rise Buildings
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    • v.9 no.4
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    • pp.351-360
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    • 2020
  • Monitoring civil structures periodically is necessary for ensuring the fitness of the structures. Cracks on inner and outer surfaces of the building plays a vital role in indicating the health of the building. Conventionally, human visual inspection techniques were carried up to human reachable altitudes. Monitoring of high rise infrastructures cannot be done using this primitive method. Also, there is a necessity for more accurate prediction of cracks on building surfaces for ensuring the health and safety of the building. The proposed research focused on developing an efficient crack classification model using Transfer Learning enabled EfficientNet (TL-EN) architecture. Though many other pre-trained models were available for crack classification, they rely on more number of training parameters for better accuracy. The TL-EN model attained an accuracy of 0.99 with less number of parameters on large dataset. A bench marked METU dataset with 40000 images were used to test and validate the proposed model. The surfaces of high rise buildings were investigated using vision enabled Unmanned Arial Vehicles (UAV). These UAV is fabricated with TL-EN model schema for capturing and analyzing the real time streaming video of building surfaces.

An Interactive e-HealthCare Framework Utilizing Online Hierarchical Clustering Method (온라인 계층적 군집화 기법을 활용한 양방향 헬스케어 프레임워크)

  • Musa, Ibrahim Musa Ishag;Jung, Sukho;Shin, DongMun;Yi, Gyeong Min;Lee, Dong Gyu;Sohn, Gyoyong;Ryu, Keun Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.399-400
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    • 2009
  • As a part of the era of human centric applications people started to care about their well being utilizing any possible mean. This paper proposes a framework for real time on-body sensor health-care system, addresses the current issues in such systems, and utilizes an enhanced online divisive agglomerative clustering algorithm (EODAC); an algorithm that builds a top-down tree-like structure of clusters that evolves with streaming data to rationally cluster on-body sensor data and give accurate diagnoses remotely, guaranteeing high performance, and scalability. Furthermore it does not depend on the number of data points.

Violence Detection System in Streaming Service and SNS Using Artificial Intelligence Technologies (인공지능을 활용한 스트리밍 서비스/SNS 내에서의 폭력 감지 시스템)

  • Kim, Seon-Min;Lee, Seok-Won;Lim, Seung-Su;Choi, Sangil
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.05a
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    • pp.442-445
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    • 2020
  • 인터넷 및 IT 기술의 발전과 더불어 미디어산업에도 큰 변화가 일어나고 있다. TV 를 대신하여 스트리밍 서비스를 이용하는 사람들이 늘고 있으며 SNS 를 활용하여 서로의 경험을 간접적으로 공유하는 형태의 새로운 문화 컨텐츠가 자리잡아가고 있다. 하지만 이러한 컨텐츠를 소비하는 주요 계층 중에는 초중고 학생들도 포함되어 있다. 인터넷 혹은 SNS 에서 소비되는 컨텐츠들을 관리 감독하는 컨트롤 타워가 부족하거나 전무하기 때문에 폭력, 음주, 흡연 등 사회적으로 악영향을 줄 수 있는 영상 또는 사진이 무분별하게 생산되어 청소년들에 의해 소비되고 있으며 더 나아가 이것이 사회적 문제로까지 대두되고 있다. 이러한 문제를 해결하기 위해 인공지능 기술을 활용한 여러 다양한 감시 시스템 개발을 위한 연구가 한창이다. 본 연구에서는 SNS 및 스트리밍 서비스에서 제공되는 영상 및 사진을 Pose Estimation 및 표정 인식 기술을 활용하여 폭력을 자동적으로 감지할 수 있는 폭력 감지 시스템을 개발하는데 그 목적이 있다.

Implementing 360-degree VR Video Streaming System Prototype for Large-scale Immersive Displays (대형 가상현실 공연장을 위한 360 도 비디오 스트리밍 시스템 프로토타입 구현)

  • Ryu, Yeongil;Choi, YiHyun;Ryu, Eun-Seok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.1241-1244
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    • 2022
  • 최근 K-Pop 을 위시한 예술공연 콘텐츠에 몰입형 미디어를 접목한 온택트 (Ontact) 미디어 스트리밍 서비스가 주목받고 있는 가운데, 본 논문은 일반적으로 사용되는 2D 디스플레이 또는 HMD (Head-Mounted Display) 기반 VR (Virtual Reality, VR) 서비스에서 탈피하여, 대형 가상현실 공연장을 위한 360 도 VR 비디오 스트리밍 시스템을 제안한다. 제안된 시스템은 Phase 1, 2, 3 의 연구개발 단계를 밟아 6DoF (Degrees of Freedom) 시점 자유도를 지원하는 360 도 VR 비디오 스트리밍 시스템을 개발하는 것을 최종목표로 하고 있으며, 현재는 Phase 1: 대형 가상현실 공연장을 위한 3DoF 360 도 VR 비디오 스트리밍 시스템 프로토타입의 개발까지 완료되었다. 구현된 스트리밍 시스템 프로토타입은 서브픽처 기반 Viewport-dependent 스트리밍 기술이 적용되어 있으며, 기존 방식과 비교하였을 때 약 80%의 비트율 감소, 약 543%의 영상 디코딩 속도 향상을 확인하였다. 또한, 단순 구현 및 성능평가에서 그치지 않고, 실제 미국 UCSB 에 위치한 대형 가상현실 공연장 AlloSphere 에서의 시범방송을 수행하여, 향후 Phase 2, 3 연구단계를 위한 연구적 기반을 마련하였다.

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The Effect of Live Commerce to Increase Consumer's Purchase Intention: The Case of China

  • Wei-Keon ZHANG
    • Journal of Distribution Science
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    • v.21 no.12
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    • pp.103-111
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    • 2023
  • Purpose: This study explores the impact of live commerce on consumer purchase intention in the Chinese market. Live commerce, a novel marketing strategy that fuses e-commerce with live streaming, has gained significant popularity in China. The study aims to pinpoint main ways that live commerce increases customers' propensity to make purchases. Research design, data, and methodology: The PRISMA technique was adhered to in the systematic cycle of finding, screening, and selecting publications. Predefined keywords like "live commerce," "live-stream shopping," "consumer purchase intention," and "China" produced a large number of possibly pertinent research in the first search. Results: This study has delved into the profound effects of live commerce on consumer purchase intention, with a specific focus on the dynamic Chinese market. This study has identified four primary outcomes that support the revolutionary potential of live commerce: increased product engagement, significant social influences, dynamic pricing tactics, and the establishment of trust and credibility. Conclusions: Finally, the study provides live commerce practitioners with valuable insights, advising them on maximizing these impacts to increase consumer buy intention. In summary, this study offers helpful information to companies and marketers who want to take advantage of live commerce as a powerful tool for connecting with Chinese customers and increasing sales.

Target Advertisement based on a TV Viewer's Profile Inference and TV Anytime Metadata (시청자 프로파일 추론과 TV Anytime 메타데이타를 이용한 표적 광고)

  • Kim, Mun-Jo;Lee, Bum-Sik;Lim, Jeong-Yon;Kim, Mun-Churl;Lee, Hee-Kyung;Lee, Han-Gyu
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.10
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    • pp.709-721
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    • 2006
  • The traditional broadcasting services over terrestrial, satellite and cable media have been unidirectional mass media regardless of TV viewer's preferences. Recently ich media streaming has become possible via the broadb and networks. Furthermore, since bidirectional communication is possible, personalcasting such as personalized streaming services has been emerging by taking into account the user's preference on content genres, viewing times and actors/actresses etc. Accordingly, personal media becomes an important means for content provision service in addition to the traditional broadcasting service as mass media. In this paper, we introduce a user profile reasoning method for target advertisement which is considered an important application in personalcasting service. The proposed user profile reasoning method predicts an unknown TV viewer's gender and ages by analyzing TV Viewing history data. Based on the estimated user's gender and ages, a target advertisement is provided with TV Anytime metadata. A proposed target advertisement system is developed based on the user profile reasoning and the target advertisement selection method. To show the effectiveness of our proposed methods, we present a plenty of experimental results by using realistic TV viewing history data.

A Fast Scattered Pilot Synchronization Algorithm for DVB-H receiver modem (DVB-H 수신기 모뎀을 위한 고속 분산 파일럿 동기 알고리즘)

  • Um Jung-Sun;Do Joo-Hyun;Lee Hyun;Choi Hyung-Jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.11A
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    • pp.1081-1091
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    • 2005
  • Unlike conventional DVB-T transmission with the streaming method, DVB-H system based on the IPDC(IP Data Casting) method uses Time-slicing scheme to achieve the maximization of portability by reducing the power consumption of a receiver. To enhance the power efficiency of the receiver, Time-slicing scheme controls the receiver operation to perform only for corresponding burst in specific time slot. The additional power saving can also be achieved by reducing the required time for synchronization. In this paper, we propose a fast scattered pilot synchronization algorithm, which detects the pilot pattern of currently received OFDM symbol. The proposed scheme is based on the correlation between the adjacent subcarriers of potential scattered pilot position in two consecutively received OFDM symbols. Therefore, it can reduce the time for the scattered pilot synchronization within two symbols as com-pared with the conventional method used for DVB-T. And the proposed algorithm has better performance than the two schemes proposed by Nokia for DVB-H and the method using correlation with reference signal. Extensive com-puter simulation is performed based on ETSI EN300 744 ETSI and performance results show that the proposed algorithm has more efficient and stable operation than the conventional schemes.

Modeling of SP responses for geothermal-fluid flow within EGS reservoir (EGS 지열 저류층 유체 유동에 의한 SP 반응 모델링)

  • Song, Seo Young;Kim, Bitnarae;Nam, Myung Jin;Lim, Sung Keun
    • Geophysics and Geophysical Exploration
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    • v.18 no.4
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    • pp.223-231
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    • 2015
  • Self-potential (SP) is sensitive to groundwater flow and there are many causes to generate SP. Among many mechanisms of SP, pore-fluid flow in porous media can generate potential without any external current source, which is referred to as electrokinetic potential or streaming potential. When calculating SP responses on the surface due to geothermal fluid within an engineered geothermal system (EGS) reservoir, SP anomaly is usually considered to be generated by fluid injection or production within the reservoir. However, SP anomaly can also result from geothermal water fluid within EGS reservoirs experiencing temperature changes between injection and production wells. For more precise simulation of SP responses, we developed an algorithm being able to take account of SP anomalies produced by not only water injection and production but also the fluid of geothermal water, based on three-dimensional finite-element-method employing tetrahedron elements; the developed algorithm can simulate electrical potential responses by both point source and volume source. After verifying the developed algorithm, we assumed a simple geothermal reservoir model and analyzed SP responses caused by geothermal water injection and production. We are going to further analyze SP responses for geothermal water in the presence of water production and injection, considering temperature distribution and geothermal water flow in the following research.

Design and Implementation of Media Manager in Multimedia Streaming Framework (스트리밍 프레임워크에서 미디어 관리자의 설계 및 구현)

  • Lee, Jae-Wook;Lee, Sung-Young;Hong, Een-Kee
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.4
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    • pp.273-287
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    • 2001
  • In this paper, we introduce our experience for designing and implementing a media manager in the Integrated Streaming Service Architecture (ISSA) developed by the authors. The media manager is regarded as a necessary module in the ISSA framework for the following reasons. It realizes that from which locations of the media source devices, the media streams are coming. Once it knows where the origin is, the media manager should recognizes what types of stream are. After that, it performs how to chose an appropriate CODEC to handle the recognized input streams efficiently, and what type of media playback device should be selected. In order to do such a job efficiently, the proposed media manager consists of two modules source module and sink module. The major role of a media source module is to make an abstraction for the media streams that are coming from various types of media device. This, in consequence, enables a media manager to consistently handle tlle media streams without considering wherever they come from. On the other hand, the media sink module distributes the input streams to an appropriate media device to playback. One of the remarkable virtues of the proposed media manager is an ability to supporting high value-added database services since it provides an interface between the ISSA and real-time multimedia database. Also, it provides the RTP!RTSP source filter and Winamp gateway modules which allow the flexibility to the system. Moreover, the media manager can adopt any types of new media which in fact will provide scalability to the ISSA.

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