• Title/Summary/Keyword: stream enabled software

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SOFTWARE STREAMING TECHNOLOGY FOR TELEMETICS APPLICATIONS

  • Kim, Jung-Sook;Choi, Ji-Hoon;Choi, Jung-Dan
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.597-600
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    • 2005
  • The software streaming technology enables telematics software to be automatically updated through a wireless network. When the software starts running, software streaming system inspects its version and then, automatically download latest one. The software streaming system breaks the software into several pieces that are streamed to the user as needed. In this way, software streaming system can improves the telematics application load time while updating the software through wireless network. In our experiments, the application load time was reduced about 7 times compared to downloading whole software at best case.

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Implementation of a Software Streaming System Using Pagefault Interrupt Routine Hooking (페이지폴트 인터럽트 루틴 후킹을 이용한 소프트웨어 스트리밍 시스템 구현)

  • Kim, Han-Gook;Lee, Chang-Jo
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.2
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    • pp.8-15
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    • 2009
  • The need for ASP(Application Service Provider) has evolved from the increasing costs of specialized software that have far exceeded the price rage of small to medium sized businesses. There are a lot of technologies that make ASP possible, and software streaming service is one of them Software streaming is a method for overlapping transmission and execution of stream-enabled software. The stream-enabled software is able to run on a device even while the transmission/streaming of the software may still be in progress. Thus, a user does not have to wait for the completion of the software's download prior to starting to execute the software. In this paper, we suggest the new concept of software streaming system implement using the PageFault Interrupt Routine Hooking. As it is able to efficiently manage application, we do not have to install the entire software. In addition, we can save hardware resources by using it because we load basic binaries without occupying the storage space of the hardware.

Design and Performance Evaluation of Software On-Demand Streaming System Providing Virtual Software Execution Environment (가상 소프트웨어 실행 환경을 제공하는 주문형 소프트웨어 스트리밍 시스템 설계 및 성능평가)

  • Kim Young-Man;Park Hong-Jae;Han Wang-Won;Choi Wan;Heo Seong-Jin
    • The KIPS Transactions:PartC
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    • v.13C no.4 s.107
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    • pp.501-510
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    • 2006
  • Software streaming allows the execution of stream-enabled software on desktop or portable computing devices like PC, PDA, laptop, cellular phone, etc., even while the transmission/streaming from the server may still be in progress. In this paper, we present an efficient streaming system called Software On-Demand(SOD) streaming system to transmit stream-enabled applications in addition to automatic installation of program registry, environment variables, configuration files, and related components. In particular, we design and implement a SOD system in Linux to provide the user with the instant look-and-click software execution environment such that software download and installation are internally proceeded in a completely user-transparent way. Therefore, the SOD system relieves the user from the tricky, failure-prone installation business. In addition, the software developer now obtains a new, powerful means to advertise and propagate their software products since the user can use software packages via user-friendly UI window or web browser by look-and-click interactive operation. In the paper, we also make a couple of SOD streaming experiments using a spectrum of popular softwares. Based on the analysis of the experiment results, we also propose two performance improvement schemes.

Multi-Port Register File Design and Implementation for the SIMD Programmable Shader (SIMD 프로그래머블 셰이더를 위한 멀티포트 레지스터 파일 설계 및 구현)

  • Yoon, Wan-Oh;Kim, Kyeong-Seob;Cheong, Jin-Ha;Choi, Sang-Bang
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.9
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    • pp.85-95
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    • 2008
  • Characteristically, 3D graphic algorithms have to perform complex calculations on massive amount of stream data. The vertex and pixel shaders have enabled efficient execution of graphic algorithms by hardware, and these graphic processors may seem to have achieved the aim of "hardwarization of software shaders." However, the hardware shaders have hitherto been evolving within the limits of Z-buffer based algorithms. We predict that the ultimate model for future graphic processors will be an algorithm-independent integrated shader which combines the functions of both vertex and pixel shaders. We design the register file model that supports 3-dimensional computer graphic on the programmable unified shader processor. we have verified the accurate calculated value using FPGA Virtex-4(xcvlx200) made by Xilinx for operating binary files made by the implementation progress based on synthesis results.