• Title/Summary/Keyword: steering wheel

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A Study on the AWS (All Wheel Steering) ECU Test considering Requirement for Behavior of Bi-modal Tram (바이모달 트램의 거동을 요구사항으로 고려한 전차를 조향 시스템 테스트에 관한 연구)

  • Lee, Jin-Hee;Park, Tae-Won;Lee, Soo-Ho;Jung, Ki-Hyun;Choi, Kyung-Hee;Moon, Kyeong-Ho
    • Proceedings of the KSR Conference
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    • 2009.05a
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    • pp.229-238
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    • 2009
  • In this paper, AWS ECU test method, which is considering behavior of a Bi-modal tram, is described. In order to evaluate the performance of an electronic automotive ECU, the method which combines HILS (Hardware In the Loop Simulation) and RBT (Requirement Based Testing) is introduced. HILS is the method to predict the behavior of a vehicle adopting an ECU. The behavior of a Bi-modal tram can be analyzed by using the vehicle dynamic model. Requirement Based Testing compare the outputs of a real system with a virtual electronic unit (oracle) which created by the requirements. Rear axles of the Bi-modal tram are independently controlled by two AWS ECU. Especially, swing out can happen when an articulated vehicle is operated in the curved road. Therefore dynamic behaviour of a Bi-modal tram is considered at this situation. Through this study, the reliability of ECU can be verified economically and safely using the proposed test method before conducting the track test.

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Optimal Posture Control for Unmanned Bicycle (무인자전거 최적자세제어)

  • Yang, Ji-Hyuk;Lee, Sang-Yong;Kim, Seuk-Yun;Lee, Young-Sam;Kwon, Oh-Kyu
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.10
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    • pp.1006-1013
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    • 2011
  • In this paper, we propose an optimal posture control law for an unmanned bicycle by deriving linear bicycle model from fully nonlinear differential equations. We calculate each equilibrium point of a bicycle under any given turning radius and angular speed of rear wheel. There is only one equilibrium point when a bicycle goes straight, while there are a lot of equilibrium points in case of turning. We present an optimal equilibrium point which makes the leaning input minimum when a bicycle is turning. As human riders give rolling torque by moving center of gravity of a body, many previous studies use a movable mass to move center of gravity like humans do. Instead we propose a propeller as a new leaning input which generates rolling torque. The propeller thrust input makes bicycle model simpler and removes input magnitude constraint unlike a movable mass. The proposed controller can hold optimal equilibrium points using both steering input and leaning input. The simulation results on linear control for circular motion are demonstrated to show the validity of the proposed approach.

The Effects of Racing Game's Realistic Input Device and Point-of-View on Arousal, Valence, Identification and Engagement (레이싱게임 입력기의 사실성과 시점의 효과: 각성, 유인가, 동일시, 관여도를 중심으로)

  • Kim, Ock-Tae
    • Journal of Korea Game Society
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    • v.11 no.6
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    • pp.201-212
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    • 2011
  • This study examines the potentials of realistic controller and point-of-view to affect users' arousal, valence, identification and engagement. While media researchers have advocated the role of realistic controller and point-of-view as a possible contributor to psychological reactions of playing video game, this claim is based on a relatively small number of empirical studies. Collegiate subjects took part in an experimental investigation manipulation the level of controller realism(gamepad vs. steering wheel) and point-of-view(first person vs. third person). Results of the study showed the influence of controller realism and point-of-view on arousal, identification and engagement, and the implication of the findings are discussed.

System Mode and Sensitivity Analysis for Brake Judder Reduction (브레이크 저더 개선을 위한 시스템 모드분석 및 민감도해석)

  • Hwang In-Jin;Park Gyung-Jin
    • Transactions of the Korean Society of Automotive Engineers
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    • v.13 no.6
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    • pp.142-153
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    • 2005
  • The brake judder is a phenomenon that the steering wheel is abnormally vibrating when the car is braked at a high speed. It is classified by the cold and the hot judder. The former is generated due to the initial uneven disk surface and the latter is resulted from the uneven heat spots on disc surface by repeatedly braking. There are two ways to reduce the judder. One is to control vibration by modification of the disk shapes and pad ingredients. The other is to improve modal characteristics of the suspension system. The latter approach is used in this research. In this paper, the real vehicle test and computer simulation are considered to systematically understand the judder phenomenon of the vehicle. The Macpherson strut suspension is employed. Especially, the judder sensitivity is calculated based on design sensitivity analysis. A bush stiffness was reworked and braking test was done to verify the sensitivity result. The judder reduction by the mode control was verified.

Development of Lane Change System considering Acceleration for Collision Avoidance (충돌회피를 위한 가속도를 고려한 차선 변경 시스템 개발)

  • Kang, Hyunkoo;Lee, Donghwi;Huh, Kunsoo
    • Transactions of the Korean Society of Automotive Engineers
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    • v.21 no.2
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    • pp.81-86
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    • 2013
  • This paper presents the lane change system for collision avoidance. The proposed algorithm for the collision avoidance consists of path generation and path following. Using a calculated TTC (Time to Collision), partial braking is operated and collision avoidance path is generated considering relative distance, velocity and acceleration. Based on the collision avoidance path, desired yaw angle and yaw rate are calculated for the automated path following. The lateral controller is designed by a Lyapunov function approach using 3 D.O.F vehicle model and vehicle parameters. The required steering angle is determined from wheel velocity, longitudinal and lateral velocity in order to follow the desired yaw angle and yaw rate. This system is developed MATLAB/Simulink and its performance is evaluated using the commercial software CarSim.

Design and Analysis of an Interactive Motion Simulator in Space Entertainment System

  • Hsu, Kuei-Shu;Cho, Wei-Ting;Lai, Chin-Feng;Wang, Xiaofei;Huang, Yueh-Min
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.446-467
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    • 2012
  • In this paper, the analysis and design of a motion simulator (based on the approach taken by interactive virtual reality (VR) entertainment systems) is conducted. The main components of the system include a bilateral control interface, simulation and a motion simulator control scheme. The space entertainment system uses a virtual environment that enables operators to feel the actual feedback sensing and distorted motion from the virtual environment, just as they would in the real environment. The space entertainment system integrates the dynamics of the motion simulator and the virtual environment and the operator maneuvers a steering wheel to interact with the system. The multiple bilateral control schemes employ a dynamical controller, which is designed by considering the velocity and acceleration that the operator imposes on the joystick, the environmental changes imposed on the motion simulator. In addition, we develop a calculated method to evaluate the Ratio of the simulation results. It is shown that the proposed control scheme can improve the performance of the visual entertainment system. Experiments are conducted on the virtual reality entertainment system to validate the theoretical developments.

Improvements to a Modular Agricultural Robot Platform for Field Work (밭 노지 작업을 위한 모듈형 농업 로봇 플랫폼 개선에 관한 연구)

  • Kim, Dongwoo;Hong, Hyunggil;Cho, Yongjun;Yun, Haeyong;Oh, Jangseok;Gang, Minsu;Park, Huichang;Seo, Kabho
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.20 no.10
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    • pp.80-87
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    • 2021
  • Our study introduces an improved modular agricultural platform to provide convenience to agricultural workers. We upgrade the platform design in three parts, namely, by adding a 458 pattern tire, electricity control, and four-wheel steering function, to improve the platform performance. Results showed that the upgrades enhanced the platform performance and reduced its overall weight as compared with the existing platform. To demonstrate the performance of our improved platform, we conducted five types of experiments with respect to the climbing angle, variable width, attitude control, speed, and obstacle passing.

Analysis of Elderly Driving Performance at Urban Skewed Intersection using Driving Simulator (고령 운전자 도심부 비 직각 교차로 운전행태 분석)

  • Ha, Tae-Woong;Hong, Seung-Jun
    • Journal of Auto-vehicle Safety Association
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    • v.14 no.3
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    • pp.35-40
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    • 2022
  • In this study, the driving performances of elderly who's age is over 65 were evaluated. The driving simulation was conducted using a compact driving simulation (CDS) and the simulation scenarios were developed from actual roads by replicating geometry of skewed intersection and traffic control devices located in Jungnang-gu, Seoul, Korea. 27 elderly drivers and 10 non-elderly drivers were recruited and participated on the virtual turning right and going straight driving experiment of CDS. Virtual driving data of driving time, speed, distance, acceleration and deceleration speeds, brake power, and steering wheel rotation angle were recorded and analyzed. Generally, elderly driver took more times to pass through the skewed intersection road and showed lower approaching speed as much as 40% and 25% in case of turning right and going straight scenarios respectively. The speed deviation at skewed intersection road between elderly and non-elderly driver is expected to cause frequent lane changes and overtaking.

A Basic Study for Utilization of Autopilot System Using Electromagnetic Compass in a Small Fishing Boat (소형 어선에서 전자자기 컴퍼스를 이용한 항행자동시스템의 실용화에 관한 기초적 연구)

  • Jo, Hyeon-Jeong;Lee, Yoo-Won
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.40 no.1
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    • pp.54-59
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    • 2004
  • Experiments were carried out to measure the variation of the compass error on ship's head up bearing by magnetic compass and electromagnetic compass on berthing at the pier in order to obtain a basic information on the utilization of autopilot system using electromagnetic compass in fishing boat. The wooden fishing boat, turned on attracting fish lamps of power consumption 85kW, steering magnetic compass and electromagnetic compass indicated westerly compass error with 7$^{\circ}$ and 13 $^{\circ}$~16$^{\circ}$ respectively. The FRP fishing boat, turned on attracting fish lamps of power consumption 130kW, electromagnetic compass indicated easterly compass error 19$^{\circ}$~23$^{\circ}$. The steel fishing boat, turned on ship's navigation equipments of power consumption 225kW, steering magnetic compass indicated westerly compass error with 16$^{\circ}$. While the difference of compass error using electromagnetic compass indicated westerly compass error with 68$^{\circ}$ on the upper deck when the navigation and fishing equipment turn on compare to turn off the equipment, it had easterly compass error with 16$^{\circ}$, 32$^{\circ}$, 20$^{\circ}$ on the forecastle deck, wheel house and compass deck respectively.

Development of Smart Driving System Using iPod and Its Performance Evaluation for People with Severe Physical Disabilities in the Driving Simulator

  • Jung, Woo-Chul;Kim, Yong-Chul
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.5
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    • pp.637-646
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    • 2012
  • Objective: The aim of this study was to develop the adaptive device for severe physical disabilities using smart device in the driving simulator and its performance evaluation. Development of appropriate driving adaptive device for the people with serious physical limitation could contribute to maintain their community mobility. Background: There is lack of adaptive driving devices for the people with disabilities in Korea. However, if smart device systems like iPod and iPhone are used for driving a car, the people with serious physical limitations can improve their community mobility. Method: Both gyroscope and accelerometer from iPod were used to measure the tilted angle of the smart device for driving. Customized Labview program was also used to control three axis motors for steering wheel, accelerator and brake pedals. Thirteen subjects were involved in the experiment for performance evaluation of smart device in simulator. Five subjects had driver licenses. Another four subjects did not have driver licenses. Others were people with disabilities. Results: Average driving score of the normal group with driver license in the simulator increased 46.6% compared with the normal group without driver license and increased 30.4% compared with the disabled group(p<0.01). There was no significant difference in the average driving score between normal group without driver license and disabled group(p>0.05). Conclusion: The normal group with driver license showed significantly higher driving score than other groups. The normal group without driver license and disabled group could improve their driving skills with training in simulator. Application: If follow-up studies would be continued and applied in adapted vehicle for on road environment, many people with more severe disabilities could drive and improve the quality of life.