• Title/Summary/Keyword: static visual

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Dynamic / Static Object Segmentation and Visual Encryption Mechanism for Storage Space Management of Image Information (영상정보의 저장 공간 관리를 위한 동적/정적 객체 분리 및 시각암호화 메커니즘)

  • Kim, Jinsu;Park, Namje
    • Journal of Korea Multimedia Society
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    • v.22 no.10
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    • pp.1199-1207
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    • 2019
  • Video surveillance data, which is used for preemptive or post-emptive action against any event or accident, is required for monitoring the location, but is reducing the capacity of the image data by removing intervals for cost reduction and system persistence. Such a video surveillance system is fixed in a certain position and monitors the area only within a limited angle, or monitors only the fixed area without changing the angle. At this time, the video surveillance system that is monitored only within a limited angle shows that the variation object such as the floating population shows different status in the image, and the background of the image maintains a generally constant appearance. The static objects in the image do not need to be stored in all the images, unlike the dynamic objects that must be continuously shot, and occupy a storage space other than the necessary ones. In this paper, we propose a mechanism to analyze the image, store only the small size image for the fixed background, and store it as image data only for variable objects.

The Instructional Effect of Varying Visuals in Drawing and Writing Applied to Learning with Multiple Representations (다중 표상 학습에 적용한 그리기와 쓰기에서 시각정 정보의 형태에 따른 교수 효과)

  • Kang, Hun-Sik;Lee, Sung-Mi;Noh, Tae-Hee
    • Journal of The Korean Association For Science Education
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    • v.26 no.3
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    • pp.367-375
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    • 2006
  • This study investigated the effects of varying visuals in drawing and writing as methods to assist students in connecting and integrating multiple external representations provided in learning the particulate nature of matter. Seventh graders (N=233) at a coed middle school were assigned to control, static drawing (SO), dynamic drawing (DD), static writing (SW), and dynamic writing (DW) groups. The students were taught about "Boyle's Law" and "Charles's Law" for two class periods. Two-way ANCOVA results revealed that the scores of a conception test for the two drawing (SD, DD) groups and the two writing (SW, DW) groups were significantly higher than those for the control group. Within the writing groups, students of lower spatial visualization ability in the DW group scored significantly higher than those in the SW group. However, no significant differences were found in the scores of the conception test for the two drawing (SD, DD) groups regardless of students' visualization ability. Researchers also found that most students in both DD and DW groups had respectively positive perceptions of dynamic visuals in drawing or writing.

Characteristics of Visuo-Spatial Information Processing in Children with Autism Spectrum Disorder

  • Kwon, Mee-Kyoung;Chung, Hee-Jung;Song, Hyunjoo
    • Science of Emotion and Sensibility
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    • v.21 no.2
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    • pp.125-136
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    • 2018
  • Although atypical sensory processing is a core feature of autism spectrum disorder (ASD), there is considerable heterogeneity among ASD individuals in the modality and symptoms of atypical sensory processing. The present study examined visual processing of children with ASD, focusing on the complexity and orientation of visual information. Age- and -IQ-matched Korean children (14 ASD and 14 typically-developing (TD) children) received an orientation discrimination task involving static spatial gratings varied in complexity (simple versus complex) and orientation (horizontal versus vertical). The results revealed that ASD children had difficulty perceiving complex information regardless of orientation, whereas TD children had more difficulty with vertical gratings than horizontal gratings. Thus, group-level differences between ASD and TD children appeared greater when gratings were presented horizontally. Unlike ASD adult literature, however, ASD children did not show superior performance on simple gratings. Our findings on typical and atypical processing of ASD children have implications for both understanding the characteristics of ASD children and developing diagnostic tools for ASD.

Performance of Internet DGPS Using Active X Control (Active X 컨트롤을 이용한 인터넷 DGPS 구현)

  • 강준묵;이용욱;이은수;조성호
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2003.04a
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    • pp.37-44
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    • 2003
  • The aim of this research was performance of Web-based real time DGPS using MS visual basic 6.0 Active X control. This system supported the navigation of rover by transmitting the DGPS correction information of base station via internet and monitored the moving of rover by displaying the corrected results received from rover as well as permitting Web users monitoring for rover. The Web-based DGPS server and the client system using MS visual basic 6.0 Active X control for DGPS displayed on Web-browser with the pre analysis was constructed and the system loading test via Web-browser was performed after debugging this system through the static GPS test and publishing it on Web. Also, the wireless internet DGPS test on Web by changing the distance between a base station and a rover was carried out. As the result of the test, the real time DGPS could be performed by transmitting the correction message which calculated from the server system to the client system continually. The rover could be managed by displaying the location information which received from the client system. Other users also could monitor the rover by connecting with this system via internet in real time.

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A Study on Developmental Direction of Interface Design for Gesture Recognition Technology

  • Lee, Dong-Min;Lee, Jeong-Ju
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.499-505
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    • 2012
  • Objective: Research on the transformation of interaction between mobile machines and users through analysis on current gesture interface technology development trend. Background: For smooth interaction between machines and users, interface technology has evolved from "command line" to "mouse", and now "touch" and "gesture recognition" have been researched and being used. In the future, the technology is destined to evolve into "multi-modal", the fusion of the visual and auditory senses and "3D multi-modal", where three dimensional virtual world and brain waves are being used. Method: Within the development of computer interface, which follows the evolution of mobile machines, actively researching gesture interface and related technologies' trend and development will be studied comprehensively. Through investigation based on gesture based information gathering techniques, they will be separated in four categories: sensor, touch, visual, and multi-modal gesture interfaces. Each category will be researched through technology trend and existing actual examples. Through this methods, the transformation of mobile machine and human interaction will be studied. Conclusion: Gesture based interface technology realizes intelligent communication skill on interaction relation ship between existing static machines and users. Thus, this technology is important element technology that will transform the interaction between a man and a machine more dynamic. Application: The result of this study may help to develop gesture interface design currently in use.

Effects of Sleep on Balance Control and Reaction Time to Visual Stimuli (수면이 균형조절과 시각적 자극 반응시간에 미치는 영향)

  • Park, Sookyoung;Park, Jung-A;Park, Kanghui;Kim, Joo-Heon;Hong, Yonggeun
    • Sleep Medicine and Psychophysiology
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    • v.23 no.2
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    • pp.68-76
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    • 2016
  • Objectives: To find evidence that sleep is necessary for normal brain function, thus indicating that declines in both sleep quality and quantity are related to worse performance of many daily tasks and deteriorated physical functions. The present study investigates the relationships of balance control and reaction time with sleep quality. Methods: 58 healthy (male 20, female 38) volunteers with informed consent participated in this study. The Self-reported Pittsburgh Sleep Quality Index (PSQI) was used to evaluate sleep quality and relevant factors, and the subjects were divided into groups A (PSQI < 5) and B ($PSQI{\geq}5$) based on this index. Static balance control and reaction time to visual stimuli were conducted to assess their relationship with sleep quality. Results: Group B exhibited excessive daytime sleepiness significantly more often compared to group A. Static balance control did not markedly change relative to sleep quality, but reaction time and error to visual stimuli were significantly increased in group B compared to group A. Conclusion: These findings indicate that a decline in sleep quality can result in delayed reactions, as well as decreased accuracy of these reactions. They also suggest that low sleep quality may be associated with changes in physical functions, including balance control through reduced selective attention.

A Content-based Video Rate-control Algorithm Interfaced to Human-eye (인간과 결합한 내용기반 동영상 율제어)

  • 황재정;진경식;황치규
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.3C
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    • pp.307-314
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    • 2003
  • In the general multiple video object coder, more interested objects such as speaker or moving object is consistently coded with higher priority. Since the priority of each object may not be fixed in the whole sequence and be variable on frame basis, it must be adjusted in a frame. In this paper, we analyze the independent rate control algorithm and global algorithm that the QP value is controled by the static parameters, object importance or priority, target PSNR, weighted distortion. The priority among static parameters is analyzed and adjusted into dynamic parameters according to the visual interests or importance obtained by camera interface. Target PSNR and weighted distortion are proportionally derived by using magnitude, motion, and distortion. We apply those parameters for the weighted distortion control and the priority-based control resulting in the efficient bit-rate distribution. As results of this paper, we achieved that fewer bits are allocated for video objects which has less importance and more bits for those which has higher visual importance. The duration of stability in the visual quality is reduced to less than 15 frames of the coded sequence. In the aspect of PSNR, the proposed scheme shows higher quality of more than 2d13 against the conventional schemes. Thus the coding scheme interfaced to human- eye proves an efficient video coder dealing with the multiple number of video objects.

Performance of FRP confined and unconfined geopolymer concrete exposed to sulfate attacks

  • Alzeebaree, Radhwan;Gulsan, Mehmet Eren;Nis, Anil;Mohammedameen, Alaa;Cevik, Abdulkadir
    • Steel and Composite Structures
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    • v.29 no.2
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    • pp.201-218
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    • 2018
  • In this study, the effects of magnesium sulfate on the mechanical performance and the durability of confined and unconfined geopolymer concrete (GPC) specimens were investigated. The carbon and basalt fiber reinforced polymer (FRP) fabrics with 1-layer and 3-layers were used to evaluate the performances of the specimens under static and cyclic loading in the ambient and magnesium sulfate environments. In addition, the use of FRP materials as a rehabilitation technique was also studied. For the geopolymerization process of GPC specimens, the alkaline activator has selected a mixture of sodium silicate solution ($Na_2SiO_3$) and sodium hydroxide solution (NaOH) with a ratio ($Na_2SiO_3/NaOH$) of 2.5. In addition to GPC specimens, an ordinary concrete (NC) specimens were also produced as a reference specimens and some of the GPC and NC specimens were immersed in 5% magnesium sulfate solutions. The mechanical performance and the durability of the specimens were evaluated by visual appearance, weight change, static and cyclic loading, and failure modes of the specimens under magnesium sulfate and ambient environments. In addition, the microscopic changes of the specimens due to sulfate attack were also assessed by scanning electron microscopy (SEM) to understand the macroscale behavior of the specimens. Results indicated that geopolymer specimens produced with nano-silica and fly ash showed superior performance than the NC specimens in the sulfate environment. In addition, confined specimens with FRP fabrics significantly improved the compressive strength, ductility and durability resistance of the specimens and the improvement was found higher with the increased number of FRP layers. Specimens wrapped with carbon FRP fabrics showed better mechanical performance and durability properties than the specimens wrapped with basalt FRP fabrics. Both FRP materials can be used as a rehabilitation material in the sulfate environment.

The Effects of 3-Dimensional Lumbar Stabilization Exercise have an effect on the improvement of pain and static or dynamic balance ability in 20's age group with Low Back Pain (3차원 요부안정화 운동이 20대 요통환자의 통증과 동적 및 정적 균형능력 향상에 미치는 효과)

  • Kim, Gyu-Yong;Ahn, Chang-Sik;Kim, Seong-Su
    • Journal of the Korean Society of Physical Medicine
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    • v.6 no.2
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    • pp.235-246
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    • 2011
  • Purpose: The aim of this study is to compare and assess the effects of lumbar stabilization exercise on the balance ability of young college studets with low back pain after having performed spinal stabilization exercise by using 3-dimensional air-balance system and gym ball. Methods: The subjects of this study were 34 low back patients in their early twenties. They were divided into two groups: 3-dimensional lumbar stabilization exercise group(N=17) and gym ball lumbar stabilization exercise group(N=17). The period of the intervention was for five weeks. VAS(Visual Analogue Scale) for pain test, ODI(Oswestry Disability Index) for ADL limitation test, Tetrax system for static balance test, and Air-balance system 3D for dynamic balance test were used as evaluation tools for this study. Results: Pain showed significant decrease in both groups after having performed the experiment, but ADL limitation of the groups did not show any remarkable difference between before and after the experiment. Dynamic balance ability in the 8-directional angle comparison test significantly increased in all directions except for the backward, left-backward, and right-backward directions. As for dynamic balance ability in the 8-directional postural test, 3D exercise group showed statistically significant reduction in every direction while gym ball exercise group did not(p<.05). However, when it comes to static balance ability in the weight distribution and stability test, there was not significantly change between pre and post test in both groups. Conclusion: This study shows 3-dimensional lumbar stabilization exercise is more effective in the lumbar stabilization of coordinated movement than gym ball exercise, which may imply that 3D air-balance system can be used for the therapeutic treatment of body imbalance for patients with low back pain.

A Quantitative Assissment of Static ann Dynamic Postural Sway in Normal Adults (정상성인에 대한 정적 및 동적 자세균형제어의 정량적 분석)

  • Shin, Y.I.;Kim, Y.H.;Kim, N.G.
    • Journal of Biomedical Engineering Research
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    • v.18 no.2
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    • pp.157-166
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    • 1997
  • Postural balancing in human is known to be maintained by the complex mechanism coupled with cerebellum, equilibrium organ of ear, proprioception and other various organs. We developed a Computerized Balance Evaluation and Training system(COBET system) to evaluate postural control and to rehabilitate geriatrics and disabled patient. In addition, 55 normal adult were tested to investigate the influencing factors on balancing posture. For the analysis of static postural sway, areas of the moving center of pressure were calculated under 8 different positions of subjects. And subjects were also asked to follow the visual targets on monitor for the evaluation of the dynamic postural sway. In comparison of the first and the second sets of tests, there was test-retest reliability($\textit{p}$< 0.05). The controllability of the static pmtwn sway was decreased as the ages of subjects increase. When the ages of subject are over 60, the controllability was significantly decrease4 The dynamic postural sway was significantly greater in the age groups of 7th and 8th decade than the younger groups. It is concluded that COBET system is a reliable system in the evaluation of postural sway. The COBET system is considered to be a valuable training modality for the disabled patients as well as the elderly.

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