• Title/Summary/Keyword: speed of objects

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Dimension Measurement for Large-scale Moving Objects Using Stereo Camera with 2-DOF Mechanism (스테레오 카메라와 2축 회전기구를 이용한 대형 이동물체의 치수측정)

  • Cuong, Nguyen Huu;Lee, Byung Ryong
    • Journal of the Korean Society for Precision Engineering
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    • v.32 no.6
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    • pp.543-551
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    • 2015
  • In this study, a novel method for dimension measurement of large-scale moving objects using stereo camera with 2-degree of freedom (2-DOF) mechanism is presented. The proposed method utilizes both the advantages of stereo vision technique and the enlarged visibility range of camera due to 2-DOF rotary mechanism in measuring large-scale moving objects. The measurement system employs a stereo camera combined with a 2-DOF rotary mechanism that allows capturing separate corners of the measured object. The measuring algorithm consists of two main stages. First, three-dimensional (3-D) positions of the corners of the measured object are determined based on stereo vision algorithms. Then, using the rotary angles of the 2-DOF mechanism the dimensions of the measured object are calculated via coordinate transformation. The proposed system can measure the dimensions of moving objects with relatively slow and steady speed. We showed that the proposed system guarantees high measuring accuracy with some experiments.

Design of AI-Based VTS Radar Image for Object Detection-Recognition-Tracking Algorithm (인공지능 기반 VTS 레이더 이미지 객체 탐지-인식-추적 알고리즘 설계)

  • Yu-kyung Lee;Young Jun Yang
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2023.05a
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    • pp.40-41
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    • 2023
  • This paper introduces the design of detection, recognition, and tracking algorithms for VTS radar image-based objects. The detection of objects in radar images utilizes artificial intelligence technology to determine the presence or absence of objects, and can classify the type of object using AI technology. Tracking involves the continuous tracking of detected objects over time, including technology to prevent confusion in the movement path. In particular, for land-based radar, there are unnecessary areas for detection depending on the terrain, so the function of detecting and recognizing vessels within the region of interest (ROI) set in the radar image is included. In addition, the extracted coordinate information is designed to enable various applications and interpretations by calculating speed, direction, etc.

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THE PROSPECT OF INTERSTELLAR OBJECT EXPLORATIONS FOR SEARCHING LIFE IN COSMOS (우주생명현상과 성간천체 탐사 전망)

  • Minsun Kim;Ryun Young Kwon;Thiem Hoang;Sungwook E. Hong
    • Publications of The Korean Astronomical Society
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    • v.38 no.2
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    • pp.25-36
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    • 2023
  • Since interstellar objects like 1I/'Oumuamua and 2I/Borisov originate from exoplanetary systems, even if we do not visit the exoplanetary systems, flyby, rendezvous, and sample return missions of interstellar objects can provide clues to solve the mysteries of cosmic life phenomena such as the origin of exoplanetary systems, galactic evolution, biosignatures (or even technosignatures), and panspermia. In this paper, we review space missions for interstellar object exploration in the stage of mission design or concept study such as Project Lyra, Bridge, Comet Interceptors, and LightcraftTM. We also review space missions, OSIRIS-REx and NEA Scout, designed for Near Earth Asteroids(NEA) explorations, to investigate the current state of basic technologies that can be extended to explore interstellar objects in a velocity of ~ 6AU/year. One of the technologies that needs to be developed for interstellar object exploration is a spacecraft propulsion method such as solar sail, which can catch up with the fast speed of interstellar objects. If this kind of propulsion becomes practical for space explorations, interstellar object explorations will mark a new era and serve as a driving force to provide evidences of cosmic life.

Objects Recognition and Intelligent Walking for Quadruped Robots based on Genetic Programming (4족 보행로봇의 물체 인식 및 GP 기반 지능적 보행)

  • Kim, Young-Kyun;Hyun, Soo-Hwan;Jang, Jae-Young;Seo, Ki-Sung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.5
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    • pp.603-609
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    • 2010
  • This paper introduces an objects recognition algorithm based on SURF(Speeded Up Robust Features) and GP(Genetic Programming) based gaits generation. Combining both methods, a recognition based intelligent walking for quadruped robots is proposed. The gait of quadruped robots is generated by means of symbolic regression for each joint trajectories using GP. A position and size of target object are recognized by SURF which enables high speed feature extraction, and then the distance to the object is calculated. Experiments for objects recognition and autonomous walking for quadruped robots are executed for ODE based Webots simulation and real robot.

Image Segmentation of Special Area Using the Level Set (레벨셋을 이용한 특정 영역의 영상 세그먼테이션)

  • Joo, Ki-See;Choi, Deog-Sang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.4
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    • pp.967-975
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    • 2010
  • Image segmentation is one of the first steps leading to image analysis and interpretation, which is to distinguish objects from background. However, the active contour model can't exactly extract the desired objects because the phase only is 2. In this paper, we propose the method which can find the desired contours by composing the initial curve near the objects which have intensities of special range. The initial curve is calculated by the histogram equalization, the Gaussian equalization, and the threshold. The proposed method reduce the calculation speed and exactly detect the wanted objects because the initial curve set near by interested area. The proposed method also shows more efficient than the active contour model in the results applied the CT and MR images.

Moving Objects Modeling for Supporting Content and Similarity Searches (내용 및 유사도 검색을 위한 움직임 객체 모델링)

  • 복경수;김미희;신재룡;유재수;조기형
    • Journal of Korea Multimedia Society
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    • v.7 no.5
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    • pp.617-632
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    • 2004
  • Video Data includes moving objects which change spatial positions as time goes by. In this paper, we propose a new modeling method for a moving object contained in the video data. In order to effectively retrieve moving objects, the proposed modeling method represents the spatial position and the size of a moving object. It also represents the visual features and the trajectory by considering direction, distance and speed or moving objects as time goes by. Therefore, It allows various types of retrieval such as visual feature based similarity retrieval, distance based similarity retrieval and trajectory based similarity retrieval and their mixed type of weighted retrieval.

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Speed estimation of sound-emitted objects through convergence of sound information analysis and smart device technology (음향 정보 분석과 스마트 기기 기술의 융합을 통한 사물의 속력 측정)

  • Nam, Yong-Wook;Kim, Yong-Hyuk
    • Journal of the Korea Convergence Society
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    • v.6 no.5
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    • pp.233-240
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    • 2015
  • In this paper, we present an algorithm that estimates the speed of a moving object only using its sound information. In general, the speed gun projects the incident light onto a moving object and measures the frequency variation of the scattered light. Then the speed is measured by this frequency difference. In our study, instead of light information, we measure the speed by sound frequency difference when the object is coming and moving away. In our experiments on the speed measurement, on average the error of 6.08% was obtained. Utilizing this algorithm for smart device, we can measure the speed of a moving object without sensor that measures the frequency of the light.

Transport of a capsule immersed in a vertical pipe (수직한 수송관 내부의 캡슐 이송)

  • Kim, Taehong;Park, Ryeol;Jeong, Joonho;Kim, Wonjung
    • Journal of the Korean Society of Visualization
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    • v.17 no.1
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    • pp.19-25
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    • 2019
  • We report a study on the dynamics of the transport of a capsule immersed in a vertical pipe. Techniques to convey objects through liquid flow pipes using a hydraulic mean are used to transport sludge and hazardous materials. For the better understanding of the techniques, we developed a theoretical model to predict the transport speed of a cylindrical capsule in a vertical pipe. The comparison of the model prediction with the experiments shows that our model using the lubrication approximation precisely describes the experimental observations in cases where the gap between the capsule and pipe wall is sufficiently small. Our study suggests parameters to control the falling speed and thus enable an accurate control of the capsule speed in hydraulic transport systems.

Optimal Printing Conditions of PLA Printing Material for 3D Printer (3D 프린터 PLA 출력재료의 최적 출력조건)

  • You, Do-Hyun
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.5
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    • pp.825-830
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    • 2016
  • The purpose of this study optimizes the conditions of PLA printing material for 3D printer. Deltabot type 3D printer is used. The ranges of printing temperature, printing speed, and infill density are $195{\sim}215^{\circ}C$, 10~70mm/sec, and 10~100% respectively. From the results of printing temperature, printing quality is almost same every printing temperature. From the results of printing speed and infill density, printing quality is excellent under 40mm/sec, and over 50% respectively. Surface roughness is $2.28{\mu}mRa$ at $205^{\circ}C$, 10mm/sec, 100%, and is $5.93{\mu}mRa$ at $205^{\circ}C$, 70mm/sec. Surface roughness is directly proportional to the printing speed, and is inversely proportional to the infill density. Objects fabricated PLA printing material adhere bed at room temperature.

Study of Factors Related to Speed Perception in a Graphic Simulator (시뮬레이터의 속도감에 대한 감성인자 분석)

  • Jeong, Young-Hun;Eom, Sung-Suk;Son, Kwon;Choi, Koung-Hyun
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.11a
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    • pp.105-110
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    • 1999
  • This research has been focussed on the evaluation of the driving speed in a graphic environment. Through the investigation of some electronic driving games, two factors related to perceived speed have been extracted. The two factors are distance and density of objects. Experiments have been executed for the two factors. The experiment is needed to acquire a relationship between speed perception and each factor. For experiments involving more than ten subjects, graphical representation of a vehicle and its surrounding environment has been obtained using three-dimensional tools, Pro/ENGINEER and dVISE. Based on the experimental results, relationships are formulated and plotted.

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