• 제목/요약/키워드: speed of objects

검색결과 500건 처리시간 0.024초

부분상태 궤환제어를 이용한 비선형 천정크레인의 진자각제어 (Anti-swing of the Nonlinear Overhead Crane Using Partial State Feedback Control)

  • 이종규;이상룡
    • 대한기계학회논문집A
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    • 제21권6호
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    • pp.907-917
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    • 1997
  • The purpose of this study is to design an anti-sway motion for industrial overhead cranes which transport objects on a horizontal plane by adjusting movements of a trolley motor and a girder motor. The movement of a hoist motor has not been considered at this time since its role was assumed to move objects only vertically, therefore, not to affect the swing motion of objects. The dynamic behavior of the swing motion shows nonlinear characteristics, which makes the design of anti-sway motion controller difficult. First of all, the nonlinear state equation for the motion of industrial overhead cranes has been derived. Then they have been linearized about normal operating states determined by the dynamic characteristics of motor motion-acceleration, constant speed, and deceleration, and deceleration, during transportation. The partial state feedback control algorithm based on this linearized state equation has been developed on order to suppress the swing motion. The simulation results have demonstrated satisfactory performance of the proposed controller.

AR Anchor System Using Mobile Based 3D GNN Detection

  • Jeong, Chi-Seo;Kim, Jun-Sik;Kim, Dong-Kyun;Kwon, Soon-Chul;Jung, Kye-Dong
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권1호
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    • pp.54-60
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    • 2021
  • AR (Augmented Reality) is a technology that provides virtual content to the real world and provides additional information to objects in real-time through 3D content. In the past, a high-performance device was required to experience AR, but it was possible to implement AR more easily by improving mobile performance and mounting various sensors such as ToF (Time-of-Flight). Also, the importance of mobile augmented reality is growing with the commercialization of high-speed wireless Internet such as 5G. Thus, this paper proposes a system that can provide AR services via GNN (Graph Neural Network) using cameras and sensors on mobile devices. ToF of mobile devices is used to capture depth maps. A 3D point cloud was created using RGB images to distinguish specific colors of objects. Point clouds created with RGB images and Depth Map perform downsampling for smooth communication between mobile and server. Point clouds sent to the server are used for 3D object detection. The detection process determines the class of objects and uses one point in the 3D bounding box as an anchor point. AR contents are provided through app and web through class and anchor of the detected object.

Z-Buffer와 간략화된 모델을 이용한 효율적인 가려지는 물체 제거 기법(Occlusion Culling)에 관한 연구 (A Study on the Efficient Occlusion Culling Using Z-Buffer and Simplified Model)

  • 정성준;이규열;최항순;성우제;조두연
    • 한국CDE학회논문집
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    • 제8권2호
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    • pp.65-74
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    • 2003
  • For virtual reality, virtual manufacturing system, or simulation based design, we need to visualize very large and complex 3D models which are comprising of very large number of polygons. To overcome the limited hardware performance and to attain smooth realtime visualization, there have been many researches about algorithms which reduce the number of polygons to be processed by graphics hardware. One of these algorithms, occlusion culling is a method of rejecting the objects which are not visible because they are occluded by other objects, and then passing only the visible objects to graphics hardware. Existing occlusion culling algorithms have some shortcomings such as the required long preprocessing time, the limitation of occluder shape, or the need for special hardware implementation. In this study, an efficient occlusion culling algorithm is proposed. The proposed algorithm reads and analyzes Z-buffer of graphics hardware using Microsoft DirectX, and then determines each object's visibility. This proposed algorithm can speed up visualization by reading Z-buffer using DirectX which can access hardware directly compared to OpenGL, by reading only the region to which each object is projected instead of reading the whole Z-Buffer, and the proposed algorithm can perform more exact visibility test by using simplified model instead of using bounding box. For evaluation, the proposed algorithm was applied to very large polygonal models. And smooth realtime visualization was attained.

교전급 시뮬레이션 시스템의 통제를 위한 사용자 개입 (User Intervention for Controllable Engagement Simulation System)

  • 함원경;정용호;박상철
    • 대한산업공학회지
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    • 제39권6호
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    • pp.473-479
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    • 2013
  • This paper introduces user intervention to control simulation states during the execution of a simulation for military engagements. In an engagement simulation, it covers both a discrete event system and a continuous state system. Thus a system for the engagement simulation can have numerous simulation states, because there are lots of factors to decide states of an engagement that are derived during an execution of the simulation (e. g. detection probability, moving speed, moving path, and so on). It means both a result and progression of simulations are important outputs. Configuration of an engagement simulation scenario and expectation of simulation states, though, is hindered by the number of generate-able states. In order to solve the obstacle, the engagement simulation system should be controllable by user intervention during a simulation execution. This paper is to define objects of user intervention, and to design control processes of defined objects.

철기류의 부식도 비교시험

  • 홍종욱;임선기
    • 보존과학연구
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    • 통권7호
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    • pp.292-303
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    • 1986
  • The purpose of this paper is to select the suitable resin as changed in environmental and ingredients, in the conservation of metallic objects. Disposal way of metallic objects were used to various resin and grease which will must be well selected in the nature of relics. The contents of this report are summed up as follows ; The resins of Incralac, Ruscoat, wash primer, Amerlock-400 wrer coated on the slice of ironware (5% saltspray test on the view of nature & Adherence). After the coating, add increasing speed to a corrosion rate, and then the adherence of resins were tested. In this study corrosion test, 0.10-0.25% Amerlock-400 jis proved to be a rare one of corrosion rate and 1.0-2.5% Wash primer is found to be a plenty one of corrosion area.

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Location-Based Services for Dynamic Range Queries

  • Park Kwangjin;Song Moonbae;Hwang Chong-Sun
    • Journal of Communications and Networks
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    • 제7권4호
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    • pp.478-488
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    • 2005
  • To conserve the usage of energy, indexing techniques have been developed in a wireless mobile environment. However, the use of interleaved index segments in a broadcast cycle increases the average access latency for the clients. In this paper, we present the broadcast-based location dependent data delivery scheme (BBS) for dynamic range queries. In the BBS, broadcasted data objects are sorted sequentially based on their locations, and the server broadcasts the location dependent data along with an index segment. Then, we present a data prefetching and caching scheme, designed to reduce the query response time. The performance of this scheme is investigated in relation to various environmental variables, such as the distributions of the data objects, the average speed of the clients, and the size of the service area.

초점면 배열 방식의 열상카메라 시스템의 구현 (Implementation of a Thermal Imaging System with Focal Plane Array Typed Sensor)

  • 박세화;원동혁;오세중;윤대섭
    • 제어로봇시스템학회논문지
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    • 제6권5호
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    • pp.396-403
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    • 2000
  • A thermal imaging system is implemented for the measurement and the analysis of the thermal distribution of the target objects. The main part of the system is a thermal camera in which a focal plane array typed sensor is introduced. The sensor detects the mid-range infrared spectrum of target objects and then it outputs a generic video signal which should be processed to form a frame thermal image. Here, a digital signal processor(DSP) is applied for the high speed processing of the sensor signals. The DSP controls analog-to-digital converter, performs correction algorithms and outputs the frame thermal data to frame buffers. With the frame buffers can be generated a NTSC signal and transferred the frame data to personal computer(PC) for the analysis and a monitoring of the thermal scenes. By performing the signal processing functions in the DSP the overall system achieves a simple configuration. Several experimental results indicate the performance of the overall system.

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분산시스템에서 객체공유를 위한 상호협력모델 (A Cooperation Model for Object Sharing in Distributed Systems)

  • 정진섭;윤인숙;이재완
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 1999년도 춘계종합학술대회
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    • pp.224-229
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    • 1999
  • 이질적인 네트워크를 기반으로한 분산 객체지향 환경에서 대규모의 시스템 증가로 인한 분산객체들의 관리의 복잡성을 해결하기 위하여 분산객체들간의 효과적인 상호협력정책들이 필요하게 되었다. 따라서 본 논문에서는 트레이더의 설비, 목적과 목적의 가중치에 따른 세가지 다른 상호협력 모델(단순협력(light weight trader), 단순교섭(simple negotiation), 연합(federation))을 살펴보므로써 클라이언트에게 보다 나은 서비스 속도 제공 및 선택의 폭을 넓히기 위한 트레이딩 상호협력을 제안했다.

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A Robust Algorithm for Tracking Non-rigid Objects

  • Kim, Jong-Ryul;Na, Hyun-Tae;Moon, Young-Shik
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -1
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    • pp.141-144
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    • 2002
  • In this paper, we propose a new object tracking algorithm using deformed template and Level-Set theory, which is robust against background variation, object flexibility and occlusion. The proposed tracking algorithm consists of two steps. The first step is an estimation of object shape and location, on the assumption that the transformation of object can be approximately modeled by the affine transform. The second step is a refinement of the object shape to fit into the real object accurately, by using the potential energy map and the modified Level Set speed function. Experimental results show that the proposed algorithm can track non-rigid objects with large variation in the backgrounds.

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개인용 컴퓨터를 이용한 전개도 작성에 관한 연구 (Constructing the Development of Solids by Personal Computer)

  • 채희창;정인성
    • 대한기계학회논문집
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    • 제14권2호
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    • pp.367-375
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    • 1990
  • A data structure representing 3-D objects was designed for the personal computer. It is very simple to be used in the personal computers which have small memory and low speed. A homogeneous transformation for developing 3-D objects was derived. Each developing procedure consists of five transformations : one translational-three rotational-one translational. Developing a solid is a creative work. So the results of developing vary with the order of surfaces to be developed. One method to reduce the length of seam was considered. The programs used in this study were written in Pascal and Assembly and a modeller that generates 3-D primitives was included. This program is an interactive dual-screen system. While all the menus in Korean are displayed at the monochrome monitor, the development figures with projective views are drawn at the color monitor. The program has wide applications for plate works.