• Title/Summary/Keyword: speed of objects

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Object-Based Integral Imaging Depth Extraction Using Segmentation (영상 분할을 이용한 객체 기반 집적영상 깊이 추출)

  • Kang, Jin-Mo;Jung, Jae-Hyun;Lee, Byoung-Ho;Park, Jae-Hyeung
    • Korean Journal of Optics and Photonics
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    • v.20 no.2
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    • pp.94-101
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    • 2009
  • A novel method for the reconstruction of 3D shape and texture from elemental images has been proposed. Using this method, we can estimate a full 3D polygonal model of objects with seamless triangulation. But in the triangulation process, all the objects are stitched. This generates phantom surfaces that bridge depth discontinuities between different objects. To solve this problem we need to connect points only within a single object. We adopt a segmentation process to this end. The entire process of the proposed method is as follows. First, the central pixel of each elemental image is computed to extract spatial position of objects by correspondence analysis. Second, the object points of central pixels from neighboring elemental images are projected onto a specific elemental image. Then, the center sub-image is segmented and each object is labeled. We used the normalized cut algorithm for segmentation of the center sub-image. To enhance the speed of segmentation we applied the watershed algorithm before the normalized cut. Using the segmentation results, the subdivision process is applied to pixels only within the same objects. The refined grid is filtered with median and Gaussian filters to improve reconstruction quality. Finally, each vertex is connected and an object-based triangular mesh is formed. We conducted experiments using real objects and verified our proposed method.

Assessment of Gait Ability of Subjects With Chronic Ankle Instability During an Inter-trial Variability Gait Task According to Changes in Gait Speed

  • Jeonghan Kwon;Jongduk Choi
    • Physical Therapy Korea
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    • v.30 no.4
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    • pp.268-274
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    • 2023
  • Background: Ankle sprains occur frequently among humans who undertake various body movements. Diverse walking environments and dual tasks, that can affect ankle sprains, have been studied. However, there is a lack of research on inter-trial variability according to the changes in gait speed. Objects: The purpose of this study was to compare the adaptive ability of walking between the subjects with chronic ankle instability and healthy adults while performing a walking task with different walking speeds. Methods: In this study, 24 people in the chronic ankle instability group and 24 people in the healthy ankle group were selected as subjects. The length of the pre-measurement and the actual walking measurement were both set to 4.6 m. Once the subjects entered the measurement section, they changed their gait speed according to the randomly assigned speed change. Gait was measured twice and the average value was used for the analysis. Results: The coefficient of variation (CV) of cycle time in subjects with chronic ankle instability showed a significant difference in all cases except when the subjects changed their speed from preferred to slow and from slow to preferred. The CV of step length demonstrated a significant difference in all cases except for the change from slow to preferred and from preferred to fast. The cycle time and step length differential showed a significant difference only when the subjects changed the speed from slow to fast. Conclusion: The subjects with chronic ankle instability were found to have significantly reduced walking adaptability while performing inter-trial variability tasks with different gait speeds compared to healthy subjects.

Detecting and Extracting Changed Objects in Ground Information (지반정보 변화객체 탐지·추출 시스템 개발)

  • Kim, Kwangsoo;Kim, Bong Wan;Jang, In Sung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.6
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    • pp.515-523
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    • 2021
  • An integrated underground spatial map consists of underground facilities, underground structures, and ground information, and is periodically updated. In this paper, we design and implement a system for detecting and extracting only changed ground objects to shorten the map update speed. To find the changed objects, all the objects are compared, which are included in the newly input map and the reference map in the integrated map. Since the entire process of comparing objects and generating results is classified by function, the implemented system is composed of several modules such as object comparer, changed object detector, history data manager, changed object extractor, changed type classifier, and changed object saver. We use two metrics: detection rate and extraction rate, to evaluate the performance of the system. As a result of applying the system to boreholes, ground wells, soil layers, and rock floors in Pyeongtaek, 100% of inserted, deleted, and updated objects in each layer are detected. In addition, it provides the advantage of ensuring the up-to-dateness of the reference map by downloading it whenever maps are compared. In the future, additional research is needed to confirm the stability and effectiveness of the developed system using various data to apply it to the field.

Muscle Latency Time and Activation Patterns for Upper Extremity During Reaching and Reach to Grasp Movement

  • Choi, Sol-a;Kim, Su-jin
    • Physical Therapy Korea
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    • v.25 no.3
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    • pp.51-59
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    • 2018
  • Background: Despite muscle latency times and patterns were used as broad examination tools to diagnose disease and recovery, previous studies have not compared the dominant arm to the non-dominant arm in muscle latency time and muscle recruitment patterns during reaching and reach-to-grasp movements. Objects: The present study aimed to investigate dominant and non-dominant hand differences in muscle latency time and recruitment pattern during reaching and reach-to-grasp movements. In addition, by manipulating the speed of movement, we examined the effect of movement speed on neuromuscular control of both right and left hands. Methods: A total of 28 right-handed (measured by Edinburgh Handedness Inventory) healthy subjects were recruited. We recorded surface electromyography muscle latency time and muscle recruitment patterns of four upper extremity muscles (i.e., anterior deltoid, triceps brachii, flexor digitorum superficialis, and extensor digitorum) from each left and right arm. Mixed-effect linear regression was used to detect differences between hands, reaching and reach-to-grasp, and the fast and preferred speed conditions. Results: There were no significant differences in muscle latency time between dominant and non-dominant hands or reaching and reach-to-grasp tasks (p>.05). However, there was a significantly longer muscle latency time in the preferred speed condition than the fast speed condition on both reaching and reach-to-grasp tasks (p<.05). Conclusion: These findings showed similar muscle latency time and muscle activation patterns with respect to movement speeds and tasks. Our findings hope to provide normative muscle physiology data for both right and left hands, thus aiding the understanding of the abnormal movements from patients and to develop appropriate rehabilitation strategies specific to dominant and non-dominant hands.

Immediate Effects of Ankle Dorsiflexor Facilitation Dynamic Taping on Static and Dynamic Balance and Gait Speed in Stroke Patients With Foot Drop (발등굽힘근 촉진 다이나믹 테이핑이 발 처짐이 있는 뇌졸중 환자의 정적, 동적 균형과 보행 속도에 미치는 즉각적 효과)

  • Im, Jin-gu;Kim, Suhn-yeop
    • Physical Therapy Korea
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    • v.29 no.1
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    • pp.19-27
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    • 2022
  • Background: Foot drop is a common symptom in stroke patients. Tape applications are widely used to manage foot drop symptoms. Previous studies have evaluated the effects of static and dynamic balance and gait on foot drop using kinesiology tape; however, only few studies have used dynamic tape application in stroke patients with foot drop. Objects: The purpose of this study was to investigate the immediate effects of dynamic taping, which facilitates the dorsiflexor muscle, on static and dynamic balance and gait speed in stroke patients with foot drop. Methods: The study included 34 voluntary patients (17 men, 17 women) with stroke. The patients were randomly assigned to the experimental group (n = 17), wherein dynamic taping was used to facilitate the dorsiflexor muscle, or the control group (n = 17), wherein kinesiology taping was used. Before the taping application, velocity average, path-length average, Berg balance scale, and timed up and go test (TUG) were recorded to measure static and dynamic balance, whereas the 10-meter walk test (10MWT) was used to measure gait speed. After the taping application, these parameters were re-evaluated in both groups. Repeated measure analysis of variance was used. Statistical significance levels were set to α = 0.05. Results: Except for the 10MWT scores in the control group, significant differences were noted in all the parameters measured for static and dynamic balance and gait speed between the pre and post-test (p < 0.05). However, the parameters showed significant interaction effects between group and time in the TUG and 10MWT (p < 0.01). Conclusion: These results indicate that compared with kinesiology taping, dynamic taping used in chronic stroke patients with foot drop had a more significant effect on dynamic balance and gait speed.

An Analysis on the Students' Achievement in the 'Speed of Objects' Chapter based on the Integrated Science and Mathematics Classes for Elementary School Students (수학과 과학을 통합 지도한 초등학교 '물체의 속력' 수업에서 학생의 학습 성취 분석)

  • Jung, Hana;Jhun, Youngseok
    • Journal of Korean Elementary Science Education
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    • v.34 no.4
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    • pp.372-381
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    • 2015
  • Mathematics and science are very closely related. Among the science areas, physic is strongly linked with mathematics. As the related mathematics skills were alloted later than the science contents in the national curriculum, students often suffer from science classes. Accordingly, an opinion have been claimed to teach the related mathematics skills prior to the science classes. However, it would be hard to arrange all science and mathematics contents in order. Instead of that, in this research, we taught students mathematics contents that are crucial for learning speed through science classes. We called that teaching strategy an integrated science and mathematics class. Then, we examined students' achievement in science as well as skills of mathematics to know the effectiveness of the strategy. We found that the average mathematics score of the whole class went up meaningfully. We also found that their science achievement was above than basic level. Moreover, the homeroom teacher of the students observed 3 aspects which showed the students were better than previous students. Finally, we divided the students into 4 groups by their science and mathematics achievement score and interviewed each group. As a result, we knew that interesting and confidence in science and mathematics quite exerted influence on their achievement.

Maximum Height and Velocity of Jumping Car in The Air (공중으로 점프한 차량의 최대 높이 및 속도)

  • Shin, Seong-Yoon;Lee, Hyun-Chang
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.10
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    • pp.55-60
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    • 2012
  • An free-fall object is received only force of gravity. Movement that only accept gravity is free-fall movement, and a free-falling object is free falling body. In other words, free falling body is only freely falling objects under the influence of gravity, regardless of the initial state of objects movement. In this paper, we assume, ignoring the resistance of the air, and the free-fall acceleration by the height does not change within the range of the short distance in the vertical direction. Under these assumptions, we can know about time and maximum height to reach the peak point from jumping vertically upward direction, time and speed of the car return to the starting position, and time and speed when the car fall to the ground. It can be measured by jumping degree and risk of accident from car or motorcycle in telematics.

High-Speed Virtual Endoscopy using Improved Space-Leaping (개선된 공간 도약법을 이용한 고속 가상 내시경 기법)

  • Shin, Byeong-Seok;Jin, Ge
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.8
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    • pp.463-471
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    • 2002
  • In order to implement virtual endoscopy, high-speed rendering algorithm that generates accurate perspective projection images and efficient collision detection method are essential. In this paper we propose an efficient virtual endoscopy system based on volume rendering technique. It is possible to skip over empty (transparent) space using the distance value produced in preprocessing time, and it does not deteriorate image quality since it is an extension of ray-casting. It also accelerates rendering speed with minimal loss of image quality by adjusting sampling interval along a ray according to direction of the ray. Using the distance information, we can simplify the collision detection of volumetric objects.

Detection of Aesthetic Measure from Stabilized Image and Video (정지영상과 동영상에서 미도의 추출)

  • Rhee, Yang-Won;Choi, Byeong-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.11
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    • pp.33-38
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    • 2012
  • An free-fall object is received only force of gravity. Movement that only accept gravity is free-fall movement, and a free-falling object is free falling body. In other words, free falling body is only freely falling objects under the influence of gravity, regardless of the initial state of objects movement. In this paper, we assume, ignoring the resistance of the air, and the free-fall acceleration by the height does not change within the range of the short distance in the vertical direction. Under these assumptions, we can know about time and maximum height to reach the peak point from jumping vertically upward direction, time and speed of the car return to the starting position, and time and speed when the car fall to the ground. It can be measured by jumping degree and risk of accident from car or motorcycle in telematics.

Efficient Path Finding Based on the $A^*$ algorithm for Processing k-Nearest Neighbor Queries in Road Network Databases (도로 네트워크에서 $A^*$ 알고리즘을 이용한 k-최근접 이웃 객체에 대한 효과적인 경로 탐색 방법)

  • Shin, Sung-Hyun;Lee, Sang-Chul;Kim, Sang-Wook;Lee, Jung-Hoon;Im, Eul-Kyu
    • Journal of KIISE:Databases
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    • v.36 no.5
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    • pp.405-410
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    • 2009
  • This paper proposes an efficient path finding scheme capable of searching the paths to k static objects from a given query point, aiming at both improving the legacy k-nearest neighbor search and making it easily applicable to the road network environment. To the end of improving the speed of finding one-to-many paths, the modified A* obviates the duplicated part of node scans involved in the multiple executions of a one-to-one path finding algorithm. Additionally, the cost to the each object found in this step makes it possible to finalize the k objects according to the network distance from the candidate set as well as to order them by the path cost. Experiment results show that the proposed scheme has the accuracy of around 100% and improves the search speed by $1.3{\sim}3.0$ times of k-nearest neighbor searches, compared with INE, post-Dijkstra, and $na{\ddot{i}}ve$ method.