• 제목/요약/키워드: specular object

검색결과 31건 처리시간 0.128초

Obtaining 3D Shape of Specular Surface Using Five Degrees of Freedom Camera System

  • Yusuf, Khairi;Miyake, Tetsuo
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1998년도 Proceedings of International Workshop on Advanced Image Technology
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    • pp.41-44
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    • 1998
  • In this paper, a new method of obtaining specular surface shape by using five degrees of freedom camera system is described. The normal vectors of the surface are extracted by achieving the coincident between the camera axis and the surface normal vector. This method uses a five degrees of freedom (5DOF) camera to fulfill this task. From the normal vector data, the shape of the surface is reconstructed. The result shows that the methodology improves the 3-D shape of object measurement with good accuracy.

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Three-Dimensional Measurements of the Specular Components by Using Direct Phase-Measuring Transmission Deflectometry

  • Na, Silin;Shin, Sanghoon;Kim, Doocheol;Yu, Younghun
    • 새물리
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    • 제68권11호
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    • pp.1275-1280
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    • 2018
  • We demonstrated transmission direct phase-measuring deflectometry (DPMD) with a specular phase object having discontinuous surfaces by using two displays and a two-dimensional array detector for display and by recording the distorted fringe patterns. Three-dimensional (3D) information was obtained by calculating the height map directly from the phase information. We developed a mathematical model of the phase-height relationship in transmission DPMD. Unlike normal transmission deflectometry, this method supports height measurement directly from the phase. Compared with other 3D measurement techniques such as interferometry, this method has the advantages of being inexpensive and easy to implement.

투영 텍스처를 이용한 만화적인 반사 효과의 렌더링 (Rendering cartoon-style specular reflection using projective textures)

  • 황순재;최정주;이승용
    • 한국컴퓨터그래픽스학회논문지
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    • 제10권3호
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    • pp.34-39
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    • 2004
  • 물체의 반사(specular reflection)는 물체의 재질을 이해하는 중요한 실마리임과 더불어, 반사 영역의 모양은 국소적으로 물체의 기하학적 정보를 표시하는 중요한 부분이다. 기존의 비사실적 렌더링 분야에서 다루어져 왔던 만화적 표현 관련 연구들은 극도로 단순화된 쉐이딩 모델을 사용하여 모델의 상세도를 줄이는 방법을 사용하기 때문에 반사 효과와 같은 상세함을 표현하기에는 부족하다. 본 논문에서는 물체의 반사 영역을 만화적으로 표현하는 새로운 비사실적 렌더링 기법을 제안한다. 물체의 국소 반사 모델(local reflection model)을 사용하여 물체의 모든 정점에 대한 빛의 세기를 계산한 후, 반사 영역을 추출한다. 해당 반사 영역에 만화적으로 패턴화된 텍스처를 투영하여 반사 영역을 만화적인 느낌으로 표현한다. 본 논문에서 제시하는 결과는 국소 반사 모델의 계산을 사용하고 투영 텍스처(projective texture)를 이용하는 모델 공간(object space)의 계산으로, 오늘날 보편화되고 있는 그래픽 하드웨어의 가속 성능을 최대로 사용할 수 있는 장점이 있다. 따라서 본 논문의 연구결과는 실시간성이 매우 중요한 게임 등의 분야에서 만화적인 렌더링 기법을 적용하는데 사용할 수 있다.

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광삼각법을 이용한 레이저 변위 센서의 특성 연구 (Characteristics of the Laser Displacement Sensor Using Optical Triangulation Method)

  • 박종성;정규원
    • 한국정밀공학회지
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    • 제16권7호
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    • pp.40-50
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    • 1999
  • Recently, a laser displacement sensor is widely used for the manufacturing automation. The sensor is generally composed of a diode laser and a light receiving device. The diode laser emits a laser beam and the receiving device detects the light reflected from the measured object. The object position is obtained based upon triangulation method. As a light receiving device, a PSD is usually utilized since its structure is very simple and rugged and has a high accuracy. Although the theoretical relationship for this sensor had been developed, the characteristics of the sensor have not been much experimentally studied. In this paper, several experimental results will presented. The measurement accuracy is affected by the surface conditions such as the reflectance characteristics, the angle of the object's surface and the laser intensity. In addition, it is found that the PSD and the signal processing circuit have nonlinearities and showed that those nonlinearities can be reduced by controlling the emitting laser intensity.

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마이크로 드릴 비트 영상에서의 특징 추출 기법 (Feature Extraction Techniques from Micro Drill Bits Images)

  • 오세준;김낙현
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2008년도 하계종합학술대회
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    • pp.919-920
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    • 2008
  • In this paper, we present early processing techniques for visual inspection of metallic parts. Since metallic surfaces give rise to specular reflections, it is difficult to extract object boundaries using elementary segmentation techniques such as edge detection or binary thresholding. In this paper, we present two techniques for finding object boundaries on micro bit images. First, we explain a technique for detecting blade boundaries using a directional correlation mask. Second, a line and angle extraction technique based on Harris corner detector and Hough transform is described. These techniques have been effective for detecting blade boundaries, and a number of experimental results are presented using real images.

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Feature Based Map Building Method Using Sonar Data

  • Soo, Kang-Byung;Hwan, Lim-Jong
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.134.1-134
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    • 2001
  • The paper presents a sonar based map building method. The environment is a room or area inside a building, which is composed of four types of geometric primitives(corners, edges, cylinders, and walls). We also assume the environment can be modeled into two dimensional map in terms of planes(walls), points(corner and edge), and circle(cylinder). In a real world where most of the object surfaces are specular ones, a sonar sensor suffers from a multipath effect which results in a wrong interpretation of the location of an object. To reduce the effect and uncertainty, the method employs a simple thresholding technique for extracting circular arc features called regions of constant depth(RCD) from scanning sonar data. The usefulness of the approach is illustrated with the results produced by sets of experiments.

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광원의 분광 방사 분포의 추정과 관찰조건에 따른 대응적 색재현 (Estimation of Spectral Radiant Distribution of Illumination and Corresponding Color Reproduction According to Viewing Conditions)

  • 방상택;이철희;곽한봉;유미옥;안석출
    • 한국인쇄학회:학술대회논문집
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    • 한국인쇄학회 2000년도 춘계 학술발표회 논문집
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    • pp.35-44
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    • 2000
  • Because Image on the CRT change under different illuminants, human is difficult to see original color of object. If what is information of used illuminant on capturing object know, image can be transformed according to viewing condition using the linear matrix method. To know information of used illuminant at an image, the spectral radiance of illuminant can be estimated using the linear model of Maloney and Wandell form an image. And then image can be properly transformed it using color appearance model. In this paper, we predict the spectral radiance of illuminant using spectral power distribution of specular light and using surface spectral reflectance at maximum gray area. and then we perform visual experiments for the corresponding color reproduction according to viewing condition. In results, we ensure that the spectral radiance of illuminant at an image can be well estimated using above algorithms and that human visual system is 70% adapted to the monitor's white point and 30% to ambient light when viewing softcopy images.

수중 능동표적에 대한 시간분산 하이라이트 합성모델 성능분석 (A Performance Analysis on the Time Spread Highlight Synthesized Models for Underwater Active Target)

  • 김부일;이형욱;박명호
    • 한국군사과학기술학회지
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    • 제5권1호
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    • pp.37-44
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    • 2002
  • An echo signal in the active sonar using a high frequency is mainly formed of a specular reflection from the surface of an object along with several equivalent scatter inside, which are characterized by the spatial distribution of the highlights on the object. This thesis proposed a model in which the synthesized echo signal can be expressed as a distributed simulated target. The proposed model is obtained after composing a signal based on the movement of highlights relative to the aspect angle from the discontinuous point of an external hull with a strong reflection from a spheroid underwater target. Because the proposed algorithm includes a synthesis of the signals related to the highlight spacial distribution, it can be applied to all kinds of systems used at a short range, and similar results were obtained to the actual measured results of all reflected signals in previous literature referring to the irregular factor application of an envelope.

가상현실(VR) 콘텐츠에서 3D 객체의 셰이더 적용에 따른 사이버 멀미 연구 (A Study on Cyber Sickness according to Shader Application of 3D Objects in Virtual Reality Content)

  • 이수열;박선희;배종환
    • 한국멀티미디어학회논문지
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    • 제24권11호
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    • pp.1560-1566
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    • 2021
  • Cyber Sickness, which occurs when using Virtual Reality contents, is the most serious problem in immersive Virtual Reality contents. The purpose of this study is to identify the effects and causes of graphic environmental factors on Cyber Sickness in Virtual Reality contents. To this end, cyber sickness experiments were conducted according to the light source and material settings, which are most commonly used in graphical environmental elements. Cyber Sickness measurements were based on the Simulator Sickness Question(SSQ) tool to derive an index that causes Cyber Sickness As a result of the analysis, the smaller the surface roughness, the higher the degree of Cyber Sickness, and the smaller the surface roughness, the smoother the surface of the 3D object, and many specular reflections from the light source occurred, which was confirmed to be the cause of great Cyber Sickness.

실세계 객체의 디퓨즈 텍스쳐 획득에 관한 연구 (Study on the Diffuse Texture Acquisition of a Real Object)

  • 김강연;이재영;유재덕;이관행
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.1222-1227
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    • 2006
  • 본 연구의 목적은 객체의 형상정보(3D mesh)와 색/질감정보(image)를 이용하여 텍스쳐 맵핑된 고품질의 가상모델을 생성하는데 있다. 3 차원 형상정보에 대응하는 이미지 상의 텍스쳐 좌표 관계를 구하기 위해 오브젝트 좌표계와 카메라 좌표계 사이의 변환행렬, 카메라의 초점거리, 카메라 CCD 와 프레임상의 이미지 사이의 aspect ratio 를 파라미터로 하는 3D-2D 정합을 수행한다. 이러한 3D-2D 정합을 효율적으로 수행하기 위하여, 카메라 내부파라미터 검정단계, 신뢰도가 높은 초기해 설정단계, 비선형 최적화(Newton method) 단계로 접근한다. 또한, 색/질감정보로 이용되는 객체의 이미지는 촬영조건에 의해 스펙큘러(specular)나 이미지 픽셀값의 포화상태(saturation) 등의 결점을 포함한다. 영상내의 스펙큘러 좌표와 3D-2D 정합의 결과를 이용하여 촬영 당시의 광원을 추정하고, 근사화된 빛반사도 함수(BRDF)를 이용하여, 텍스쳐의 픽셀값 변조를 통해 이미지 촬영 당시의 광원효과가 제거된 디퓨즈 텍스쳐를 획득한다. 본 연구에서는 퐁(Phong)의 모델을 근사화한 빛 반사도 함수 모델로 사용하였다.

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