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http://dx.doi.org/10.9717/kmms.2021.24.11.1560

A Study on Cyber Sickness according to Shader Application of 3D Objects in Virtual Reality Content  

Lee, SuYeol (Utobiz Co. Ltd.)
Bak, Seon-Hui (Utobiz Co. Ltd.)
Bae, Jong-Hwan (Utobiz Co. Ltd.)
Publication Information
Abstract
Cyber Sickness, which occurs when using Virtual Reality contents, is the most serious problem in immersive Virtual Reality contents. The purpose of this study is to identify the effects and causes of graphic environmental factors on Cyber Sickness in Virtual Reality contents. To this end, cyber sickness experiments were conducted according to the light source and material settings, which are most commonly used in graphical environmental elements. Cyber Sickness measurements were based on the Simulator Sickness Question(SSQ) tool to derive an index that causes Cyber Sickness As a result of the analysis, the smaller the surface roughness, the higher the degree of Cyber Sickness, and the smaller the surface roughness, the smoother the surface of the 3D object, and many specular reflections from the light source occurred, which was confirmed to be the cause of great Cyber Sickness.
Keywords
Virtual Reality; 3D Object; Cyber Sickness; SSQ; Shader;
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