• Title/Summary/Keyword: spatial thinking

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Analysis on the Dynamics of Distribution and Eradication of Nutria on Nakdong River Area (낙동강 생태계에서의 외래종 뉴트리아 확산과 근절의 동태성 분석)

  • Kwon, Soon-Min;Kim, Sun-Tae;Choi, Nam-Hee
    • Korean System Dynamics Review
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    • v.16 no.2
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    • pp.53-74
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    • 2015
  • Nutria(Myocastor coypus) is one of the most notorious invasive species in many countries. The Nutria's original range was South America like Brazil, Chile and Argentina. But it has been introduced to North America, Europe, Africa, and Asia including Korea, by fur ranchers. Like most invasive and disturbing species, nutria not only destroys habitats but also impacts many native species throughout most of its range with destructive feeding behavior. The purpose of this study is to investigate the dynamics of survival mechanism, population increase and spatial distribution, and eradication effect of Nutria on Nakdong River Area with the systems thinking. The result of this study revealed that Nutria can survive during winter with the behavior that the colder the winter was, the more deeply it burrowed. Further, the study uncovered the dynamics that nutria has survived more and more strongly during the extreme cold winter in almost every region and their population has increased dramatically as a result of the uncontrolled reproduction. Finally, the result showed that the action delay in eradicating Nutria, which was originated from the information delay of perception of nutria's survival and reproduction structure, reinforced the spread of Nutria across the nation.

A Study on Characteristics of Spatial Interaction of Media Art in the Age of New Media (뉴 미디어 시대의 매체예술적 공간 상호작용 특성 연구)

  • Lee, Go-Eun;Lee, Chan
    • Korean Institute of Interior Design Journal
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    • v.22 no.3
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    • pp.70-80
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    • 2013
  • This study aims to discover characteristics of interaction through media artistic space, a field of media investigation, for understanding interaction which represents the age of new media and a view on development of interaction which plays a bigger role in it. To achieve this, a research infrastructure was prepared by having access to expression components of which media are applied in a context of art history on media art. Further, physical interaction, perceptual interaction, and mediational interaction were derived by presenting interaction discussed in the existing various areas from an integrated perspective. Subsequently, in order to understand the contents of interaction and its activity, cases were analyzed through analytic frames consisting of interaction elements of subordinate concepts which each interaction has. For results derived from the research, interaction characteristics of media serve as a leading role in space as they are actively used as a potential tool. Therefore, although interaction has been variously represented, it forms a relationship focused on participants, and in order to build a closer relationship with the participants and further interaction, it will be possibly developed in a manner of thinking.

A Study of Pattern Generation Technique & Expressive Characteristics of Digital Ornament (디지털 오너먼트의 패턴생성기법 및 표현특성 연구)

  • Han, Hea-Shin;Kim, Moon-Duck
    • Korean Institute of Interior Design Journal
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    • v.19 no.5
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    • pp.83-94
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    • 2010
  • Conventionally, ornament has developed around linear thinking based on Euclidean geometry, and been explained as simple and lucid natural Euclidean geometrical phenomena. The modular arrangement with vertical, horizontal and diagonal grids has been an organizing principle of classical ornament, but in digital era ornament is found not to be explained only with the principle of traditional arrangement due to the seemingly irregular complex forms. In that sense, this study presents the concept of digital ornament and examined the backgrounds of ornament in digital age, that are complex system and non-Euclidean geometry. Accordingly, the present study takes an approach by dividing new formal types of ornament into algorithmic form, hybrid form and dynamic form to find out a principle of pattern organization. Lately, architects who actively use computer for their architectural designs take the algorithmic strategies in nature and create various and complex patterns by simple rules. The patterns are not the repetition of the same, but the production of singularities. In addition, hybrid form by morphing shows a topologically flexible evolutionary transformation, and is used to create in-between transitional shapes from the source to target. Finally, the patterns by the interaction between the system components which are corresponded to the embedded forces emerge from dynamic simulation of the natural environment. Rather than objects itself, focus is given to the process of generating forms, and the ornamental patterns as the revelation of such implicit order provide not just the formal beauty but also spatial pathways for lights and air, maximizing the effects of lights.

The Study of the Content-oriented Spatial Design Trends - Based on the characteristic of "matter" in space - (콘텐츠 중심의 공간디자인 경향에 관한 연구 - 공간의 질료적 특성을 중심으로 -)

  • Park, Young-Tae
    • Korean Institute of Interior Design Journal
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    • v.18 no.2
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    • pp.3-15
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    • 2009
  • In the swirl of change in the world, Media, the development of information technology, and the enterprise-oriented capitalism have tied the world as one unit, and have entered the period of adaptation. With the view of introspection of these concepts, this paper is mainly written by the theory of "matter as the content" with exploration of the design of essence and scientific approach. The design process is the condensational process which is developed by the exchange of reason and sensibility. This process, which is characterized by the objective manipulation of a given condition and the intervention of extrapolation, is the new way of thinking and approach rather than the concept of the way and means. The research of this paper is based on paintings and the analysis of essential experiments in design, the definition of the terms of content in the view of philosophy and design, and the analysis of the cases in architecture and spacial design. As a result, this paper shows that these designs are not just "Simulacre" but the essential eidos, and "content" is the core of these designs which can produce prototype as machine. Also, these designs can relatively be the persuasive methodology for the reflexive modernization.

Field Case Study on Regeneration of Decaying Ex-factory area in a Creative City 「Bologna」 (창조도시 볼로냐의 쇠퇴공장지역 재생 현지사례연구)

  • Lee, Yeunsook;Yoon, Hyegyung;Soo, Kabsoo
    • KIEAE Journal
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    • v.8 no.3
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    • pp.51-59
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    • 2008
  • response to the global city. It was developed to cope with the decline of the manufacturing industry, a rise in unemployment and a welfare state system in danger. In cities of the concept, there has been much change in existing urban space and accordingly wisdoms and knowledge has been accumulated. The purpose of this research is to scrutinize urban spatial modification of a regenerated model city "Bologna". The target area of analysis was a ex-factory ailing district. Field site visit, deep interview with professionals and citizens, walk through observation, and historial literature review on the site were employed. As results, its history, retrofit process and current change were systematically described. The results showed ways of thinking, attitude toward historic preservation, technology, and creativity of using existing buildings for contemporary functions. This has a significant implication on Korean urban development which mostly, has ignored the existing value of community and buildings.

Development of Education Program for Line-Tracer Simulation using Scratch EPL (스크래치 EPL을 활용한 라인트레이서 시뮬레이션 교육 프로그램 개발)

  • Sin, Gap-Cheon;Hur, Kyeong
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.533-542
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    • 2011
  • In this paper, we have selected traveling algorithms of Line-Tracer as the focused learning elements with the PBL-based programming instruction method. Line-Tracer traveling algorithm programming has been simulated using the Scratch EPL. Development of robot web courseware such as Line-Tracer can create an effective educational environment and also provide solutions for lack of environmental conditions, such as time or spatial factor restrictions and excessive expense issues; these are major obstacles to developing robot programming education. Finally, we analyzed the effects on growth of student's logical thinking and problem solving abilities by demonstrating the Scratch application courseware to the field of elementary education.

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A Study on Natural Element Application Method for Creating Healing Environment in Hospital's Interior Space (병원 실내공간의 치유환경 조성을 위한 자연요소 적용방법에 관한 연구)

  • Kim, Jeong-Ah
    • Korean Institute of Interior Design Journal
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    • v.20 no.5
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    • pp.245-253
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    • 2011
  • As interests towards health rapidly increase recently, interests and demand for hospital interior space are increasing as well. Therefore, most of today's hospitals that have been functionally designed are transforming into healing environments that consider psychological aspects, in order to assist patients forget about fear, desperation and have peace of mind. With such creation method of healing environment, natural elements can be applied to spaces in order to allow patients feel vitality, hope and adapt positive thinking, and these can eventually lead to affluent fusion of humans, nature and space. Through case analyses of how natural elements are applied to hospital's interior space, this study understands its characteristics. According to the findings, nature is largely classified into light, water, plant, stone/soil, and its application methods can be classified into center, transition, continuity, division, opening and closure. As evident from case analyses, application of natural elements to hospital's interior space promotes exchanges among patients through community formation, and achieves the effect of spatial concentration and public place. Also, ambiguity of exterior and interior boundary creates a sense of expansion and continuous effect, and can also provide a healing environment that can fully absorb natural environment open to patients. This study aims to be of service when designing hospital's interior space, with its natural element application method for healing environment research, and wishes for continuous studies on healing environments with more diverse methods.

초등수학 기하문제해결에서의 시각화 과정 분석

  • Yun, Yea-Joo;Kim, Sung-Joon
    • East Asian mathematical journal
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    • v.26 no.4
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    • pp.553-579
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    • 2010
  • Geometric education emphasize reasoning ability and spatial sense through development of logical thinking and intuitions in space. Researches about space understanding go along with investigations of space perception ability which is composed of space relationship, space visualization, space direction etc. Especially space visualization is one of the factors which try conclusion with geometric problem solving. But studies about space visualization are limited to middle school geometric education, studies in elementary level haven't been done until now. Namely, discussions about elementary students' space visualization process and ability in plane or space figures is deficient in relation to geometric problem solving. This paper examines these aspects, especially in relation to plane and space problem solving in elementary levels. Firstly we propose the analysis frame to investigate a visualization process for plane problem solving and a visualization ability for space problem solving. Nextly we select 13 elementary students, and observe closely how a visualization process is progress and how a visualization ability is played role in geometric problem solving. Together with these analyses, we propose concrete examples of visualization ability which make a road to geometric problem solving. Through these analysis, this paper aims at deriving various discussions about visualization in geometric problem solving of the elementary mathematics.

Development of Education Program for Physical Computing using Arduino N-screen Communication Boards (아두이노 N-스크린 통신보드를 활용한 피지컬 컴퓨팅 교육 프로그램)

  • Hur, Kyeong;Lee, Ju-Yeol;Lee, Hye-Min;Lee, Hae-Sang
    • Journal of Practical Engineering Education
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    • v.7 no.2
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    • pp.97-105
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    • 2015
  • In this paper, we have selected physical computing as the focused learning elements with the PBL-based programming instruction method. Students experienced physical computing by using Arduino. Development of robot using Arduino can create an effective educational environment and also provide solutions for lack of environmental conditions, such as time or spatial factor restrictions and excessive expense issues; these are major obstacles to developing robot programming education. Finally, we analyzed the effects on growth of student's logical thinking and problem solving abilities by demonstrating the Arduino application courseware to the field of education.

A Study on the Characteristics of Fluid Form Expressed in the Modern Fashion (현대 패션에 나타난 Fluid Form의 특성 연구)

  • Seo, Seung-Mi
    • The Research Journal of the Costume Culture
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    • v.19 no.4
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    • pp.805-819
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    • 2011
  • In contemporary society, heterotopia is the law dominates thoughts and is the concept reconstituted spaces calls order in chaos. And that is the place which refuses the paradoxical and social custom and sometimes poses a danger and rise in rebel. The purpose of this study is to study how forms of clothing fluid form images are expressed in modern fashion develop body around in the spatial relationship between the body and its environment. The study method consider changed characterastics of fluid space through the heterotopia thinking system of Foucault Michel. Based on this method, the heterotopia space that appeared in the plastic arts in aspects of artistic significance and aesthetic value was examined. Based on the above discussion on modern fashion Fluid Form were expressed in any formative characteristics were considered. The results of this study are as follows. Fluidity is the transformed interaction. It expanded external representation of organic body structure and reconstructed flexible forms of dynamic structures continuously. Transformation is the new space structure. It constructed invisible transformation and developed convertible dress space by combining a variety of functional overlap and fold. Deconstruction was expressed structural forms, expanding the existing forms in the open structure which have ambiguous boundaries.