• Title/Summary/Keyword: spatial picture

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Research on the Spatial Expression Characteristics of Illustration in Picture Books (그림책 속 일러스트레이션의 공간 표현 특징 연구)

  • Han, YongGang;Kim, KieSu
    • The Journal of the Korea Contents Association
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    • v.21 no.3
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    • pp.131-142
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    • 2021
  • This research is based on the design of pictures in picture books, and the spatial representation of illustrations in the picture books contains the significantly important objective. Various texts, pictures, spaces, etc. in a picture must have the operator's various editing skills so that spatial arrangement is made smoothly.In this paper, the characteristics of spatial expression of design in picture books are derived by analyzing several examples of paintings and studies on classic picture books. First, the fusion of picture and text, that is, that both picture and text convey spatial information together as elements of the screen. Second, as a characteristic of the coherence of the space design in picture books, the story and content must be smoothly connected when reading the book. Third, when expressing a space, the creator should utilize the strengths and weaknesses of each other between abstract and conceived spatial expressions as needed. Fourth, as a symbolic feature of picture book spatial expression, it can be seen that many symbolic expression techniques are applied to the spatial expression of picture books according to the semiotic principle, which greatly improves the cognitive efficiency of reading picture books. The fifth characteristic is that the spatial expression of an excellent picture book has excellent interesting element, rich design means, and interestingly conveys screen contents and screen format to readers. In this research, it is thought that designers and artists should guide the creation within a spatial framework as designing picture books, thus greatly improving the efficiency of the creation process, while also provide a reader-centered visual Interesting experience.

The Development of Multi-Looking Camera Photographic Guidance System (다각사진촬영안내시스템 개발)

  • Park, Seon-Dong;Seo, Sang-Il;Yoon, Dong-Jin
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2009.04a
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    • pp.91-94
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    • 2009
  • The Aerial photographic mission is working of taking picture at appropriate point at operating aircraft. Specially, because multi-looking camera system for 3D spatial data construction don't use large size CCD camera, do use middle size or small size CCD camera, Exterior parameter can't be calculated because of not enough overlap, if taking picture at inappropriate position. Therefore, we can construct 3D spatial modeling data by taking picture at planned points using GPS Positioning information

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A Video Encoding Scheme using Adaptive Spatial Resolution Control for Mobile Video Applications (모바일 비디오 응용을 위한 적응적 공간 해상도 제어 인코딩 기법)

  • Lee, Hee-Jung;Lee, Yong-Hee;Lee, Jong-Hun;Shin, Heon-Shik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.7C
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    • pp.654-662
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    • 2009
  • Video streams for mobile video streaming can be encoded to fit the available network bandwidth by controlling three factors: temporal resolution, spatial resolution, and picture quality. The controlling of picture quality by modifying the quantization parameter (QP) is most widely used. In this paper, we demonstrate that reducing the spatial resolution adaptively can be more efficient in terms of picture quality and energy consumption in low bit-rate environment, and present a model to find the optimal spatial resolution for the available bandwidth. Adaptive spatial resolution control scheme is especially effective when the bandwidth between the video server and the mobile device varies considerably with time, and when the mobile device is sensitive to energy consumption. Our scheme can improve the picture quality by approximately O.5dB and reduce energy consumption by more than 50% compared to the conventional video coding in low bit-rate environment.

A Study on Picture Quality Impairing Factors and Evaulation Method for The Video Signal in Urban Mobile Reception (영상신호의 시가지 이동수신에 의한 화상열화요인의 평가법에 관한 연구)

  • Deock Ho Ha
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.30A no.3
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    • pp.52-60
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    • 1993
  • Fluttering ghost which is the most severs picture impairment in mobile TV reception under multipath fading environments can be detected by measuring the dynamic variation of the synchronizing pulse timing. And also, the occurrence-stucture of fluttering ghost are directly correlated with the multipath parameters. This paper describes the quantitative evaluating method of the mobile TV pictures impaired by multipath parameters by means of the spectral analysis of synchronizing timing fluctuation. The ghost-flutter curve derived from the spatial amplitue spectrum of synchronizing pulse timing fluctuation express well the spatial variation characteristic, and it has been found to be the quantitative evaluating measure of picture impairment in mobile reception. A correspondence between the ghost-flutter curve (and/or index) and picture quality opinion test results is established.

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Improved Redundant Picture Coding Using Polyphase Downsampling for H.264

  • Jia, Jie;Choi, Hae-Chul;Kim, Jae-Gon;Kim, Hae-Kwang;Chang, Yilin
    • ETRI Journal
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    • v.29 no.1
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    • pp.18-26
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    • 2007
  • This paper presents an improved redundant picture coding method that efficiently enhances the error resiliency of H.264. The proposed method applies polyphase downsampling to residual blocks obtained from inter prediction and selectively encodes the rearranged residual blocks in the redundant picture coding process. Moreover, a spatial-temporal sample construction method is developed for the redundant coded picture, which further improves the reconstructed picture quality in error prone environments. Simulations based on JM11.0 were run to verify the proposed method on different test sequences in various error prone environments with average packet loss rates of 3%, 5%, 10%, and 20%. Results of the simulations show that the presented method significantly improves the robustness of H.264 to packet loss by 1.6 dB PSNR on average over the conventional redundant picture coding method.

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Analysis of the Design Elements for the Children's Picture Books Based on VR

  • Lu, Kai;Cho, Dong Min
    • Journal of Korea Multimedia Society
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    • v.24 no.7
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    • pp.953-965
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    • 2021
  • The research of combining virtual reality technology with the design elements of children's picture book education is a relatively new topic in virtual reality technology in recent years. Based on the combination of picture book design elements with virtual reality technology and the development of a children's picture book teaching game, this article analyzes the effectiveness of the application of virtual reality technology in children's teaching, and explores the usability of picture book design elements in teaching [1]. Through literature research methods, practical research methods and investigation research methods, this paper lucubrates the application of virtual reality technology in the design elements of children's picture book education so as to provide adequate theoretical and practical support for the research theme. The spatial positioning, vision, sound, and functional requirements of children's picture book games play a leading role in teaching. Practical statistics have proved that it is easier to promote children's mastery of teaching knowledge in a virtual environment. Moreover, use VR's game management function and setting function to solve the boringness of traditional education methods and the limitations of the teaching environment. The feasibility of game operation provides a virtual teaching platform system for children's education, and the teaching effect is remarkable.

Channel Adaptive RPSS(Reference Picture Segment Selection) Technique for Error-Resilient Video Communication over Wireless Channels (무선 채널에서의 오류에 강인한 비디오 통신을 위한 채널 환경에 적응적인 참조 영상 세그먼트 선택(RPSS)기법)

  • ;Soo-Yeal Park
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.3A
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    • pp.325-333
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    • 2000
  • The proposed RPSS(Reference Picture Segment Selection) mode is the RPS mode in picture segment of the ISD mode. The RPS mode has the weakness that it has to change the whole reference picture even if transmission error occurs only in the small part of picture. If the RPS mode is applied only to an error-occurred part and a conventional coding scheme is applied to an error-free part, the higher coding efficiency can be obtained. Simulation results show that there is the optimal number of segment which provides that best performance with given environment such as the BER(Bit Error Rate) of wireless channels, the characteristics of imput sequence, what kind of RPSS mode is used, etc. To apply the channel-adoptive RPSS mode later, the scheme which can change the number of segment without INTRA refresh and spatial error propagation is proposed in this paper.

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Intra-picture Block-matching Method for Codebook-based Texture Compression

  • Cui, Li;Jang, Euee S.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.10
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    • pp.5063-5073
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    • 2016
  • In this paper, an efficient texture compression method is proposed for fast rendering, which exploits the spatial correlation among blocks through intra-picture block matching. Texture mapping is widely used to enhance the visual quality of results in real-time rendering applications. For fast texture mapping, it is necessary to identify an effective trade-off between compression efficiency and computational complexity. The conventional compression methods utilized for image processing (e.g., JPEG) provide high compression efficiency while resulting in high complexity. Thus, low complexity methods, such as ETC1, are often used in real-time rendering applications. Although these methods can achieve low complexity, the compression efficiency is still lower than that of JPEG. To solve this problem, we propose a texture compression method by reducing the spatial redundancy between blocks in order to achieve the better compression performance than ETC1 while maintaining complexity that is lower than that of JPEG. Experimental results show that the proposed method achieves better compression efficiency than ETC1, and the decoding time is significantly reduced compared to JPEG while similar to ETC1.

A Study on Visual Perception Scalability of AR/QR Picture Book Animation: Focusing on the Design Characteristics of the Picture Book 〈Where is this?〉 (AR·QR 그림책 애니메이션의 시지각 확장성 연구: 그림책 <여기가 어디지?>의 설계적 특징을 중심으로)

  • Sung Won Park;Jae Yun Park
    • Journal of Information Technology Applications and Management
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    • v.30 no.1
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    • pp.21-32
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    • 2023
  • This study presents a way to design picture books that allow children to experience indirectly through realistic media at home and educational institutions for children whose direct experiences and activities are reduced offline in the post-COVID-19 era. The development and popularization of realistic media such as AR continues to be grafted and developed in the picture book field, and the advantage of this picture book is that children at the stage before learning letters can feel the story and character situation of the book through the experience of AR and QR animation in the picture book. In this process, you can get access to imaginary areas that can not be experienced in flat-panel illustrations with spatial animation to help improve the scalability and literacy of the story contained on the page. Children's education through realistic animation can increase the learning effect and needs to continue after COVID-19. Therefore, by presenting the process of viewing and experiencing picture books using AR and QR, the result of the study suggests that the design process of realistic picture books is not just a combination of technology, but a process of expanding children's perception and imagination. This study aims to find out how visual perception is designed differently by analyzing the differences and characteristics of each animation design, focusing on the AR and QR picture book "Where am I?" published by the researcher, and to contribute to the active introduction and development of realistic animation in the field of children's picture books and education.

Bitrate Allocation Method among Sources of Higher Layer for Spatial Scalable Video Coding (공간계층형 영상부호화에서 상위계층 영상간 부호화율 배분방법)

  • 권순각;김태석;최재각
    • Journal of KIISE:Information Networking
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    • v.29 no.6
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    • pp.749-754
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    • 2002
  • In this paper, We propose a titrate allocation method in which the bitrates of the videos for the lower layer are restricted by constant titrate, but those of the higher layer are assigned to have the uniform picture quality, for the multiplexing system of multiple spatial scalable video sources. We first find an approximated model of distortion-bitrate for the MPEG-2 spatial scalable video coding system, then we obtain the bitrate for each source to have constant distortion ratio among the sources by using the approximated model parameters for real-time simple implementation. It is shown by simulation that the proposed bandwidth allocation can keep almost constant picture Quality ratio among the sources of higher layer.