• Title/Summary/Keyword: spatial express

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Form-finding of Free-form Membrane Structure based on Geometrically Non-linear Analysis and Interface method (기하학적 비선형해석을 이용한 비정형 막 구조물의 형상탐색과 인터페이스 기법)

  • Kim, Jee-In;Na, Yoo-Mi;Kang, Joo-Won;Lee, Jae-Hong
    • Journal of Korean Association for Spatial Structures
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    • v.12 no.1
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    • pp.77-85
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    • 2012
  • The membrane structure maintains stable form by giving initial tension to ductile membrane and increasing the stiffness of exterior that is much adopted in the large span spatial structure by making its thickness thin. This kind of membrane structure has characteristic that can express free-form curve, so the selection of structural form is very important. So, this paper proposes the expression of free-form surface based on NURBS basis function and the finite element method considering geometrical nonlinearity for the deduction of large deformation result. Also, for minimizing the approximation of the surface that is derived from the form-finding result, the interface method that change finite element mesh to NURBS is proposed. So, the optimum surface of free-form membrane is derived.

A Study on Spatial Characteristics in the Paintings of Johannes Vermeer (요하네스 베르메르 회화에 나타난 공간적 특성에 관한 연구)

  • Kim, Jong-Jin
    • Korean Institute of Interior Design Journal
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    • v.17 no.2
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    • pp.22-29
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    • 2008
  • Johannes Vermeer is one of the masters in the 17th century Dutch Genre Painting. Genre Painting represented the mundane everyday life and humble domestic spaces of the time. It was so unique in the history of western art. Most common subjects of the medieval art had been myths, historical heroes, and the christianity up to that time. However, Dutch Genre Painting that was originated from the 16th century Flandre art has fundamentally changed perception of art. Genre Painting was related to the prosperous development of civil society and early capitalism in the Netherlands of the time. In the paintings of Vermeer, there are unique spatial characteristics. This study aims to 'spatially' analyze the representation of everyday space perceived by the painter himself. Three analytical elements were chosen: light, space, and geometry. These elements have crucial roles to construct a space together within which Vermeer tried to express his discoveries as well as perception of the world. Four paintings were selected to be further analyzed in detail: $\ulcorner$A Maid Asleep$\lrcorner$ (1656-57), $\ulcorner$The Little Street$\lrcorner$ (1658-60), $\ulcorner$The Music Lesson$\lrcorner$ (1662-1665), and $\ulcorner$Young Woman with a Water Pitcher$\lrcorner$ (1662). It has been found that there are distinct spatial aspects in his paintings: Structure of Frontal Layers, Diffusion of Light, and Subtle Geometrical Tension. It is hoped that this sort of interdisciplinary research could enrich the related studies in the field of architecture & interior design, and could help to rediscover the everyday world that we live in here and now.

Construction and Application of 3D Image Model for GIS Spatial Analysis (GIS 공간분석을 위한 3D 영상모형의 구축과 활용)

  • Jung, Sung-Heuk;Lee, Kae-Dong;Lee, Jae-Kee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.6
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    • pp.561-569
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    • 2008
  • Currently, satellite image, aerial image and airborne laser scanning data are mostly used to build 3D image models. However, we are in need of quality 3D image models as current models cannot express topographic and features most elaborately and realistically. When making 3D image models, the model is first built and textures from terrestrial photos are applied to add realistic features to the model. This study analyzed techniques to use photogrammetry and laser scanning data to create a 3D image models with topography, building and statue that emphasize spatial accuracy, delicate depiction and photo-realistic imaging. 3D image models with spatial accuracy and photographic texture were built to be served via 3D image map services systems on the internet. The 3D image models can be used for various purposes, such as daylight and view right analysis, landscape analysis, facility management system.

A Development of HVF (Hnagul Vector Format) for Internet GIS (인터넷 지리 정보 시스템을 위한 HVF (Hnagul Vector Format)의 개발)

  • Moon, Jin-Yong;Koo, Yong-Wan
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.321-327
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    • 2000
  • Geographical Information System (GIS) is composed of hardware, software, data, and methods. Among the components, data is considered to be the most important factor in GIS. In this paper, we describes HVF, the most recent technology pioneered by GIS researchers. HVF is a format for efficient usage of spatial object in order to express, save and transform in Internet GIS. Fist, we describe the definition of HVF syntax, then the implementation of Header Section Generation Module and Main Section Generation Module through the API. Second, we develop a spatial object converter for HVF to transform figures into data structures, which are compatible among different GIS applications. For this purpose, we design and implement three units of modules, which are File Manipulation, HVF Import and HVF Export Module. Since the issues of network traffic and Hangul processing in Internet GIS are important, we expecially consider development of HVF in terms of spatial data size.

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A Study on the Characteristics of Traditionality Expression at TM Style Chinese Restaurants - Focused on Chinese Restaurants in Hong kong - (TM 유형 중국식 레스토랑의 전통성 표현 특성 연구 - 홍콩에 소재한 레스토랑을 중심으로 -)

  • Kim, Ji-Eun;Oh, Hye-Kyung
    • Korean Institute of Interior Design Journal
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    • v.21 no.5
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    • pp.280-288
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    • 2012
  • The objective of this study was to analyze the characteristics of traditionality expressions at modernized Chinese restaurant in Hong Kong. As a case study, the study examined 12 modernized Chinese restaurants in Hong Kong. The gathered data were categorized and examined according to the ways of traditionality expressions, which included reproduction, transformation, and reinterpretation of traditional components. Each of the components was measured for the amount of traditional or modernity expression on a five-point scale. The five-point scoring system put an emphasis on tradition; 1 point was given to principal modernity(modernity: 90-100% + tradition: 0-10%), 2 points were given to principal modernity + auxiliary tradition(modernity: 70-90% + tradition: 10-30%), 3 points were given to the same ratio between tradition and modernity(modernity: 40-60% + tradition: 40-60%), 4 points were given to principal tradition + auxiliary modernity(modernity: 10-30% + tradition: 70-90%), and 5 points were given to principal tradition(modernity: 0-10% + tradition: 90-100%). The analysis performed according to those criteria and methodologies led to the following findings and conclusions: TM style, in which modernity was principal, usually did transformation and reinterpretation of traditionality. As for the design attributes of the styles, the TM style, they processed a majority of the spatial components as modern or reinterpretation of traditionality, which would be easily considered to be modern without careful observation, and applied a small amount of direct reproduction or transformation, which gives out a direct hint at traditionality, to attract more attention. Many of the spatial components did not express traditionality directly, expressing it indirectly or metaphorically. Traditionality was expressed in a small number of the spatial components, thus serving as a focus or impact point in the given space.

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LOD(Level of Detail) Model for Utilization of Indoor Spatial Data (실내 공간정보 활용을 위한 세밀도 모델)

  • Kang, Hye Young;Nam, Sang Kwan;Hwang, Jung Rae;Lee, Ji Yeong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.36 no.6
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    • pp.545-554
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    • 2018
  • As the map paradigm shifts from analog to digital, the LOD (Level Of Detail) of spatial information needs to be redefined. In this study, we propose 4- dimensional indoor LOD model which can be used in digital map environment. For this purpose, the limitation of the previous research is derived through study of related works, and based on this, four different LODs are defined such PLOD (Position accuracy LOD) based on position accuracy, GLOD (Geometric LOD) based on shape representation, CLOD (Complete LOD) based on generalization, and SLOD (Semantic LOD) based on theme accuracy. In addition, we describe the relationships among the four different LODs, and explain how to express the indoor LOD using the four different LODs and show examples. In the future, the case studies of indoor LOD adoption for various indoor services and the study of method for applying CLOD and SLOD to each feature should be performed to verify the feasibility and validity of proposed indoor LOD.

A Study on a Geodesign Interface for Creative Spatial Design (창의적 공간설계를 위한 Geodesign Interface 연구)

  • Lee, Sol-Ji;Kim, Eun-Hyung
    • Journal of Cadastre & Land InformatiX
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    • v.46 no.2
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    • pp.325-340
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    • 2016
  • Geodesign was suggested by Dangermond(2009) as a next paradigm of GIS to be a future basis for spatial planning and design. Ko(2015) also suggested a geodesign methodology that uses spatial information from a landscape designer's perspective. Spatial planning and design fundamentally require creativity and efficiency but Ko's methodology did not include the creativity aspect. To complement the deficiency, this paper expand the research scope to deal with a designer's cognitive limits and to provide better experiences for the landscape designers. An interface was designed to improve the designer's creativity based on interactions that were derived from a script of landscape design. The expanded methodology for both efficiency and creativity is suggested for the interface by analyzing preceding researches. ESRI's GeoPlanner for ArcGIS, as a first geodesign software, is compared to improve the interface in terms of creativity. One of the difficulties as a thesis is that it is not easy to measure the improvement of design creativity physically and quantitatively. This paper tried to eliminate any stumbling block in supporting creativity and to help designers find new orders in design subconsciousness and to reach a new concept. In addition, the interface to express instantaneous design ideas would be a guide to overcome the designer's cognitive limits.

A Study on Spatial Imagery(Yijing) Analysis of the Weeping Bamboo Lodge(Xiaoxiangguan) in #x300E;A Dream of Red Mansions』 (『홍루몽(紅樓夢)』에 나타난 소상관(瀟湘館)의 의경(意境) 분석)

  • Yun, Jia-Yan;Kim, Tae-Kyung
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.32 no.2
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    • pp.148-158
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    • 2014
  • This study aims to analyze the Spatial Imagery(Yijing) of the Weeping Bamboo Lodge(Xiaoxiangguan) which is from Chinese Qing dynasty novel "Dream of Red Mansions". The conclusions are as follows. First, the fantasy garden what is described in the novel "Dream of Red Mansions" can be recreated in reality. Second, through the analysis of the spatial imagery, the plants of the Weeping Bamboo Lodge contains a lot of meaning, and mainly through the plants to express meaning. Third, the main garden concept of the Weeping Bamboo Lodge is "Inspired by Nature", the representative space constitution principle is "the art of circuitous" and "view borrowing". Fourth, the concept of traditional garden in the novel "Dream of Red Mansions" and the landscape architecture theory book "Yuan Ye(Art of garden building)" is essentially in agreement. The generation process of garden spatial imagery was showed in this study, and on the basis of this, the garden spatial imagery of the Weeping Bamboo Lodge was analyzed. It is provided the useful information for the future research, and the novel "Dream of Red Mansions" as a important book was determined in the research of traditional garden.

Children's Story on Spatial Composition in a Child Care Center Toy Library (어린이집 내 장난감도서관 구성에 대한 유아들의 이야기)

  • Lee, Soonhee;Suh, Youngsook
    • Korean Journal of Childcare and Education
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    • v.12 no.2
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    • pp.201-218
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    • 2016
  • The aim of this study is to examine children's desires in a toy library and what they want to do there in order to reflect their opinions on constructing a toy library in a child care center. The study has been conducted by participatory observation on a 'toy library' project consisting of 20 five-year-olds attending B public child care center in Seoul. Observational notes were taken with voice and video recordings. The results of analysis on collected data are as follows. First, the children wanted to call the toy library a toy playground because a toy library is not for study but for play and they wanted space for rest and display with no surveillance camera. Second, they wanted to play freely without any interruption, even leaving things scattered and also wanted to play with parents and friends. Discussion followed in the view of children's right to play and to express their opinions.

Extending Semantic Image Annotation using User- Defined Rules and Inference in Mobile Environments (모바일 환경에서 사용자 정의 규칙과 추론을 이용한 의미 기반 이미지 어노테이션의 확장)

  • Seo, Kwang-won;Im, Dong-Hyuk
    • Journal of Korea Multimedia Society
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    • v.21 no.2
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    • pp.158-165
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    • 2018
  • Since a large amount of multimedia image has dramatically increased, it is important to search semantically relevant image. Thus, several semantic image annotation methods using RDF(Resource Description Framework) model in mobile environment are introduced. Earlier studies on annotating image semantically focused on both the image tag and the context-aware information such as temporal and spatial data. However, in order to fully express their semantics of image, we need more annotations which are described in RDF model. In this paper, we propose an annotation method inferencing with RDFS entailment rules and user defined rules. Our approach implemented in Moment system shows that it can more fully represent the semantics of image with more annotation triples.