• Title/Summary/Keyword: spatial cue

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Immediate Effect of Patterned Sensory Enhancement (PSE) on Upper Limb Function after Stroke (패턴화된 감각 증진(PSE)이 뇌졸중 환자의 상지 기능에 미치는 즉각적 영향)

  • Han, Soo Jeong;Kwon, Ae Ji;Park, Hye Young
    • Journal of Music and Human Behavior
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    • v.11 no.1
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    • pp.1-19
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    • 2014
  • The purpose of this study was to investigate the immediate effect of Patterned Sensory Enhancement (PSE) technique on the motor function of the affected upper limb in hemiplegic stroke patients by comparing the use of PSE and simple rhythmic cue. A total of 16 stroke patients were recruited from rehabilitative hospitals. The participants were assigned to the experimental group (n = 8) and control group (n = 8). While performing six different upper limb motions, musical stimuli applying the PSE technique was presented for the experimental group and simple rhythmic cue using the metronome was applied for the control group. The results showed that while the significantly increased range of motion (ROM) was found in the experimental group with the immediate use of PSE (p < .05), the control group did not show no significant change. This study implies that the use of musical elements in cueing for upper limb motion immediately leads to significant improvement in ROM by providing sufficient temporal, spatial, and dynamic information for expected motor performance.

A Study on the Efficient Spatial Cue for Menu Navigation in the Small Screen (작은 화면에서 메뉴 탐색 시 효율적인 공간정보 단서연구)

  • Kim, Young-Eun;Yoo, Sang;Jeon, Ha-Young;Kim, Hyuk;Han, Kwang-Hee
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1305-1312
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    • 2006
  • 최근 들어 휴대성을 강조한 휴대폰이나 PDA 같은 다양한 모바일 기기의 등장으로 언제 어디서나 원하는 정보를 탐색할 수 있게 되었으나 기기는 점점 작아지는 반면, 기능은 증가하고, 많은 기기들이 데스크톱 인터페이스를 그대로 차용하여 작은 모바일 기기에는 적합하지 않은 결과를 낳고 있다. 따라서 본 연구는 청각 피드백을 이용한 공간정보 단서를 제공하여 작은 기기의 사용성을 높이는데 초점을 두고 있다. 이를 위하여, 실험 1에서는 두 가지 메뉴 구조에서 세 가지 청각 피드백의 영향을 조사하였는데, 격자메뉴와 한 줄 메뉴에서 각 청각피드백이 미치는 영향과 사용자의 선호도를 조사하였다. 실험 결과, 격자메뉴에서 수행이 좋았으나, 청각 피드백 유형별 수행 차이는 나타나지 않았고, 각 피드백에 대한 선호도에서도 차이가 나타나지 않았다. 실험 2에서는 실험 1에서 사용된 정보를 제공하는 청각적 피드백을 음 높이와 음의 개수 속성으로 세분화하여 PDA에서 메뉴 탐색 수행을 4블록으로 나누어 조사하도록 설계하였다. 실험 결과, 음 높이 속성만 갖는 피드백은 블록이 진행되면서 반응 시간에 있어서 피로도가 나타난 반면, 음 개수 속성만 갖는 피드백은 블록이 진행되어도 피로도가 나타나지 않았다. 한편, 두 속성을 모두 갖는 피드백은 블록이 진행되면서 보행 속도가 유의미하게 줄어드는 것을 발견하였다. 본 연구의 결과는 앞으로 유비쿼터스 환경에서 사용자에게 효율적인 청각 피드백을 통해 공간 정보를 제공함으로써 휴대기기의 사용성을 높일 수 있는 한 가지 가능성을 제시한다는 데 의의가 있다.

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Visual Information Selection Mechanism Based on Human Visual Attention (인간의 주의시각에 기반한 시각정보 선택 방법)

  • Cheoi, Kyung-Joo;Park, Min-Chul
    • Journal of Korea Multimedia Society
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    • v.14 no.3
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    • pp.378-391
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    • 2011
  • In this paper, we suggest a novel method of selecting visual information based on bottom-up visual attention of human. We propose a new model that improve accuracy of detecting attention region by using depth information in addition to low-level spatial features such as color, lightness, orientation, form and temporal feature such as motion. Motion is important cue when we derive temporal saliency. But noise obtained during the input and computation process deteriorates accuracy of temporal saliency Our system exploited the result of psychological studies in order to remove the noise from motion information. Although typical systems get problems in determining the saliency if several salient regions are partially occluded and/or have almost equal saliency, our system is able to separate the regions with high accuracy. Spatiotemporally separated prominent regions in the first stage are prioritized using depth value one by one in the second stage. Experiment result shows that our system can describe the salient regions with higher accuracy than the previous approaches do.

Computer-generated hologram based on the depth information of active sensor (능동형 센서의 깊이 정보를 이용한 컴퓨터 형성 홀로그램)

  • Kim, Sang-Jin;Kang, Hoon-Jong;Yoo, Ji-Sang;Lee, Seung-Hyun
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.43 no.10 s.352
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    • pp.22-27
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    • 2006
  • In this paper, we propose a method that can generate a computer-generated hologram (CGH) from the depth stream and color image outputs provided by an active sensor add-on camera. Distinguished from an existing holographic display system that uses a computer graphic model to generate CGH, this method utilizes a real camera image including a depth information for each object captured by the camera, as well as color information. This procedure consists of two steps that the acquirement of a depth-annotated image of real object, and generation of CGH according to the 3D information that is extracted from the depth cue. In addition, we display the generated CGH via a holographic display system. In experimental system we reconstruct an image made from CGH with a reflective LCD panel that had a pixel-pitch of 10.4um and resolution of 1408X1050.

Automatic Traffic Data Collection Using Simulated Satellite Imagery (인공위성영상을 이용한 교통량측량 자동화)

  • 조우석
    • Korean Journal of Remote Sensing
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    • v.11 no.3
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    • pp.101-116
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    • 1995
  • The fact that the demands on traffic data collection are imposed by economic and safety considerations raisese the question of the potential for complementing existing traffic data collection programs with satellite data. Evaluating and monitoring traffic characteristics is becoming increasingly important as worsening congestion, declining economic situations, and increasing environmental sensitivies are forcing the government and municipalities to make better use of existing roadway capacities. The present system of using automatic counters at selected points on highways works well from a temporal point of view (i.e., during a specific period of time at one location). However, the present system does not cover the spatial aspects of the entire road system (i.e., for every location during specific periods of time); the counters are employed only at points and only on selected highways. This lack of spatial coverage is due, in part, to the cost of the automatic counters systems (fixed procurement and maintenance costs) and of the personal required to deploy them. The current procedure is believed to work fairly well in the aggregate mode, at the macro level. However, at micro level, the numbers are more suspect. In addition, the statistics only work when assuming a certain homogenity among characteristics of highways in the same class, an assumption that is impossible to test whn little or no data is gathered on many of the highways for a given class. In this paper, a remote sensing system as complement of the existing system is considered and implemented. Since satellite imagery with high resolution is not available, digitized panchromatic imagery acquired from an aircraft platform is utilized for initial test of the feasibility and performance capability of remote sensing data. Different levels of imagery resolutions are evaluated in an attempt to determine what vehicle types could be classified and counted against a background of pavement types, which might be expected in panchromatic satellite imagery. The results of a systematic study with three different levels of resolutions (1m, 2m and 4m) show that the panchromat ic reflectances of vehicles and pavements would be distributed so similarly that it would be difficult to classify systematically and analytically remotely sensing vehicles on pavement within panchromatic range. Anaysis of the aerial photographs show that the shadows of the vehicles could be a cue for vehicle detection.

Template-Based Object-Order Volume Rendering with Perspective Projection (원형기반 객체순서의 원근 투영 볼륨 렌더링)

  • Koo, Yun-Mo;Lee, Cheol-Hi;Shin, Yeong-Gil
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.7
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    • pp.619-628
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    • 2000
  • Abstract Perspective views provide a powerful depth cue and thus aid the interpretation of complicated images. The main drawback of current perspective volume rendering is the long execution time. In this paper, we present an efficient perspective volume rendering algorithm based on coherency between rays. Two sets of templates are built for the rays cast from horizontal and vertical scanlines in the intermediate image which is parallel to one of volume faces. Each sample along a ray is calculated by interpolating neighboring voxels with the pre-computed weights in the templates. We also solve the problem of uneven sampling rate due to perspective ray divergence by building more templates for the regions far away from a viewpoint. Since our algorithm operates in object-order, it can avoid redundant access to each voxel and exploit spatial data coherency by using run-length encoded volume. Experimental results show that the use of templates and the object-order processing with run-length encoded volume provide speedups, compared to the other approaches. Additionally, the image quality of our algorithm improves by solving uneven sampling rate due to perspective ray di vergence.

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Search for the Efficient Hierarchical Data Structure in Mobile Screen (모바일 화면에서의 효율적인 메뉴구조 - 유목의 명확성, 깊이수준, 아이템의 수, 공간단서를 중심으로)

  • Cho, Kyung-Ja;Choi, Hyang;Han, Kwang-Hee
    • Korean Journal of Cognitive Science
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    • v.18 no.2
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    • pp.193-221
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    • 2007
  • This study explored the efficient hierarchical data structure of mobile interfaces. The first experiment demonstrated the effects of grouping(clear/unclear), depth level(2/3/5), and the number of items(32/64/128) on the search time and the number of errors. The results indicated that participants spent less time and made fewer errors to perform the task when the clear mobile interfaces, low depth level, and fewer items were provided. In addition, the results indicated that there were no effects of the depth level and the number of items on the search time and number of errors in clear mobile interfaces conditions. As depth level and the number of items changed, on the other hand, participants spent longer time to complete the task and made more mistakes in unclear mobile interfaces conditions. The second experiment investigated the effects of grouping(clear/unclear), the number of items(32/64/128), and spacial cues(colors/ windows/ number of cues) on search time and the number of errors in hierarchical data structures which had five depth levels. The results indicated that participants spent less time to complete the task and made less errors in a mobile interface when grouping is clear and the number of items are fewer. The results were identical with the first experiments. In addition, the main effect of spacial cues indicated that providing spacial cues via pictures and numbers can be helpful to reduce errors in search behaviors.

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Depth Map Generation Using Infocused and Defocused Images (초점 영상 및 비초점 영상으로부터 깊이맵을 생성하는 방법)

  • Mahmoudpour, Saeed;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.19 no.3
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    • pp.362-371
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    • 2014
  • Blur variation caused by camera de-focusing provides a proper cue for depth estimation. Depth from Defocus (DFD) technique calculates the blur amount present in an image considering that blur amount is directly related to scene depth. Conventional DFD methods use two defocused images that might yield the low quality of an estimated depth map as well as a reconstructed infocused image. To solve this, a new DFD methodology based on infocused and defocused images is proposed in this paper. In the proposed method, the outcome of Subbaro's DFD is combined with a novel edge blur estimation method so that improved blur estimation can be achieved. In addition, a saliency map mitigates the ill-posed problem of blur estimation in the region with low intensity variation. For validating the feasibility of the proposed method, twenty image sets of infocused and defocused images with 2K FHD resolution were acquired from a camera with a focus control in the experiments. 3D stereoscopic image generated by an estimated depth map and an input infocused image could deliver the satisfactory 3D perception in terms of spatial depth perception of scene objects.