• Title/Summary/Keyword: space graphic user interface

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Development of Database System for T-50 Flutter/Vibroacoustic Flight Test Data (T-50 플러터/진동소음 비행시험 데이터베이스 시스템 개발)

  • Gwak, Dong-Il;Baek, Seung-Gil;Park, Geum-Dang;Kim, Yeong-Ik
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.34 no.2
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    • pp.82-89
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    • 2006
  • The flutter/vibroacoustic characteristics can be acquired by conducting flight tests with various conditions for a long period of test. Accordingly it is indispensable to build a specially designed database system to efficiently accumulate the enormous data obtained from flight tests. Hence, T-50 Flight Test Database System(FTDS) based on MS-Access is developed to handle the flutter/vibroacoustic environment data obtained from flight tests. The developed system is structured with the items related to aircraft flight test, the tables composed of the relevant items and a relational database logically connecting the tables. The T-50 FTDS is implemented with data searching GUI(Graphic User Interface) programed with Visual Basic and Structured Query Language to make intuitive searches over the stored data. The developed system has been used for accumulating the flutter/vibroacoustic data and verifying vibroacoustic Specifications.

Longitudinal Control Using Linear Quadratic Tracker with Integrator and Handling Qualities for Unmanned Rotorcraft (LQTI를 이용한 회전익 무인항공기 종방향 조종성 평가를 위한 제어법칙 설계 및 조종성 평가)

  • Lee, Changmin;Kim, Sungkeun;Jo, Seunghwan;Ra, Chunggil;Kim, Ki-joon;Suk, Jinyoung;Kim, Seungkeun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.45 no.5
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    • pp.393-400
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    • 2017
  • A virtual simulation test program to carry out the handling qualities of unmanned Rotorcraft has developed by using the MATLAB GUIDE(Graphic User Interface Development Environment). The handling quality evaluation program based on ADS-33E contributes to design the flight control system and to evaluate handling qualities. In addition, Linear Quadratic Tracker with Integrator(LQTI) attitude controller based on Linear Quadratic Regulator(LQR) for to rotorcraft BO-105C and the effects of the handling qualities is analyzed change to weight matrices of the Q and R.

Development of Change Detection Technique Using Time Seriate Remotely Sensed Satellite Images with User Friendly GIS Interface (사용자 중심적 GIS 인터페이스를 이용한 시계열적 원격탐사 영상의 변화탐지 기법의 개발)

  • 양인태;한성만;윤희천;김흥규
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.22 no.2
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    • pp.151-159
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    • 2004
  • The diversity, expansion of human activity and rapid urbanization make modem society to faced with problems like damage of nature and drain of natural resources. Under these circumstances rapid and accurate change detection techniques, which can detect wide range utilization changes, are needed for efficient management and utilization plan of national territory. In this study to perform change detection from remote sensing images, space analysis technique contained in Geographic Information System is applied. And from this technique, the software. that can execute new change detection algorithm, query, inquiry and analysis, is produced. This software is on the basis of graphic user interface and has many functions such as format conversion, grid calculation, statistical processing, display and reference. In this study, simultaneously change detection for multi-temporal satellite images can be performed and integrated one change image about four different periods was produced. Further more software user can acquire land cover change information for an specific area through querying and questioning about yearly changes. Finally making of every application module for change detection into one window based visual basic program, can be produced user convenience and automatic performances.

A Study on Decision Support System for the Efficient Quay Management (효율적 선석운영을 위한 의사결정지원시스템에 관한 연구)

  • Kim, Dong-Hee;Huh, Dong-Eun;Kim, Bong-Sun;Lee, Chang-Ho
    • IE interfaces
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    • v.11 no.1
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    • pp.97-103
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    • 1998
  • In these days many people have studied on the berthing problem. The operation rules differ from port so port and the problem is highly dependent on the environment of port. The purpose of this study is to develop a decision support system decision makers of the berthing problem for Inchon Port. The system is developed with graphic user interface(GUI) using user-interactive approach and some general and specific rules for Inchon Prot are considered. The system is composed of the following four parts ; the input/output part, the automatic berthing part by the system using rules, the manual berthing part by user, and the part for modifying results or handling exceptional events. The system is designed to assign ship to berths by matching the characteristics with environmental and operational constraints of Inchon Port. We expect that this system can provide decision makers with an efficient and fast way to berthing and can reduce wastes of time, space, and manpower in port operations.

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Design Strategy for Improving the Effect of Educational Contents for Public Institutions (공공기관 교육용 콘텐츠의 학습효과 증진을 위한 디자인 전략)

  • Park, Sung-Euk
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.444-453
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    • 2010
  • The Knowledge and information are rapidly built through networks; and, through this, epochal changes and developments are reoccurring in diverse societal economic cultural ways. Especially, digital-education emerging together with educational environment changes is taking its place as an educational system which will be able to replace traditional education methods by overcoming the limitations of time and space held by present education methods. The role of GUI(Graphic User Interface) design, which adds user cognitive power and convenience as a method of purveying innumerous information, is growing. Consequently in this research, through the analysis of educational contents utilized in public organizations, research is performed regarding an educational content design for a more effective education of learners.

Development of Aircraft Mission Performance Analysis Program

  • Lee, Hyunseok;Lee, Hyungjoon;Kwak, Einkeun;Lee, Seungsoo;Bae, Seungho
    • International Journal of Aeronautical and Space Sciences
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    • v.14 no.2
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    • pp.162-171
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    • 2013
  • A general purpose aircraft mission performance analysis program has been developed. The program can be used in design mode or in analysis mode. Fuel weight for a given mission profile can be estimated when the design mode is chosen, while mission time or mission range for a given fuel can be estimated when the analysis mode is chosen. The mission analysis program is written with JAVA and includes GUI(Graphic User Interface) for users' conveniences. With a proper combination of databases for propulsion, aerodynamics and weight, the program can be configured to compute the performance of any type of aircraft. The program is validated by comparing its results with the results of a well known performance analysis program by ADD(Agency for Defense Development).

3D Graphic Interface Design for TV using Behavior and Attribute Analysis (행위와 속성 분석을 통한 TV 의 3D 그래픽 인터페이스 디자인 연구 -실생활과 접목된 필연적인 인터페이스 구현을 위한 방법론)

  • Shim, Jae-Hee;Kim, Uni-Young;Kim, Ji-Hea;Lee, Hyung-Nam;Jang, Sae-Hun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.996-1000
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    • 2009
  • There can be three objectives why we apply 3D graphics in TV interface. First, inevitable usability. 3D space is the most inevitable way for product-user interaction deviating from the current aesthetic or technical purpose of use. Second, enhance emotional satisfaction by merging interface into real life. Beyond digilog(analog+digital), we wanted users to naturally use the interface as if they are using everyday objects. And in order to do this properly, we analyzed the behaviors of users how they use their everyday objects and then analyzed the attributes beyond each behavior. Third, capaticy for enourmous contents of the incorporated TV. The most efficient way to display enormous amounts of contents in a limited screen is 3D. And that 3D space gives us almost unlimited capacity in accepting contents. Now to conclude, using 3D graphics for TV interface has significance in many ways but the issue is how we can maintain the 3D effects while customizing them into real products.

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Preliminary Design and Implementation of 3D Sound Play Interface for Graphic Contents Developer (그래픽 콘텐츠 개발자를 위한 입체음 재생 인터페이스 기본 설계 및 구현)

  • Won, Yong-Tae;Jang, Bong-Seog;Ahn, Dong-Soon;Kwak, Hoon-Sung
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.203-211
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    • 2008
  • Due to the advance of H/W and S/W techniques to play 3D sound, the virtual space contented by 3D graphics and sounds can provide users more improved realities and vividness. However for the small 3D contents developers and companies, it is hard to implement 3D sound techniques because the implementation requires expensive sound engines, 3D sound technical understanding and 3D sound programming skills. Therefore 3D-sound-playing-interface is necessary to easy and cost-effective 3D sound implementation. Using this interface, graphics experts can easily add 3D sound techniques to their applications. In this paper, the followings are designed and implemented as a preliminary stage in the way of developing the 3D sound playing interface. First, we develop 3D sound S/W modules converting mono to 3D sound in PC based systems. Second, we develop the interconnection modules to map 3D graphic objects and sound sources. The developed modules in this paper can allow the user to percept sound source position and surround effect at the moving positions in the virtual world. In the coming works, we are going to develop the more completed 3D sound playing interface consisted of the synchronization technique for sound and moving objects, and HRTF.

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Development of Real-Time Decision Support System for the Efficient Berth Operation of Inchon Port (인천항의 효율적 선석운영을 위한 실시간 의사결정지원시스템 구축)

  • 유재성
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.10a
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    • pp.12-16
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    • 1998
  • The purpose of this paper is to develop a knowledge-based real-time decision support system to support decision makers for efficient berth operation of Inchon Port. In these days, the efficient berth operation has been many studied. The berth operation rules differ from port to port and the problem is highly dependent on natural, geographical and operational environment of port. In Inchon Port, the ship's entrance into port and departure from port is extremely affected by the status of dock and berth because of capacity restriction. First, we analyzed the specific characteristics of Inchon Port such as dock based on the data of 1997. And then, we construct the database of experts knowledge for berth utilization. Finally, we build the real-time decision support system for the efficient berth operation of Inchon Port to make the better berth allocation in case of not only regular scheduling but also dynamic scheduling such as delay in berth operation and exchange of ship between berths. The DSS is developed with graphic user interface(GUI) concept to help the user determining user interactive updating of the port status. Then this DSS will be provide decision maker with an efficient and fast way to berth allocation, and reduce wastes of time, space, and manpower in Inchon Port operation.

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Knowledge-Based System for Optimum Propulsion Engine Selection of Ships (최적 박용엔진 선정을 위한 지식기반시스템)

  • Lee, Dong-Kon;Lee, Kyung-Ho;Lee, Kyu-Yeul;Lee, Chang-Euk
    • Journal of Korean Institute of Industrial Engineers
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    • v.19 no.3
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    • pp.3-10
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    • 1993
  • The main propulsion system may be the most complicated of the shipboard systems. Many factors such as fuel economy, weight, space, first cost, reliability, vibration and noise must be considered when selecting the prime mover of the main propulsion system for ships. An expert system is a computer program that represents and reasons with knowledge of some specialist subject with a view to solving problems or giving advice. Recently, it is being developed increasingly with wider applications in many industries. This paper describes development of knowledge-based system for main engine selection of ships using general purpose expert system development tool, Nexpert Object. Developed system is consist of ship performance estimation module such as resistance and propulsion, data base for main engine, knowledge base for main engine selection in Nexpert Object and graphic user interface.

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