• Title/Summary/Keyword: space environment simulation

Search Result 582, Processing Time 0.03 seconds

Space Qualification of Small Satellite Li-ion Battery System for the Secured Reliability (소형인공위성용 리튬이온 배터리시스템의 신뢰성 확보을 위한 우주인증시험)

  • Park, Kyung-Hwa;Yi, Kang-Hyun
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.42 no.4
    • /
    • pp.351-359
    • /
    • 2014
  • This paper introduces the lithium ion battery system for LEO(Low Earth Orbit) small satellites. This study proves the reliability of lithium ion batteries applying to the space application. The specifications for lithium ion battery unit are proposed to supply power to the satellite and the overall mechanical design including structural simulation to confirm the reliability of the lithium ion BMS(Battery Management System) under the space environment and launching conditions. The results of structural simulation, functional tests, and space environmental tests show the lithium ion battery system is space qualified. Space qualification of the small satellite battery system to secure reliability of BMS and lithium ion batteries lend credibility for using lithium ion batteries in space application.

Optimal Wave Source Position Determination Based on Wave Propagation Simulation (전자파 영향 평가를 통한 최적의 전파 기지국 위치 결정 방법)

  • 박성헌;박지헌
    • Korean Management Science Review
    • /
    • v.18 no.1
    • /
    • pp.41-54
    • /
    • 2001
  • In this paper, we proposed a method to determine optimal wave source for mobile telephone communication. The approach is based on wave propagation simulation. Given a wave source we can determine wave propagation effects on every surfaces of wave simulation environment. The effect is evaluated as a cost function while the source’s position x, y, z work as variables for a parameter optimization. Wave propagated 3 dimensional space generates reflected waves whenever it hits boundary surface, it receives multiple waves which are reflected from various boundary surfacers in space. Three algorithms being implemented in this paper are based on a raytracing theory. If we get 3 dimensional geometry input as well as wave sources, we can compute wave propagation effects all over the boundary surfaces. In this paper, we present a new approach to compute wave propagation. First approach is tracing wave from a source. Source is modeled as a sphere casting vectors into various directions. This approach has limit in computing necessary wave propagation effects on all terrain surfaces. The second approach proposed is tracing wave backwards : tracing from a wave receiver to a wave source. For this approach we need to allocate a wave receiver on every terrain surfaces modeled, which requires enormous amount of computing time. But the second approach is useful for indoor wave propagation simulation. The last approach proposed in this paper is tracing sound by geometric computation. We allow direct, 1-relfe tion, and 2-reflection propagation. This approach allow us to save in computation time while achieving reasonable results. but due to the reflection limitaion, this approach works best in outdoor environment.

  • PDF

A Study on Perfomance Based Evacuation Plan for a Large Indoor-Arena (대규모 실내경기장의 성능위주 방재계획에 관한 연구)

  • Choi, Yong-Seok;Kim, Hyung-Keun;Lee, Kyoo-Il
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
    • /
    • v.23 no.10
    • /
    • pp.687-698
    • /
    • 2011
  • In this study, it was analyzed by a numerical analysis that plan/design considerations for ensuring the spectator safety of large arena audiences in a fire emergency evacuation plan. The latest issue, the 'performance-based design', fire and evacuation plan is important. But nowadays 'Specification-based design' is in common. In evacuation simulation, congestion of exit and aisle is ignored because only evacuation time of large-space is mainly analyzed. In smoke flow,'smoke filling effect' tends to be overrated. From now on, when design a field house, it is needed not 'smoke filling effect' and 'large-space evacuation' analysis, but analyzing 'whole building evacuation time' for ensuring fire evacuation safety of spectator.

Space Business and Applications of Vacuum Technology (우주개발과 진공기술의 응용)

  • Lee, Sang-Hoon;Seo, Hee-Jun;Yoo, Seong-Yeon
    • Journal of the Korean Vacuum Society
    • /
    • v.17 no.4
    • /
    • pp.270-277
    • /
    • 2008
  • Vacuum is any air or gas pressure less than a prevailing pressure in an environmental or, specifically, any pressure lower than the atmospheric pressure and is used by a wide variety of scientists and engineering - including clean environment, thermal insulation, very long mean free path, plasma, space simulation[1]. The space environment is characterized by such a severe condition as high vacuum, and very low and high temperature. Since a satellite will be exposed to such a space environment as soon as it goes into its orbit, space environmental test should be carried out to verify the performance of the satellite on the ground under the space environmental conditions. A general and widely used method to simulate the space environment is using a thermal vacuum chamber which consists of vacuum vessel and thermally controlled shroud. As indicated by name of vacuum chamber, the vacuum technology is applied to design and manufacture of the thermal vacuum chamber. This paper describe the vacuum technology which is applied to space business.

Simulation Service and Model Generalization Technique for Satellite Simulators (위성 시뮬레이터를 위한 시뮬레이션 서비스와 모델 일반화 기법)

  • Lee, Hun-Gu;Lee, Sang-Uk;Cheong, Seong-Kyun;Bang, Jun-Sik
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.35 no.9
    • /
    • pp.843-849
    • /
    • 2007
  • Recent progress on software engineering especially in object-oriented design concepts has enabled the development of the simulation models of satellite components in view of reliability and reusability. This paper proposes an useful satellite simulator framework using simulation service and generalized model design. The proposed method is verified by a prototyping in .NET/C# environment.

A Study on the Comparison of the Illuminance Values from Lighting Simulation and Mock-up Experiment for Suitable Application of Lighting Simulation (조명시뮬레이션의 적절한 사용을 위한 Mock-up 실험 측정값과 주광 시뮬레이션 결과값 비교에 관한 연구)

  • Lim, Ji-Sun;Jun, Byung-Kuk;Kim, Yu-Sin;Choi, An-Seop
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
    • /
    • 2009.05a
    • /
    • pp.17-20
    • /
    • 2009
  • Available daylight in inside offers comfortable view environment, and psychological and physical advantages to people in a room. Architecture design has need of daylight prediction for reflection efficiently daylight. But it is difficult to predict the illuminance values in daylight system. Using various lighting simulation software is easy and simple, but we can find different results under the same conditions. This study compares with illuminance values from simulation (Lightscape 3.2, RELUX 2007, RADIANCE 3.9) and Mock-up experiment with the same space and parameter of daylight (location of space and window, date, time and sky condition).

  • PDF

Propagation Path-Loss Model for TV White Space of Korea

  • Lee, Seungyoun;Lee, JungHoon
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.12 no.1
    • /
    • pp.116-121
    • /
    • 2020
  • With the recent development of the 4th Industrial Revolution, efforts have been made to carry out communication in a smart factory, farm, etc. at low cost and reliably. Methods for utilizing empty frequencies using TVWS(TV White Space) have been studied which can be used locally within 30 km. However, there have not been many studies on Path-Loss model considering Korean environment. In this paper, the Path-Loss model is divided into LOS (Line Of Sight) and NLOS (None LOS). In case of LOS model, we checked the difference between Free space model, Friis model, 2-ray model and Hata model with measured data. In the case of NLOS model, we checked the difference between Lee Model, ITU-R526-3 Model with measured data. In order to overcome the difference in Korean environment, we derived a model that can be applied in LOS and NLOS and prove its usefulness through performance evaluation through simulation.

Human Hierarchical Behavior Based Mobile Agent Control in Intelligent Space with Distributed Sensors (분산형 센서로 구현된 지능화 공간을 위한 계층적 행위기반의 이동에이젼트 제어)

  • Jin Tae-Seok;Hashimoto Hideki
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.11 no.12
    • /
    • pp.984-990
    • /
    • 2005
  • The aim of this paper is to investigate a control framework for mobile robots, operating in shared environment with humans. The Intelligent Space (iSpace) can sense the whole space and evaluate the situations in the space by distributing sensors. The mobile agents serve the inhabitants in the space utilizes the evaluated information by iSpace. The iSpace evaluates the situations in the space and learns the walking behavior of the inhabitants. The human intelligence manifests in the space as a behavior, as a response to the situation in the space. The iSpace learns the behavior and applies to mobile agent motion planning and control. This paper introduces the application of fuzzy-neural network to describe the obstacle avoidance behavior teamed from humans. Simulation results are introduced to demonstrate the efficiency of this method.

Active Node and Active Network Modeling For Network Traffic Progress (네트워크 트래픽 성능 향상을 위한 액티브 노드 및 액티브 네트워크 설계)

  • Choi Byung-Sun;Hwang Young-Chul;Lee Seong-Hyun;Lee Won-Goo;Lee Jae-Kwang
    • 한국컴퓨터산업교육학회:학술대회논문집
    • /
    • 2003.11a
    • /
    • pp.119-126
    • /
    • 2003
  • Computer simulation has used to a area of military training from about several years ago. War game model(or computer simulation) endow a military man with field training such as combat experience without operating combat strength or capabilities. To samely construct simulation environment against actual combat environment is to well construct DB to operate war game model, associate among federates on network. Thus, we construct virtual combat environment enabling to efficiently manage network traffic among federates(or active nodes) on active network that construct virtual military training space such as urgent combat field needed to rapidly transfer combat information including image and video.

  • PDF

Reinforcement Learning Approach to Agents Dynamic Positioning in Robot Soccer Simulation Games

  • Kwon, Ki-Duk;Kim, In-Cheol
    • Proceedings of the Korea Society for Simulation Conference
    • /
    • 2001.10a
    • /
    • pp.321-324
    • /
    • 2001
  • The robot soccer simulation game is a dynamic multi-agent environment. In this paper we suggest a new reinforcement learning approach to each agent's dynamic positioning in such dynamic environment. Reinforcement Beaming is the machine learning in which an agent learns from indirect, delayed reward an optimal policy to choose sequences of actions that produce the greatest cumulative reward. Therefore the reinforcement loaming is different from supervised teaming in the sense that there is no presentation of input-output pairs as training examples. Furthermore, model-free reinforcement loaming algorithms like Q-learning do not require defining or loaming any models of the surrounding environment. Nevertheless it can learn the optimal policy if the agent can visit every state-action pair infinitely. However, the biggest problem of monolithic reinforcement learning is that its straightforward applications do not successfully scale up to more complex environments due to the intractable large space of states. In order to address this problem, we suggest Adaptive Mediation-based Modular Q-Learning(AMMQL) as an improvement of the existing Modular Q-Learning(MQL). While simple modular Q-learning combines the results from each learning module in a fixed way, AMMQL combines them in a more flexible way by assigning different weight to each module according to its contribution to rewards. Therefore in addition to resolving the problem of large state space effectively, AMMQL can show higher adaptability to environmental changes than pure MQL. This paper introduces the concept of AMMQL and presents details of its application into dynamic positioning of robot soccer agents.

  • PDF