• Title/Summary/Keyword: sound information

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Development and Embodiment of Automatic Location Tracing Service for Rescue Requester

  • Kim, Sun-Hyo;Kim, Jung-Hun;Kim, Hee-Sun;Yoon, Sung-wook
    • Journal of Multimedia Information System
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    • v.8 no.1
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    • pp.11-16
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    • 2021
  • This study developed a design to estimate the location of rescue demander using the sound system at disaster site, in the conditions of indoor positioning cannot be performed properly. It is a location tracing system through smart phone application. It generates sound wave information of rescuer at the rescue site, and it can be used as assistant means for indoor location tracing at the disaster site using sound wave receiving measurement technology.

A study of sound graphic equalizer configuration using photo image (이미지를 이용한 사운드 그래픽 이퀄라이저의 구성에 대한 연구)

  • Seo, June-Seok;Hong, Sung-Dae;Park, Jin-Wan
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.430-435
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    • 2008
  • Thanks to the development of IT technology, there have been developed a variety of types of portable music players. IT technology didn't stop there, however. It has gone to developing GUIs (Graphic User Interfaces) to deliver more information to the user. As the function of GUIs has become important, the music players are being required to show characteristics of the sounds they output visually beyond just delivering the sounds through analyzing the information that the sounds contain. To visualize the information of sounds, that is to say, has become substantial. In this process, sound graphic equalizers have been developed in order. The object of this study is to produce a new sound graphic equalizer with new forms of expressing visual images of sounds besides the bar graphs, in which user feedback is possible. This study has devised a new sound visualization form in visually expressing the information of sounds by analyzing their characteristics. This new sound visualization provides a sound graphic equalizer with which the user can select images for the information of the sounds s/he listens. This study suggests a new alternative GUI with which the user can change the form of the outputted images in realtime as communicating with the player.

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A Study on Enhancement of 3D Sound Using Improved HRTFS (개선된 머리전달함수를 이용한 3차원 입체음향 성능 개선 연구)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.6
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    • pp.557-565
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    • 2009
  • To perceive the direction and the distance of a sound, we always use a couple of information. Head Related Transfer Function (HRTF) contains the information that sound arrives from a sound source to the ears of the listener, like differences of level, phase and frequency spectrum. For a reproduction system using 2 channels, we apply HRTF to many algorithms which make 3d sound. But it causes a problem to localize a sound source around a certain places which is called the cone-of-confusion. In this paper, we proposed the new algorithm to reduce the confusion of sound image localization. The difference of frequency spectrum and psychoacoustics theory are used to boost the spectral cue among each directions. To confirm the performance of the algorithm, informal listening tests are carried out. As a result, we can make the improved 3d sound in 2 channel system based on a headphone. Also sound quality of improved 3d sound is much better than conventional methods.

The study of sound source synthesis IC to realize the virtual engine sound of a car powered by electricity without an engine (엔진 없이 전기로 구동되는 자동차의 가상 엔진 음 구현을 위한 음원합성 IC에 관한 연구)

  • Koo, Jae-Eul;Hong, Jae-Gyu;Song, Young-Woog;Lee, Gi-Chang
    • The Journal of the Acoustical Society of Korea
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    • v.40 no.6
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    • pp.571-577
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    • 2021
  • This study is a study on System On Chip (SOC) that implements virtual engine sound in electric vehicles without engines, and realizes vivid engine sound by combining Adaptive Difference PCM (ADPCM) method and frequency modulation method for satisfaction of driver's needs and safety of pedestrians. In addition, by proposing an electronic sound synthesis algorithm applying Musical Instrument Didital Interface (MIDI), an engine sound synthesis method and a constitutive model of an engine sound generation system are presented. In order to satisfy both drivers and pedestrians, this study uses Controller Area Network (CAN) communication to receive information such as Revolution Per Minute (RPM), vehicle speed, accelerator pedal depressed amount, torque, etc., transmitted according to the driver's driving habits, and then modulates the frequency according to the appropriate preset parameters We implemented an interaction algorithm that accurately reflects the intention of the system and driver by using interpolation for the system, ADPCM algorithm for reducing the amount of information, and MIDI format information for making engine sound easier.

An Analysis of Waves Sound using Psychoacoustics (파도소리의 심리음향 분석)

  • Kim, Jin-Woo;Kwon, Hyung-Jun;Bae, Myung-Jin
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.991-992
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    • 2008
  • When we heard the sound of waves, we can feel stable and comfortable. I'm going to analysis the cause of comfortableness. The period is about three seconds when we breathed in relaxed state. The frequencies which in waves sound and meditation or heavy sleep are alike. Furthermore we can see that frequency is distributed in all over band width like white noise. In this paper, we confirm the fact that waves sound give comfortableness to us with Frequency Following Response.

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A Study on the Effects on Melody According to an Annual Ring on Gayageum (가야금의 나이테가 선율에 미치는 영향에 관한 연구)

  • Jung, Chan-Joong;Kang, Hee-Su;Bae, Myung-Jin
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.879-880
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    • 2008
  • Music can give pleasure to people according to a rhythm, and Musical instrument can make various sounds according to quality of the lumber. A string instrument makes sound by strings so it feels very soft and a brass makes to feel a high pitched tone. A gayageum makes sound by oscillation which is transferred to a resonator when a string is touched. And this sound is very soft and faint. Therefore, in this paper, we researched sound properties of gayageum according to quality of the lumber of musical instrument. As the result of researches, we found that melody is affected by the annual ring of the resonance lumber.

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Electronic Music Glove using Sound Card

  • Lee, Changwon;Kim, Kyunyon;Uipil Chong
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.306-309
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    • 2000
  • We developed an electronic music glove (EMG) system that could play musical scores in real time processing. The EMG system interfaces with the signal coming from the controller to the sound card in the computer. The computer, according to the status of the finger and foot switches, generates the signals to the speaker systems using the application C++ program by making use of MIDI message. The EMG systems can control up to several octave notes and duration of sound, and several musical performance expressions such as chorus, reverberation, rhythm, and volume. Finally, our EMG could play the performance of simple music depending on the choice of any kind of musical instruments in the sound card in computer systems.

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Noise Source Identification and Acoustic Radiation Power Reduction of Hard Disk Drive Using Sound Intensity (음향 인텐시티를 이용한 하드디스크 드라이브의 소음원 파악 및 음향파워 제어)

  • Kang, Seong-Woo;Han, Yun-Sik;Hwang, Tae-Yeon;Son, Young;Koo, Ja-Choon
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2000.06a
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    • pp.1540-1548
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    • 2000
  • Sound intensity techniques and ODS(Operational Deflection Shape) techniques are applied to identify the acoustic noise source of a hard disk drive and its control system. The sound intensity is used to visualize the noise source locations, and the ODS information to visualize the vibration pattern and to obtain the dynamic characteristics of the noise sources. The measurement systems are customized to accurately measure the sound intensity and ODS distributions of HDD system in space domains as well as frequency domains. The measurement systems for the sound absorption and transmission loss of materials are also used to support the background data for the efficient noise control. Using the visual information of source locations and its dynamic characteristics, the partial noise barrier structure and optimum absorption are designed and its controlled sound power level is proved to be under 3.1 Bel(Idle)/3.3Bel (Seek) which is the lowest level in the disk drive industry.

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Stereo Sound Image Expansion Using Phase Difference and Sound Pressure Level Difference in Television (위상차와 음압 레벨차를 이용한 텔레비전에서의 스테레오 음상 확대)

  • 박해광;오제화
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.1243-1246
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    • 1998
  • Three-dimensional(3-D) sound is a technique for generating or recreating sounds so they are perceived as emanating from locations in a three-dimensional space. Three dimensional sound has the potential of increasing the feeling of realism in music or movie soundtracks. Three-dimensional sound effects depend on psychoacoustic spectral and phase cues being presented in a reproduced signal. In this paper we propose an effective algorithm for the sound image expansion in television system using stereo image enhancement techniques. Compared to the other techniques of three-dimensional sound, the proposed algorithm use only two speakers to enhance the sound image expansion, while maintaining the original sound characteristics.

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A Study on TMJ Sound by Sonopak (SONOPAK를 이용한 약관절음에 관한 연구)

  • Sung-Chang Chung;Soo-Young Kim
    • Journal of Oral Medicine and Pain
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    • v.17 no.1
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    • pp.9-17
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    • 1992
  • The purpose of this study was to investigate the characteristics of TMJ sounds by computerized sound power-spectrum analyser(SONOPAK, Bioresearch Inc., U.S.A.). TMJ sounds were recorded and anaylsed in the 87 patients wit TMJ noises by SONOPAK. The followings are the criteria of TMJ sound analysis. 1. It is possible to record the location of the TMJ sound in relation to the opening/closing cycle of mouth. 2. It is possible to record amplitude of sound(loudness) and frequency of sound (Hz) 3. Clicks display a narrow band of sound within the 0-300 Hz range. The peak frequency generally occurs between 50-150 Hz. And crepitus appear as a wide band of sound, occuring from 0-1300Hz. The data obtained from quantitative TMJ sound analysis give lots of information, but further researches are needed.

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