• Title/Summary/Keyword: sound information

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A New Sound Reception System using a Symmetrical Microphone Array and its Numerical Simulation

  • Choi Jae-Woong;Kim Ki-Jung
    • Journal of Ship and Ocean Technology
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    • v.8 no.3
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    • pp.18-25
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    • 2004
  • Sound reception system is required to detect the sound and the quadrantal direction of the other ship's horn sound, to overcome the effects of enclosed wall for navigation space, functioning as a sound barrier. However, the realized systems can only provide quadrantal information of the other ship. This paper presents a new arrangement of microphones, having geometrically symmetric deployment with the same distances between sensors and the same angles between adjacent sensors with respect to the geometrical center. The sound pressures received at microphones are transformed into the related envelope signals by applying Hilbert transform. The time delays between microphones are estimated by the correlation functions between the derived envelope signals. This envelope base processing mitigates the noises related to the reflection by ship and sea surface. Then, the directional information is easily defined by using the estimated time delays. The suggested method is verified by the generated signals using boundary element method for a small ship model with sea surface wave. The estimated direction is quite similar to the true one and therefore the proposed approach can be used as an efficient sound reception system.

Vibration Stimulus Generation using Sound Detection Algorithm for Improved Sound Experience (사운드 실감성 증진을 위한 사운드 감지 알고리즘 기반 촉각진동자극 생성)

  • Ji, Dong-Ju;Oh, Sung-Jin;Jun, Kyung-Koo;Sung, Mee-Young
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.158-162
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    • 2009
  • Sound effects coming with appropriate tactile stimuli can strengthen its reality. For example, gunfire in games and movies, if it is accompanied by vibrating effects, can enhance the impressiveness. On a similar principle, adding the vibration information to existing sound data file and playing sound while generating vibration effects through haptic interfaces can augment the sound experience. In this paper, we propose a method to generate vibration information by analyzing the sound. The vibration information consists of vibration patterns and the timing within a sound file. Adding the vibration information is labor-intensive if it is done manually. We propose a sound detection algorithm to search the moments when specific sounds occur in a sound file and a method to create vibration effects at those moments. The sound detection algorithm compares the frequency characteristic of specific sounds and finds the moments which have similar frequency characteristic within a sound file. The detection ratio of the algorithm was 98% for five different kinds of gunfire. We also develop a GUI based vibrating pattern editor to easily perform the sound search and vibration generation.

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An Experimental Investigation about the Perception of a Sound Source with Moving Its Width

  • Hasegawa, Hiroshi;Kasuga, Masao;Matsumoto, Shuichi;Koike, Atsushi;Taksgi, Koichi
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.113-116
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    • 2002
  • In this paper dynamic characteristics were investigated of the perception of a bound image width. Subjective evaluation tests were carried out of the width of a sound image when its presentation region was moved in the horizontal plane. As a result, the sound image width was perceived narrower or wider than the actual presentation region when the sound source width was decreased or increased, respectively. The result obtained shows that a phenomenon which is a kind of auditory motion aftereffects was occurred in the perception of a sound source with changing its width.

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A Mobile System for Tinnitus Diagnostics and Therapy using Various Sound Stimuli (다양한 자극음을 이용한 모바일 이명 진단과 치료 시스템)

  • Lee, YoungRok;Park, DongGyu;Kim, HyoungWook
    • Journal of Korea Multimedia Society
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    • v.21 no.11
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    • pp.1317-1326
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    • 2018
  • A common treatment for tinnitus rehabilitation is to use a device called a sound generator to continuously supplying the sound stimuli. The devices usually provides a sound called white noise, or pink noise, which are common in nature. In this paper, we developed a mobile system for tinnitus diagnostics and therapy using Android mobile applications. The first step for tinnitus diagnostics is detecting an exact tinnitus frequency of the patients, therefore we provide a bark scale tinnitus detection algorithm for fast and accurate diagnostics. Also, the system can provide various stimuli sounds including white noise, pink noise, brown noise, nature sounds, and binaural beats. Also we provides the therapeutic functions through questionnaires to solve existing problems of the patients.

Design and Implementation of Vocal Sound Variation Rules for Korean Language (한국어 음운 변동 처리 규칙의 설계 및 구현)

  • Lee, Gye-Young
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.3
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    • pp.851-861
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    • 1998
  • Korean language is to be characterized by the rich vocal sound variation. In order to increase the probability of vocal sound recognition and to provide a natural vocal sound synthesis, a systematic and thorough research into the characteristics of Korean language including its vocal sound changing rules is required. This paper addresses an effective way of vocal sound recognition and synthesis by providing the design and implementation of the Korean vocal sound variation rule. The regulation we followed for the design of the vocal sound variation rule is the Phonetic Standard(Section 30. Chapter 7) of the Korean Orthographic Standards. We have first factor out rules for each regulations, then grouped them into 27 groups for eaeh final-consonant. The Phonological Change Processing System suggested in the paper provides a fast processing ability for vocal sound variation by a single application of the rule. The contents of the process for information augmented to words or the stem of innected words are included in the rules. We believe that the Phonological Change Processing System will facilitate the vocal sound recognition and synthesis by the sentence. Also, this system may be referred as an example for similar research areas.

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Sound Localization Technique for Intelligent Service Robot 'WEVER' (지능형 로봇 '웨버'를 위한 음원 추적 기술)

  • Lee, Ji-Yeoun;Hahn, Min-Soo;Ji, Su-young;Cho, Young-Jo
    • Proceedings of the KSPS conference
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    • 2005.11a
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    • pp.117-120
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    • 2005
  • This paper suggests an algorithm that can estimate the direction of the sound source in realtime. Our intelligent service robot, WEVER, is used to implement the proposed method at the home environment. The algorithm uses the time difference and sound intensity information among the recorded sound source by four microphones. Also, to deal with noise of robot itself, the kalman filter is implemented. The proposed method takes shorter execution time than that of an existing algorithm to fit the real-time service robot. The result shows relatively small error within the range of ${\pm}$ 7 degree.

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Particle-Based Sound Matching and Synthesis for Efficient and Realistic Foam Sound Generation (효율적이고 사실적인 거품 사운드 생성을 위한 입자 기반 사운드 매칭과 합성)

  • YoungChan Shin;Jong-Hyun Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.357-360
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    • 2023
  • 본 논문에서는 거품 입자의 물리적 속성을 활용하여 가상 시뮬레이션 장면에 맞는 거품 사운드를 합성하고 사운드의 물리적 현상을 기반으로 사운드의 크기를 효율적으로 제어할 수 있는 기법을 제안한다. 현실에서는 사운드의 근원지와 청중의 위치 관계에 따라 사운드 크기의 차이가 나타타는 것을 쉽게 관찰할 수 있다. 본 논문에서는 이 문제를 효율적으로 풀어내기 위해 복잡한 3차원 유체의 움직임을 분석하는 게 아닌, 2차원으로 투영된 입자의 유동을 분석하여 사운드를 합성하고 제어하는 방식을 소개한다. 우리의 방법은 거품 사운드의 크기를 효율적으로 조절할 수 있도록 스크린 공간에서 계산된 거품 입자의 속도와 위치를 활용하여 청중의 위치 관계 및 사운드의 방향성을 확인하고, 이를 통해 거품 사운드를 사실적으로 합성하였다.

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Sound Diffusion Control for the Localized Sound Image Using Time Delay (방향 정위된 음원에 시간지연을 이용한 확산감 제어에 관한 연구)

  • 김익형;정의필
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.135-138
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    • 2001
  • Many researchers have developed the techniques of an efficient 3-D sound system based on the psycho-acoustics of spatial hearing with multimedia or virtual reality In this paper, we propose an idea for the improved 3-D sound system using conventional stereo headphones to obtain a better sound diffusion from the mono-sound recorded at an anechoic chamber. We use the HRTF (Head Related Transfer Function) for the sound localization and the wavelet filter bank with time delay for the sound diffusion. We investigate the effects of the 3-B sound depending on the length of time delay at lowest frequency band. Also the correlation coefficient of the signals between the left channel and the right channel is measured to identify the sound diffusion.

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A Research on the Digital Restoration of the Analog by Removing Hiss Noise (Using X-NOISE Based on Hiss-Noise Reduction) (히스 노이즈제거를 통한 아날로그의 디지털 복원에 대한 연구 - X-NOISE를 활용한 히스 노이즈리덕션을 중심으로 -)

  • Byun, Jung Min;Doo, Ill Chul
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.4
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    • pp.161-170
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    • 2014
  • Analog cassette tapes are easily changed due to environmental factors. To digitize is the best way to preserve a sound source. The way to digitize is to deal with the original sound to be enhanced to a variety of sources by playing through the audio card after recording. In this process to occur, it's the most important to remove various noise and equalizing sound in a method for preserving. It's studied about how to remove noise by using one of softwares, Cubase 5. 5, to remove hiss noise, which happens changing analog tape into digitalization. A amount of hiss noise is reduced to use X-Noise software of Wave which uses in Cubase 5.0, one of PLUG-IN. The noise is removed changing value of threshold and reduction every 10 times in no change of origin sound. To keep regular condition, the experiment to remove the hiss noise is conducted based on sound meondle, which is one of sound Nonmaegi. The noise is removed easily when the value of threshold is getting high in spite of giving a little value of reduction. However, as it gives a amount of reduction high, the damage rate of the sound source gets high.

A Study on Multichannel Format Conversion and Representation of Spatial Sound Information (다채널 포맷 변환과 공간적인 입체 음향 정보의 효과적인 유지에 대한 연구)

  • Jeon, Se-Woon;Park, Young-Cheol;Youn, Dae-Hee
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.5
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    • pp.34-44
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    • 2010
  • In this study, the algorithms for multichannel format conversion and robust representation of spatial sound information are proposed. In the spatial analysis, the directional information of sound source is estimated and sound sources are separated from stereo signal. In the spatial resynthesis, the multichannel matrixing with spatial repanning and post-scaling method are applied to represent a spatial sound. The conventional method about channel format conversion has the problem that the energy of sound source and the spatial information are not preserved in the desired channel format. Because the proposed method is designed in consideration of the target multichannel format and its resynthesized signal, the robust representation of spatial sound can be achieved in the multichannel format conversion.