• Title/Summary/Keyword: sound impulse response

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Fast Convolution Method using Psycho-acoustic Filters in Sound Reverberator (잔향 생성기에서 심리 음향 필터를 이용한 고속 컨벌루션 방법)

  • Shin, Min-Cheol;Wang, Se-Myung
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.1037-1041
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    • 2007
  • With the advent of sound field simulator, many sound fields have been reproduced by obtaining the impulse responses of specific acoustic spaces like famous concert hall, opera house. This sound field reproduction has been done by the linear convolution operation between the sound input signal and the impulse response of certain acoustic space. However, the conventional finite impulse response based linear convolution operation always makes real-time implementation of sound field generator impossible due to the large amount of computational burden. This paper introduces the fast convolution method using perceptual redundancy in the processed signals, input audio signal and room impulse response. Temporal and spectral psycho-acoustic filters considering masking effects are implemented in the proposed convolution structure. It reduces the computational burden of convolution methods for realtime implementation of a sound field generator. The conventional convolutions are compared with the proposed one in views of computational burden and sound quality. In the proposed method, a considerable reduction in the computational burden was realized with acceptable changes in sound quality.

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Fast Convolution Method Using Real-time Masking Effects in Sound Reverberator (잔향 생성기에서 실시간 마스킹 효과를 이용한 고속 컨벌루션 방법)

  • Shin, Min-Cheol;Wang, Se-Myung
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.18 no.2
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    • pp.231-237
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    • 2008
  • With the advent of sound field simulator, many sound fields have been reproduced by obtaining the impulse responses of specific acoustic spaces like famous concert hall, opera house. This sound field reproduction has been done by the linear convolution operation between the sound input signal and the impulse response of certain acoustic space. However, the conventional finite impulse response based linear convolution operation always makes real-time implementation of sound field generator impossible due to the large amount of computational burden. This paper introduces the fast convolution method using perceptual redundancy in the processed signals, input audio signal and room impulse response. Temporal and spectral real-time masking blocks are implemented in the proposed convolution structure. It reduces the computational burden of convolution methods for real-time implementation of a sound field generator. The conventional convolutions are compared with the proposed one in views of computational burden and sound quality. In the proposed method, a considerable reduction in the computational burden was realized with acceptable changes in sound quality.

Sound Synthesis of Gayageum by Impulse Responses of Body and Anjok (안족과 몸통의 임펄스 응답을 이용한 가야금 사운드 합성)

  • Cho Sang-Jin;Choi Gin-Kyu;Chong Ui-Pil
    • Journal of the Institute of Convergence Signal Processing
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    • v.7 no.3
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    • pp.102-107
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    • 2006
  • In this paper, we propose a method of a sound synthesis of Korean plucked string instrument, gayageum, by physical modeling which use impulse responses of body and Anjok. Gayageum consists of three kinds of systems: string, body, and Anjok. These are a serial combination of linear time invariant systems. String can be modeled by digital delay line. Body and Anjok can be estimated by their impulse responses. We found three resonance frequencies in the body impulse response, and implemented resonator as body. Anjok was implemented as high pass filter in fundamental frequency band of gayageum. RMSEs of synthesized sounds are distributed from 0.01 to 0.03. It was difficult to distinguish the resulting synthesized sounds from the originals sound by ear.

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On the subjective response caused by impulse sounds produced by leisure shooting (레저용 사격 소음에 대한 주관적 반응)

  • Kim, Deuk-Sung;Chang, Seo-Il
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2008.04a
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    • pp.714-720
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    • 2008
  • This research presents a laboratory study about an subjective response of impulsive sound caused by leisure shooting. The sources are sampled from outdoor noise and their levels range from 40 to 75 dB at the interval of 5dB. The noise unit is based on A-weighted sound exposure level (ASEL; $L_{AE}$). To make equal ASEL of outdoor noise, finite impulse response (FIR) filter is applied to the originally sampled source to include the effect of distance attenuation. The evaluation method of the jury test adopted a Semantic Difference(SD) Method. In the result of the jury test for impulsive noise, the mean response rating expressed a linear relation and %HA(percent highly annoyed) displayed a exponential growth relation.

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Study on the Measurements of Architectural Acoustie by Cross-Correlation Methods (상호상관법에 의한 건축음향측정에 관한 연구)

  • Park, Byoung-Jeon;Shin, Young-Moo
    • The Journal of the Acoustical Society of Korea
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    • v.9 no.2
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    • pp.42-52
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    • 1990
  • A method of measuring impulse response of acoustic system, two kinds of cross-correlation methods (the direct correlation method and the M-sequence modulation correlation method) were applied. According to the direct correlation method, by using stationary random noise source and by calculating the cross-correlation function between the sourece and the output signal, equivalent impulse response can be obtained not being influenced by the back ground noises. By applying this method, the measurement of echo-time patterns in rooms and oblique incident sound absorption characteristics of sound absorbing materials was carried out. In the case of the M-sequence modulation correlation method which was contrived by Aoshima, an intermittent random nosie modulated by M-sequence signal is used as the source signal, and the cross-correlation function between the M-sequence signal and the squared output signal is calculated. According to this method, equivalent energy impulse response (squared impulse response) of te propagation system can be obtained without being influenced by the back ground noises and the air fluctuation caused by wind. As the applcaition of this measuring method to the architectural acoustics, the meaurements of echo-time patterns, reverberation decays and sound pressure lev디 distributions in rooms and sound insulation efficiencies in buildings were carried out. From these experimental studies, it has been found that this M-sequence modulation correlation method is markedly useful especially for the field masurement of sound insulation under high back ground noise condition.

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Evaluation of the Scattered Sound Field using Temporal Diffusion (Temporal diffusion'을 활용한 확산음장 평가)

  • Jeon, Jin-Yong;Sato, Shin-ichi
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2006.11a
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    • pp.666-670
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    • 2006
  • It has been considered that scattered sounds have a positive effect on a hearing impression of a sound filed. This study investigates the degree and the quality of a scattered sound field by using the acoustical parameters and autocorrelation function(ACF) of impulse responses. The acoustical parameters and fine structure of the ACF of an impulse response were used for the evaluation of the scattered sound field. The relationship between the scattering coefficient of surfaces with various hemisphere diffuser configurations and the acoustical parameters and ACF parameters of impulse responses was investigated.

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Sweet Spot Analysis of Linear Array System with a Large Number of Loudspeakers by Geometrical Approach Method (다수의 스피커를 사용하는 선형 배열 시스템에서 기하학적 접근 방법을 통한 스윗 스팟 분석)

  • Yang, Hunmin;Park, Youngjin;Park, Youn-Sik
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.23 no.11
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    • pp.951-956
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    • 2013
  • This paper describes techniques used to analyze the sweet spot of sound field reproduced by ear-level linear arrays of loudspeakers by geometrical approach method. Previous researches have introduced various sweet spot definitions in their own way. In general, sweet spot is defined as an area whose stereophonic sound effect is valid. Its size is affected by the geometrical arrangement of the system. In this paper, a case when plane waves are generated by linear arrays of loudspeakers in the horizontal plane is considered. So the sweet spot is defined as an area in which the listener can perceive the desired azimuth angle. Because there are many loudspeakers, impulse responses at listener's ears are in the form of pulse-train and the time-duration of the pulse-train affects the localization performance of the listener. So we calculated the maximum time duration of pulse-train by geometrical approach method and identified with the results of impulse response simulation. This paper also includes parameter analysis with respect to aperture size, so it suggests a tool for sound engineers to expect the sweet spot size and listener's sound perception.

Development of three-dimensional sound effects system for virtual reality (가상환경용 3차원 입체음향 시스템 개발)

  • Yang, Si-Young;Kim, Dong-Hyung;Jeong, Je-Chang
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.574-585
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    • 2008
  • 3D sound is of central importance for the virtual reality system, and is becoming increasingly important for the auditory displays and for the human-computer interaction. In this paper, we propose a novel real-time 3D sound representation system for virtual reality. At first, we propose a calculation method of the impulse response for virtual space. To transmit the information of the virtual space, we propose an enhanced DXF file type that contains the material information. And then, we implement the multi-channel sound panning system. we perform the experiment based on computer simulation and prove the utility of the proposed method.

Improved methods for measuring early reflections from Five-channel room impulse response using newly introduced Peak-Detecting algorithm

  • Kim Lae-Hoon;Doo Sejin;Oh Yangki;Lee Heewon;Sung Koeng-Mo
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.439-442
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    • 2000
  • When we measure the acoustical properties of a room using multiple microphone system, it is important to grasp exact time delay of the early reflections from impulse response pair. But it is often very difficult to identify the early reflections in natural shape, because a waveform may be deformed due to the characteristics of a sound source loudspeaker, microphone and reflected wall and overlapping of plural waveform. In this paper to obtain more accurate and enough early reflections, we propose the brand-new five-channel sound receiving system and introduce peak-detecting algorithm. The system has microphones mounted at the origin and four points of a regular tetrahedron. The newly introduced peak-detecting algorithm can show exact peak position in each channel, in spite of deformation due to reflected walls, loudspeaker and microphone.

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On-line Detection of Cracks in Eggshell (계란 크랙의 온라인 검출)

  • 최완규;조한근;백진하;장영창;연광석;조성찬
    • Journal of Biosystems Engineering
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    • v.24 no.3
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    • pp.253-258
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    • 1999
  • This study was conducted to develop an automatic egg inspection system for detecting creaked eggs based on acoustic impulse response. This system includes a sound generator, a sound sensor with signal conditioner, and a computer. The sound generator that hit the sharp of the dull edges of an egg was constructed with a ceramic ball pendulum attached to a rotary type solenoid. The signal conditioner included a pre-amplifier and a digital signal processing (DSP) board. The parameters for distinguishing cracked and normal eggs were the area, the geometric centroid and the resonance frequency of power spectrum of the acoustic signal generated. An algorithm for on-line detection of the continuous transferring eggs was developed. The performance tests resulted with 91% success rate to separate cracked and normal eggs at the rate of 1 second per an egg.

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