• 제목/요약/키워드: sonar simulator

검색결과 17건 처리시간 0.022초

능동표적신호합성 알고리듬의 실시간 구현 (Realtime active target signal simulation)

  • 김희성;신기철;김우식;한동훈;최상문;김재수
    • 한국해양공학회지
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    • 제11권3호
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    • pp.163-169
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    • 1997
  • The simulation of target-scattered echo with the moving sonar platform and target in 3-dimensional ocean environment is essential to validate and evaluate the performance of a sonar system. This paper presents the improved target signal simulation on the basis of the highlight(HL) model and its realtime algorithm. In order to simulate the scattering highlight, the highlight is represented as a directional scatterer. The realtime generation algorithm of the target signal is realized by use of DSP chip, TMS320C40, where the 40 channels are equally separated to form a parallel processing task in 4 processors. The presented realtime-version of target signal simulation can be used as a target signal simulator in the development of ACM(Acoustic Counter Measure) and advanced sonar signal processing techniques.

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Development of Simulator with Cluster System for Towing Fisheries

  • Park Myeong-Chul;Ha Seok-Wun
    • Journal of information and communication convergence engineering
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    • 제3권2호
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    • pp.84-89
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    • 2005
  • Goal of this study is to implement 3-dimensional underwater appearance graphical display, fishery measured information display, sonar data representation and display, and 3-dimensional underwater appearance animation based on coefficient data of chaos behavior and fishing modeling of fishing gears from PC cluster system. In order to accomplish the goals of this study, it is essential to compose user interfacing and realistic description of image scenes in the towing-net fishery simulator, and techniques to describe sand cloud effects under water using particle systems are necessary. In this study, we implemented graphical representations and animations of the simulator by using OpenGL together with C routines.

HMS를 이용한 대잠탐색 패턴분석을 위한 시뮬레이터 개발 (A Development of Simulator for Analysis of Anti-Submarine Search Patterns Using HMS)

  • 신성철;박영만
    • 한국시뮬레이션학회논문지
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    • 제19권2호
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    • pp.99-106
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    • 2010
  • 대잠작전에서 HMS를 이용한 탐색이 그 기본전술로 이용되고 있으며 점차 HMS 운용전술의 중요성이 증대되고 있으나, 해양환경, 탐색패턴, 소나 운용전술, 대잠 탐색전술 등의 상호작용으로 인하여 효과적인 대잠 탐색전술 개발에 어려움이 있다. 본 연구에서는 다양한 대잠 탐색환경에서 HMS 탑재함이 잠수함을 탐색하는데 사용할 수 있는 탐색패턴들을 분석할 수 있는 시뮬레이터를 개발하였다. 개발된 시뮬레이터는 대잠탐색에 영향을 주는 다양한 요인들을 반영하고, 대잠함의 탐색패턴 및 잠수함의 회피 기동 등을 고려하여, 단독 또는 다수 세력에 의한 협동 대잠작전 등의 다양한 대잠탐색을 시뮬레이션 할 수 있다. 개발된 시뮬레이터는 HMS를 이용한 체계적이고 효율적인 대잠전 운영전술을 개발하고 발전시키는데 유용하게 활용 가능하다.

Perception of Ship's Movement in Docking Maneuvering using Ship-Handling Simulator

  • Arai, Yasuo;Minamiya, Taro;Okuda, Shigeyuki
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2006년도 Asia Navigation Conference
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    • pp.3-10
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    • 2006
  • Recently it is coming to be hish reality on visual system in ship-handling simulator depending on the technical development of 3D computer graphics. Even with high reality, it is possible that visual information presented seafarers through screen or display is not equivalent to the real world. In docking maneuvering, visual targets or obstructs are sighted close to ship's operator or within few hundred meters, so it might be possible to affect visual information such as the difference between both eyes' and single eye's visual sight. Because it is not possible to perceive of very slow ship's movement by visual in case of very large vessels, so the Doppler Docking SONAR and/or Docking Speed and Distance Measurement Equipment were developed and applied for safety docking maneuvering. By the way, the simulator training includes the ship's maneuvering training in docking, but in Ship-handling Simulator and also onboard, there are some limitations of perception of ship's movement with visual information. In this paper, perception of ship's movement with visual system in Ship-handling Simulator and competition of performances of visual systems that are conventional screen type with Fixed Eye-point system and Mission Simulator. We got some conclusions not only on the effectiveness for visual system but also on the human behavior in docking maneuver.

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능동 합성개구면소나에 의한 해저 소형물체 협대역 탐지 성능 고찰 (A Narrowband Detection Performance for Small Objects on Seabed by the Active Synthetic Aperture Sonar)

  • 김부일
    • 한국시뮬레이션학회논문지
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    • 제23권4호
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    • pp.41-49
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    • 2014
  • 능동 합성개구면소나에 의한 해저부설 소형물체 탐지처리 기술은 공간적 제약을 받는 소형 무인화 시스템에서 짧은 센서어레이 사용이 가능하므로 개구면 합성처리에 의해 탐지성능을 올릴 수가 있다. 하지만 플렛폼의 정속도 직선기동에 의한 제한조건은 여러 가지 외부 환경요인과 정확한 위상차 합성 처리에 있어서 많은 오차를 유발하게 된다. 본 연구에서는 이러한 시스템에 탑재되는 능동형 합성개구면처리에 대한 적용 가능성을 분석하고, 전용 시뮬레이터를 구성하여 진행경로 변동에 의해 발생되는 위상차 부정합에 따른 탐지해상도 성능변화를 비교 검토하고자 한다. 시뮬레이션은 코히어런트 초점처리 모델에 경로변동 모듈을 추가하여 실행하였으며, 결과에서 알 수 있듯이 합성개구면처리에 의한 해저 소형물체 탐지성능은 플렛폼의 경로변동에 의한 위상차 부정합 및 S/N비 변화에 의해 많은 변화가 있음을 알 수 있었다.

Simulator of Underwater Navigation

  • Waz, Mariusz
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2006년도 International Symposium on GPS/GNSS Vol.1
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    • pp.333-335
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    • 2006
  • Position of surface objects can be fixed in many ways. The most popular radionavigational systems, including satellite systems, make possible obtaining nearly continuous and very precise ship's position. However, under the water application of radionavigational systems is impossible. Underwater navigation requires other tools and solutions then these encountered in surface and air navigation. In underwater environment vehicles and submarines, operate that have to possess alternative navigational systems. Underwater vehicles, in order to perform their tasks require accurate information about their own, current position. At present, they are equipped with inertial navigational systems (INS). Accuracy of INS is very high but in relatively short periods. Position error is directly proportional to time of working of the system. The basic feature of INS is its autonomy and passivity. This characteristic mainly decides that INS is broadly used on submarines and other underwater vehicles. However, due to previously mentioned shortcoming i.e. gradually increasing position error, periodical calibration of the system is necessary. The simplest calibration method is surface or nearly surface application of GPS system. Another solution, which does not require interruption of performed task and emergence on the surface, is application of comparative navigation technique. Information about surrounding environment of the ship, obtained e.g. by means sonic depth finder or board sonar, and comparing it with accessible pattern can be used in order to fix ship's position. The article presents a structure and a description of working of underwater vehicle navigation system simulator. The simulator works on the basis of comparative navigation methods which exploit in turn digital images of echograms and sonograms. The additional option of the simulator is ability to robust estimation of measurements. One can do it in order to increase accuracy of position fixed with comparative navigation methods application. The simulator can be a basis to build future underwater navigation system.

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Neyman-Pearson 표적 탐지기를 적용한 수중 무기체계 교전수준 모델 개발 연구 (Research on an Engagement Level Underwater Weapon System Model with Neyman-Pearson Detector)

  • 조현진;김완진;김상훈;양호철;이희광
    • 한국시뮬레이션학회논문지
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    • 제28권2호
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    • pp.89-95
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    • 2019
  • 본 연구에서는 수중 무기체계의 효과도 예측을 위하여 개발한 교전 수준 시뮬레이터에 대해서 표적탐지 여부의 확률적 접근 방법을 적용한 개념 및 그 예시를 소개하고 있다. 소나 방정식에 의해서 산출되는 SE(Signal excess)을 이용하여 표적의 존재 여부($H_0$ 혹은 $H_1$)에 따른 확률 분포 함수(PDF, Probability density function)을 유도하였다. 이후 Neyman-Pearson 탐지기에 따라 $P_{FA}$(Probability of false alarm)을 만족하는 $P_D$(Probablity of detection)을 구하고 탐지 여부를 확률적으로 판단하도록 설계하였다. 표적의 탐지와 관련된 현실적인 접근방법을 도입함으로써 시뮬레이터의 충실도를 높일 수 있었으며, 실험 결과는 전술 구상의 보조 정보로 활용할 수 있을 것이라 예상한다.