• Title/Summary/Keyword: software developers

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Software Architecture Restructuring for Reuse (재사용을 위한 소프트웨어 아키텍쳐 재구성)

  • 안치돈;왕창종
    • The KIPS Transactions:PartD
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    • v.8D no.1
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    • pp.54-61
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    • 2001
  • Software architectures can be restructured by modification and replacement during design processes, and appropriate software architectures for developments can be more than one. Therefore, developers are required to specify efficiently the modification elements of architectures, and manage different versions of an architecture designed for various aspects. In this paper, we propose a mechanism that can restructure legacy architecture and a new software architecture designed with reuse of it in integrated form, and define the specification elements and structure of the proposed architecture restructuring specification. It provides the method that can reference and reuse architectures designed with various aspects of developers in architecture design processes.

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Suggestion for Collaboration-Based UI/UX Development Model through Risk Analysis

  • Cho, Seong-Hwan;Kim, Seung-Hee
    • Journal of Information Processing Systems
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    • v.16 no.6
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    • pp.1372-1390
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    • 2020
  • An attractive user interface (UI) design with a clear user experience (UX) is the key for the success of applications. Therefore software development projects require very close collaboration between SI developers and front-end service developers. However, methodologies for software development only exist with inadequate development processes or work standards for collaboration. This survey derived 13 risk factors in developing UI/UX from 113 risk factors of IT projects through a questionnaire and factor analysis and proposed a collaboration-based UI/UX development model that can eliminate or mitigate six risks with high weights and reliability. To extract risk factors with high reliability, factor and reliability were analyzed to extract 13 major risks, and based on the expert opinions and the results of correlation analysis, UI/UX development stages were classified into planning, design, and implementation. The causal relationships between risks were verified through regression analysis. This study is the first to expertly analyze major risks based on collaboration in UI/UX development and derive a theoretical basis that can be used in project risk management. These findings are expected to provide a basis for research on development methodologies for higher levels of front-end services and to construct rational collaboration systems between SI practitioners and front-end service providers.

Comparative Analysis of Web Database Connectivity Tools (웹 데이터베이스 연결도구의 비교 분석)

  • 박성헌;박지헌
    • The Journal of Information Technology and Database
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    • v.7 no.2
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    • pp.101-115
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    • 2000
  • Since web has been used as the front-end of database, many web database connectivity tools have been developed and being developed now. For web developers and educators, it has been a difficult problem to select one tool out of so many alternatives. This paper compares web database connectivity tools available on PC Windows environment in the viewpoint of developers and educators. This comparative analysis focuses on the functions and programming techniques provided by these tools through implementing a simple case study using these software solutions. The performance analysis of these tools was not done in this reason.

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A Study on the Automatic Parallelization Method and Tool Development

  • Shin, Woochang
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.87-94
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    • 2020
  • Recently, computer hardware is evolving toward increasing the number of computing cores, not increasing the clock speed. In order to use the performance of parallelized hardware to the maximum, the running program must also be parallelized. However, software developers are accustomed to sequential programs, and in most cases, write programs that operate sequentially. They also have a lot of difficulty designing and developing software in parallel. We propose a method to automatically convert a sequential C/C++ program into a parallelized program, and develop a parallelization tool that supports it. It supports open multiprocessing (OpenMP) and parallel patterns library (PPL) as a parallel framework. Perfect automatic parallelization is difficult due to dynamic features such as pointer operation and polymorphism in C/C++ language. This study focuses on verifying the conditions of parallelization rather than focusing on fully automatic parallelization, and providing advice to developers in detail if parallelization is not possible.

A Study on Management and Development Models of Large-Sized Software Projects Based On System Integration (대형 소프트웨어과제 관리 및 개발 모형에 관한 시스템 통합적 연구)

  • 한영근;이규봉;권순기
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.19 no.40
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    • pp.29-36
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    • 1996
  • In order to accomplish large-sized information systems successfully, one of the most important factor is the system integration(SI) of individual software projects which consist of the systems. Developers of each project should consider aspects of SI through the development cycle, and managers of the entire system should manage, control, and evaluate each from an SI point of view. In this research, management models for the system managers, development models for the developers of unit projects, and standardized output documents for the management and evaluation purpose are presented based on the SI concepts.

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The Usefulness of Design Artifacts for Enterprise Object Oriented Software Development (대규모 객체지향소프트웨어개발에 있어 설계산출물의 유용성)

  • Lim Joa Sang
    • Journal of Information Technology Applications and Management
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    • v.11 no.4
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    • pp.121-132
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    • 2004
  • This paper surveyed 30 system designers and developers who had been participating in a project for five months to examine the usefulness of design artifacts for object-oriented system development. A set of nine requirement and design documents was selected in consideration of the IEEE guidelines. Overall the respondents appeared to agree that the artifacts were useful for system development. On the other hand, the contribution of design artifacts to maintenance was rated lower due to the frequent changes over the iterative process. Of the artifacts, considered more useful were use case specifications, UI design and operation specifications. The respondents were the most reluctant to write test cases. Designers did not like to document more details in the design artifacts than did developers. A future study is required to determine the economics end change management of documentation.

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Communal Antecedents in the Adoption of Secure Coding Methodologies

  • Kim, Sung Kun;Kim, Ji Young
    • Asia pacific journal of information systems
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    • v.26 no.2
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    • pp.231-246
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    • 2016
  • Technology acceptance model has demonstrated that technology adoption behavior can be explained by two user belief constructs: perceived usefulness and perceived ease of use. A number of studies have explored how these beliefs develop by utilizing primarily individual-level antecedents. However, because innovation and new techniques bear a direct relation to social concerns, non-individual antecedents may be necessary. Therefore, in this study, social and organizational supports are used to understand how software developers foster beliefs regarding secure coding practices. We compiled data from 83 software developers to evaluate the technology acceptance model. Our findings show that these collective antecedents can effectively explain user belief constructs and the intention to adopt secure coding methodologies. These findings imply that society and organizations offering more concrete support programs will experience smoother deployment of security-enhancing measures.

Cost-Benefit based User Review Selection Method

  • Neung-Hoe Kim;Man-Soo Hwang
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.177-181
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    • 2023
  • User reviews posted in the application market show high relevance with the satisfaction of application users and its significance has been proven from numerous studies. User reviews are also crucial data as they are essential for improving applications after its release. However, as infinite amounts of user reviews are posted per day, application developers are unable to examine every user review and address them. Simply addressing the reviews in a chronological order will not be enough for an adequate user satisfaction given the limited resources of the developers. As such, the following research suggests a systematical method of analyzing user reviews with a cost-benefit analysis, in which the benefit of each user review is quantified based on the number of positive/negative words and the cost of each user review is quantified by using function point, a technique that measures software size.

A System Algorithm for Recommending User-Customized Games

  • Son, So-hui;Lee, Im-kyeong;Huh, Jun-ho
    • Journal of Multimedia Information System
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    • v.4 no.3
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    • pp.145-150
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    • 2017
  • Recently, game companies are having difficulties in exactly figuring out the right consumer groups for their games. To solve this problem, a system algorithm which recommends user-customized games based on the user information entered has been proposed in this study. Game developers will be able to clearly determine the consumer group(s) of both on and off-line games through accumulated data while consumers can find the game they desire. It is expected that the gaming culture will advance further with the proposed algorithm.

Optimal Release Policy for a Software System using Number of Software Test (소프트웨어의 테스트 회수(回數)를 이용한 최적방출정책(最適放出政策))

  • Go, Hyeon-U;Hwang, Ui-Cheol
    • Journal of Korean Society for Quality Management
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    • v.17 no.2
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    • pp.27-35
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    • 1989
  • Software developers often allocate a significant amount of effort to software testing. But for most business-related software system it is natural to expect the continued discovery of defects after the software system is released into field. Such defects are usually very expensive to fix and have the potential to cause great damages to the users. It is important to stop testing the software and release it to the users at the correct time. In this paper, we propose the determination of the optimal number of software test oy minimizing a total expected software cost. A numerical example is used when the criterion is the expected profit. The result indicates that the proposed software release policy based on the number of software test can be a good alternative to the existing policy.

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