• Title/Summary/Keyword: software contents

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Comparison and an evaluation of a component technology for a Web system development and application based on CBD (CBD 기반의 웹 시스템 개발 적응을 위한 컴포넌트 기술 비교 평가)

  • 나윤지
    • The Journal of the Korea Contents Association
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    • v.2 no.4
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    • pp.59-66
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    • 2002
  • As for the software development, it is complicated, and size of software is growing larger. And contraction of a software development period is required acutely because it is short a period of software life cycle. Also, it becomes harder development and a maintenance because it is short a life cycle of developed software. According to this an effort is increased in order to reduce a development cost and time as using a component to have been implemented previously in development of software. A current component technology is developing into a very fast speed and is bringing a large change into development of a Web base system in addition to existing software development method. In this paper, we were handling a related technology for Web system development of a CBD base systematically and derived an issue to apply it to development of a Web system and presented an efficient practical use method of a component technology. First of all we looked into a component technology and a CBD methodology systematically and described a component technology in Web. Also, we proposed a method to increase development and efficiency of practical use of a Web system based on a component. The this study result can decrease a development cost of a Web system and a load of maintenance management through the re-use of a code.

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Case Study of Short Animation with Facial Capture Technology Using Mobile

  • Jie, Gu;Hwang, Juwon;Choi, Chulyoung
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.56-63
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    • 2020
  • The Avengers film produced by Marvel Comics shows visual effects that were impossible to produce in the past. Companies that produce film special effects were initially equipped with large personnel and equipment, but technology is gradually evolving to be feasible for smaller companies that do not have high-priced equipment and a large workforce. The development of hardware and software is becoming increasingly available to the general public as well as to experts. Equipment and software which were difficult for individuals to purchase before quickly popularized high-performance computers as the game industry developed. The development of the cloud has been the driving force behind software costs. As augmented reality (AR) performance of mobile devices improves, advanced technologies such as motion tracking and face recognition technology are no longer implemented by expensive equipment. Under these circumstances, after implementing mobile-based facial capture technology in animation projects, we have identified the pros and the cons and suggest better solutions to improve the problem.

Predicting Success of Crowdfunding Campaigns using Multimedia and Linguistic Features (멀티미디어 및 언어적 특성을 활용한 크라우드펀딩 캠페인의 성공 여부 예측)

  • Lee, Kang-hee;Lee, Seung-hun;Kim, Hyun-chul
    • Journal of Korea Multimedia Society
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    • v.21 no.2
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    • pp.281-288
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    • 2018
  • Crowdfunding has seen an enormous rise, becoming a new alternative funding source for emerging startup companies in recent years. Despite the huge success of crowdfunding, it has been reported that only around 40% of crowdfunding campaigns successfully raise the desired goal amount. The purpose of this study is to investigate key factors influencing successful fundraising on crowdfunding platforms. To this end, we mainly focus on contents of project campaigns, particularly their linguistic cues as well as multiple features extracted from project information and multimedia contents. We reveal which of these features are useful for predicting success of crowdfunding campaigns, and then build a predictive model based on those selected features. Our experimental results demonstrate that the built model predicts the success or failure of a crowdfunding campaign with 86.15% accuracy.

Analysis of Verification Methodologies Based on a SoC Platform Design

  • Lee, Je-Hoon;Kim, Sang-Choon
    • International Journal of Contents
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    • v.7 no.1
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    • pp.23-28
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    • 2011
  • In a SoC (system-on-chip) design, a design complexity is a big bottleneck. In order to overcome the design complexity, platform based design method is widely adopted for designers. Most complex SoCs need a heterogeneous design development environment for hardware and software co-design. In this paper, we discuss about some kinds of verification approaches with platform based design methodology at various abstraction levels of SoC design. We separate the verification process to two steps according to the different levels of verification. We employ a flexible SoC design environment to support simultaneous hardware and software development. We demonstrate the verification strategy of a target SoC design, IEEE 802.11a WLAN SoC.

A Software Design Method for Arduino Applications using UML (UML을 이용한 아두이노 어플리케이션 설계)

  • Park, Ki-Chang;Lee, Hyun-Cheol;Kim, Eun-Seok
    • The Journal of the Korea Contents Association
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    • v.15 no.8
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    • pp.1-8
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    • 2015
  • Arduino is an open-source prototyping platform. It has been used in diverse areas including media-art, simulation and interaction devices. The Arduino application does not provide an effective form of software design specification, since it is basically developed in C Programming language. In this paper, we propose a design method for the Arduino applications using the extension mechanism of the UML(Unified Modeling Language). The proposed method is enable to specify the main function of Arduino applications like digital I/O and analog I/O in UML notations.

Development of Stereo Microsope Measurement System through the Line Disparity Map (Line Disparity Map을 활용한 스테레오 현미경 측정 시스템 개발)

  • Park, Chan;Jeong, Ji-Seong;Kwon, Ki-Chul;Kim, Nam;Han, Jae-Jong;Im, Myoung-Sook;Jang, Rae-Hyun;Yoo, Kwan-Hee
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.499-500
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    • 2011
  • Line Disparity Map[1]은 스테레오 영역기반 정합방법에서 블록단위의 영역이 아닌 라인의 기울기를 바탕으로 비교하기 때문에 실시간 스테레오 정합이 가능하다. 따라서 본 논문은 이러한 Line Disparity Map 알고리즘을 사용하여 단순히 관찰로만 사용되어 지는 입체현미경에 스테레오 비전을 기반으로 하는 3D 형상계측 시스템을 개발하여 사람이 손으로 측정하기 힘든 미세의 오브젝트를 측정하는 시스템을 개발하고자 한다.

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Line Disparity Map for Real-Time Stereo Matching Algorithm (실시간 스테레오 정합을 위한 Line Disparity Map 알고리즘 연구)

  • Park, Chan;Jeong, Ji-Seong;Kwon, Ki-Chul;Kim, Nam;Han, Jae-Jong;Im, Myoung-Sook;Jang, Rae-Hyun;Yoo, Kwan-Hee
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.57-58
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    • 2011
  • 스테레오 정합 방법에는 크게 영역기반 방식과 특징기반 방식으로 나뉠수 있으며 보통 사용자가 특징점을 입력해야 하는 특징기반보다는 광범위하게 사용할 수 있는 영역기반 방식의 스테레오 정합법이 많이 사용되고 있다. 하지만 영역기반은 해당 영역 즉 블록 단위로 비교를 해야 하기 때문에 실시간 스테레오 정합에는 계산 시간이 많이 걸리게 된다. 따라서 본 연구에서 제안하는 Line Disparity Map 알고리즘은 정합 점을 라인별로 비교하기 때문에 블록 방식보다 빠르고, 라인의 기울기를 바탕으로 정합점을 찾기 때문에 주변환경에 영향을 받지 않는 장점이 있다.

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A Comprehensive Theoretical Framework for a Better Understanding of Motivations of Participants in OSS Development Projects: A Meta-Research Approach

  • Kim, Kimin;Yang, Sung-Byung
    • International Journal of Contents
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    • v.10 no.3
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    • pp.73-83
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    • 2014
  • Participants in Open Source Software (OSS) development projects usually contribute voluntarily without expecting direct compensation for their work. One of the central puzzles raised by the success of OSS is the motivation of the participants; why top-notch programmers choose to write software that is released for no fee. In order to respond to this peculiarity employing a meta-research method, we first identify and review theoretical perspectives from diverse disciplines including economics, sociology, political science, anthropology, psychology, and management. Then, we suggest a comprehensive framework that provides a holistic understanding of the puzzle in question. Reviewing key empirical studies based on the suggested framework, we also suggest a future research agenda.

A study on development of Inmarsat-C type satellite communication terminal (INMARSAT-C 방식의 선박용 위성통신단말기 개발에 관한 연구)

  • 배정철;홍창희
    • Journal of the Korean Institute of Navigation
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    • v.20 no.2
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    • pp.77-84
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    • 1996
  • This is the first report about the development of INMARSAT-C Satellite communication terminal. We analyze the existing Inmarsat-C terminal and examine each rules(IMO rule, domestic rules) about terminal. With that result, we design the basic hardware and software of terminal. This report consists of ; 1) the contents of the overall of operating situation and resources of INMARSAT-C system as like operation of communication system, communication channels and services 2) the contents of the specification of Inmarsat-C terminal hardware and software and the rules of IMO and Type approval 3) the design of basic hardware and reserch of signal modulation/demodulation using Viterbi algorithm 4) the design of software algorithms and functions focused in korean situations.

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Design of Recommendation Module for Customized Sport for All Contents (맞춤형 생활 스포츠 콘텐츠를 위한 추천 모듈 설계)

  • Choi, Gun-Hee;Yoo, MinJeong;Lee, Jae-Dong;Lee, Won-Jin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.300-301
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    • 2016
  • This paper proposes customized recommendation algorithm to improve the QoS(quality of service) of sport for all sports content uses to user profile and team grade. The proposed recommendation module is based on user profile information, and it recommends suitable team contents to user with Euclidean distance algorithm and preference weights between teams.

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