• Title/Summary/Keyword: social network system

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Network Connecting Structure and Contextual Meanings of Chungbuk Innovation Projects Based on the Amalgamation of Social Network Analysis and System Dynamics Approaches (SNA와 SD 방법론을 활용한 충북 지역혁신사업의 네트워크 연결구조와 함의)

  • Lee, Mi-Ra;Hong, Seong-Ho;Park, Ju-Hye;Lee, Man-Hyung
    • Korean System Dynamics Review
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    • v.10 no.2
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    • pp.103-120
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    • 2009
  • Using various data derived from the regional innovation projects in the IT and BT-sectors within Chungbuk Province, this study tries to observe formation processes of network connecting structure and their spill-over effects. Considering the dynamic nature of key issues, it applies both social network analysis and causal loop methods. After a series of simulation exercises, we find that so-called extroverted regional innovation projects, that is, ones financially supported by the central government, reveal a higher tendency in the centrality, heavily depending on a handful of well reputed organizations. It is quite similar to the reinforcing mechanism, resulting in the rich-get-richer and the poor-get-poorer. Compared with the existing documents, nonetheless, it shows relatively weak in the mechanism strength, implying the fact that regional innovation projects have significantly contributed to ameliorating the unequal distribution of innovation organizations within Chungbuk Province. On the other hand, this study concludes that all the brokerage organizations related to the regional innovation projects have settled in Chungbuk Province. Whereas the Capital Region-based organizations present a higher tendency in the knowledge-network, it seems that the regional innovation projects have significantly contributed to upgrading direct and indirect competitiveness of the local organizations.

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TV SNS Service for Social Network Platform (Social Network Platform을 위한 TV SNS 서비스)

  • Park, Jung-Hoon;Lee, Hyun-Joo;Yeon, Seung-Ho;Sohn, Jin-Soo;Jeon, Byeung-Woo
    • 한국정보통신설비학회:학술대회논문집
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    • 2009.08a
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    • pp.268-271
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    • 2009
  • In this paper, we analyze social network status and suggest TV SNS Service. According to alexa.com's recent chart, there are three SNS sites (facebook, myspace, twitter) in global top 20 sites. SNS usage has increased dramatically. Recently many SNS are growing up by opening their platform that make it easy to develope new services and functions by third party developers. KT is implementing open platform that is support Widget and SNS service. And Recently Social TV comes into the spotlight. Social TV is combination of social media and TV contents. It is enable to exchange emotion and opinion by communication with other people when watching Video contents. We propose TV SNS Service that provides various services by using advantage of SNS system and Social TV.

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A Proposal of Combat Power Measurement Model of Army Warfare Information System Using Network Power based on Social Network Analysis (SNA 기반 네트워크 파워를 이용한 지상전장정보체계 전투력 효과측정 모델제안)

  • Jung, Chi-Young;Lee, Jae-Yeong
    • Journal of the Korean Operations Research and Management Science Society
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    • v.36 no.4
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    • pp.1-16
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    • 2011
  • It is important not only to introduce the C4I(Command and Control, Communication, Computer, Intelligence) system for realizing the NCW(Network Centric Warfare) but also to evaluate the synergistic effect by the C4I system. However, the study effort for evaluating the system's synergistic effect is insufficient compared with introducing the system. Therefore, in this paper, we proposed a model that measures the synergistic effect of combat power by the warfare information system. To measure the synergistic effect of warfare information system, the network power must be considered, so we also proposed a new methodology for measurement of network power based on SNA(Social Network Analysis), not Metcalfe's law. A model we proposed is a model that measures the raised combat power by the network effectiveness. The methodology and model we proposed in this paper will be used usefully to analyze the practical effect of constructing future warfare information system.

Legacy of Smart Device, Social Network and Ubiquitous E-class System

  • Abduljalil, Sami;Kang, Dae-Ki
    • Journal of information and communication convergence engineering
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    • v.9 no.1
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    • pp.1-5
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    • 2011
  • Everyday, technology is evolved in many different disciplines. Computer and smart devices revolution take part of the evolved technology that continuously promising new features. Moreover, social networks services recently become widely popular, which most people in the world become a social-network-fond. In addition to the revolution of the evolved technology and social networks services, ubiquitousness is taking significant part in our daily lives. Although, there are many e-learning systems already existed, which use Internet technology along with a Web technology to provide education in various ways, in despite of that, there is no such existing system exploits the usefulness of smart devices along with the legacy of the online social networks besides the power of the ubiquitous computing technology. Therefore, we propose a smart device application, which fills the gap that has been missing in the recent contemporary era. It is an application that runs on smart devices particularly Smartphone devices; we call our system “Smart Device based Social E-learning System(SDES)”. We have preliminary implemented our system on Android OS. In this paper, we intentionally propose the system in order to ease the way people learn, to provide interactive accessibility in our system, and to utilize the advanced technology more wisely.

A Study on the Development of a Simulator for Social Networks in Organizations Using Arena (Arena를 이용한 조직에서의 사회연결망 시뮬레이터 개발에 관한 연구)

  • Choi, Seong-Hoon
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.35 no.3
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    • pp.62-69
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    • 2012
  • This thesis proposes a new social network simulator, which can be used for the social network analysis (SNA). It is composed of three modules; initialization, network evolution, and output generation. For the network evolution module, we suggest a modified JGN (MJGN) based on JGN, the network evolution model developed by Jin, Girvan, and Newman. Arena, one of the most popular simulation tools, was used to model the agent based social network simulator. Lastly, some test results were presented to show the value of the proposed simulator when one performs SNA at the longitudinal point of view.

Social Network Based Music Recommendation System (소셜네트워크 기반 음악 추천시스템)

  • Park, Taesoo;Jeong, Ok-Ran
    • Journal of Internet Computing and Services
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    • v.16 no.6
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    • pp.133-141
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    • 2015
  • Mass multimedia contents are shared through various social media servies including social network service. As social network reveals user's current situation and interest, highly satisfactory personalized recommendation can be made when such features are applied to the recommendation system. In addition, classifying the music by emotion and using analyzed information about user's recent emotion or current situation by analyzing user's social network, it will be useful upon recommending music to the user. In this paper, we propose a music recommendation method that makes an emotion model to classify the music, classifies the music according to the emotion model, and extracts user's current emotional state represented on the social network to recommend music, and evaluates the validity of our method through experiments.

An Authentication Scheme Using OAuth and Cyber Physical Social System (Cyber-Physical-Social 시스템과 OAuth를 이용한 IoT 인증 기법)

  • Cho, Jeong-woo;Lee, Kuk-young;Lee, Ki Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.348-351
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    • 2016
  • Recently on IoT environment, there is necessary of protected network, which is only specific user can access it. Applying OAuth protocol on IoT, it can be easier to construct network authentication system, but it is hard to construct protected network authentication system. And there is weakness of OAuth protocol, which is easily attacked by sniffing Token by attacker. So, it is necessary to secondary authentication for OAuth. In ultimate IoT, the fog computing is essential. Fog computing is extension of cloud that enables networking not only in core system but also in edge system and communication node to node. Strength of fog computing is location awareness, support for mobility, and so on. If authentication in fog computing uses this strength, it can be more specialized in Fog Computing. So, in secondary Authentication, using Cyber-Physical-Social System will increase convenience of user than using existing authentication system, such as authentication certificate, id/password and group key, which is inconvenient for user. This study is about authentication based Cyber-Physical-Social System.

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A recommendation algorithm which reflects tag and time information of social network (소셜 네트워크의 태그와 시간 정보를 반영한 추천 알고리즘)

  • Jo, Hyeon;Hong, Jong-Hyun;Choeh, Joon Yeon;Kim, Soung Hie
    • Journal of Internet Computing and Services
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    • v.14 no.2
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    • pp.15-24
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    • 2013
  • In recent years, the number of social network system has grown rapidly. Among them, social bookmarking system(SBS) is one of the most popular systems. SBS provides network platform which users can share and manage various types of online resources by using tags. In SBS, it can be possible to reflect tag and time in order to enhance the quality of personalized recommendation. In this paper, we proposed recommender system which reflect tag and time at weight generation and similarity calculation. Also we adapted proposed method to real dataset and the result of experiment showed that the our method offers better performance when such information is integrated.

Design of Social Network P2P System based on Agent (에이전트 기반 소셜 네트워크 P2P 시스템 설계)

  • Kim, Boon-Hee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.1
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    • pp.121-126
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    • 2013
  • In the past several years there has been increasing the studies using P2P technology in the distributed system areas. In these P2P systems, the server to support the contents-information have less overloads than the composed system as the server to have resources generally. In this paper, we propose the system to support a social network P2P service based on the social network P2P system. The object of this study was to widen the use of this menu system to determine the price based on visual information by a software agent. Therefore, this system is suitable for micro, small and medium industries in the use of P2P servers and is more usable system interface for owners than previous study.

SRS: Social Correlation Group based Recommender System for Social IoT Environment

  • Kang, Deok-Hee;Choi, Hoan-Suk;Choi, Sang-Gyu;Rhee, Woo-Seop
    • International Journal of Contents
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    • v.13 no.1
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    • pp.53-61
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    • 2017
  • Recently, the Social Internet of Things (IoT), the follow-up of the IoT, has been studied to expand the existing IoT services, by integrating devices into the social network of people. In the Social IoT environment, humans, devices and digital contents are connected with social relationships, to guarantee the network navigability and establish levels of trustworthiness. However, this environment handles massive data, including social data of humans (e.g., profile, interest and relationship), profiles of IoT devices, and digital contents. Hence, users and service providers in the Social IoT are exposed to arbitrary data when searching for specific information. A study about the recommender system for the Social IoT environment is therefore needed, to provide the required information only. In this paper, we propose the Social correlation group based Recommender System (SRS). The SRS generates a target group, depending on the social correlation of the service requirement. To generate the target group, we have designed an architecture, and proposed a procedure of the SRS based on features of social interest similarity and principles of the Collaborative Filtering and the Content-based Recommender System. With simulation results of the target scenario, we present the possibility of the SRS to be adapted to various Social IoT services.