• Title/Summary/Keyword: social interface

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A Development of The Open USN Platform for Underground Information Collection (지중 정보 수집을 위한 개방형 USN 플랫폼 연구)

  • Shin, Jun-Ho;Song, Byung-Hun
    • 한국정보통신설비학회:학술대회논문집
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    • 2009.08a
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    • pp.141-142
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    • 2009
  • Due to recent extreme weather, the information of the reliability for the nation's major social overhead capital (SOC) is emerging as a major issue. So the real-time monitoring of the underground state has become a very important. This paper is about a open USN platform for the underground information collection. Various sensors to collect information for the underground is used. The interface and the power of each sensor may vary. In order to solve the interface and power problem, this paper refer to the open interface, the network required for an open platform and the energy problem.

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An Analysis of Internal and External Research Trend on the Issues of Rural Migrant's Social Integration - Focused on Bibliometric Method - (국내 농촌 이주민의 사회통합을 위한 국·내외 연구 동향 분석 - 계량서지학적 방법론을 중심으로 -)

  • Kim, Du-Won;Nam, Jinvo
    • Journal of the Korean Institute of Rural Architecture
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    • v.25 no.1
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    • pp.35-44
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    • 2023
  • This study aimed to understand the driver change of recent research in relation to rural and migrant and draw overarching issues as well as to provide implications to contribute to migrants' social integration in Korean rural areas. As for the scope and method of the study, data through quantitative bibliographic analysis (quantitative data) and research keywords by period were derived. To address the aim this study employed bibliometric analysis utilising netwok mapping interface analysis by VOSviewer and topic modeling analysis by Netminer. The findings were revealed that firstly mental health issues in abroad research and employment and discrimination in domestic research both derived from migrant mobility constituted staple key issues, secondly internal and external research differed two issues in health and violence where Korea has overlooked the issues seriously. Therefore this study presented implications which are about first, health and violence-related sections for migrants should be specified into domestic law, second domestic-focused MIPEX index should be developed in which the two issues are over-weighted and last such newly emerging approach 'inclusive formation of social psychological mechanisms should be widely spread. Concluding remark is that delivering the implications can be foster to migrants' integration in rural area underlining that this will ultimately contribute to migrants' quality of life.

A Study on the Elements of Interface Design of Audio-based Social Networking Service (오디오 기반 SNS의 인터페이스 디자인 요소 연구)

  • Kim, Yeon-Soo;Choe, Jong-Hoon
    • Journal of the Korea Convergence Society
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    • v.13 no.2
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    • pp.143-150
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    • 2022
  • Audio-based SNS also needs a visual guide to reach the contents desired by the users. Therefore, this study investigates visual interface design elements that influence the experience of using audio contents in audio-based SNS. Prior researches have identified that the generally acknowledged interface design elements are important for the usability of audio contents. Through the analysis of the currently launched audio-based SNS, the influence of general interface elements were again confirmed, and via the analysis of other audio content services, a new interface evaluation element was explored. Accordingly, with five general interface evaluation elements-layout, color, icon, typography, graphic image, multimedia elements are newly defined and proposed as crucial factors in evaluating the UI of audio-based SNS.

Opportunities and prospects for personalizing the user interface of the educational platform in accordance with the personality psychotypes

  • Chemerys, Hanna Yu.;Ponomarenko, Olga V.
    • Advances in Computational Design
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    • v.7 no.2
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    • pp.139-151
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    • 2022
  • The article is devoted to the actual problem of studying the possibilities of implementing personalization of the user interface in accordance with the personality psychotypes. The psychological aspect of user interface design tools is studied and the correspondence of their application to the manifestations of personality psychotypes is established. The results of the distribu-tion of attention of users of these categories on the course page of the educational platform are presented and the distribution of attention in accordance with the focus on educational material is analyzed. Individual features and personal preferences regarding the used design tools are described, namely the use of accent colors in interface design, the application of the prin-ciples of typographic hierarchy, and so on. In accordance with this, the prospects for implementing personalization of the user interface of the educational platform are described. The results of the study allow us to state the relevance of developing and applying personalization of the user interface of an educational platform to improve learning outcomes in accordance with the psychological impact of individual design tools, and taking into account certain features of user categories. The research is devoted to the study of user attention concentration using heatmaps, in particular based on eyetreking technology, we will investigate the distribution of user attention on the course page of an educational platform Ta redistribution of atten-tion in accordance with certain categories of personality psychotypes. The results of the study can be used to rearrange the LMS Moodle interface according to the user's psychotype to achieve the best concentration on the training material. The obtained data are the basis for developing effective user interfaces for personalizing educational platforms to improve the quality of the education.

Extracting User Experience Design Elements in Social TV - Focusing on Case Studies - (Social TV 의 사용자 경험 디자인 요소 추출에 관한 연구 - 해외 Social TV 의 사례분석을 중심으로-)

  • Lee, Joung-Youn;Lee, Seong-Won
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.811-817
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    • 2009
  • In this paper, we present the results of two studies on Social TV. In one study, meaning and possibility of TV as social media was theoretically studied and based on this meaning, we reviewed existing social TV systems and literatures. By doing this, we could extract the conditions and issues raised by designing Social TV's user experience. Based on our analysis, we could conclude with elements which are (1) channel communication, (2) Co-viewing experience, (3) Interaction Devices and elements, (4) Personalized contents browsing and selecting, (5) Accessibility and usability (6) User interface design.

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The Study on Real-time LDAP Interface in used Main Memory Resident Database System (주기억장치 상주형 DBMS을 위한 실시간 LDAP Interface에 관한 연구)

  • Lee Jeong-Bae;Cha Sang-Gyun;Kim Hwan-Chul;Park Byung-Kwan
    • The KIPS Transactions:PartA
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    • v.11A no.7 s.91
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    • pp.475-482
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    • 2004
  • We live in the flood of information due to advancement of information communication and increase of E-mail. Managing users huge in-formation systematically and speedy searching are needed in these social advancement. In this thesis, in order to satisfy these requirement, We suggested Real-time LDAP Interface using Main Memory Resident Database Management System which can manage a lot of information fast systematically. It is expected that system can provide advantage of performance improvement through replacing Main Memory Resident Database Management System without change of application which is required high speed process.

Development of twosome collaboration dance game using Brain-Computer Interface (뇌-컴퓨터 인터페이스를 활용한 2인용 협동댄스게임 구현)

  • Park, Tae-Ryoung;Kim, Jai-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.12
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    • pp.2575-2581
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    • 2011
  • Recently, systematic research on the brain has been conducted and BCI(Brain -Computer Interface) technology applying electroencephalogram has been actively researched. Especially, serious game technology using BCI device has been the subject of interest. This paper develops a "twosome collaboration dance game," which is a serious game that takes advantage of NeuroSky's SDK(System Development Kit) and helps developing the spirit of team work and sociality based on attention and meditation, unlike existing single player games. We expect that this game will help to visualize brain functions of people and to cure ADHD children and the elderly people with MCI(Mild Cognitive Disorder). It is also expected to play a role of social catalyst to the game culture of the adolescent.

Visual Cohesion Improvement Technology by Clustering of Abstract Object (추상화 객체의 클러스터링에 의한 가시적 응집도 향상기법)

  • Lee Jeong-Yeal;Kim Jeong-Ok
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.4 s.32
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    • pp.61-69
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    • 2004
  • The user interface design needs to support the complex interactions between human and computers. It also requires comprehensive knowledges many areas to collect customer's requirements and negotiate with them. The user interface designer needs to be a graphic expert, requirement analyst, system designer, programmer, technical expert, social activity scientist, and so on. Therefore, it is necessary to research on an designing methodology of user interface for satisfying various expertise areas. In the paper, We propose the 4 business event's abstract object visualizing phases such as fold abstract object modeling, task abstract object modeling, transaction abstract object modeling, and form abstract object modeling. As a result, this modeling method allows us to enhance visual cohesion of UI, and help unskilled designer to can develope the higy-qualified user interface.

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