• Title/Summary/Keyword: sn-networks

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Comparison of Recommendation Using Social Network Analysis with Collaborative Filtering in Social Network Sites (SNS에서 사회연결망 기반 추천과 협업필터링 기반 추천의 비교)

  • Park, Sangun
    • Journal of Information Technology Services
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    • v.13 no.2
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    • pp.173-184
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    • 2014
  • As social network services has become one of the most successful web-based business, recommendation in social network sites that assist people to choose various products and services is also widely adopted. Collaborative Filtering is one of the most widely adopted recommendation approaches, but recommendation technique that use explicit or implicit social network information from social networks has become proposed in recent research works. In this paper, we reviewed and compared research works about recommendation using social network analysis and collaborative filtering in social network sites. As the results of the analysis, we suggested the trends and implications for future research of recommendation in SNSs. It is expected that graph-based analysis on the semantic social network and systematic comparative analysis on the performances of social filtering and collaborative filtering are required.

NoSQL-based SNS Data Model Design (NoSQL 기반의 SNS 데이터베이스 설계)

  • Jang, Seongho;Kim, Suhee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.957-959
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    • 2013
  • A SNS(Social Networking Service) is an online platform to build social networks or social relations among people who, for example, share free communication, information, and make more personal connections. In this paper, we find representative entities, develop relationships among them, and draw an ERD based on the entities and their relationships. And then we design a SNS database schema by converting the ERD into collections according to data model of MongoDB, which is an NoSQL database.

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Visualization of Social Networks Service based on Virtualization (가상화 기반의 SNS 시각화)

  • Park, Sun;Kim, Chul Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.637-638
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    • 2014
  • This paper proposes a new visualization method based on Vitualization technique which uses internal relationship of user correlation and external information of social network to visualize user relationship hierarchy. The proposed method use hadoop on virtual machine of OpenStack for distribution and parallel processing which the result of calculation visualizes hierarchy graph to analyze link nodes of Social Network Services for users.

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A Proposal of a Model for Measuring Influences of Social Networks (소셜 네트웍 영향력 측정 모델 제안)

  • Lee, Seung-Hee;Park, Young-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.1497-1500
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    • 2011
  • 최근, 스마트폰 가입자 수가 급격히 증가하는 가운데, 사람과 사람의 관계에 중심을 두는 서비스인 SNS가 급격히 성장하고 있다. 모바일 디바이스를 사용한 소셜 네트워크가 접목되어 사용자들 사이에 자연스러운 의사 교류 관계가 형성되며, 장소나 이벤트를 기반하여 빠르고 끊임없이 정보들이 발생하게 되었다. 그러나 너무 많이 발생하는 불필요한 데이터들로 인해 의미 있는 정보, 필요한 정보를 파악하는 데 어려움이 생긴다. 이러한 문제점을 해결하기 위해, 소셜 네트워크 서비스를 통해 제공되는 정보들 가운데 영향력 있는 정보가 무엇인지 판단하는 연구가 중요시 되고 있다. 본 논문에서는 소셜 네트워크 영향력 측정을 위해 장소를 기반으로 한 동적 소셜 커뮤니티에서의 소셜 네트워크 액티비티를 중심으로 이벤트에 대한 영향력을 측정하는 방법에 대해 고찰하고, 새로운 영향력 측정 방안에 대해 제안한다.

Social Network Online Game to the development of online games (국내 온라인 게임의 SNOG로의 발전 방향)

  • Kim, Tae-Yul;Kyung, Byung-Pyo;Ryu, Seuc-Ho;Lee, Wan-Bok
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.423-428
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    • 2012
  • By shifting web2.0 users who share information from passive consumption and create their own information and exchange in the form of an active and visible appearance was changing. Most simply and easily with features that can be accessed. SNS is native to Korea me2day, Cyworld, (c) Logs and foreign SNS of Facebook, Twitter and a surge in user FramVille, Mafia War's Game, and many users use to SNG are. SNG's compared to the foreign national is active and not yet is a step. The domestic market, the benefits of this game online games and SNS in vogue these days to incorporate the concept in the market for a new form of the domestic game that the game, SNOG (Social Network Online Game, social networks, online games) to the expansion of flexible development direction, Expand accessibility, expansion of social skills is to present to the three.

Effects of Consumers on the Use of Social Networks and the Purpose of Visiting Restaurants (소비자의 SNS사용이 외식업체 방문의도에 미치는 영향)

  • Jung, Young-Ju
    • Journal of Digital Convergence
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    • v.16 no.6
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    • pp.143-150
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    • 2018
  • This study used a learner acceptance model to investigate the effect of SNS characteristics on user satisfaction and visit intention. A structured self - report questionnaire was administered to 172 college students. Structural equation modeling was applied using SPSS 18.0 and AMOS 22.0. The results of this study are as follows: First of all, the usefulness of informativeness did not affect the usability of the extracted SNS characteristics, and the usability did not affect usability. (+) Influence of. The characteristics of SNS can be utilized as a marketing tool to increase customer 's use and influence the customer' s intention to visit and further to create customers. In the future, various age groups will have to be surveyed. By examining the correlation between the degree of food companies' involvement in SNS and consumer visits, one can see how SNS activities of restaurant companies affect marketing activities.

Korean V-Commerce 2.0 Content and MCN Connected Strategy (국내 V커머스 2.0 콘텐츠와 MCN 연계 전략)

  • Jung, Won-sik
    • Journal of Digital Contents Society
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    • v.18 no.3
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    • pp.599-606
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    • 2017
  • 'Video Commerce' has grown significantly, and is in the era of so-called V-commerce 2.0. Based on this background, this study focused on the link and the possibility of creating synergy between V-commerce 2.0 content and MCN, and examined the linkage strategy considering its characteristics. In conclusion, first, V-Commerce has evolved into the age of 2.0, centered on the characteristics of content that are oriented towards fun and sympathy, beyond the 1.0 era. Second, V-commerce 2.0 content has the characteristic of replacing the sharing and recommendation based on the nature of SNS networks as promotion and purchase enhancement. Therefore, competitiveness as 'content' is relatively important before 'commerce'. Third, V-commerce 2.0 and MCN industry have a strong connection with each other in terms of securing core competitiveness and creating a new profit model. In order to create the synergy between V-Commerce 2.0 and MCN, we proposed the use of big data to reinforce V-Commerce 2.0 customized content competitiveness, building of storytelling marketing and branding, and enhancement of live performance and interactive communication.

IDE-LEACH Protocol for Trust and Energy Efficient Operation of WSN Environment (WSN의 에너지 효율적 운영을 위한 신뢰성이 보장된 IDE-LEACH 프로토콜)

  • Cho, Young-Bok;Woo, Seng-Hee;Lee, Sang-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.10
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    • pp.801-807
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    • 2013
  • WSN consists of hundreds to thousands of sensor nodes. In order to solve the problem of energy consumption imbalance cluster head is reelected in every round, while node authentication scheme is utilized for secure communication. However, re-clustering increases the overhead of sensor nodes and during the node authentication phase the frequent AREQ/AREP message exchange also increases the overhead. Therefore, a secure and energy efficient protocol, by which overhead of sensor nodes is reduced and long time communication is achieved, is required for wireless sensor network. In this paper, an energy efficient and reliable IDE-LEACH protocol for WSN is proposed. The proposed protocol is prolongs networks lifetime about average 20% compared to the LEACH-based protocols and all attending nodes in communication form BS authentication consisted of trusted nodes.

A Design of TDMA/TDD MAC Protocol for Full-Duplex Multi-User Voice Communication Systems Based on Sensor Network (센서 네트워크 기반의 다수 사용자간 Full-Duplex 음성 통신 시스템을 위한 TDMA/TDD MAC 프로토콜 설계)

  • Kim, Jisoo;Lee, Jae Hyoung;Cho, Sung Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.3
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    • pp.239-246
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    • 2013
  • The IEEE 802.15.4 offers standard about PHY and MAC layer and features low power, low bandwidth, and low speed data communication. Because of this reason, IEEE 802.15.4 is only within a limited range such as sensor detection and home network; nevertheless, the research about transmission multimedia data like voice packet through wireless sensor networks is conducted widely. In this paper, we proposed the group communication system based on the sensor network. TDMA/TDD MAC based on the IEEE 802.15.4 PHY for voice communication on the sensor network is designed by improvement existing peer-to-peer voice communication on the sensor network and hardware is implemented for group communication. To measure the quality of designed system, mean opinion score (MOS) is obtained from the experiment and verified by using sine wave method. As a result of an experiment, we expect that a many cases of application solution can be developed using presented system.

How do advertisements spread on social networks? (광고 캠페인의 소셜 네트워크 확산 구조에 대한 연구)

  • Kim, Yuna;Han, Sangpil
    • Journal of Digital Convergence
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    • v.16 no.8
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    • pp.161-167
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    • 2018
  • The purpose of this study is to investigate how the advertising campaign is spreading in social networks, and how the advertising model plays an important role in advertisement diffusion. In order to grasp the diffusion patterns of advertising, a text mining and social network analysis were conducted using the beer brand 'Kloud' as a collection keyword. After analyzing the social data for two months since the on-air of 'Good Body' advertisement, which was the first ad that "Sulhyun" appeared in. After the launch of the ad, Kloud has been mainly associated with keywords such as 'yavis & trendy style', 'beer brand', 'beer matching food', 'luxury beer drinking place', 'leisure trend', and 'SNS activity', etc. In addition, "Sul Hyun" also showed that an advertising model contributes to the spread of advertisement on social media in terms of image transition as well as brand's name and unique selling point.