• Title/Summary/Keyword: smartphone use

Search Result 985, Processing Time 0.023 seconds

The Negative Effects of University's Students Smartphone Addition on Daily Life (대학생들의 스마트폰 중독이 일상생활에 미치는 부정적 영향)

  • Ahn, Hyun Sook;Kim, Hyo Jung
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.10 no.3
    • /
    • pp.285-296
    • /
    • 2014
  • Recently, the use of Smartphones has been widespread and changed our lives positively. Smartphones which are called as PC in the hand and spread general people rapidly are becoming a medium to use generally various functions such as internet, work, multimedia, etc. beyond the simple function of telephone communication in the past. However, the excessive use of Smartphones has also produced many side effects. The purpose of this study is to examine the Smartphone Addiction on Daily Life Impact. This model tests various theoretical research hypotheses relating to Self-Esteem, Enjoyment, Flow, Social Impact, Smartphone Addiction and Daily life impact. The proposed model is analyzed to target 299 University Students and Smart Partial Least Square(PLS) 2.0 have been utilized for deriving the study results. The Result of Hypothesis testing are as follows. First, Self-Esteem negatively influence Smartphone Addiction. Second, Enjoyment, Flow and Social Impact positively influence Smartphone Addiction. Third, Smartphone Addiction positively influence Daily Life impact. This Research makes a basic research for smart phone addiction papers that will be investigated a lot in the future.

A Study of Factors Influencing the Intention to Use Smartphone (스마트폰 사용 의도에 영향을 미치는 요인 연구)

  • Lee, Moon-Bong
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.16 no.4
    • /
    • pp.139-149
    • /
    • 2011
  • Smartphone is a new information technology that converges PDA into a mobile phone. Based on the Technology Acceptance Model, this study examines factors influencing the intention to use smartphone. Independent variables of this research are composed of the subjective norm, innovativeness, perceived usefulness, perceived ease of use, perceived enjoyment, cost relevance. Questionnaires are collected from 289 students who are using a smartphone. The results are following: first, the subjective norm, innovativeness, perceived usefulness, the perceived enjoyment, and cost relevance have positive effect on the intention to use smartphone, but the perceived ease of use has not. Second, the perceived enjoyment is found to be the strongest predictor of the intention to use.

Factors Affecting User's Behavior of Smartphone: Integrated Model of Service Distribution, Addiction and Consequence

  • LEE, Won-Jun;SHIN, Luke Yunkeun
    • Journal of Distribution Science
    • /
    • v.20 no.11
    • /
    • pp.99-108
    • /
    • 2022
  • Purpose: The wide distribution of smartphones has changed life and user behavior. This phenomenon has both advantages and disadvantages for users. As smartphones become a part of our daily lives, smartphone addiction has recently become a social issue in many countries. This study explores factors that affect smartphone addiction and the consequences of addictive behaviors. Research design, data and methodology: Our model hypothesizes that four key factors determine addictive behavior: flow, enjoyment, preference for online social life, and escape reality. Commitment and compulsive use are mediating variables that connect key drivers and addictive results. Based on the SEM (structural equation model) analysis of 497 survey responses, these four driving factors each have a significant effect on the compulsive use of smartphones directly or indirectly; the compulsive use of smartphones directly influences the three results Results: We conducted a reliability and validity analysis, and the results were successful. In the hypothesis test, every path is accepted as expected at the significance level of 0.05. Conclusions: Among the four driving factors, escape reality is the vital factor influencing smartphone addiction and its consequences. And anxiety is the number one consequence influenced by the compulsive use of smartphones.

A Qualitative Study Based on Features of Smartphone Use by University Students (질적 연구에 기반한 대학생의 스마트폰 사용 특성)

  • Lee, Myoun Jae;Ko, Ki Sook
    • Journal of Digital Convergence
    • /
    • v.11 no.9
    • /
    • pp.301-310
    • /
    • 2013
  • The purpose of this study is to explore the meanings of the features of university students with regard to their smartphone usage in order to establish the culture of good smartphone use. In-depth interviews were conducted with nine university students. The collected data were analyzed qualitative method. As a results, five theme and 18 subthemes of characteristic of smartphone usage were identified. Those themes include 1. background of smartphone usage, 2. attachment to smartphone usage, 3. building of my own the world, 4. emergence of new human relation, 5. burden of smartphone usage. This study provided practical suggestions and follow studies for good smartphone usage.

Effects of smartphone on self-directed learning ability by mediation of self-control : Does it matter when to start using smartphone for the first time? (스마트폰 사용이 자기통제력의 매개를 통해 자기주도학습능력에 미치는 영향 : 스마트폰 최초 사용시점에 따른 비교)

  • Kyun, Suna;Lee, Soo Young
    • Journal of The Korean Association of Information Education
    • /
    • v.21 no.2
    • /
    • pp.247-257
    • /
    • 2017
  • The aims of this study are to analyse how smartphone affects (1)self-control and (2)self-directed learning ability of middle-school students, and also affect (3)self-directed learning ability by mediation of self-control. For these aims, this study used Seoul Educational Longitudinal Study panel data which was conducted in 2015, and conducted multi-group comparisons using structural equation modeling analyses. In analysis of smartphone effects, the use of smartphone of students was divided into 'for entertainment' and 'for learning', and also their first time of smartphone use was considered(elementary vs. middle school). Results indicated that while 'smarphone use for entertainment' was related negatively with self-control and self-directed learning ability of students, 'smarphone use for learning' was related positively, regardless of when smartphone was first used. Also, while 'smarphone use for entertainment' was related negatively with self-directed learning ability by mediation of self-control, 'smarphone use for learning' was related positively.

Influence of the Duration of Smartphone Usage on Flexion Angles of the Cervical and Lumbar Spine and on Reposition Error in the Cervical Spine (스마트폰 사용시간이 목뼈 및 허리뼈의 굽힘각도와 목뼈의 재현오차에 미치는 영향)

  • Kim, Yang-Gon;Kang, Min-Hyeok;Kim, Ji-Won;Jang, Jun-Hyeok;Oh, Jae-Seop
    • Physical Therapy Korea
    • /
    • v.20 no.1
    • /
    • pp.10-17
    • /
    • 2013
  • The purpose of this study was to assess the influence of the duration of smartphone usage on cervical and lumbar spine flexion angles and reposition error in the cervical spine. The study included 18 healthy smartphone users (7 males and 11 females). We measured the kinematics of the upper and lower cervical and lumbar spine flexion angles and the reposition error of the upper and lower cervical spine after 3 s and 300 s smartphone use in sitting. A paired t-test was used to compare the effects of the duration of smartphone usage on the kinematics of cervical and lumbar spine flexion angles and reposition error. The flexion angles of the lower cervical and lumbar spine and the reposition error in the upper and lower cervical spine were significantly increased after 300 s smartphone of use (p<.05). However, the flexion angle of the upper cervical spine was not significantly different between the 3 s and 300 s smartphone of use (p>.05). These findings suggest that prolonged use of smartphones can induce changes in cervical and lumbar spine posture and proprioception in the cervical spine.

A Strategies for Using Smartphone as a Social Real Life Tools for Students with Developmental Disabilities

  • Park, Sang-Hee
    • Journal of the Korea Society of Computer and Information
    • /
    • v.25 no.11
    • /
    • pp.255-262
    • /
    • 2020
  • The purpose of this study is to find out an effective way for students with developmental disabilities to use smartphone applications as a social real life tools in a society. For the purpose of this study, the researcher reviewed relevant previous literature on topics such as "students with developmental disabilities, information society, use of smartphone, and application use". The results of this study are as follows. First, the researcher describes strategies to support students with developmental disabilities living in an information society to improve their social integration ability by using smartphone. Second, it describes the types of smartphone applications that could support the social real life of students with developmental disabilities. Third, it describes the needs of smartphone applications to improve social adaptability of students with developmental disabilities. The results of this study will lead students with developmental disabilities to learn and use various functions of smartphone in the information society to interact with people around them and improve their communication skills. In addition, the results can be used as basic data to develop and support appropriate applications that can help vocational rehabilitation and social integration of students with developmental disabilities.

The comparison of muscle activity according to various conditions during smartphone use in healthy adults

  • Kim, You Lim;Yoo, Jaehyun;Kang, Sinwoo;Kim, Taerim;Kim, Namyeol;Hong, Sojeong;Hwang, Wonjeong;Lee, Suk Min
    • Physical Therapy Rehabilitation Science
    • /
    • v.5 no.1
    • /
    • pp.15-21
    • /
    • 2016
  • Objective: The purpose of this study was to see the changes in muscle activity of the upper limb in persons using a smartphone. Design: Cross-sectional study. Methods: An experiment was conducted to target 15 right-handed university students. Experiments were carried out for students using cell phones for more than a year. In this study, experiments were carried out with one-handed and both handed operation of smartphone use in a sitting position, the same parameters with smartphone use in a standing position. The experiments were carried out by having the subjects write a text message in Korean on the smartphone for 3 minutes repeated 3 times with a rest period of 10 seconds given between each 3 minute period. Electromyography (EMG) was used to record the muscle activity of the upper trapezius (UT), extensor carpi radialis (ECR), and abductor pollicis (AP) during phone operation. Results: The muscle activity of the AP and ECR were significantly higher during single handed compared to double handed in both sitting and standing position (p<0.05). The muscle activity of the ECR was significantly higher in standing position compared to sitting position with double handed use of the smartphone (p<0.05). UT muscle activity of the right has been activated more than twice compared to the left UT in a sitting position (p<0.05). And UT muscle activity on the right has been activated more than five times compared to the left in a standing position (p<0.05). Conclusions: Using smartphone with double hand is useful for the prevention of musculoskeletal disorders.

A Study of Factors for Evaluating Smartphone Selection and Use using Fuzzy AHP (Fuzzy AHP를 활용한 스마트폰 선택 및 이용 평가요인에 관한 연구)

  • Hwang, Hyun-Seok;Lee, Sang-Hoon;Kim, Su-Yeon
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.16 no.4
    • /
    • pp.107-117
    • /
    • 2011
  • Smartphones are widely used as a mobile communication devices with more advanced computing ability and connectivity than a contemporary feature phone. As the market expands, many brand-new smartphones are released and chosen by (potential) smartphone users. In spite of smartphone's popularity, little research of the factors affecting the evaluation of smartphones and their influences on smartphone choice have been performed. Therefore, we aim to analyze evaluation factors of smartphone selection and use in this research. We use Fuzzy Analytic Hierarchy Process method, a Multi-Criteria Decision Making (MCDM) model, to find the relative importance among the factors considering the fuzziness of pair-wise comparison using AHP. After reviewing related works and interviewing the focus group, we extract the five independent factors influencing the choice and use of a smartphone. Pair-wise comparison and triangle fuzzy numbers are used to calculate the relative importance of factors. We analyze not only the whole interviewees' responses, but the differences between smartphone users and non-users. Practical implications are delivered in concluding remarks.

Effects of Smartphone Usage on Walking Speed using Machine Learning Method (기계학습을 이용한 스마트폰 이용이 보행속도에 미치는 영향 분석)

  • Jin, Hye ryun;Do, Myung sik
    • The Journal of The Korea Institute of Intelligent Transport Systems
    • /
    • v.18 no.2
    • /
    • pp.93-103
    • /
    • 2019
  • This study analyzed the impact of smartphone usage on walking speed during walking on two pedestrian walkways in Daejeon Metropolitan City. For the analysis, the video data about the actual use of smartphone was acquired and the walking speed was calculated based on the walking density of the pedestrian Level Of Service(LOS) presented in the Road Capacity Manual. Multiple regression analysis and decision tree using machine learning were used to analyze the impact of smartphone usage on walking speed, and as the explanatory variables, gender, disable smartphone, use of smartphone using auditory function, use of smartphone using visual function, LOS A, LOS B, LOS C were adopted. The result showed that LOS C had the highest impact on walking speed change and the women's group using their visual function was founded to have the slowest walking speed in LOS C. In particular, the author found that walking speed significantly decreased in the case of use of visual function rather than listening to music or the hearing on the phone.