• Title/Summary/Keyword: smartphone sensors

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An Implementation of Positioning System using Multiple Data in Smart Phone (스마트폰에서 다중데이터를 이용한 측위시스템 구현)

  • Lee, Hyoun-Sup;Kim, Jin-Deog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.10
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    • pp.2195-2202
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    • 2011
  • Recently, navigation system is used to inform users of vehicle location and driving direction, moving distance and so on. This navigation uses GPS sensor for current location determination. The GPS sensor will determinate current coordinates by using triangulation algorithm. This characteristic bring about that the GPS signal is not available in the shadow region such as tunnel and urban canyon. Moreover, Even though the signal is available, inherent positional error rate of the GPS often results in the dislocation of vehicle. To solve, these problems, a new positioning system is proposed in the paper. The System utilizes geomagnetic sensors of smartphone, speed information of CAN of vehicle though bluetooth and WiFi APs for GPS shadow area. The experimental test shadows that the proposed system using multiple data is able to determine the position of vehicle in GPS shadow areas.

Development of Sensor and Block expandable Teaching-Aids-robot (센서 및 블록 확장 가능한 교구용 보조 로봇 개발)

  • Sim, Hyun;Lee, Hyeong-Ok
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.2
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    • pp.345-352
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    • 2017
  • In this paper, we design and implement an educational robot system that can use scratch education with the function of user demanding to perform robot education in actual school site in an embedded environment. It is developed to enable physical education for sensing information processing, software design and programming practice training that is the basis of robotic system. The development environment of the system is Arduino Uno based product using Atmega 328 core, debugging environment based on Arduino Sketch, firmware development language using C language, OS using Windows, Linux, Mac OS X. The system operation process receives the control command of the server using the Bluetooth communication, and drives various sensors of the educational robot. The curriculum includes Scratch program and Bluetooth communication, which enables real-time scratch training. It also provides smartphone apps and is designed to enable education like C and Python through expansion. Teachers at the school site used the developed products and presented performance processing results satisfying the missionary needs of the missionaries.

Object detection and distance measurement system with sensor fusion (센서 융합을 통한 물체 거리 측정 및 인식 시스템)

  • Lee, Tae-Min;Kim, Jung-Hwan;Lim, Joonhong
    • Journal of IKEEE
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    • v.24 no.1
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    • pp.232-237
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    • 2020
  • In this paper, we propose an efficient sensor fusion method for autonomous vehicle recognition and distance measurement. Typical sensors used in autonomous vehicles are radar, lidar and camera. Among these, the lidar sensor is used to create a map around the vehicle. This has the disadvantage, however, of poor performance in weather conditions and the high cost of the sensor. In this paper, to compensate for these shortcomings, the distance is measured with a radar sensor that is relatively inexpensive and free of snow, rain and fog. The camera sensor with excellent object recognition rate is fused to measure object distance. The converged video is transmitted to a smartphone in real time through an IP server and can be used for an autonomous driving assistance system that determines the current vehicle situation from inside and outside.

Walking Aid System for Visually Impaired People by Exploiting Touch-based Interface (촉각 인터페이스를 이용한 시각장애인 보행보조 시스템)

  • Lee, Ji-eun;Oh, Yoosoo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.522-525
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    • 2015
  • In this paper, we propose a walking aid system that guides route to visually impaired people in order to recognize uncertain obstacles based on tactile stimulation. The proposed system is composed of the touch-based obstacle detection module, the obstacle height detection module, and the route guidance algorithms. The touch-based obstacle detection module detects each obstacle, which is located at left, right, and front of a visually impaired person by stimulating his thumb with the rotational force of the servomotor. The obstacle height detection module integrates detected data by the linear arrangement of ultrasonic sensors to identify the height of an obstacle about 3 of-phase(i.e., high, medium, low). The proposed route guidance algorithm guides an optimized path to the visually impaired person by updating his current position information based on the signal of the built-in GPS receiver in smartphone. In addition, the route guidance algorithm delivers information with speech to a visually impaired person through Bluetooth commuination in the developed route guidance app. The proposed system can create a path to avoid the obstacles by recognizing the placed situation of the obstacles with exploring the uncertain path.

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Smart-Phone based User Movement State Identification Algorithm (스마트폰 기반의 사용자 이동상태 판별 알고리즘)

  • Ha, Dong-Soo;Park, Sung-June
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.167-174
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    • 2011
  • This paper proposed a smart-phone based user movement state identification algorithm. Then movement state of the user is identified by calculating the location and moving speed using the GPS sensor, and detailed movement methods are identified by analyzing the data from the Orientation sensor. In this study, two sensors of the smart-phone were used to implement the user movement status identification algorithm and to perform tests. The reference values of the speed and orientation required for the identification of the movement type were defined based on the experimental data. The results of this study showed that the movement type of a smart-phone user can be identified using the user movement state identification algorithm.

An Approach to implement Virtual 3D-Touch using 2D-Touch based Smart Device through User Force Input Behavior Pattern (2D-Touch 스마트 디바이스에서 사용자 행동 패턴 분석을 통한 가상 3D-Touch 구현을 위한 방법)

  • Nam, ChoonSung
    • Journal of Internet Computing and Services
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    • v.17 no.6
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    • pp.41-51
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    • 2016
  • The appearance of 3D-Touch interface provided the basis of a new interaction method between the users and the mob ile interface. However, only a few smartphones provide 3D-Touch features, and most of the 2D-Touch devices does not provide any means of applying the 3D-Touch interactions. This results in different user experiences between the two interaction methods. Thus, this research proposes the Virtual Force Touch method, which allows the users to utilize the 3D-Touch Interface on 2D-Touch based smart devices. This paper propose the suitable virtual force touch mechanism that is possible to realize users' inputs by calculating and analysis the force touch area of users' finger. This proposal is designed on customized smartphone device which has 2D-Touch sensors.

A Study on Processing of Speech Recognition Korean Words (한글 단어의 음성 인식 처리에 관한 연구)

  • Nam, Kihun
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.407-412
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    • 2019
  • In this paper, we propose a technique for processing of speech recognition in korean words. Speech recognition is a technology that converts acoustic signals from sensors such as microphones into words or sentences. Most foreign languages have less difficulty in speech recognition. On the other hand, korean consists of vowels and bottom consonants, so it is inappropriate to use the letters obtained from the voice synthesis system. That improving the conventional structure speech recognition can the correct words recognition. In order to solve this problem, a new algorithm was added to the existing speech recognition structure to increase the speech recognition rate. Perform the preprocessing process of the word and then token the results. After combining the result processed in the Levenshtein distance algorithm and the hashing algorithm, the normalized words is output through the consonant comparison algorithm. The final result word is compared with the standardized table and output if it exists, registered in the table dose not exists. The experimental environment was developed by using a smartphone application. The proposed structure shows that the recognition rate is improved by 2% in standard language and 7% in dialect.

Development and application of online physical computing curriculum for pre-service teachers (예비교사를 위한 온라인 피지컬 컴퓨팅 교육과정 개발과 적용)

  • Kim, Tae-ryeong;Han, Sun-gwan
    • Journal of The Korean Association of Information Education
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    • v.25 no.4
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    • pp.621-632
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    • 2021
  • This study is about development and application of a curriculum to implement physical computing education in an online environment for pre-service teachers. First, a 15-week software and physical computing curriculum was designed according to the ADDIE instructional design model. As a tool that can be used online, education was conducted on a program using various sensors using Pocket Code, an EPL based on a smartphone. As a result of the application of the program, Personal efficacy, Pedagogical knowledge, Technology teaching content knowledge, Result expectation, and Student belief were all significantly improved. In the software attitude part, Software interest and Software value part increased significantly, and the Perception of software engineers did not change. In general, in the case of physical computing, it is difficult to execute in an online environment because it involves a lot of manipulation activity. Through various studies that can continue education in a non-face-to-face environment or a blended environment in the post-corona era, it is hoped that it will be possible to provide a high-quality curriculum to pre-service teachers in charge of future education.

The Current Telecommunications Infrastructure in Ecuador is Ready to Start with the Implementation of IoT Applications?

  • Yepez, Johanna Fernandez;Kim, Yun Seon
    • Asia Pacific Journal of Business Review
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    • v.3 no.1
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    • pp.57-76
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    • 2018
  • The "Internet of things" (IoT) is becoming an increasingly growing topic of conversation, it is a new emergent technology that can be present in almost every field and application. It's a concept that not only has the potential to impact how people live but also how people work. Broadband Internet and Mobile Internet are becoming more widely available, the cost of the service is decreasing, more devices are being created with Wi-Fi capabilities and sensors built into them, technology costs are going down, and smartphone penetration is growing so fast. All of these facts are creating the best environment for the IoT applications. In a country like Ecuador, is important to have a previous analysis about the feasibility of the implementation of this new technology in order to know what are the challenges the country has to face, and also to not stay behind as the other countries in the region are advancing. Currently, this kind of analysis does not exist. The Internet of Things is an innovation where business and technology models in Ecuador are relatively unexplored. The current infrastructure deployed in Ecuador and the available devices in the market are the central facts to initiate with the research, which is a starting point to show if Ecuador is ready to this technology, and if is not ready what is missing. This study shows the current telecommunications status in Ecuador, and its strengths and weaknesses to start the deployment of Internet of Things. Besides, it also will show the most likely applications that can be easily adopted for the Ecuadorian market with its respective availability, affordability, and adaptability.

IoT-based Smart Switchboard Development for Power Supply of Entertainment Devices (엔터테인먼트 장치의 전원 공급을 위한 IoT 기반의 스마트 배전반 개발)

  • Kang, Yun-Jeong;Lee, Kwang-Jae;Choi, Dong-Oun
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.3
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    • pp.311-321
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    • 2021
  • In this study, a smart switchboard for power supply of entertainment devices was developed for the following purposes. First, the heat generated when the high-temperature and humid air inside is cooled by the thermoelectric module is smoothly discharged to the outside of the switchboard, thereby maximizing the cooling effect. So, it is possible to prevent excessive temperature rise inside the switchboard. Various problems such as condensation inside the switchboard can be prevented by controlling the temperature of the switchboard in which a fire occurs due to excessive heat in summer, removing moisture due to the cooling effect, and generating heat instead of cooling in winter. Second, it is a smart switchboard control system that can reduce the salt that may permeate inside the switchboard. Third, the smart switchboard system is an IoT-controlled switchboard that collects environmental data using a variety of sensors and can remotely control devices through a smartphone, and can be easily used in various fields.