• 제목/요약/키워드: sketch

검색결과 416건 처리시간 0.023초

Design of a Online Digital Storytelling System Making a Cartoon Sketch into a Motion Picture (만화적 스케치의 동영상화를 이용한 온라인 디지털 스토리텔링 시스템 설계)

  • 남양희;이상곤
    • Journal of Korea Multimedia Society
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    • 제5권4호
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    • pp.434-440
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    • 2002
  • This paper proposes a digital storytelling system that employs a method of making users simple online sketch being animated in 3D. To help users focus on their story development, our proposed system gives sketch guidelines providing 3D scene structure, and publishes final results as animated scenes with story text across time. This system is based on the web and the authoring process can also be shared with others.

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Progressive Reconstruction of 3D Objects from a Single Freehand Line Drawing (Free-Hand 선화로부터 점진적 3차원 물체 복원)

  • 오범수;김창헌
    • Journal of KIISE:Computer Systems and Theory
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    • 제30권3_4호
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    • pp.168-185
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    • 2003
  • This paper presents a progressive algorithm that not only can narrow down the search domain in the course of face identification but also can fast reconstruct various 3D objects from a sketch drawing. The sketch drawing, edge-vertex graph without hidden line removal, which serves as input for reconstruction process, is obtained from an inaccurate freehand sketch of a 3D wireframe object. The algorithm is executed in two stages. In the face identification stage, we generate and classify potential faces into implausible, basis, and minimal faces by using geometrical and topological constraints to reduce search space. The proposed algorithm searches the space of minimal faces only to identify actual faces of an object fast. In the object reconstruction stage, we progressively calculate a 3D structure by optimizing the coordinates of vertices of an object according to the sketch order of faces. The progressive method reconstructs the most plausible 3D object quickly by applying 3D constraints that are derived from the relationship between the object and the sketch drawing in the optimization process. Furthermore, it allows the designer to change viewpoint during sketching. The progressive reconstruction algorithm is discussed, and examples from a working implementation are given.

Web-based Image Retrieval and Classification System using Sketch Query (스케치 질의를 통한 웹기반 영상 검색과 분류 시스템)

  • 이상봉;고병철;변혜란
    • Journal of KIISE:Software and Applications
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    • 제30권7_8호
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    • pp.703-712
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    • 2003
  • With the explosive growth n the numbers and sizes of imaging technologies, Content-Based Image Retrieval (CBIR) has been attacked the interests of researchers in the fields of digital libraries, image processing, and database systems. In general, in the case of query-by-image, in user has to select an image from database to query, even though it is not his completely desired one. However, since query-by-sketch approach draws a query shape according to the user´s desire it can provide more high-level searching interface to the user compared to the query-b-image. As a result, query-by-sketch has been widely used. In this paper, we propose a Java-based image retrieval system that consists of sketch query and image classification. We use two features such as color histogram and Haar wavelets coefficients to search similar images. Then the Leave-One-Out method is used to classify database images. The categories of classification are photo & painting, city & nature, and sub-classification of nature image. By using the sketch query and image classification, w can offer convenient image retrieval interface to user and we can also reduce the searching time.

Design of Flight Learning System Using Sketch-based Interface (스케치 인터페이스를 이용한 항공기동 학습 시스템 개발)

  • Kim, Sang-Jin;Park, Tae-Jin;Choy, Yoon-Chul
    • Journal of Korea Multimedia Society
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    • 제13권5호
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    • pp.771-779
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    • 2010
  • Sketch-based interface is used more and more in developing animation contents. Particularly, there has been a system where the user's sketch inputs are interpreted and presented as live motions. In this study¸ it is to design an animated flight learning system using sketch-based interface. Most of the flights include movements in three-dimensional space and have unique and complex flight patterns. In other words, the actual flight movements not only include acceleration and deceleration, rising and falling, straight or circular flying, but also may include combinations of two or more movements as they simultaneously occur such as accelerating while falling, or slowing down while rising, and so forth. And, currently existing flight learning animation system cannot present such complex flight patterns to the pilots of aircrafts or to those personnel for air-traffic controllers. Hence, it is to be shown in this study that unit-path sketch animation method can support quicker ways to create animations to present those complex flight movements, and requires lesser inputs compared to the existing frame-based animation method. Also, the flight learning system suggested uses the flight-route realization tasks to reflect complex flight patterns, and therefore creates animations close to real as possible.

An Experimental Study of Idea Sketch in Design Education Method (디자인 교육에서 기초표현 전개 과정에 관한 실험 연구)

  • 신명철
    • Archives of design research
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    • 제12권4호
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    • pp.211-220
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    • 1999
  • This study purposed more effective drawing process in practical lecture with students. Researched materials were constitution to a semester of presentation technique curriculum major in industrial design for freshman course. Students exert to entrance examination of university to get a good point in practical test. There did not have creative action in minds. But, design required concept of good idea sketch and creative technique. At study process should make correction a reform to sketch skill by repeat practicing with misunderstand drawing or imitative idea sketch. According to the practical test result & response revised lecture schedule. And then, I had survey to questionnaire paper for feedback by trial result. Besides, I was study to effect use the drawing materials for example, colored pencil, marker pastel. I think important to first use to way understanding materials and basic training. Design education be driven to new creative sketch skill. Design is the creative process to which brings ideas to reality.

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m-shaper: A Sketch Drawing System for Musical Shape Generation (m-shaper: 음악적 형태 생성을 위한 스케치 드로잉 시스템)

  • Kwon, Doo-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • 제16권2호
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    • pp.1381-1387
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    • 2015
  • This paper proposes a sketch drawing system called m-shaper for musical shape generation. Through simple sketch drawing, users can generate musical shape configuration which can be played by a computer. One key ingredient of the process is a unique concept for the interactive musical shape generation that combines shape and sound based on the designers' manual inputs. m-shaper captures the numerical values of drawing characteristics and determines how the musical notes and shapes can be generated. Using a tablet, four sketch movements are captured such as pressure, tilt, rotation and speed. Each point of a shape corresponds to a certain musical note that represents a type of instrument, duration, pitch, and octave. The current m-shaper has been developed as a computational tool for supporting the schematic design process. Designers in m-shaper draw geometric sketches with a musical inspiration and explore possible conceptual forms. They also can control the parameters for results and transform their sketch drawing.

Efficient Sketch Map Representation in Mobile Environment (모바일 환경에서 효율적인 약도 표현 방법)

  • Lee Ki-Jung;Viswanathan Murlikrishna;Whangbo Taeg-Keun;Yang Young-Kyu;So Yong-Uk
    • Korean Journal of Remote Sensing
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    • 제21권4호
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    • pp.329-339
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    • 2005
  • In the mobile phone map service there are some restrictions of resolutions and process in terminals. So providing a sketch map is very efficient. This simplifies the map data and increases the understanding of the user. This sketched map marks the starting point and ending point. Then simplifies the surroundings like important roads or building so the user can find his/her way easily. First of all this sketch map service needs a method to simplify the route between starting point and ending point and the surroundings. After that it needs to make the simplified data into a sketch map and suitable to the terminal's resolution. To solve these problems this paper proposes a new method to manifest a sketch map efficiently through a mobile phone. The method, introduced in this paper, is surveyed to have a higher efficiency in data usage compared to the current services available in the market. And also it is examined to have a clear vision in process and easily understandable.

An Artificial Neural Network Learning Fuzzy Membership Functions for Extracting Color Sketch Features (칼라스케치 특징점 추출을 위한 퍼지 멤버쉽 함수의 신경회로망 학습)

  • Cho, Sung-Mok;Cho, Ok-Lae
    • Journal of the Korea Society of Computer and Information
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    • 제11권3호
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    • pp.11-20
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    • 2006
  • This paper describes the technique which utilizes a fuzzy neural network to sketch feature extraction in digital images. We configure an artificial neural network and make it learn fuzzy membership functions to decide a local threshold applying to sketch feature extraction. To do this. we put the learning data which is membership functions generated based on optimal feature map of a few standard images into the artificial neural network. The proposed technique extracts sketch features in an images very effectively and rapidly because the input fuzzy variable have some desirable characteristics for feature extraction such as dependency of local intensity and excellent performance and the proposed fuzzy neural network is learned from their membership functions, We show that the fuzzy neural network has a good performance in extracting sketch features without human intervention.

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Sketch-based 3D object retrieval using Wasserstein Center Loss (Wasserstein Center 손실을 이용한 스케치 기반 3차원 물체 검색)

  • Ji, Myunggeun;Chun, Junchul;Kim, Namgi
    • Journal of Internet Computing and Services
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    • 제19권6호
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    • pp.91-99
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    • 2018
  • Sketch-based 3D object retrieval is a convenient way to search for various 3D data using human-drawn sketches as query. In this paper, we propose a new method of using Sketch CNN, Wasserstein CNN and Wasserstein center loss for sketch-based 3D object search. Specifically, Wasserstein center loss is a method of learning the center of each object category and reducing the Wasserstein distance between center and features of the same category. To do this, the proposed 3D object retrieval is performed as follows. Firstly, Wasserstein CNN extracts 2D images taken from various directions of 3D object using CNN, and extracts features of 3D data by computing the Wasserstein barycenters of features of each image. Secondly, the features of the sketch are extracted using a separate Sketch CNN. Finally, we learn the features of the extracted 3D object and the features of the sketch using the proposed Wasserstein center loss. In order to demonstrate the superiority of the proposed method, we evaluated two sets of benchmark data sets, SHREC 13 and SHREC 14, and the proposed method shows better performance in all conventional metrics compared to the state of the art methods.

A Valley Operator for Extracting Sketch Features (스케치 특징의 추출을 위한 밸리 연산자)

  • 류영진;김남철
    • Journal of the Korean Institute of Telematics and Electronics
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    • 제25권5호
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    • pp.559-565
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    • 1988
  • A new valley operator is presented for extracting sketch features which contain valleys and edges subject to local intensities. It is a very simple operator using the local probablities in a 3x3 local window. Experimental results show its excellent performance over the existing valley or edge operators.

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