• Title/Summary/Keyword: skeleton

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The Effective Parallel Processing Method for an Enhanced Digital Image of Skeleton Line (향상된 영상 골격화를 위한 효과적인 병렬 처리 방법)

  • 신충호;오무송
    • Journal of Korea Multimedia Society
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    • v.7 no.4
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    • pp.459-466
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    • 2004
  • In this paper, an effective skeleton method is proposed in order to obtain an enhanced digital image of skeleton line. The binary image using the threshold values is applied in the preprocessing stage and then the modified parallel processing method is applied to obtain the improved image of skeleton line. The existing skeleton methods are Rutovitz, Steiabelli and other five skeleton methods. In the digital process of skeleton line, the major problem caused by these methods is elongated lines and noise branches of the processed image. In this study, however, such noises are deleted first by the modified parallel processing step of the proposed method. Then a pixel is compared to its eight neighbor pixels. if its neighbor pixels are in one of the eight conditions, the central pixel is deleted. As a result, the quality of the skeleton is better then those produced by the existing skeleton methods.

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A Research on Efficient Skeleton Retargeting Method Suitable for MetaHuman

  • Shijie Sun;Ki-Hong Kim;David-Junesok Lee
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.47-54
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    • 2024
  • With the rapid development of 3D animation, MetaHuman is widely used in film production, game development and VR production as a virtual human creation platform.In the animation production of virtual humans, motion capture is usually used.Since different motion capture solutions use different skeletons for motion recording, when the skeleton level of recorded animation data is different from that of MetaHuman, the animation data recorded by motion capture cannot be directly used on MetaHuman. This requires Reorient the skeletons of both.This study explores an efficient skeleton reorientation method that can maintain the accuracy of animation data by reducing the number of bone chains.In the experiment, three skeleton structures, Rokoko, Mixamo and Xsens were used for efficient redirection experiments, to compare and analyze the adaptability of different skeleton structures to the MetaHuman skeleton, and to explore which skeleton structure has the highest compatibility with the MetaHuman skeleton.This research provides an efficient skeleton reorientation idea for the production team of 3D animated video content, which can significantly reduce time costs and improve work efficiency.

A Study on Binary Image Compression Using Morphological Skeleton (수리 형태학적 세선화를 이용한 이진 영상 압축)

  • 정기룡
    • Journal of the Korean Institute of Navigation
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    • v.19 no.3
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    • pp.21-28
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    • 1995
  • Mathematical morphology skeleton image processing makes many partial skeleton image planes from an original binary image. And the original binary image can be reconstructed without any distortion by summing the first partial skeleton image plane and each dilated partial skeleton image planes using the same structuring element. Especially compression effects of Elias coding to the morphological globally minimal skeleton(GMS) image, is better than that of PCX and Huffman coding. And then this paper proposes mathematical morphological GMS image processing which can be applied to a binary image transmitting for facimile and big size(bigger than $64{\times}64$ size) bitmap fonts storing in a memory.

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The Effective Parallel Processing Method for the Skeleton Improvement of Character Patterns (문자 패턴의 골격화 향상을 위한 효과적인 병렬 처리 방법)

  • Shin Choong Ho
    • Journal of Korea Multimedia Society
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    • v.8 no.1
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    • pp.27-33
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    • 2005
  • In this paper, an effective skeleton method is proposed in order to obtain an enhanced digital image of skeleton line. The binary image using the threshold values is applied in the preprocessing stage and then The proposed method is applied to obtain the improved image of skeleton line. We used the existing skeleton methods and SPTA(Shin's Parallel Thinning Algorithm) method for the comparison. The demerits of the existing skeleton methods have a result of noise branch, expansion and contraction. and then we are proposed a SPTA method.

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Design of Behavioral Classification Model Based on Skeleton Joints (Skeleton Joints 기반 행동 분류 모델 설계)

  • Cho, Jae-hyeon;Moon, Nam-me
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.1101-1104
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    • 2019
  • 키넥트는 RGBD 카메라로 인체의 뼈대와 관절을 3D 공간에서 스켈레톤 데이터수집을 가능하게 해주었다. 스켈레톤 데이터를 활용한 행동 분류는 RNN, CNN 등 다양한 인공 신경망으로 접근하고 있다. 본 연구는 키넥트를 이용해서 Skeleton Joints를 수집하고, DNN 기반 스켈레톤 모델링 학습으로 행동을 분류한다. Skeleton Joints Processing 과정은 키넥트의 Depth Map 기반의 Skeleton Tracker로 25가지 Skeleton Joints 좌표를 얻고, 학습을 위한 전처리 과정으로 각 좌표를 상대좌표로 변경하고 데이터 수를 제한하며, Joint가 트래킹 되지 않은 부분에 대한 예외 처리를 수행한다. 스켈레톤 모델링 학습 과정에선 3계층의 DNN 신경망을 구축하고, softmax_cross_entropy 함수로 Skeleton Joints를 집는 모션, 내려놓는 모션, 팔짱 낀 모션, 얼굴을 가까이 가져가는 모션 해서 4가지 행동으로 분류한다.

Research on Fish Animation Based on Advanced Skeleton plug-in (3D 물고기 애니메이션 효율성 향상을 위한 Advanced Skeleton plug-in 연구)

  • Li, Xiao;Lee, Byung-Chun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.361-363
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    • 2021
  • Digital character rigging is an important technology to improve animation vividness, and there are many kinds of complex ways of rigging system. To move naturally, the fish are tested for movement. Because 2,4 family role information although some, but the study of fish (0 family) action information is not much. As the diversity and complexity of fish production increases, inefficient time and capital are required. How to build a fish-like skeleton system depends on how to build an efficient and agile rigging program. The aim of this study is to compare the Advanced Skeleton-based animation process with Maya Rig, which can solve the high time-cost rigging problem, and to explore the best automatic plug-in based on the advantages of Advanced Skeleton, broadening the research scope of fish animation.

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Skeleton Tree for Shape-Based Image Retrieval (모양 기반 영상검색을 위한 골격 나무 구조)

  • Park, Jong-Seung
    • The KIPS Transactions:PartB
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    • v.14B no.4
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    • pp.263-272
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    • 2007
  • This paper proposes a skeleton-based hierarchical shape description scheme, called a skeleton tree, for accurate shape-based image retrieval. A skeleton tree represents an object shape as a hierarchical tree where high-level nodes describe parts of coarse trunk regions and low-level nodes describe fine details of boundary regions. Each node refines the shape of its parent node. Most of the noise disturbances are limited to bottom level nodes and the boundary noise is reduced by decreasing weights on the bottom levels. The similarity of two skeleton trees is computed by considering the best match of a skeleton tree to a sub-tree of another skeleton tree. The proposed method uses a hybrid similarity measure by employing both Fourier descriptors and moment invariants in computing the similarity of two skeleton trees. Several experimental results are presented demonstrating the validity of the skeleton tree scheme for the shape description and indexing.

Buckling Analysis of Guide Tube in the Spent Fuel Skeleton (핵연료 집합 구조체의 가이드튜브에 대한 죄굴응력 해석)

  • 김영환;윤지섭;정재후;홍동희;송상호
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.413-416
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    • 2000
  • The spent fuel skeleton is processed in the cutting processing after compacting. If the cutting length is processed in the same interval length. The spent fuel skeleton is stayed on the connection of bottom nozzle and guide tube. In the case, because the compressive stress is loaded along the length, the guide tube is generated the buckling stress and the deforming. But the deformed guide tube interrupted the guide tube inserted through compressive room. therefore, it is experimented for the optimum buckling stress and the preventing of guide deformed. This paper is predicted the all over buckling stress of the spent fuel skeleton by using experiment. The guide of Spent fuel skeleton have buckling characteristics of the medium column. The experiment and analysis is conducted by the comparing among the equation of Euler, Johnson and Engresser. The fittest one of method is Engresser equation.

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A Study of the Variable Infill System for Skeleton/Infill Housing in Japan (일본 SI집합주택 가변인필 시스템의 구성체계 분석)

  • Yi, Yong-Kyu
    • Journal of the Korean housing association
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    • v.20 no.3
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    • pp.123-131
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    • 2009
  • Skeleton/Infill Housing in Japan was developed in 1979 in order to provide a solution to the modem problem of the need to flexibly respond to diversified demands for housing, and to establish a social basis of housing as public housing complexes are realized. In this system, the "skeleton" like building structure, which has a social nature, is separated from "infill" such as interior furnishings, which have more individuality, The public body was the unified supplier of the skeleton, and the private sector satisfied each household's needs in tenus of infill using a demander participation approach, Today however, Skeleton/Infill Housing is required to solve an entirely new housing problem, necessitating a dramatic change of infill. For this reason, this study aims to clear the infill within the system and propose a more flexible system which can provide appropriate information to improve the infill.