• 제목/요약/키워드: simulation architecture

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지능형 교통 시스템을 위한 수도권 지역에 대한 DSRC 통신망 시뮬레이션 연구 (A Simulation Study on ITS/DSRC Communication Networks for Metropolitan Seoul area.)

  • 이희상;김윤배;박진수;이성룡;최경일
    • 한국시뮬레이션학회논문지
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    • 제9권2호
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    • pp.103-118
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    • 2000
  • ITS(Intelligent Transportation System) is an advanced system which can effectively handle the current transportation problems. DSRC(Dedicated Short Range Communication) is considered as a promising technology since it has the capability of two-way communication and can serves to implement various ITS services. In this paper, we study DSRC based ITS telecommunication traffic analysis and suggest an architecture and network design of telecommunication network for DSRC services. We also perform a simulation study to validate the proposed network architecture and design for Metropolitan Seoul Area with various network alternatives. In this simulation, we use actual traffic data and road characteristics from Seoul area and use our DSRC service configuration.

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Performance analyses of naval ships based on engineering level of simulation at the initial design stage

  • Jeong, Dong-Hoon;Roh, Myung-Il;Ham, Seung-Ho;Lee, Chan-Young
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제9권4호
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    • pp.446-459
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    • 2017
  • Naval ships are assigned many and varied missions. Their performance is critical for mission success, and depends on the specifications of the components. This is why performance analyses of naval ships are required at the initial design stage. Since the design and construction of naval ships take a very long time and incurs a huge cost, Modeling and Simulation (M & S) is an effective method for performance analyses. Thus in this study, a simulation core is proposed to analyze the performance of naval ships considering their specifications. This simulation core can perform the engineering level of simulations, considering the mathematical models for naval ships, such as maneuvering equations and passive sonar equations. Also, the simulation models of the simulation core follow Discrete EVent system Specification (DEVS) and Discrete Time System Specification (DTSS) formalisms, so that simulations can progress over discrete events and discrete times. In addition, applying DEVS and DTSS formalisms makes the structure of simulation models flexible and reusable. To verify the applicability of this simulation core, such a simulation core was applied to simulations for the performance analyses of a submarine in an Anti-SUrface Warfare (ASUW) mission. These simulations were composed of two scenarios. The first scenario of submarine diving carried out maneuvering performance analysis by analyzing the pitch angle variation and depth variation of the submarine over time. The second scenario of submarine detection carried out detection performance analysis by analyzing how well the sonar of the submarine resolves adjacent targets. The results of these simulations ensure that the simulation core of this study could be applied to the performance analyses of naval ships considering their specifications.

Simulation-based Design Verification for High-performance Computing System

  • Jeong Taikyeong T.
    • 한국멀티미디어학회논문지
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    • 제8권12호
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    • pp.1605-1612
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    • 2005
  • This paper presents the knowledge and experience we obtained by employing multiprocessor systems as a computer simulation design verification to study high-performance computing system. This paper also describes a case study of symmetric multiprocessors (SMP) kernel on a 32 CPUs CC-NUMA architecture using an actual architecture. A small group of CPUs of CC-NUMA, high-performance computer system, is clustered into a processing node or cluster. By simulating the system design verification tools; we discussed SMP OS kernel on a CC-NUMA multiprocessor architecture performance which is $32\%$ of the total execution time and remote memory access latency is occupied $43\%$ of the OS time. In this paper, we demonstrated our simulation results for multiprocessor, high-performance computing system performance, using simulation-based design verification.

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인라인 EFEM 클러스터 장비 아키텍처의 모델링 및 분석 사례 연구 (A Case Study for Modeling and Simulation Analysis of the In-Line EFEM Cluster Tool Architecture)

  • 한용희
    • 한국시뮬레이션학회논문지
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    • 제21권2호
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    • pp.41-50
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    • 2012
  • 본 연구에서는 반도체 제조공정 및 클러스터 장비에 대한 상세히 설명하고 현 팹 레이아웃 및 클러스터 장비 아키텍처상의 문제점을 제시하였다. 또한 현 아키텍처상의 대안으로서 클러스터 장비간의 웨이퍼 이동이 상호 연결된 인라인 EFEM(Equipment Front End Module) 을 통해 이루어지는 ILE (In-Line EFEM) 아키텍처의 개념을 제시하였다. 마지막으로 해당 아키텍처를 실제 적용하여 구현된 파일럿 시스템을 시뮬레이션 을 통해 사이클 타임 관점에서 비교 분석하였다.

HLA를 이용한 교통류 시뮬레이션 모형 개발에 관한 연군 (Development of Traffic Simulation Model Using the High Level Architecture)

  • 이상헌
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2005년도 춘계학술대회 논문집
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    • pp.82-88
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    • 2005
  • There are plenty of optimization models for the signal-system of a single intersection and area traffic. Some of those models are adopted for the real traffic signal control system. The simulators for a single crossroad have been developed, so that we could evaluate optimization models and traffic control systems. However, the simulators for the area traffic are still being developed. Therefore, there are some limitations in the analysis and evaluation for area traffic control systems, The area traffic is consist of several intersections interconnected which are very complicated and many traffic strategy are adopted for the control system. This paper features an effective area traffic control system by High Lever Architecture(HLA) which is a new developed simulation tool. In this paper, we discuss the design of HLA-based area traffic control simulation. We describe technical motivations for the HLA, the key elements of the architecture and how they are minimum and essential to the goal of reuse and interoperability.

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무기체계 분석을 위한 모의엔진 아키텍처 연구 (A Modeling & Simulation Engine for Analyzing Weapons Effectiveness : Architecture)

  • 김태섭;장희정;이재민;이강선
    • 한국시뮬레이션학회논문지
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    • 제19권2호
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    • pp.51-62
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    • 2010
  • 모델링 및 시뮬레이션 기술은 실 전장 환경과 유사한 실험환경을 컴퓨터상에 구성하여 무기 체계에 대한 효과도를 효율적으로 실제와 유사하게 분석 할 수 있도록 한다. 그러나 기 개발된 무기체계 모델들은 각 시뮬레이션 목적에 맞도록 편중 개발되어 재사용성이 낮으며, 개발된 무기체계 모델을 수행하기 위한 모의엔진의 구조도 서로 상이하여 확장성 측면에서 한계를 갖고 있다. 본 논문에서는 무기체계 분석을 위해 국방 M&S 모의 엔진에서 제공해야 할 요구사항을 식별하고, 식별된 요구사항을 반영하는 모의 엔진의 소프트웨어 아키텍처를 정의한다. 정의된 아키텍처는 모델러에게 사용상 편이성을 제공하고, 컴포넌트 기반의 재사용, 다양한 사용자 범주, 최대화된 연동능력, 모델링 및 시뮬레이션 전체 단계에 걸친 재사용을 지원하도록 설계 되었다.

The use and potential applications of point clouds in simulation of solar radiation for solar access in urban contexts

  • Alkadri, Miktha F.;Turrin, Michela;Sariyildiz, Sevil
    • Advances in Computational Design
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    • 제3권4호
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    • pp.319-338
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    • 2018
  • High-performing architecture should be designed by taking into account the mutual dependency between the new building and the local context. The performative architecture plays an important role to avert any unforeseen failures after the building has been built; particularly ones related to the microclimate impacts that affect the human comfort. The use of the concept of solar envelopes helps designers to construct the developable mass of the building design considering the solar access and the site obstruction. However, the current analysis method using solar envelopes lack in terms of integrating the detailed information of the existing context during the simulation process. In architectural design, often the current site modelling not only absent in preserving the complex geometry but also information on the surface characteristics. Currently, the emerging applications of point clouds offer a great possibility to overcome these limitations, since they include the attribute information such as XYZ as the position information and RGB as the color information. This study particularly presents a comparative analysis between the manually built 3D models and the models generated from the point cloud data. The modelling comparisons focus on the relevant factors of solar radiation and a set of simulation to calculate the performance indicators regarding selected portions of the models. The experimental results emphasize an introduction of the design approach and the dataset visibility of the 3D existing environments. This paper ultimately aims at improving the current architectural decision of support environment means, by increasing the correspondence between the digital models for performance analysis and the real environments (context of design) during the conceptual design phase.

X-Plane 및 MATLAB/Simulink 기반의 복수무인기 모의실험 시스템 개발 (Implementation of a X-Plane and MATLAB/Simulink based Simulation System for Multiple UAVs)

  • 문상우;오은미;유동일;심현철
    • 제어로봇시스템학회논문지
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    • 제19권5호
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    • pp.442-449
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    • 2013
  • In this paper, a simulation system based on X-Plane and MATLAB/Simulink for multiple UAVs is presented. For the conceptual design of this proposed system, a hierarchical system architecture for multiple UAVs is presented. This architecture has object-oriented data structure which consists of three objects (UAV status, mission and task, and environment) and a hierarchy consisting of four layers (decision making layer, task assignment layer, path and motion planning layer, and collision avoidance layer) is also proposed. In addition, this paper shows a implementation of simulation system based on the proposed system architecture using X-Plane and MATLAB/Simulink. The result of simulation from the developed system in this paper validate capability of application for multiple UAVs in real environment.

중립파일 기반의 조선소 시뮬레이션 환경에 관한 연구 (An Approach for Construction of Shipyard Simulation Environment based on Neutral File Format)

  • 우종훈;황윤석;남종호
    • 대한조선학회논문집
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    • 제53권1호
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    • pp.18-28
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    • 2016
  • In shipbuilding, the scheduling system is susceptible to sudden changes and thus it turns to be difficult to predict the differences between schedule and production records in advance. A computer-based simulation is commonly utilized to overcome the discrepancies occurred in estimating workloads and resulting processing times. The main drawback of this simulation-based solution is its limited applicability because, in most cases, each shipyard requires specific and customized simulation environment. By standardizing the planning data of the midterm scheduling system, as proposed in this paper, the efficiency of the current simulation model can be enhanced. To present an alternative approach, this paper begins with the analysis of the complex planning data structure of several shipyards and then proceeds to construct a standard data structure based on the neutral format. An interface application is developed for the data transaction and simulation in on-line environment. As a result, a simulation-based production management of shipyards can be achieved by the efficient prediction of planning and scheduling.

IMPROVING THE USABILITY OF STOCHASTIC SIMULATION BASED SCHEDULING SYSTEM

  • Tae-Hyun Bae;Ryul-Hee Kim;Kyu-Yeol Song;Dong-Eun Lee
    • 국제학술발표논문집
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    • The 3th International Conference on Construction Engineering and Project Management
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    • pp.393-399
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    • 2009
  • This paper introduces an automated tool named Advanced Stochastic Schedule Simulation System (AS4). The system automatically integrates CPM schedule data exported from Primavera Project Planner (P3) and historical activity duration data obtained from a project data warehouse, computes the best fit probability distribution functions (PDFs) of historical activity durations, assigns the PDFs identified to respective activities, computes the optimum number of simulation runs, simulates the schedule network for the optimum number of simulation runs, and estimates the best fit PDF of project completion times (PCTs). AS4 improves the reliability of simulation-based scheduling by effectively dealing with the uncertainties of the activities' durations, increases the usability of the schedule data obtained from commercial CPM software, and effectively handles the variability of the PCTs by finding the best fit PDF of PCTs. It is designed as an easy-to-use computer tool programmed in MATLAB. AS4 encourages the use of simulation-based scheduling because it is simple to use, it simplifies the tedious and burdensome process involved in finding the PDFs of the many activities' durations and in assigning the PDFs to the many activities of a new network under modeling, and it does away with the normality assumptions used by most simulation-based scheduling systems in modeling PCTs.

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