• Title/Summary/Keyword: simulation/implementation

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A Study on Implementation for the PCB Design Simulator (PCB 디자인 시뮬레이터 구현에 관한 연구)

  • 김현호;우경환;이천희
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.296-296
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    • 2000
  • This paper describes the features of a transmission line and a wiring, and a design rule based on a demanded condition for a wiring. Like as the simulation of a circuit, by tracking the wiring path among parts that are disposed on PCB, we analyze the feature of the corresponding wiring using the design formula and rule. We implement a signal integrity simulator, which is capable of electrical and electronic simulation for the feature of a wiring signal and the corresponding signal, and the results are demonstrated.

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A Scan Converter Using Spline Interpolation (스플라인 보간법을 이용한 스캔 변환기)

  • 이범근;권영민;정연모
    • Journal of the Korea Society for Simulation
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    • v.9 no.4
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    • pp.11-23
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    • 2000
  • The purpose of format conversion is to convert a wide range of personal computer video formats into a target format. Circuits for the conversion have been developed by means of interpolation techniques, such as zero-order interpolation, bilinear interpolation, and bisigmoidal interpolation. This paper proposes a scan converter using cubic splines. The converter was modeled in VHDL, simulated on Max+plus Ⅱ , and implemented with an FPGA chip. The circuit gives much better conversion performance than a scan converter with zero-order or linear interpolation techniques according to simulation results and implementation.

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Design of an Underwater Target Simulator (수중표적 시뮬레이터설계)

  • 조내현;예윤해;정연모
    • Journal of the Korea Society for Simulation
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    • v.12 no.4
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    • pp.17-24
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    • 2003
  • In this paper, we propose a model that simulates the reflective waveform from underwater objects by means of Doppler effect, highlight and elongation phenomenon. Also, this paper presents a hardware Implementation of simulation model with the input and output parameters. The underwater target simulator consists of transducer, receiver, transmitter and control parts. According to the experimental results of the simulator, it carried out the performances of real target in response to transmission signal.

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Implementation of Thermal-Hydraulic Models into a Power Plant Simulation Tool (발전소 시뮬레이션 툴을 위한 열수력 모델 구현)

  • 손기헌
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.10a
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    • pp.95-99
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    • 1998
  • 한전 전력연구원은 발전소의 복잡한 계통을 효과적으로 시뮬레이션하는 GUI(Graphical User Interface)에 기반을 둔 시뮬레이션 툴(PowerSim)을 독자적으로 개발하였다. 본 논문에서는 열교환기, 펌프, 밸브, 탱크등의 구성요소에 적합한 열수력 모델을 개발하고, 이 모델을 ORCAD로부터 생성된 Netlist의 연결정보에 맞게 연결하여 발전계통을 시뮬레이션하는 과정을 서술하였다. 또한, 발전계통의 열수력현상을 지배하는 질량, 운동량, 에너지 보존 방정식을 실시간에서 풀 수 있는 알고리즘을 제시하였다.

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High-velocity impact of large caliber tungsten projectiles on ordinary Portland and calcium aluminate cement based HPSFRC and SIFCON slabs -Part II: numerical simulation and validation

  • Gulkan, P.;Korucu, H.
    • Structural Engineering and Mechanics
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    • v.40 no.5
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    • pp.617-636
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    • 2011
  • We present the numerical implementation, simulation, and validation of the high-velocity impact experiments that have been described in the companion article. In this part, numerical investigations and simulations performed to mimic the tests are presented. The experiments were analyzed by the explicit integration-based software ABAQUS for improved simulations. Targets were modeled with a damaged plasticity model for concrete. Computational results of residual velocity and crater dimensions yielded acceptable results.

Design and Implementation of Object Classes for Terrain Simulation (지형형상화를 위한 객체 클래스 설계 및 구현)

  • 노용덕
    • Journal of the Korea Society for Simulation
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    • v.6 no.1
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    • pp.61-69
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    • 1997
  • In 3D computer graphics, fractal techniques have been applied to terrain models. Even though fractal models are convenient way to get the data of terrain models, it is not easy to gain the final results by manipulating the data of terrain model. However, by using the object oriented programming techniques, we could reduce the effort of programming job to find the final result. In this paper, a set of classes made by object oriented programming technique is presented. To show the results, the data of a terrain model were made by a fractal technique, namely, the midpoint displacement methods with square lattices of points.

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Real-time 3D Graphic Simulation of the Spent Fuel Rod Extracting Machine for Remote Monitoring (사용후핵연료봉 인출장치의 원격감시를 위한 실시간 3차원 그래픽 시뮬레이션)

  • 송태길;이종열;김성현;윤지섭
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.4
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    • pp.327-335
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    • 2000
  • The spent fuel rod extracting machine is automatically operated in high radioactive environment, so high reliability of operation is required. In this paper, to enhance the reliability of this machine by providing a close monitoring capability. a real time graphic simulation method is suggested. This method utilizes conventional IGRIP (Interactive Graphics Robot Instruction Program) 3D graphic simulation tool to visualize and simulate the 3D graphic model of this machine. Also, the dedicated protocol is defined for transmission of the operational data of the machine. The real time graphic simulation is realized by developing the socket module between a graphic workstation and a machine control computer through the TCP/IP network and by dividing the 3D graphic simulation GSL(Graphic Simulation Language) program as a small sized sub routine. The suggested method is implemented while automatically operating the rod extracting machine. The result of implementation shows that the real time 3D graphic simulation is well synchronized with the actual machine according to the operational data.

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Object -Oriented Simulation Approach for AGV Systems (AGV 시스템에 대한 객체지향 시뮬레이션)

  • 김경섭
    • Journal of the Korea Society for Simulation
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    • v.2 no.1
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    • pp.107-124
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    • 1993
  • This paper presents an object -oriented simulation approach. AgvTalk, to design and analze AGV system configuration and control. Smalltalk-80 is used as an implementation language in AgvTalk. AgvTalk includes 25 object classes and more than 300 object methods in its library. Compared to general purpose simulation languages. AgvTalk provides several important benefits. First, the hierarchical features and modularity create possibilities for the extension and reuse of simulation object components. This extensibility and reusability provide more flexible modeling capabilities for simulation of many alternative AGV systems. Second, detailed behavior of each object in the AGV system can be modeled easily and exactly in AgvTalk because there are no limiting modeling constructs. Third, AgvTalk provides a user -friendly simulation modeling environment through the MVC -triad of Smalltalk-80.

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An Implementation of Simulation based on HLA/RTI using Agent Technique (에이전트 기술을 사용한 HLA/RTI 기반 시뮬레이션의 구현)

  • 김용주;김영찬
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.06a
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    • pp.179-184
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    • 2003
  • HLA-RTI is middleware for the distribute simulation that developed in the US Department of Defense. This provides fast accomplishment speed and reliability than distribute simulation Middleware by transfer. However, DDM(Data Distribution Management) service is used as data filtering technology in the existing HLA-RTI. As for this, the problem that network traffic increases in data exchange between the mobility simulation objects is generated. it proposes applying agent technology to the mobility simulation object in order to solve these problems in this paper in this. And this paper applies that to practical simulation and analyzes performance between each data filtering technology with comparison.

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Implementation of the submarine diving simulation in a distributed environment

  • Ha, Sol;Cha, Ju-Hwan;Roh, Myung-Il;Lee, Kyu-Yeul
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.4 no.3
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    • pp.211-227
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    • 2012
  • To implement a combined discrete event and discrete time simulation such as submarine diving simulation in a distributed environment, e.g., in the High Level Architecture (HLA)/Run-Time Infrastructure (RTI), a HLA interface, which can easily connect combined models with the HLA/RTI, was developed in this study. To verify the function and performance of the HLA interface, it was applied to the submarine dive scenario in a distributed environment, and the distributed simulation shows the same results as the stand-alone simulation. Finally, by adding a visualization model to the simulation and by editing this model, we can confirm that the HLA interface can provide user-friendly functions such as adding new model and editing a model.