• 제목/요약/키워드: simulacre

검색결과 36건 처리시간 0.02초

오시이 마모루 작품에 나타난 시뮬라시옹 연구 (A Study on Simulation -Analysis of the cinematic world of Oshii Mamoru)

  • 고은영
    • 디자인학연구
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    • 제18권2호
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    • pp.101-110
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    • 2005
  • 시뮬라크르는 플라톤이래 서양 철학에 있어서 중요한 화두 중 하나이다. (각주 6 참조) 20세기 까지 서양철학은 플라톤의 이데아론을 바탕으로 한 '절대진리'에 대한 합리주의에 근거하고 있다. 시뮬라크르 개념은 근대에 이르기까지 철저히 외면되거나 배척되어 왔다 그러나 이미지의 시대, 시뮬라크르의 시대인 오늘날에 와서 시뮬라크르는 구제되고 있다. 발터 벤야민에서 시작된 탈근대적 시뮬라크르의 개념은 권터안더스, 자크 데리다, 질 들뢰즈, 그리고 장 보드리아르에 의해 발전된다. 본 고에서는 장 보드리아르의 시뮬라크르의 개념을 중심으로 우리 시대의 시뮬라크르의 현상을 검토해 보고, 그 개념을 영상 속에서 풀어내고 있는 오시이 마모루의 작품세계를 분석해 보았다. 오시이 마모루를 포함해 최근에 발표된 '시뮬라크르'를 주제로 한 영상작품들을 첨단의 특수영상기법이나 화려한 화면 등의 표피적인 방법으로 분석하여 평가하는 것은 결국 우리 스스로를 '시뮬라시옹'(매트릭스)의 부속물로 전락케 하는 우를 범하는 것이다. 그러한 방법으로는 그들 영상세계가 담고 있는 시각 인식론의 메시지를 읽을 수 없다. '시뮬라크르'는 우리 생활 세계 속에 산재해 있다. 그 실체에 대한 탐구와 예술작품들의 분석은 새로운 대안을 제시하는 밑거름이 될 것이다.

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패션사진에 나타난 시뮬라크르의 이미지 표현 - <보그 라이크 어 페인팅전(展)>을 중심으로 - (Image expression of simulacre in fashion photography- Focusing on - )

  • 이세로;권미정;박숙현
    • 복식문화연구
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    • 제30권6호
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    • pp.861-879
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    • 2022
  • Simulacre means a copy of the original, an ostensible representation of someone or something. This study closely looks at the 2017 <VOGUE like a painting exhibition> hosted by the fashion magazine Vogue. The purpose of this study is to use both theoretical and empirical analysis to analyze the simulacre developed in fashion photographs inspired by famous paintings in the exhibition booklet. The booklet is divided into four sections: portrait, rococo, landscape painting, from avant-garde to pop art. It also contains 55 pieces comparing the original masterpieces to the works of 26 photographers inspired by them. The fashion photographs were analyzed using Jean Baudrillard's four stages of simulacre transformation: represent, denature, dissimulate, and replace image change theory. The degree of simulacre expression was indicated three times on a four-point Likert scale by five fashion majors, and the results were integrated and analyzed. As a result, in fashion photography, simulacre-due to the development of photography technology and the photographer's artistry-appeared in various ways; image denature was most preferred, followed by dissimulate, represent, and replace. This study shows that image analysis of fashion photo-graphs and applying the perspective of simulacre when creating artworks can be a way to obtain rich qualitative data in the future.

사건 개념에 의한 한국전통마당의 전의(轉依)성에 관한 연구 (A Study on the Successive Circularity of Korean Traditional Yard by Simulacre Concept)

  • 김지은;김개천
    • 한국실내디자인학회논문집
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    • 제17권6호
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    • pp.111-119
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    • 2008
  • This thesis is to make it clear that simulacre concept of is an important factor that provides the motive to make spaces and to make it clear that yard in Korean traditional architecture has more meaning of a container that contains the simulacres of life than formal aspects. Namely, focusing on the simulacres, among existing important factors that cause changes in architectural spaces such as structure, function, beauty, I shall make it clear that simulacre concept, which is a creation thinking of post-structuralism philosopher, Deleuze, is a logic that builds and changes spaces. Also, the purpose of this research is to investigate successive circularity of yard spaces with the mutual relationship between simulacre concept that has virtual multiplicity and yard in Korean traditional architecture, a space of infinite emptiness. When certain simulacres occur in the yard, the ambivalence of simulacres provides meanings to yard by affiliating numerous simulacre factors, then by combination among those meanings, yard get mutual dependence. This is an important core point that I have focused on the beginning of this research. This research has found out the successive circularity of yard based on the relationship between simulacres and the essence of yard. The meaning of this research is to have found out that yard has the meaning of "a bowl that contains the simulacres of life," going over the simple meaning as a space between door and fence. Also, the simulacre concept is thought to be discussed as a motive for creation of various spaces from now on.

보드리야르의 시뮬라크르 개념을 통한 현대 페이크 패션 연구 (A Study on Modern Fake Fashion Based on Simulacre Concept of Baudrillard)

  • 김고운;전재훈
    • 한국의류학회지
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    • 제40권4호
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    • pp.600-614
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    • 2016
  • This study specifies the definition and characteristics of fake fashion by categorizing cases through an analytical framework that uses the concept of simulacre, which is one of the theories that explains the reproduction of images and symbols in a modern consumer society. The presentation stages of modern fake fashion based on Baudrillard's concept of simulacre are as follows: Stage 1 focuses on the realistic imitation of the original, Stage 2 maintains a similarity with the original while transforming through the distortion of shape or visual perception, Stage 3 is the reality of the original which has become significantly vague and actively involves the designer's creativity, and Stage 4 forms a new value and an independent aura beyond reproducing the original. The presentation techniques of modern fake fashion viewed in the concept of simulacre can be classified into optical illusions by reproduction, use of a fake object, use of unusual shapes, and re-signifying through borrowing. As a result of applying the collected cases to the analytical framework, image reproduction in Stage 1 with imitative nature is a counterfeit that cannot be regarded as fake fashion, and fake fashion in Stage 4 (that can be referred to as simulacre) is fashion with symbolic and multiple meanings with new and creative designs. Modern fake fashion analyzed in the concept of simulacre transforms or reproduces the preexisting original with the purpose of merely creating original designs as well as acts as a new symbolic signal that creates a new aura and sets a trend with a message.

힘과 움직임 그리고 시간을 표현하는 디지털건축형태에 관한 연구 - 들뢰즈.가타리의 시뮬라크르 사유를 표출하는 사례를 중심으로 - (A Study on the Digital Architectural Form expressed on the Movement, Force and Time - focused on the works based on the Deleuze.Guattari's idea of 'Simulacre' -)

  • 강훈
    • 한국디지털건축인테리어학회논문집
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    • 제8권2호
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    • pp.5-12
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    • 2008
  • Since the past, an attempt of figuration which is for movement, time and force has existed constantly. A process of representative from expressed on the movement, time and force creates events, and the process through the events expresses the idea of a simulacre. Furthermore, Architectural works for potentiality to give a demonstration are in common with hybrid characteristics, and have lasting creation of flux architecture. Ignoring the gravity of the floating figuration, so it appears unrealistic hyperphysical virtual space that easily could make the life of creation. For this reason, the form generation based on the digital design method is expressed the important method. In conclusion, actualizing the virtual is the suitable way for 'devenir architecture' based upon the Deleuze Guattari's idea of 'simulacre' and creating the from generation on the contemporary digital architecture design in a similar way.

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들뢰즈의 '사건'개념에 의한 디지털 공간 표현에 관한 연구 (A Study about Expression of the Digital Space according to Deleuze's 'Event' Concept)

  • 박준홍;윤재은
    • 한국실내디자인학회논문집
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    • 제18권3호
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    • pp.66-73
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    • 2009
  • In the digital age, as it is ambiguous to distinguish between the original and a replica, the order of reproduction which is more realistic than the reality is becoming a new cultural order. Before the period when digital paradigm dominates, always the reality has been an object to be copied. But, today is an age of Simulacre where code of digital technology dominates. Such a phenomenon is shown in the construction space without exception Gilles Deleuze who was a representative philosopher of the post-structuralism depicted the concept of Simulacre as an instant 'event' passing by without change in an object or substance. As the result of analyzing what kinds of feature for the concept of event is expressed in the digital space, a diagram itself could be a design process, the digital space with correlation was able to be created through the change in the meaning according to the changing image and my body which was the leading part to form primary space. In such a meaning, this study pays attention to Deleuze's 'Event(Simulacre)' concept. At this transitional period when a new concept of digital space is about to take root, the modern philosophers' theories and the discussions about spatial relativity should be continually studied, along with the development of spacial theories for the modem construction.

시뮬라크르 관점에서의 한국적 패션디자인 분석 (Analysis of Korean Fashion Design Seunghee Suh from the Viewpoint of Simulacre)

  • 서승희;김한나
    • 패션비즈니스
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    • 제23권5호
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    • pp.19-30
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    • 2019
  • The aim of this study is to analyze the stage of image change in Korean fashion design in regards to the simulacre of Jean Baudrillard. The changing phases of Korean fashion design are as follows: First, the initial stage involved simple imitation, which replicated the original as much as possible, it expressed the basic composition of Hanbok, flat cut and rich silhouette, the color scheme of traditional colors, traditional patterns, materials, and traditional ornaments. In the second stage, the subject matter intervened to distort and transform from the original, the basic composition and structure of the Hanbok were barely maintained, they were either removed or part of the structure modified or expressed using modern materials and patterns. The third stage, were based on reality but differed from reality through subject and imagination, and only left a part of the basic composition of Hanbok, and were expressed through the partial modification of the elements of the Hanbok, for instance the silhouette, skirt waist, collar and breast-tie. The fourth stage of pure simulacre, which refers to a new image with complete independence regardless of the reality. This stage differed from the basic structure and composition of Hanbok, and showcased traditional Korean image of Korea's unique cultural elements, such as hanbok or crafts and artworks, in a modern fashion with a modern sense and practicality.

소셜 게임에 나타난 시뮬라크르의 연속단계 (Sequential Step of Simulacre in Social Network Game)

  • 서성은
    • 한국게임학회 논문지
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    • 제12권1호
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    • pp.43-55
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    • 2012
  • SNG는 현실의 사용자 정체성을 바탕으로 가상 공간으로 진입한다. 현실의 공간에서 게임공간으로 쉽고 빠르게 진입할 수 있으며, 또한 쉽게 빠져나올 수 있다. 이같은 가상과 현실의 자유로운 넘나듦을 위해 캐릭터와 공간이미지, 게임플레이 등이 모두 상징적 현실성을 띠고 있다. 본 고에서는 이러한 상징적 현실성이 게임 속 가상세계로 구축되어가는 SNG의 게임 플레이 과정에 주목하고, 이것이 보드리야르가 말한 시뮬라시옹의 질서를 따르고 있음을 확인하고자 했다. 분석 결과 SNG는 게임플레이 초반에는 최대한 사실성을 반영하여 게임 공간으로 쉽게 진입할 수 있도록 했으며, 점차 사실성을 은폐하고, 사실성의 부재를 은폐하고 왜곡함으로써 순수한 시뮬라크르의 단계에 이르고 있음을 확인할 수 있었다. 이러한 시뮬라시옹의 질서에 따른 게임플레이 과정은 MMORPG와 같은 기존의 온라인 게임이 순수한 시뮬라크르의 단계로 바로 진입하는 것과 비교할 때, 뚜렷하게 구분되는 SNG의 게임성이라고 할 수 있다.

재현에서 이미지로: 현대 미술비평의 탈재현 전략 (Toward Image: The politics of 'Non-representation' in contemporary art criticism)

  • 최광진
    • 조형예술학연구
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    • 제12권
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    • pp.125-143
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    • 2007
  • The politics penetrating through the contemporary art since modernism to postmodernism is to accomplish the 'Non-representation' in the artworks. This study argues that postmodernism did not put an end to the formalistic feature of modernism but intended to accomplish it. Modernist art aimed at purity, i.e. self-referential and self-definition art advocated by Clement Greenberg, and it carne to the end by accomplishing flatness and materiality. It was an 'evasion to the matter' which allocated the object from visuality of outer object to the psychic image of the subject. It failed being 'non-representational' as what it really achieved was transition of object. Jean Baudrillard's theory tried to overcome the representational quality by 'being simulacre'. In the representative artworks of the past, the meaning of artworks was reverted under the outer context or object. The meaning again failed being 'Non-representational' as it was restored to the psychic image of the subject in modernist artworks where the definite illusion was demolished Meanwhile, artwork advocating simulacre acquired Non-representational quality by liberating from both models. It did not deconstruct the self-referential tendency of modernism but maximized the Non-representational modernistic principle. After creating 'Non-representation' through simulacre, the existential status and function of an artwork is the inclination and moral of contemporary art as 'Non-representation'. The image theory of Henri Bergson sets the existential status of 'image' as it does not belong to either subject nor object. It provides significant foundation for arguing the existential status of simulacre. Moreover, though an artwork as a fragment forming a movement image in the world cannot represent the object, it can however sustain certain kind of fractal resemblance with the world by letting the two parties communicate. The theory of sense by Gilles Deleuze is of profound significance as it specifically indicated way how the stage of absorption through the unity of subject and object is realized in forms of artworks, and configured the latent and invisible energy.

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렌티큘러 기법을 활용한 패션일러스트레이션의 시뮬라크르적 표현 연구 (A Study of Simulacre Expression in Fashion Illustrations, Using Lenticular Technique)

  • 이지연
    • 복식
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    • 제59권8호
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    • pp.152-165
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    • 2009
  • The purpose of this study was to expand the expression of Fashion Illustration using Lenticular imaging process. In the 2-dimensional pictures, Lenticular imaging process can be effective to make multiple, virtual and variable images, which are assumed the main characteristics of modern Fashion Illustration. For this study, the main characteristics of digital based fashion trend and Fashion Illustration were analyzed. The main characteristics of digital based fashion were 'Interaction, Variableness, Virtuality, Multiples and Hyper-text' which were related with Simulacre thinking. The main characteristics of expression in Fashion Illustration were 'Virtuality and Multiples'. The image of 'Variableness' was an important factor in digital based fashion, but it was restricted within Fashion Illustration because of the 2-dimensional picture. Therefore, the Lenticular imaging process was proposed as an effective method to expand 2-dimensional limit, giving an effect of 'Variableness' in Fashion Illustration. Based on this study, 5 illustration works were proposed. The Lenticular imaging process was applied in making the images of 'Virtuality, Multiples and Variableness' in 5 works. The result of this study can be a basic material to understand the characteristics of modern Fashion Illustration as a meaningful sub-culture, and diverse expressions corresponding with the phases of the times.