• Title/Summary/Keyword: simple users

검색결과 924건 처리시간 0.032초

원예 활동가와 이용자의 도시 커뮤니티가든 이용행태와 인식 비교 (A Comparative Study on the Usage Behavior and Perception of Horticulturalists and Simple Users for Urban Community Gardens)

  • 이성빈;양성범;최정민;이춘수
    • 한국유기농업학회지
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    • 제27권4호
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    • pp.409-424
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    • 2019
  • This study investigates the usage behavior and the perception of horticulturalists (horticultural activists) and simple users for urban community gardens. To this end, we surveyed 100 horticulturalists and 213 simple users. Questions in the survey are divided into five categories: 1) usage behavior of community gardens, 2) perception on the benefits of community gardens, 3) perception on the pros and cons of setting up community gardens, 4) willingness to pay for community gardens, 5) importance of specific benefits provided by community gardens. According to the survey, 95.0 percent of horticulturalists and 93.4 percent of simple users supported setting up community gardens. 58.0 percent of horticulturalists and 60.6 percent of simple users were willing to pay their residence tax for community gardens. And the annual membership fee plus resident tax of horticulturalists is 460,455 KW per person, which is 80.6 times more than willingness to pay of simple users. The results of this study can be used as basis data for valuing community gardens.

모바일 간편결제 시스템 개선 방향 연구: 이용 실태 관점 (A Study on the Improvement Directions of Mobile Simple Payment System: Usage Status Point of View)

  • 최희식;조양현
    • 디지털산업정보학회논문지
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    • 제15권4호
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    • pp.51-62
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    • 2019
  • Recently, as the number of Smart Phone users increase, the simple payment system has been able to make payments using only card information such as a registered password without extra authorized certificate authentication or input of card information. In this paper, it will examine and analyze simple payment system provided by IT companies and financial institutions and the simple payment system that operates global online payment system by case view of operational direction. Then with this examination, it will study ways to improve the problems with terms of convenience and stability in terms of users. In this paper, it will analyze the inconvenient problem in using the QR code system that recently introduced and will propose solutions. Also, it will propose suggestions to solve inconvenience that caused by system that supports NFC simple payment terminal in Korea is not universalize by analyze case study on the overseas simple payment system. It will also propose opinions on the matters that customer having responsible for event of a small financial accident related to loss or theft when using the simple payment system. Then it will suggest expected requirements to prepare new security technical countermeasures and solve the conditions of meeting expectation satisfaction of users.

사용자와의 지속적 관계 유지를 위한 인공생명체 로봇 시스템 (Robotic system as artificial creatures for long-term relationship with users)

  • 김현;조준면
    • 로봇학회논문지
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    • 제5권1호
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    • pp.1-6
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    • 2010
  • For the personal robot to serve humans as a companion in our daily life, it is obviously important that the robot should have a long-term relationship to users. In this paper, we introduce a simple idea on how to make the long-term relationship by using just low-cost and simple robots. We also describe the robotic artificial creature system to implement this idea. The artificial creature robots respond not only physical environment changes but also the logical information changes in the virtual world such as the Web. They consist of a control robot and several simple robots, which show users various group behaviors. Users have a relationship with them by observing these behaviors, rather than interacting with them. We separate physical robots and software applications in order that artificial creature robots can have more various behaviors made by various software applications. Finally, we implemented the system using a robot simulator to show some example cases.

Development for a Simple Client-based Distributed Web Caching System

  • Park, Jong-Ho;Chong, Kil-To
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2131-2136
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    • 2003
  • Since the number of user-requests increases dramatically on the Internet, the servers and networks can be swamped unexpectedly without any prior notice. Therefore, the end-users are waiting or refused for the responses of the contents from the originating servers. To solve this problem, it has been considered that a distributed web caching system efficiently utilizes structural elements of the network. Because a distributed web caching system uses the caches that are close to end-users on the network, it transmits the contents to users faster than the original network system. This paper proposes a simple client-based distributed web caching system(2HRCS) that client can directly perform object allocation and load balancing without an additional DNS for load balancing in CARP (Cache Array Routing Protocol) and GHS (Global Hosting System) that are the recent distributed web caching system protocol. The proposed system reduces the cost of setup and operation by removing DNS that needs to balance the load in the existing system. The system has clients with consistent hashing method, so it extends its environment to other distributed web caching system that has caches of different capacity. A distributed web caching system is composed and tested to evaluate the performance. As a result, it shows superior performance to consistent hashing system. Because this system can keep performance of the existing system and reduce costs, it has the advantage of constructing medium or small scale CDN (Contents Delivery Network).

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Implementation of Bluetooth Secure Simple Pairing (SSP) using Elliptic Curve Cryptography (ECC)

  • Alfarjat, Ahmad Hweishel A.;Hanumanthappa, J.;Hamatta, Hatem S.A.
    • International Journal of Computer Science & Network Security
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    • 제21권3호
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    • pp.60-70
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    • 2021
  • In this paper we study the problem of implementation of security issues of blue tooth, especially secure simple pairing, with the help of an efficient four user authenticated key (4UAK) for an elliptic curve cryptography (ECC). This paper also deals with the design, implement and performance evaluation of secure simple pairing (SSP) using an elliptic curve cryptography, such as Diffie Hellman protocol when four users are involved. Here, we also compute the best, worst and average case step counts (time complexities). This work puts forth an efficient way of providing security in blue tooth. The time complexity of O(n4) is achieved using Rabin Miller Primality methodology. The method also reduces the calculation price and light communication loads.

Mobile application to evaluate existing university buildings using building information

  • Chung, Min-Hee
    • KIEAE Journal
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    • 제16권5호
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    • pp.13-20
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    • 2016
  • Purpose: The purpose of this study is to provide information on building's energy consumption and efficiency for general building users through a mobile application. Method: This paper presents a mobile application process and building energy assessment models for general users to understand easily. There are two assessment models, one is based on the energy consumption. The other is based on the architectural planning factors of a building. The assessment models are proposed to understand buildings' energy efficiency and to compare the energy consumption level for general users. The applicability of proposed application has been evaluated by conducting a case study. The case study is targeting university buildings. Result: Energy efficiency potentials were proposed using weighting factor which was calculated by the impact on energy consumption of a building according to parameters. The mobile application used the simple energy assessment model by energy efficiency potentials and was developed for a smartphone By using the mobile application, numerous general users of smartphones can easily and conveniently access information pertaining to buildings, energy consumption, and reductions in energy consumption. The proposed application enables user to find more energy efficient buildings by comparing energy status and energy efficiency potential by given information.

Automatic Fortified Password Generator System Using Special Characters

  • Jeong, Junho;Kim, Jung-Sook
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제15권4호
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    • pp.295-299
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    • 2015
  • The developed security scheme for user authentication, which uses both a password and the various devices, is always open by malicious user. In order to solve that problem, a keystroke dynamics is introduced. A person's keystroke has a unique pattern. That allows the use of keystroke dynamics to authenticate users. However, it has a problem to authenticate users because it has an accuracy problem. And many people use passwords, for which most of them use a simple word such as "password" or numbers such as "1234." Despite people already perceive that a simple password is not secure enough, they still use simple password because it is easy to use and to remember. And they have to use a secure password that includes special characters such as "#!($^*$)^". In this paper, we propose the automatic fortified password generator system which uses special characters and keystroke feature. At first, the keystroke feature is measured while user key in the password. After that, the feature of user's keystroke is classified. We measure the longest or the shortest interval time as user's keystroke feature. As that result, it is possible to change a simple password to a secure one simply by adding a special character to it according to the classified feature. This system is effective even when the cyber attacker knows the password.

컴퓨터 불안과 웹사이트의 복잡도가 사용자의 태도와 사용의도에 미치는 영향 (Effect of computer anxiety and complexity of web-sites on users' attitudes)

  • 현주하;엄기민;한광희
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.1194-1197
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    • 2009
  • 본 연구는 최근 인터넷이나 웹 환경에서 제공하는 다양성이 사용자들의 주관적인 사용성에 어떠한 영향을 미치는지, 이러한 태도가 사용자들이 가진 개인차 특성에 어떻게 영향을 받는지에 대해 다루고 있다. 구체적으로 사용자들이 가진 컴퓨터 불안(computer anxiety)에 따라 사용자들의 웹사이트에 대한 태도가 어떻게 달라지는지에 초점을 맞추고 있다. 결과적으로, 사용자들은 복잡한 웹사이트에 대해 부정적인 태도를 보였으며, 컴퓨터 불안 수준이 높은 사용자들은 그렇지 않은 사용자들에 비해 웹사이트에 대한 부정적 태도를 가지는 것으로 나타났다. 본 연구의 결과는 인터페이스 설계에 있어서 사용자들이 가진 특성을 이해하는 것의 중요성을 다시 한 번 보여주고 있다.

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User modeling based on fuzzy category and interest for web usage mining

  • Lee, Si-Hun;Lee, Jee-Hyong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제5권1호
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    • pp.88-93
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    • 2005
  • Web usage mining is a research field for searching potentially useful and valuable information from web log file. Web log file is a simple list of pages that users refer. Therefore, it is not easy to analyze user's current interest field from web log file. This paper presents web usage mining method for finding users' current interest based on fuzzy categories. We consider not only how many times a user visits pages but also when he visits. We describe a user's current interest with a fuzzy interest degree to categories. Based on fuzzy categories and fuzzy interest degrees, we also propose a method to cluster users according to their interests for user modeling. For user clustering, we define a category vector space. Experiments show that our method properly reflects the time factor of users' web visiting as well as the users' visit number.

The Use of Persona Based Scenario Method for the Development of Web Board Game for the Pre-elderly

  • Seo, Mi-Ra;Kim, Ae-Kyung
    • International Journal of Contents
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    • 제10권2호
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    • pp.37-41
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    • 2014
  • This study defined the pre-elderly as middle age people from 50 to 59. Because it is difficult to produce a design to satisfy the pre-elderly without deeply understanding them, their financial and physical characteristics and persona-based scenario method was studied. An experimental study about persona based scenario method was conducted, and as a result, the types of personas found were as follows: 1) Users enjoy the same games online and offline. 2) Users enjoy playing alone on the computer. 3) Users prefer games that end quickly with win or loss. Writing the situation scenario for each type, the pre-elderly's problems and needs occurring while they play web board games were obtained. The obtained user requests were as follows: users would like the level of difficulty to be simpler in the game of baduk; users wanted unlimited credit and refrainment from using English words in go-Stop; and there were simple comments about game screen design.