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A Study on the Effect of the Mediator of the Service Quality of Japanese Restaurants to Behavior Intention (일식 레스토랑 서비스품질이 고객만족을 매개로 행동의도에 미치는 영향)

  • Song, Hye-Young;Lee, Jong-Ho
    • Culinary science and hospitality research
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    • v.21 no.1
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    • pp.174-190
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    • 2015
  • This study looks at a causal relationships between service quality and behavior intention(re-visiting, recommendation, loyalty) to attract customers and make them loyal customers in the context of Japanese restaurants. The study includes 250 consumers who have experience in Japanese restaurants located in Busan to conduct survey for empirical testing. To achieve the purpose of current study, frequency test, multiple/simple regression analysis, and factor analysis were conducted with SPSS 18.0 statistical program. Structure Equation Model analysis has been employed for hypothesis testing. Results showed that the service of employee has been recognized as an primary factor among elements of Japanese restaurants' service quality to satisfy customer, and employee's service is the strongest affecting factor to consumers' behavioral intention as well. In addition, the food quality identified as an the strongest factor that affects behavior intention, whereas physical environment is the lowest factor. It can be interpreted that the quality of food is very important element to make their consumers revisit or recommend the restaurant to others. In this study, especially, the service of the employee has been identified as an key factor to customer satisfaction and behavioral intention. Therefore, CEO or restaurateurs of Japanese restaurants have to consider the importance of service quality and food quality to make more patrons as well as their business success.

The study on scheme for train position detection based on GPS/DR (GPS/DR기반의 차상열차위치검지방안 연구)

  • Shin, Kyung-Ho;Joung, Eui-Jin;Lee, Jun-Ho
    • Proceedings of the KSR Conference
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    • 2006.11b
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    • pp.802-810
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    • 2006
  • For a thorough train control, the precise train position detection is necessarily required. The widely used current way for train position detection is the one of using track circuits. The track circuit has a simple structure, and has a high level of reliability. However trains can be detected only on track circuits, which have to be installed on all ground sections, and much amount of cost for its installation and maintenance is needed. In addition, for the track circuit, only discontinuous position detection is possible because of the features of the closed circuit loop configuration. As the recent advances in telecommunication technologies and high-tech vehicle-based control equipments, for the train position detection, the method to detect positions directly from on trains is being studied. Vehicle-based position detection method is to estimate train positions, speed, timing data continuously, and to use them as the control information. In this paper, the features of GPS navigation and DR navigation are analyzed, and the navigation filters are designed by constructing vehicle-based train position detection method by combining GPS navigation and DR navigation for their complementary cooperation, and by using kalman filter. The position estimation performance of the proposed method is also confirmed by simulations.

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Establishing Effective Screening Methodology for Novel Herbicide Substances from Metagenome (신규 제초활성 물질 발굴을 위한 메타게놈 스크리닝 방법 연구)

  • Lee, Boyoung;Choi, Ji Eun;Kim, Young Sook;Song, Jae Kwang;Ko, Young Kwan;Choi, Jung Sup
    • Weed & Turfgrass Science
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    • v.4 no.2
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    • pp.118-123
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    • 2015
  • Metagenomics is a powerful tool to isolate novel biocatalyst and biomolecules directly from the environmental DNA libraries. Since the metagenomics approach bypasses cultivation of microorganisms, un-cultured microorganisms that are majority of exists can be the richest reservoir for natural products discovery. To discover novel herbicidal substances from soil metagenome, we established three easy, simple and effective high throughput screening methods such as cucumber cotyledon leaf disc assay, microalgae assay and seed germination assay. Employing the methods, we isolated two active single clones (9-G1 and 9-G12) expressing herbicidal activity which whitened leaf discs, inhibited growth of microalgae and inhibited root growth of germinated Arabidopsis seeds. Spraying butanol fraction of the isolated active clones' culture broth led to growth retardation or desiccation of Digitalia sanguinalis (L) Scop. in vivo. These results represent that the screening methods established in this study are useful to screen herbicidal substances from metagenome libraries. Further identifying molecular structure of the herbicidal active substances and analyzing gene clusters encoding synthesis systems for the active substances are in progress.

Learning for Environment and Behavior Pattern Using Recurrent Modular Neural Network Based on Estimated Emotion (감정평가에 기반한 환경과 행동패턴 학습을 위한 궤환 모듈라 네트워크)

  • Kim, Seong-Joo;Choi, Woo-Kyung;Kim, Yong-Min;Jeon, Hong-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.1
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    • pp.9-14
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    • 2004
  • Rational sense is affected by emotion. If we add the factor of estimated emotion by environment information into robots, we may get more intelligent and human-friendly robots. However, various sensory information and pattern classification are prescribed for robots to learn emotion so that the networks are suitable for the necessity of robots. Neural network has superior ability to extract character of system but neural network has defect of temporal cross talk and local minimum convergence. To solve the defects, many kinds of modular neural networks have been proposed because they divide a complex problem into simple several subproblems. The modular neural network, introduced by Jacobs and Jordan, shows an excellent ability of recomposition and recombination of complex work. On the other hand, the recurrent network acquires state representations and representations of state make the recurrent neural network suitable for diverse applications such as nonlinear prediction and modeling. In this paper, we applied recurrent network for the expert network in the modular neural network structure to learn data pattern based on emotional assessment. To show the performance of the proposed network, simulation of learning the environment and behavior pattern is proceeded with the real time implementation. The given problem is very complex and has too many cases to learn. The result will show the performance and good ability of the proposed network and will be compared with the result of other method, general modular neural network.

GPU-only Terrain Rendering for Walk-through (Walk-through를 지원하는 GPU 기반 지형렌더링)

  • Park, Sun-Yong;Oh, Kyoung-Su;Cho, Sung-Hyun
    • Journal of Korea Game Society
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    • v.7 no.4
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    • pp.71-80
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    • 2007
  • In this paper, we introduce an efficient GPU-based real-time rendering technique applicable to every kind of game. Our method, without an extra geometry, can represent terrain just with a height map. It makes it possible to freely go around in the air or on the surface, so we can directly apply it to any computer games as well as a virtual reality. Since our method is not based on any geometrical structure, it doesn't need special LOD policy and the precision of geometrical representation and visual quality absolutely depend on the resolution of height map and color map. Moreover, GPU-only technique allows the general CPU to be dedicated to more general work, and as a result, enhances the overall performance of the computer. To date, there have been many researches related to the terrain representation, but most of them rely on CPU or confmed its applications to flight simulation, Improving existing displacement mapping techniques and applying it to our terrain rendering, we completely ruled out the problems, such as cracking, poping etc, which cause in polygon-based techniques, The most important contributions are to efficiently deal with arbitrary LOS(Line Of Sight) and dramatically improve visual quality during walk-through by reconstructing a height field with curved patches. We suggest a simple and useful method for calculating ray-patch intersections. We implemented all these on GPU 100%, and got tens to hundreds of framerates with height maps a variety of resolutions$(256{\times}256\;to\;4096{\times}4096)$.

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Symbolic tree based model for HCC using SNP data (악성간암환자의 유전체자료 심볼릭 나무구조 모형연구)

  • Lee, Tae Rim
    • Journal of the Korean Data and Information Science Society
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    • v.25 no.5
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    • pp.1095-1106
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    • 2014
  • Symbolic data analysis extends the data mining and exploratory data analysis to the knowledge mining, we can suggest the SDA tree model on clinical and genomic data with new knowledge mining SDA approach. Using SDA application for huge genomic SNP data, we can get the correlation the availability of understanding of hidden structure of HCC data could be proved. We can confirm validity of application of SDA to the tree structured progression model and to quantify the clinical lab data and SNP data for early diagnosis of HCC. Our proposed model constructs the representative model for HCC survival time and causal association with their SNP gene data. To fit the simple and easy interpretation tree structured survival model which could reduced from huge clinical and genomic data under the new statistical theory of knowledge mining with SDA.

Development of a New Training System for the Improvement of Equibrilium Sense (평형 감각 증진을 위한 새로운 훈련 장치의 개발)

  • Lee Jung Ok;Park Young Gun;No Pang Hwang;Hong Chul Un;Kim Nam Gyun
    • Journal of Biomedical Engineering Research
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    • v.25 no.6
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    • pp.465-469
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    • 2004
  • We propose a new training system for the improvement of equilibrium sense using unstable platform. This system consists of unstable platform, computer interface and various softwares. The unstable platform was a simple structure of elliptical-type which included tilt sensor and wireless RF module. To evaluate the effort of balance training, we measured the parameters such as the moving time to the target and duration to maintain cursor in the target of screen. Balance training was carried out for two weeks and we classified the subjects into two groups by the training program. As a result, the moving time was reduced and duration time was lengthened through the repeating training of equilibrium sense using training program of sine curve trace(SCT) and Block game. Especially, there was remarkable improvement at direction which was too difficult for the subjects to balance their body. It was showed that this system had an effort on improving equilibrium sense and might be applied to clinical use as an effective balance training system.

A Systematic Review of Sensory Integration Intervention for Children in Korea (아동을 대상으로 한 감각통합치료의 중재효과에 대한 체계적 고찰: 국내 연구를 중심으로)

  • Hong, Eunkyoung
    • The Journal of Korean Academy of Sensory Integration
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    • v.18 no.2
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    • pp.55-68
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    • 2020
  • Objective : The purpose of this study is to summarize the best-available intervention evidence for children's sensory integration therapy, drawn from studies published domestically in Korea over the last 10 years. Methods : The articles evaluated in this study were collected from the RISS and DBpia databases using the search terms "sensory integration," "sensory processing," and "Ayres Sensory Integration (ASI)". A total of 19 papers were analyzed. The selected studies were then assessed using the Population, Intervention, Outcomes, and Comparison method, the International Classification of Functioning, Disability and Health (ICF) method, and the modified Evidence Alert Traffic Light Grading System. Results : Development delay was the most commonly applied diagnosis for children's sensory integration therapy and individual sensory integration therapy was the most frequently used intervention method. The intervention effect was 91 percent in the body structure and function of ICF. The areas concentrated on were sensory modulation, sensory processing, fine and gross motor, body scheme, body-self concept, balance, basic movement, postural control and hand function, attention, and self-esteem. Conclusion : This simple overview of the efficacy of children's sensory integration therapy provides a basis for easy understanding and use by therapists, researchers and families with children.

On Resistance of Bit Permutation Based Block Cipher against Nonlinear Invariant Attack (비트 순열 기반 블록암호의 비선형 불변 공격 저항성 연구)

  • Jeong, Keonsang;Kim, Seonggyeom;Hong, Deukjo;Sung, Jaechul;Hong, Seokhie
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.30 no.3
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    • pp.325-336
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    • 2020
  • Nonlinear Invariant Attack is an attack that should be considered when constructing lightweight block ciphers with relatively simple key schedule. A shortcut to prove a block cipher's resistance against nonlinear invariant attack is checking the smallest dimension of linear layer-invariant linear subspace which contains all known differences between round keys is equal to the block size. In this paper, we presents the following results. We identify the structure and number of optimal bit-permutations which require only one known difference between round keys for a designer to show that the corresponding block cipher is resistant against nonlinear invariant attack. Moreover, we show that PRESENT-like block ciphers need at least two known differences between round keys by checking all PRESENT-like bit-permutations. Additionally, we verify that the variants of PRESENT-like bit-permutations requiring the only two known differences between round keys do not conflict with the resistance against differential attack by comparing the best differential trails. Finally, through the distribution of the invariant factors of all bit-permutations that maintain BOGI logic with GIFT S-box, GIFT-variant block ciphers require at least 8 known differences between round keys for the resistance.

A Study on Viscous Damping System of a Ship with Anti-Rolling Pendulum (안티롤링 진자를 장치한 선박의 점성감쇠계 해석에 대한 연구)

  • Park, Sok-Chu;Jang, Kwang-Ho;Yi, Geum-Joo
    • Journal of Navigation and Port Research
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    • v.41 no.6
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    • pp.365-372
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    • 2017
  • The rolling motion of a floating body makes crews and passengers exhausted and/or applies forces to the structure to cause damage; it might even upset the body. Therefore, almost all ships are equipped with bilge keels for anti-rolling; in special cases, an anti-rolling tank(ART) or fin stabilizer or gyroscope could be installed. But an ART requires a large capacity to install it, and a fin stabilizer and gyroscope need great costs to install and also many expenses to operate. The authors suggest the use of an anti-rolling pendulum(ARP), and they showed that the ARP is effective to reduce rolling by experiments and via a Runge-Kutta analysis. This paper introduces the linearized 2 degrees of freedom with a viscous damping system for a ship equipped with ARP; it also shows the validation of the linearized analysis for the ship's roll motion. The paper proposes an optimum ARP on the basis of the justified model. The case of the 7.7kg model with ship 20g ARP of a mass ratio of 0.26%, is the most effective for reducing roll motion. The paper shows the ARPs with various mass ratios are effective for reducing the roll motion of a ship by free decaying roll experiments.