• Title/Summary/Keyword: signed distance

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Detailed Representation of Liquid-Solid Mixed Surfaces with Adaptive Framework Based Hybrid SDF and Surface Reconstruction (적응형 프레임워크 기반의 하이브리드 부호거리장과 표면복원을 이용한 액체와 고체 혼합 표면의 세밀한 표현)

  • Kim, Jong-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.4
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    • pp.11-19
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    • 2017
  • We propose a new pipeline of fluid surface reconstruction that incorporates hybrid SDF(signed distance fields) and adaptive fluid surface techniques to finely reconstruct liquid-solid mixed surfaces. Previous particle-based fluid simulation suffer from a noisy surface problem when the particles are distributed irregularly. If a smoothing scheme is applied to reduce the problem, sharp and detailed features can be lost by over-smoothing artifacts. Our method constructs a hybrid SDF by combining signed distance values from the solid and liquid parts of the object. We also proposed a method of adaptively reconstructing the surface of the fluid to further improve the overall efficiency. This not only shows the detailed surface of the solid and liquid parts, but also the detail of the solid surface and the smooth fluid surface when both materials are mixed. We introduce the concept of guiding shape and propose a method to get signed distance value quickly. In addition, the hybrid SDF and mesh reconstruction techniques are integrated in the adaptive framework. As a result, our method improves the overall efficiency of the pipeline to restore fluid surfaces.

Design and Implementation of a Single Input Fuzzy Logic Controller for Boost Converters

  • Salam, Zainal;Taeed, Fazel;Ayob, Shahrin Md.
    • Journal of Power Electronics
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    • v.11 no.4
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    • pp.542-550
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    • 2011
  • This paper describes the design and hardware implementation of a Single Input Fuzzy Logic Controller (SIFLC) to regulate the output voltage of a boost power converter. The proposed controller is derived from the signed distance method, which reduces a multi-input conventional Fuzzy Logic Controller (CFLC) to a single input FLC. This allows the rule table to be approximated to a one-dimensional piecewise linear control surface. A MATLAB simulation demonstrated that the performance of a boost converter is identical when subjected to the SIFLC or a CFLC. However, the SIFLC requires nearly an order of magnitude less time to execute its algorithm. Therefore the former can replace the latter with no significant degradation in performance. To validate the feasibility of the SIFLC, a 50W boost converter prototype is built. The SIFLC algorithm is implemented using an Altera FPGA. It was found that the SIFLC with asymmetrical membership functions exhibits an excellent response to load and input reference changes.

Voxel-wise UV parameterization and view-dependent texture synthesis for immersive rendering of truncated signed distance field scene model

  • Kim, Soowoong;Kang, Jungwon
    • ETRI Journal
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    • v.44 no.1
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    • pp.51-61
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    • 2022
  • In this paper, we introduced a novel voxel-wise UV parameterization and view-dependent texture synthesis for the immersive rendering of a truncated signed distance field (TSDF) scene model. The proposed UV parameterization delegates a precomputed UV map to each voxel using the UV map lookup table and consequently, enabling efficient and high-quality texture mapping without a complex process. By leveraging the convenient UV parameterization, our view-dependent texture synthesis method extracts a set of local texture maps for each voxel from the multiview color images and separates them into a single view-independent diffuse map and a set of weight coefficients for an orthogonal specular map basis. Furthermore, the view-dependent specular maps for an arbitrary view are estimated by combining the specular weights of each source view using the location of the arbitrary and source viewpoints to generate the view-dependent textures for arbitrary views. The experimental results demonstrate that the proposed method effectively synthesizes texture for an arbitrary view, thereby enabling the visualization of view-dependent effects, such as specularity and mirror reflection.

Efficient Calculation of Distance Fields Using Cell Subdivision (셀 분할을 이용한 거리장의 효율적 계산)

  • Yoo, Dong-Jin
    • Journal of the Korean Society for Precision Engineering
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    • v.25 no.3
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    • pp.147-156
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    • 2008
  • A new approach based on cone prism intersection method combined with sorting algorithm is proposed for the fast and robust signed distance field computation. In the method, the space bounding the geometric model composed of triangular net is divided into multiple smaller cells. For the efficient calculation of distance fields, valid points among the triangular net which will generate minimum distances with current cell are selected by checking the intersection between current cell and cone prism generated at each point. The method is simple to implement and able to achieve an order of magnitude improvement in the computation time as compared to earlier approaches. Further the method is robust in handling the traditional sign problems. The validity of the suggested method was demonstrated by providing numerous examples including Boolean operation, shape deformation and morphing of complex geometric models.

PWM DC-AC Converter Regulation using a Multi-Loop Single Input Fuzzy PI Controller

  • Ayob, Shahrin Md.;Azli, Naziha Ahmad;Salam, Zainal
    • Journal of Power Electronics
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    • v.9 no.1
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    • pp.124-131
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    • 2009
  • This paper presents a PWM dc-ac converter regulation using a Single Input Fuzzy PI Controller (SIFPIC). The SIFPIC is derived from the signed distanced method, which is a simplification of a conventional fuzzy controller. The simplification results in a one-dimensional rule table, that allows its control surface to be approximated by a piecewise linear relationship. The controller multi-loop structure is comprised of an outer voltage and an inner current feedback loop. To verify the performance of the SIFPIC, a low power PWM dc-ac converter prototype is constructed and the proposed control algorithm is implemented. The experimental results show that the SIFPIC performance is comparable to a conventional Fuzzy PI controller, but with a much reduced computation time.

An Integrated Approach for Position Estimation using RSSI in Wireless Sensor Network

  • Pu, Chuan-Chin;Chung, Wan-Young
    • Journal of Ubiquitous Convergence Technology
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    • v.2 no.2
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    • pp.78-87
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    • 2008
  • Received signal strength indicator (RSSI) is used as one of the ranging techniques to locate dynamic sensor nodes in wireless sensor network. Before it can be used for position estimation, RSSI values must be converted to distances using path loss model. These distances among sensor nodes are combined using trilateration method to find position. This paper presents an idea which attempts to integrate both path loss model and trilateration as one algorithm without going through RSSI-distance conversion. This means it is not simply formulas combination but a whole new model was developed. Several advantages were found after integration: it is able to reduce processing load, and ensure that all values do not exceed the maximum range of 16-bit signed or unsigned numbers due to antilog operation in path loss model. The results also show that this method is able to reduce estimation error while inaccurate environmental parameters are used for RSSI-distance conversion.

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Octree-Based Adaptive Tetrahedral Meshing (옥트리 기반의 적응적 사면체 요소망구성)

  • Kim, Chul-Won;Park, Suk-Hoon;Choi, Min-Gyu
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.2
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    • pp.45-53
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    • 2011
  • This paper proposes a volume meshing method that fills the inside of an object with tetrahedra, of which dihedral angles are good. The suggested method is fast, stable and easy to implement It can also utilize an octree structure to space-efficiently fill an object with graded tetrahedra by reducing the total number of tetrahedra. To obtain a high-quality mesh with good dihedral angles, we restrict the octree such that any pair of neighboring cells only differs by one level. To efficiently construct a restricted-octree and generate a volume mesh from the octree, we utilize a signed distance field of an object on its bounded workspace. The suggested method can be employed in FEM-based simulation of large elasto-plastic deformation and tetrahedral-mesh-based simulation of fluid flow.

Using Fuzzy Numbers in Quality Function Deployment Optimization (QFD 최적화에서 퍼지 넘버의 이용)

  • Yoo, Jaewook
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.39 no.2
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    • pp.138-149
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    • 2016
  • Quality function deployment (QFD) is a widely adopted customer-oriented product development methodology by translating customer requirements (CRs) into technical attributes (TAs), and subsequently into parts characteristics, process plans, and manufacturing operations. A main activity in QFD planning process is the determination of the target levels of TAs of a product so as to achieve a high level of customer satisfaction using the data or information included in the houses of quality (HoQ). Gathering the information or data for a HoQ may involve various inputs in the form of linguistic data which are inherently vague, or human perception, judgement and evaluation for the information and data. This research focuses on how to deal with this kind of impreciseness in QFD optimization. In this paper, it is assumed as more realistic situation that the values of TAs are taken as discrete, which means each TA has a few alternatives, as well as the customer satisfaction level acquired by each alternative of TAs and related cost are determined based on subjective or imprecise information and/or data. To handle these imprecise information and/or data, an approach using some basic definitions of fuzzy sets and the signed distance method for ranking fuzzy numbers is proposed. An example of a washing machine under two-segment market is provided for illustrating the proposed approach, and in this example, the difference between the optimal solution from the fuzzy model and that from the crisp model is compared as well as the advantage of using the fuzzy model is drawn.

Deep learning-based Approach for Prediction of Airfoil Aerodynamic Performance (에어포일 공력 성능 예측을 위한 딥러닝 기반 방법론 연구)

  • Cheon, Seongwoo;Jeong, Hojin;Park, Mingyu;Jeong, Inho;Cho, Haeseong;Ki, Youngjung
    • Journal of Aerospace System Engineering
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    • v.16 no.4
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    • pp.17-27
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    • 2022
  • In this study, a deep learning-based network that can predict the aerodynamic characteristics of airfoils was designed, and the feasibility of the proposed network was confirmed by applying aerodynamic data generated by Xfoil. The prediction of aerodynamic characteristics according to the variation of airfoil thickness was performed. Considering the angle of attack, the coordinate data of an airfoil is converted into image data using signed distance function. Additionally, the distribution of the pressure coefficient on airfoil is expressed as reduced data via proper orthogonal decomposition, and it was used as the output of the proposed network. The test data were constructed to evaluate the interpolation and extrapolation performance of the proposed network. As a result, the coefficients of determination of the lift coefficient and moment coefficient were confirmed, and it was found that the proposed network shows benign performance for the interpolation test data, when compared to that of the extrapolation test data.

Neural network for automatic skinning weight painting using SDF (SDF를 이용한 자동 스키닝 웨이트 페인팅 신경망)

  • Hyoseok Seol;Taesoo Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.4
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    • pp.17-24
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    • 2023
  • In computer graphics and computer vision research and its applications, various representations of 3D objects, such as point clouds, voxels, or triangular meshes, are used depending on the purpose. The need for animating characters using these representations is also growing. In a typical animation pipeline called skeletal animation, "skinning weight painting" is required to determine how joints influence a vertex on the character's skin. In this paper, we introduce a neural network for automatically performing skinning weight painting for characters represented in various formats. We utilize signed distance fields (SDF) to handle different representations and employ graph neural networks and multi-layer perceptrons to predict the skinning weights for a given point.