• 제목/요약/키워드: shooting

검색결과 901건 처리시간 0.026초

3D 제작과 정사영상 생성을 위한 UAV 최적 촬영 조건 연구 (A Study on the Optimal Shooting Conditions of UAV for 3D Production and Orthophoto Generation)

  • 조정민;이종석;이병길
    • 한국측량학회지
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    • 제38권6호
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    • pp.645-653
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    • 2020
  • 최근 무인비행장치의 활용방안에 대한 연구들이 활발히 진행되고 있다. 이를 지원하기 위해서 국토지리정보원은 『무인비행장치 이용 공공측량 작업지침』을 제정하였다. 하지만 작업지침에는 각 활용 분야에 필요한 최적의 촬영 조건은 제시되어 있지는 않다. 본 연구에서는 측량분야에서 많이 활용되는 3D 공간정보, 정사영상 제작에 적합한 촬영 조건을 알아보고자 하였다. 이를 위해 특별승인을 받지 않아도 비행할 수 있는 고도 150m 이내에서 다양한 고도, 중복도, 촬영각도에 따라 45번의 실험을 진행하였다. 3D 모델링의 촬영조건별 품질을 파악하기 위해 총 9곳의 검증영역의 점밀도를 분석하였으며, 정사영상과 1/1,000 수치지도를 비교하였다. 결과물의 품질과 작업시간을 고려할 때, 정밀 3D구축을 위해서는 촬영고도 50m 중복도 70~80% 촬영각도 80~90°의 촬영조건이 적합하고, 정사영상 제작에는 촬영고도 100m 촬영각도 80~90°의 촬영조건이 적합함을 알 수 있었다.

적외선 레이저를 이용한 스크린 사격시스템 개발 (Development of Screen Shot System using Infrared Laser)

  • 강성준;김정훈;정성환
    • 한국산학기술학회논문지
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    • 제13권3호
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    • pp.1325-1329
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    • 2012
  • 본 논문은 실내 사격 전용 총기의 개발, 고속의 레이저 인식 알고리즘 개발을 통하여 다양한 그래픽 컨텐츠와 연동할 수 있는 실내용 스크린 사격 시스템을 제안한다. 내구성이 강하며 공압 솔래노이드 밸브 제어와 비가시 레이저를 전용 총기에 적용하였으며, 비가시 레이저를 고속으로 인식하여 그래픽 엔진와 상호작용하는 방법을 개발하여 실내용 스크린 사격 시스템을 상용화 하고자 한다.

An Application Based on Smart Device for Special Effect Shooting of Movies

  • Chung, Myoungbeom
    • 한국컴퓨터정보학회논문지
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    • 제21권7호
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    • pp.39-46
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    • 2016
  • In this paper, we proposed an application which can conduct to take repetition images for special effect shooting at movies or drama using Bluetooth of smart device. The proposed application can move a camera with motors several times as the same moving after saving of the control data based on the application during specific time using Bluetooth. At the repetition moving, we do not permit to control motors of the camera by person for keeping the same start position and end position after saving the moving data. The camera motors are only moved remotely by saving data of the proposed application. We developed the proposed application and a hardware which works motors with camera to check performance evaluation. Then, we confirmed that the proposed application exactly did the same moving to the motors with camera several times according to saved data. Therefore, because the proposed application can take a same images as control remotely the motors of camera, it will be a useful technology for special effect shooting of movies or dramas.

2D 게임 툴을 이용한 효율적인 표현 연구 - 스파인 툴을 이용한 "슈팅몬스터" 게임제작을 중심으로 (An Efficient Study of Expression with 2D Game Tool -Focused on Production of a Game "Shooting Monster" with Spine Tool)

  • 이헌우
    • 한국멀티미디어학회논문지
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    • 제19권7호
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    • pp.1208-1215
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    • 2016
  • This study suggests efficient production of game with spine tool that is 2D game tool. For this, the researcher studies process and efficiency of game development by focusing on production of a game "Shooting Monster" Version 1 in service of Google Store at present. Production tools in a contents field are sharply changed. In addition, these tools are automatized into new version and efficient product. These tools help manufacturers in increasing quality of contents and time efficiency. Therefore, the researcher examines understanding of development process of existing 2D game and problems in development stage of graphic character, and analyzes production stage of character animation using spine tool, so suggests effective process of production in terms of production. The purpose of this study is to suggest the direction about graphic efficiency of tool by accessing production process to train working-level talented people in 2D mobile game field.

Neural Network을 응용한 연삭가공 트러블 인식.처리에 관한 연구 (A Study on the Grinding Trouble-Shooting Utilizing the Neural Network)

  • 하만경;김건희;곽재삼;송지복;이재경;김희술
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1995년도 춘계학술대회 논문집
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    • pp.113-117
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    • 1995
  • Grinding operations is accomplished by rotating a gfinding wheel with lots of random abrasive at high speed, and its object is generally obtained the fanal workpiece surface of high quality as well as the maximization of workpiece removal rate. But, especiallysince grinding operations is related with a large amount of functional parameter, it is actually difficult to therapy that the grinding trouble occurs during the grinding process. Therefore, we trytodesign grinding trouble-shooting system utilizing the back-propagation model of neural network. The conceptual method is produced byidentifying the four parameters derived from the grinding power, and we are design te to the grinding trouble-shooting system on the basis of their data. In this paper, cognition and therapy method tothe grinding trouble which utilizes neural network based four identified models are suggested, and implementation results of computer simulation with respect to the grinding burn and chatter vibration is presented.

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인체-화기시스템의 인체충격특성에 관한 연구 (A Study on Human Body Impact Characteristics of the Human-rifle System on Shooting)

  • 이영신;이장원;최영진;채제욱;최의중;김인우
    • 한국정밀공학회지
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    • 제23권7호
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    • pp.159-167
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    • 2006
  • The impact time history of human body with K2 rifle on stand shooting posture is analyzed and compared with experimental results. Analysis model is Korean 50% tile of twenties and height, weight is 174 cm, 62 kgf respectively. The muscle and bone human model of Korean man's twenties 50% tile is applied. ADAMS program is used for kinematic analysis and human model is developed by Life Mod program. The effect of the ground support condition, grip position and human weight factor are studied. Maximum impact force of shoulder is 784 N. The horizontal displacement of K2 rifle muzzle is 2.9 cm.

균일 두께의 자성유체 피막이 있는 평면 벽을 향하는 2차원 정체 유동 (TWO-DIMENSIONAL STAGNATION FLOW TOWARD A PLANE WALL COATED WITH MAGNETIC FLUID OF UNIFORM THICKNESS)

  • 고형종;김경훈;김세웅
    • 한국전산유체공학회지
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    • 제12권4호
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    • pp.20-27
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    • 2007
  • Two-dimensional stagnation flow toward a plane wall coated with magnetic fluid of uniform thickness is investigated. The flow field is represented as a similarity solution of the Navier-Stokes equation for this incompressible laminar flow. The resulting third order ordinary differential equation is solved numerically by using the shooting method and by determining two shooting parameters so as to satisfy the boundary and interface conditions. Features of the flow including streamline patterns are investigated for the varying values of density ratio, viscosity ratio, and Reynolds number. An adverse flow with double eddy pair in magnetic fluid region is found to emerge as the Reynolds number becomes higher than a threshold value. The results for the interface velocity, interface and wall shear stress, and boundary layer and displacement thickness are also presented.

Large deflections of variable-arc-length beams under uniform self weight: Analytical and experimental

  • Pulngern, Tawich;Halling, Marvin W.;Chucheepsakul, Somchai
    • Structural Engineering and Mechanics
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    • 제19권4호
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    • pp.413-423
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    • 2005
  • This paper presents the solution of large static deflection due to uniformly distributed self weight and the critical or maximum applied uniform loading that a simply supported beam with variable-arc-length can resist. Two analytical approaches are presented and validated experimentally. The first approach is a finite-element discretization of the span length based on the variational formulation, which gives the solution of large static sag deflections for the stable equilibrium case. The second approach is the shooting method based on an elastica theory formulation. This method gives the results of the stable and unstable equilibrium configurations, and the critical uniform loading. Experimental studies were conducted to complement the analytical results for the stable equilibrium case. The measured large static configurations are found to be in good agreement with the two analytical approaches, and the critical uniform self weight obtained experimentally also shows good correlation with the shooting method.

사각형 충돌감지알고리즘을 사용한 슈팅게임 구현 (Implementation of Shooting game using collision detection algorithm of)

  • 서정만;한상훈;이호
    • 한국컴퓨터정보학회논문지
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    • 제11권3호
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    • pp.187-192
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    • 2006
  • PC환경에서 슈팅게임 시에 충돌이벤트에 대한 내용과 충돌감지 알고리즘에 대하여 소개하였고, 기존의 사각형 충돌감지 알고리즘 기법에서 단순한 사각형 충돌의 단점을 보완한, 작은 사각형 단위의 충돌 체크 기법을 제안하여 화면디자인과 함께 단순한 슈팅게임을 구현하였다. 실험과 실제 구현한 게임 화면 디자인을 통하여 제안한 알고리즘이 실제 게임에서 적용할 수 있음과 기존의 알고리즘보다 제안한 알고리즘이 우수함을 보였다.

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Shooting method applied to porous rotating disk: Darcy-Forchheimer flow of nanofluid

  • Muzamal Hussain;Humaira Sharif;Mohamed A. Khadimallah;Abir Mouldi;Hassen Loukil;Mohamed R. Ali;Abdelouahed Tounsi
    • Advances in nano research
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    • 제14권3호
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    • pp.295-302
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    • 2023
  • The characteristics of motile microorganism and three dimensional Darcy-Forchheimer nanofluid flow by a porous rotatable disk with heat generation/absorption is reported. Thermophoretic and Brownian motion aspects are included by utilizing Buongiorno model. Moreover, slip conditions are considered on velocity, thermal, concentration and microorganism. Shooting procedure is implemented to find the numerical results of physical quantities are evaluated parametrically. The different physical parameters like heat sink/source parameter, thermal, Brownian number, thermophoresis parameter, concentration, Peclet number, bioconvected Lewis number, microorganism on concentration and density of motile microorganism distributions is considered. Graphs of concentration and microorganism are plotted to examine the influence of distinct prominent flow parameters.