• Title/Summary/Keyword: shape characters

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Comparison of Cynanchum wilfordii, C. auriculatum, Metaplexis japonica and Polygonum multiflorum by Morphological Characters (백수오, 이엽우피소, 박주가리 및 하수오의 형태적 형질 비교)

  • Kim, Min Ja;Kim, In Jae;Choi, Seung Yel;Han, Dong Ho;Kim, Young Ho;Lim, Sang Chel;Kim, Tae Jung;Nam, Sang Young;Song, Beom Heon;Oh, Byeong Un;Park, Chun Geun
    • Korean Journal of Medicinal Crop Science
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    • v.22 no.2
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    • pp.113-120
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    • 2014
  • These studies were conducted to discriminate Cynanchum wilfordii, C. auriculatum, Metaplexis japonica, and Polygonum multiflorum by morphological characters. Cynanchum wilfordii, C. auriculatum, and Metaplexis japonica(Asclepiadaceae) were easily distinguished from Polygonum multiflorum by twining stem to the left, producing opposite leaves, having laticiferous stems and leaves at cutting cross-sectionally, and lacking lignification of the stem. Four species had different morphological characters of flower. Comparing four species to fruit type, three species of Asclepiadaceae had follicle, while Polygonum multiflorum had achene with three wings. Follicle shape was lanceolate, narrowly lanceolate, and widely lanceolate in C. wilfordii, C. auriculatum, and Metaplexis japonica, respectively. Whereas seed color of four species was dark brown similarly, seed shape and 1,000 seed weight were useful characters to discrimate between three species of Asclepiadaceae and Polygonum multiflorum. Shape and color of root were thickened and yellowish brown in C. wilfordii and C. auriculatum. They were thin and long and white in Metaplexis japonica, and fusiform and reddish brown in Polygonum multiflorum. They would be useful characters to distinguish Cynanchum spp., Metaplexis japonica, and Polygonum multiflorum, however, impossible characters to discriminate between C. wilfordii and C. auriculatum.

A Study on the Design Method by Translating the Shape and Meaning of Chinese Character into Furniture (한자의 형태와 의미를 가구에 적용하기 위한 디자인 방법 연구)

  • 위한림
    • Journal of the Korea Furniture Society
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    • v.14 no.2
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    • pp.75-86
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    • 2003
  • The purpose of the study is to explore the possibilities for translating the images and meaning of Chinese characters into furniture. Using Chinese characters as designing sources for furniture has a lot of possibilities to inspire originative and creative works. When using images of characters, totally peculiar and new shapes of furniture which have great esthetic value can be considered. The functions of furniture are related to the meanings of characters. Therefore, the furniture could be recognized by the characters from which the works were formed. In the process of interpreting two dimensional letters in three dimensional forms, the graphic elements and values of the characters as two dimensional objects should be analyzed. In order to express the characters completely, both esthetic shapes and the essences of characters should be blended. For the effective translating work, the method of expression may require exaggerating, simplifying and abbreviating the shapes of characters.

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A taxonomic study on genus Rhynchospora Vahl in Korea (한국산 골풀아재비속 3종의 분류학적 검토)

  • Oh, Yong Cha;Lee, Chang Shook
    • Korean Journal of Plant Taxonomy
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    • v.33 no.4
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    • pp.393-409
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    • 2003
  • Morphological and anatomical characters of selected 3 taxa of Rhynchospora were reexamined. The epidermal patterns of achene and leaf were investigated using a scanning electron microscope (SEM) and a light microscope (LM). Morphological characters such as length and width of bract, spikelet, scale, achene, stem, leaf and leaf sheath, and shape of inflorescence, spikelet, scale, apex of scale, perigynium and achene, and number of stigma and anatomical characters (transectional shape of the stem, and leaf: vascular bundles in stem and leaf epidermal patterns: shape of fundamental epidermal cell and cell wall, type of silica body, subsidiary cell shape, size and frequency of stomatal complex of leaf) were useful for the identification. Keys based on data were presented here.

The morphology of Thalictrum L. in Korea (한국산 꿩의다리속(Thalictrum L.) 식물의 형태학적 연구)

  • Park , Seong-Jun;Park, Seon-Joo
    • Korean Journal of Plant Taxonomy
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    • v.38 no.4
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    • pp.433-458
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    • 2008
  • This study were examined for their external morphological characters such as root, leaf, inflorescenses, flower, stamen, pistil, and fruit as to Korean Thalictrum L. and discussed taxanomic value of characters, and made out a new key. This study confirmed that specialized stems and roots type were divided into fibrous type, fibrous having a tuber type, long fusiform tuberous type, tuberoid type, rhizome type and stolon type. The stem were divided into two types based on existence and nonexistence of striate or pubescent. Leaves were usually 2-3-ternately and was divided into three types based on leaf apex, leaf base and number of lobe. Inflorescenses were divided into two type; corymb, panicle. Flower is bisexual, and don't have petal. It was divided from existence and nonexistence of calyx when it flowering. Especially, the stamens were divided from anther shape and apex shape, degree of dilation of filament, epidermic shape of filament etc., and the pistils were divided from glandular on ovary, length of carpel stipe etc.. The fruit is a achene and it was divided from achene shape, achene rib or wings, achene stipe length. This study suggest that useful characters for identifying section are degree of dilation of filament, anther shape, achene rib and wings, degree of dilation of achene. Also, roots, leaf shape, stamen and pistil shape, achene beak and achene length, achene and leaf hair appear to be useful characters for identifying species.

A Study on Immersion Degree of Players Depending on Figurative Characteristics of Game Characters (게임 캐릭터의 조형적 특성에 따른 플레이어의 몰입도에 관한 연구)

  • Park, Chan-Ik
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.271-276
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    • 2020
  • This study is intended to compare and analyze the figurative characteristics of game characters focusing on the MMO shooting game 'Battle Ground' and the MOVA game 'League of Legends,' which currently have the largest number of users in Korea, in order to assess how much effect the figurative shape of game characters has on the immersion of players. As a result, the shape of characters from MOVA or MMORPG games with storytelling as an important factor was revealed to have a greater effect on the immersion degree of players than that of the characters from fast-paced shooting games. In particular, it was found that in games where the level of each character is raised as items are added, the height of most characters is the same as their own eight or nine heads, which is longer than ordinary people.

Analysis of Villain Characters in Animation : Focusing on the Characteristics of Animation Characters in the U.S. and China (애니메이션에 나타난 악당 캐릭터 분석 : 미국과 중국 애니메이션 캐릭터 특징을 중심으로)

  • Zhao, Yue;Park, Sung-won
    • Journal of Information Technology Applications and Management
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    • v.27 no.6
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    • pp.1-14
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    • 2020
  • Since the birth of animation, the United States has created many classic characters. For example, Mickey Mouse and Minnie, Tom and Jerry, Lion King, and Nemo, which are imaged with animal images, include Snow White, Bell, Mulan, and Aladdin. In addition, there are villain characters designed with strong personality and personality design, such as Snow White's stepmother Grimheel, Ursula, Bad Girl Crew El Radville, Scar, Captain Hook, and so on. These animation characters have been remembered for a long time with stories in people's minds, and have also brought laughter and emotion to people all over the world, which has brought a lot of business value to animation companies. Recently, the villain of American animation works is becoming more and more suited to the taste of the audience. The villain is not a symbolic image of the brutality we have seen before. They are not only visual images with rich and diverse personalities, but are also designed to suit the tastes of the public with a multifaceted inconsistency. They appear as ordinary people in our lives in works, or as powerful people who are not realistic. The villain characters designed in this way are real human miniatures appearing in the relationships in our lives, and they cannot judge good or bad only by their appearance. Through the study of villains in American animation, many villains in American animation were summed up, and villains could be classified into three types: brutal, violent, and sneaky. Based on this, it was possible to analyze the appearance and attire of the villain character in American animation, and to create a vivid and popular image of the villain, it was found that the character of the character should be emphasized when constructing the shape and costume of the villain character. In conclusion, the attractive formation of villain characters is an important part for successful animation. The production of vivid and long-lasting villain characters must begin with detailed settings such as personality, shape, and dress from the planning stage, which is not only the intention of the producer, but also a reflection of the aesthetic psychology that society should pay attention to today.

Quantitative Evaluation of Nonlinear Shape Normalization Methods for the Recognition of Large-Set Handwrittern Characters (대용량 필기체 문자 인식을 위한 비선형 형태 정규화 방법의 정량적 평가)

  • 이성환;박정선
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.9
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    • pp.84-93
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    • 1993
  • Recently, several nonlinear shape normalization methods have been proposed in order to compensate for the shape distortions in handwritten characters. In this paper, we review these nonlinear shape normalization methods from the two points of view : feature projection and feature density equalization. The former makes feature projection histogram by projecting a certain feature at each point of input image into horizontal-or vertical-axis and the latter equalizes the feature densities of input image by re-sampling the feature projection histogram. A systematic comparison of these methods has been made based on the following criteria: recognition rate, processing speed, computational complexity and measure of variation. Then, we present the result of quantitative evaluation of each method based on these criteria for a large variety of handwritten Hangul syllables.

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Numerical investigation of the gravity effect on the shape of natural supercavity

  • Pouraria, Hassan;Park, Warn-Gyu
    • 한국전산유체공학회:학술대회논문집
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    • 2011.05a
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    • pp.58-64
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    • 2011
  • The objective of this paper is to investigate the gravity effect on the shape characters of natural supercavity. A finite difference solver along with an implicit, dual time, preconditioned, three-dimensional algorithm has been used to solve the two-phase Navier Stokes equations. Numerical solutions were performed for natural supercavitating flow past a disk for different cavitation and Froud numbers. The numerical results were compared with corresponding analytical results in quantitative manner and it was found that the shape of supercavity was reasonably predicted Numerical results indicated that the gravity effect can induce the asymmetry of supercavity. The asymmetry was apparent when the froud number was smaller so that for constant cavitation number when we reduced the froud number the opt of the axis of supercavity increased. Moreover, for specific froud number a decrease in cavitation number resulted in an increase in the offset of the supercavity Numerical results revealed that for froud number greater than 25 the gravity effect is negligible.

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汉字教学法研究 - 以声符和同声符字的定量分析为依据

  • Pung, Dong-Seol;Gang, Hye-Geun;Jang, Yong
    • 중국학논총
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    • no.64
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    • pp.53-73
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    • 2019
  • In the teaching of Chinese characters, making full use of the phonetic function of phonetic symbols can help learners improve their learning efficiency. The research on the characteristics of phonetic symbols and the rules of their construction is the premise of teaching Chinese characters with phonetic symbols. The phonetic symbols that can accurately prompt the pronunciation of the whole word and the homophone characters that they constitute provide the applicable materials for the teaching of Chinese characters. The split method simply and intuitively reflects the internal relationship among shape, sound and meaning in pictophonetic characters. "The analogy method of homophonic character group" and "the converse method of homophonic character group" are the combination of the function of the sound prompt and the characteristics of the analogy and induction of homophonic character, which can not only help students save the time of memorizing the sound, but also effectively increase the amount of literacy. The quantitative analysis of phonetic symbols and homophone symbols is of great significance to the classification of Chinese characters and the improvement of textbook editing.

A taxonomic study of the external morphology of the Korean Oldenlandia L. (Rubiaceae) (외부형태 형질에 의한 한국산 백운풀속(Oldenlandia L.)의 분류학적 연구)

  • Nam, Bo Mi;Jang, Yong Seok;Park, Myung Soon;Eom, Jeong Ae;Chung, Gyu Young
    • Korean Journal of Plant Taxonomy
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    • v.40 no.3
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    • pp.145-152
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    • 2010
  • The external morphological characters of the Korean Oldenlandia were reviewed, and numerical analysis of 25 quantitative characters carried out to evaluate the delimitation of the taxa. Among the qualitative characters, the leaf shape, inflorescence, pilose of insde corolla, expansion of capsule apex, and seed shape were used to delimit 5 species of Korean Oldenlandia. As the result of principal component analysis of quantitative characters, O. corymbosa, O. hirsuta and O. strigulosa were evidently separated on a two-dimensional plot by PC1 and PC2, and O. brachypoda and O. diffusa slightly overlapped. However, O. brachypoda was distinctly delimited from O. diffusa by the shape of calyx lobe, the lengths of pedicel, filament and stigma. Also each of those two species was in a group of its own by cluster analysis.