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http://dx.doi.org/10.14400/JDC.2020.18.1.271

A Study on Immersion Degree of Players Depending on Figurative Characteristics of Game Characters  

Park, Chan-Ik (Dept of Multimedia, Chungwoon University)
Publication Information
Journal of Digital Convergence / v.18, no.1, 2020 , pp. 271-276 More about this Journal
Abstract
This study is intended to compare and analyze the figurative characteristics of game characters focusing on the MMO shooting game 'Battle Ground' and the MOVA game 'League of Legends,' which currently have the largest number of users in Korea, in order to assess how much effect the figurative shape of game characters has on the immersion of players. As a result, the shape of characters from MOVA or MMORPG games with storytelling as an important factor was revealed to have a greater effect on the immersion degree of players than that of the characters from fast-paced shooting games. In particular, it was found that in games where the level of each character is raised as items are added, the height of most characters is the same as their own eight or nine heads, which is longer than ordinary people.
Keywords
Game character; Degree of game immersion; Figurative characteristics of game characters; Body proportion of game characters; Virtual space;
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Times Cited By KSCI : 6  (Citation Analysis)
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