• Title/Summary/Keyword: sensory information

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A Contextual Information and Physics-based Mobile Augmented Reality Contents Manipulation Method (맥락 정보와 물리적 속성 부여가 가능한 모바일 증강 현실 콘텐츠 조작 방법)

  • Hong, Dong-Pyo;Lee, Jeong-Gyu;Chae, Chang-Hun;Lee, Jong-Weon;Ko, Kwang-Hee;Woo, Woon-Taek
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.526-530
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    • 2009
  • In this paper, we propose a contextual information and physics-based contents manipulation method for a mobile augmented reality authoring system. Due to proliferation of ubiquitous computing in information technology(IT) and advances in sensor technology and mobile devices, AR systems that were only possible in PC can be now feasible on mobile devices. In addition, many AR systems have been proposed that utilize sensory data and reflect them into. Thus, the proposed method provides appropriate visual cues for 3D manipulations of the augmented contents. In addition, uses can manipulate the augmented contents with sensory information through the assignment of sensors to the contents. Moreover, it supports not only a physics-based contents loader that enables users to specify physics properties into the contents, but also the transform matrix between AR and physics engine coordinates. To show the feasibility of the proposed method, we implemented a mobile augmented reality authoring system. We believe that the proposed method can be a key factor for context-aware mobile AR authoring system.

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Effect Analysis of Virtual-reality Vestibular Rehabilitation based on Eye-tracking

  • Lee, Sungjin;Hong, Min;Kim, Sungyeup;Choi, Seong Jun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.2
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    • pp.826-840
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    • 2020
  • Vertigo is one of the most common complaints encountered by physicians and the patients are steadily increasing. These patients are exposed to the risk of secondary accidents such as falls due to vertigo. There are two ways to improve this symptom: medication and rehabilitation. Although temporary symptomatic improvement may be expected in patients treated with medication, vertigo may recur and medication can delay central compensation. In contrast vestibular rehabilitation exploits central mechanisms of neuroplasticity to increase postural stability and enhance visual-vestibular interactions in situations that generate conflicting sensory information. However, vestibular rehabilitation may be compromised by incorrect performance of exercises, and there is a need for active effort and interest from the patient during rehabilitation. To solve these problems, we decided to apply FOVE HMD for eye-tracking and Unity3D to create virtual reality. The proposed eye-tracking based algorithm calculates the concentration of users with eye tracking data and calculates the motion width of the patient with nystagmus, thus the severity of the patient according to the score can be determined. According to our experimental test against healty group and patients group, this result showed the meaningful data to use define the contents result.

A many-objective optimization WSN energy balance model

  • Wu, Di;Geng, Shaojin;Cai, Xingjuan;Zhang, Guoyou;Xue, Fei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.2
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    • pp.514-537
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    • 2020
  • Wireless sensor network (WSN) is a distributed network composed of many sensory nodes. It is precisely due to the clustering unevenness and cluster head election randomness that the energy consumption of WSN is excessive. Therefore, a many-objective optimization WSN energy balance model is proposed for the first time in the clustering stage of LEACH protocol. The four objective is considered that the cluster distance, the sink node distance, the overall energy consumption of the network and the network energy consumption balance to select the cluster head, which to better balance the energy consumption of the WSN network and extend the network lifetime. A many-objective optimization algorithm to optimize the model (LEACH-ABF) is designed, which combines adaptive balanced function strategy with penalty-based boundary selection intersection strategy to optimize the clustering method of LEACH. The experimental results show that LEACH-ABF can balance network energy consumption effectively and extend the network lifetime when compared with other algorithms.

The Effects of Learning Clinic Program on Cognitive Processing Styles for Learning Maladjusted Children (학습클리닉프로그램이 학습부적응 아동의 인지처리양식에 미치는 효과)

  • HWANG, Mi-Young;WON, Hyo-Heon
    • Journal of Fisheries and Marine Sciences Education
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    • v.29 no.3
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    • pp.909-919
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    • 2017
  • The purpose of this study was to apply the learning clinic program to the maladjusted children to help the cognitive processing style, sense type and learning strategy. The results were as follows. First, the cognitive processing style of low-grade elementary school children is divided into the concept of sequential low-order style, which analyzes information sequentially and consecutively, concrete thinking style that processes real and direct information coming in from outside, and invisible principle or information. The abstract cognitive thinking style improved after the process before the program proceeded. However, There was no meaningful result in the simultaneous processing cognitive style which had excellent intuition and emotion and likes change. Second, the temporal lobe in which the linguistic activity is viewed, heard and spoken in the sensory type, the function of the occipital lobe in which the character or the language is processed is improved, but the function of the parietal lobe in moving and manipulating the body is not significant. Finally, factors that contribute to learning such as sincerity, learning initiative, study method, study habits, and concentration are helpful in learning and school life.

Haptization of Multidimensional Information (다중 정보의 햅틱화)

  • Yim, Sung-Hoon;Choi, Seung-Moon
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.2086-2088
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    • 2009
  • Haptization is delivering the properties of a data set to the user through the haptic sensory channels. When multidimensional information is imparted to the user, unexpected interactions between haptic attributes can cause the perceived information by the user to be distorted from what is contained in the original data set. Such possibility must be carefully considered in designing haptization methods. Previously, we developed a haptic rendering algorithm for the simultaneous presentation of object shape and stiffness for data haptization. In this research, we extend the algorithm to be applicable to several common data structures. We then shift our attention to the haptization of other haptic attributes including friction and damping.

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Sensibility Ergonomics : Needs, Concepts, Methods and Applications (감성공학의 개념과 연구 및 응용 방법)

  • Lee, Gu-Hyeong
    • Journal of the Ergonomics Society of Korea
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    • v.17 no.1
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    • pp.91-102
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    • 1998
  • History of the Sensibility Ergonomics is explained. Concepts, definition, and research methods on the human sensibility are proposed for systematic applications of human sensibility studies to product and environment developments. Sensibility Ergonomics was born in socio-technological environments where consumers required aesthetic and satisfactory products in addition to useful and usable ones, and manufactures were trying to develop consumer-oriented, user-friendly products. Sensibility Ergonomics is defined as "multi-disciplinary and inter-disciplinary processes for developing products and environment as usable, comfortable and satisfactory with the information on human sensibility." Human sensibility is functionally defined as "feelings generated when perceived sensory and information stimuli are reflected from memory which has been accumulated through personal experiences." Human sensibility is affected by at least three factors: personal, social, and cultural. Consumers evaluate products in three aspects : functional, sensorial, and cultural sensibilities. Human sensibility is personal, dynamic, and ambiguous. It is generated reflectively and intuitively against external stimuli. No Physiological responses are accompanied, and one cannot control his/her sensibility. However, the sensibility affects the decision making or behavior of the person. To understand the human sensibility many inter-disciplinary methods should be used instead of one-variable approach. Micro-scopic studies such as Questionnaire, interview, behavioral analysis, and psychophysiological experiments can be performed. In addition, social and cultural studies are essential to understand an individual's sensibility. Results of sensibility studies can be applied to setup new interactions between human and machine through sensible(or affective) human-machine (computer) interfaces. Human-oriented and user-friendly products can be made with the information on human sensibility.

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The Development of a System for Product Search Using a Sensibility and Configuration Database on Designing Men's Jackets (신사복 재킷디자인의 감성 및 형상 데이터베이스를 이용한 제품검색 시스템 개발에 관한 연구)

  • Park, Yun-A
    • Journal of the Korean Home Economics Association
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    • v.44 no.4 s.218
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    • pp.133-144
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    • 2006
  • The contemporary period is called "the age of sensibility" in which each individual consumer seeks to have her or his own products. Businesses are in need of design developments with an emphasis on customer sensitivity, and at the same time consumers must understand their own sensitivity to acquire information on designs that suit them. This research established a sensitivity and configuration database on designing men's jackets using the sensitivity engineering approach to clothing design information. The user interface was created on the Internet. Sixty-seven sensitivity terms of vocabulary appropriate for the assessment of men's jacket design were selected, and the different designs were classified into six items and 24 categories. Thirty men's jackets with different designs were produced for sensory testing and the results were analyzed in accordance with general linear I statistics. A sensitivity database was established for each category. My-sql, PHP, Java Script, and Html were used for the configuration database work. The configuration of items/categories, with the most appropriate sensitivity database information assigned to the selected sensitivity vocabulary, was programmed for display on the computer screen. The sensitivity vocabulary of a customer's choice for each factor was selected for the program to run, while the category and product configuration of the men's jacket most suitable for the search was displayed based on the user interface.

Development of Immersive Augmented Reality interface for Minimally Invasive Surgery (증강현실 기반의 최소침습수술용 인터페이스의 개발)

  • Moon, Jin-Ki;Park, Shin-Suk;Kim, Eugene;Kim, Jin-Wook
    • The Journal of Korea Robotics Society
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    • v.3 no.1
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    • pp.58-67
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    • 2008
  • This study developed a novel augmented reality interface for minimally invasive surgery. The augmented reality technique can alleviate the sensory feedback problem inherent to laparoscopic surgery. An augmented reality system merges real laparoscope image and reconstructed 3D patient model based on diagnostic medical image such as CT, MRI data. By using reconstructed 3D patient model, AR interface could express structure of patient body that is invisible outside visual field of laparoscope. Therefore, an augmented reality system improved sight information of limited laparoscope. In our augmented reality system, the laparoscopic view is located at the center of a wide-angle concave screen and reconstructed 3D patient model is displayed outside the laparoscope. By using a joystick, the laparoscopic view and the reconstructed 3D patient model view are changed concurrently. With our augmented reality system, the surgeon can see the peritoneal cavity from a wide angle of view, without having to move the laparoscope. Since the concave screen serves immersive environments, the surgeon can feel as if she is in the patient body. For these reasons, a surgeon can recognize easily depth information about inner parts of patient and position information of surgical instruments without laparoscope motion. It is possible for surgeon to manipulate surgical instruments more exact and fast. Therefore immersive augmented reality interface for minimally invasive surgery will reduce bodily, environmental load of a surgeon and increase efficiency of MIS.

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Effects of Descriptive Menu Labels on Customers' Purchase Intentions - Focused on a Western cuisine restaurant in the United States Forces Korea - (메뉴 레이블의 설명 유형에 대한 레스토랑 이용 고객의 인식이 구매 의도에 미치는 영향 - 주한미군 내 서양식 레스토랑을 중심으로 -)

  • Chong, Yu-Kyeong;Pak, Ku-Yong;Sim, Soon-Chul
    • Journal of the East Asian Society of Dietary Life
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    • v.20 no.6
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    • pp.1008-1017
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    • 2010
  • The current study aims to determine the effects of descriptive menu labels on customers' purchase intentions in a restaurant setting. The research identified the importance of information provided by the menu labels as well as how the different types of descriptive menu labels affect patrons' purchase intentions in an American-style restaurant. The subjects evaluated in this study were foreign clients who frequented the Western cuisine restaurant in the United States Forces Korea. A total of 351 questionnaires were analyzed by factor analysis, analysis of variance (ANOVA), and regression analysis by means of SPSS 15.0. As a result, it was found that comprehension of menu and price were the most necessary pieces of information for customers encountering menu labels, and sensory type of descriptive menu labels was the most preferred. In addition, differences in the purchase intentions of customers in response to different types of descriptive menu labels suggests that there were more statistically significant differences in the perception of purchase intention among descriptive labels as compared to usual menu labels.

A Study on the Indoor Navigation of Guiding Robot for the Visually Impaired Using Sensor Fusion (센서 퓨전을 이용한 시각 장애인 유도 로봇의 실내주행 연구)

  • Jang, Chul-Woong;Jung, Ki-Ho;Yeom, Moon-Jin;Shim, Hyun-Min;Hong, Yeong-Ki;Shim, Jae-Hong;Lee, Eung-Hyuk
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.923-924
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    • 2006
  • In this paper, we propose the sensor fusing method for the obstacle avoidance of guiding robot for the visually impaired In our system, we acquire obstacles distances information using ultrasonic sensors, and its width is acquired by image sensor. We also compute avoidance angle using are distance and width information gained by sensor. After the robot avoid the obstacle by computed angle, the robot returns to its original path using odometry. The robot consists of the SA1110-based controller, sensory part using sonar array and image sensor, and motion part using differential drive for climbing stairs. This system use the embedded linux for OS, and also is developed by the QT/Embedded for GUI.

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