• 제목/요약/키워드: sense pursuit

검색결과 102건 처리시간 0.03초

1990년대(年代) 이후(以後) 일본(日本)의 스트리트 패션에 관(關)한 연구(硏究) (A Study on the Japanese Street Fashion Since the 1990's)

  • 염혜정
    • 패션비즈니스
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    • 제8권2호
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    • pp.102-115
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    • 2004
  • The purpose of this study is to analyze the various types of styles and characteristics of Japanese street fashion since the 1990's. The primary source of data has been a collection of visual materials which include snapshots of young men and women in the Japanese street scene starting in the 1990's. To approach the Japanese street fashion comprehensively, I have divided the background of the Japanese fashion into three parts: 1. The birth of various fashion markets like the Dankai junior generation, Hetauma generation and Shinjinrui junior generation. 2. The pursuit of fashion senses like the well-balanced sense of independence and commensalism, uncommon sense and sense of a tassel. 3. A boom in new fashion business types like SPA and select shop. After the 1990's, the Japanese street fashion has changed through the popularity of styles which include the conservative casual style, sexy casual style, Harajuku pop style, and 3 Re(revival, remake, recycle) fashion style. The characteristics of the Japanese street fashion reflects the performance of virtual reality, the sign of style culture, and the communication of process.

Study on the Influence of the Fourth Wall on the Player's Gaming Experience in Side-Scrolling Games

  • Qi Yi;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권2호
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    • pp.118-123
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    • 2023
  • With the continuous development of emerging technologies represented by VR technology, many game developers are declaring that they are constantly trying to break the "fourth wall" and break the boundaries between virtual and reality to create game immersion for players. new game. But for many gamers, a strong sense of immersion is not the focus of their pursuit. The sense of control and safe exploration during the game is also the game experience that many gamers are pursuing. Moreover, there is ambiguity in the definition of the concept of breaking the fourth wall in the field of academic theory. The purpose of breaking the fourth wall was to separate the real world from the virtual world, to remind the audience that the actors and the audience are in two different worlds, and to trigger the audience's thinking about drama and deeper philosophy. But in the current game, it has become a blurring of the boundary between virtual and reality, pulling players into the virtual world, and focusing on the immersive experience. In this paper, we will first sort out the concept of "breaking the fourth wall", and then conduct a comparative analysis of horizontal scroll games and VR games, and conclude that the "fourth wall" has an impact on players Great conclusion.

산업디자인에 있어서 불교사상의 수용에 관한 연구 (A Study on the Acceptance of Buddhist Idea in Industrial Design)

  • 박규현
    • 디자인학연구
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    • 제15권2호
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    • pp.5-18
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    • 2002
  • 최근 불교에 대한 관심이 서양사회로부터 높아져가고 있다. 특히 지성인들로부터 불교에 대한 관심이 높아지고 있다면 이는 미래의 서양사회를 변화시킬 동인이 아닐 수 없다. 사실 그 동안 서양이 종교적으로 기독교를 바탕으로 물질문명의 추구에 관심을 가져왔던 동안 동양은 불교를 바탕으로 정신문화 의 추구에 관심을 가져왔다. 그렇지만 개어있는 서양인들이 그들에게 물질적 부를 안겨준 과학적 추구방법과 합리성에 회의를 느끼기 시작함은 무엇을 의미하는가\ulcorner 그것은 서양의 전통적 기독문화에 바탕한 그들의 사상에 한계를 느끼기 시작했 거나 아니면 적어도 동양사상에 대한 흥미를 보이기 시작했음을 의미한다. 특히 산업디자인을 엄격한 합리성을 바탕으로 한 응용과학의 한 분야로서 기술과 생산에 기초한 적극적 기업문화의 한 형태로 볼 때 당연히 불교문화보다는 기독문화에 그 근간을 두고있음이 마땅했을 것이다. 그림에도 불구하고 오늘날 일부 서양지성들의 기독교로부터의 이탈은 그들의 과 학적, 합리적 사상에 근거한 물질문명의 추구가 인간의 근원적 행복추구에 큰 도움이 되지 못했음을 뜻한다고 볼 수 있다. 대신 물질추구로부터 비롯된 그들의 정신적 병리문제가 불교로부터 매우 과학적으로 해결됨에 큰 매료를 느꼈을 것이다. 그것은 개인간의 극심한 경쟁을 통한 서양사상의 적극적 물질추구가 오히려 정신적 불행만 조장함에 비하여 물질적 욕 망을 잠재 우면서 오히려 편안하고 즐거운 생활로 이끌어 가는 불교는 분명 매력 그 자체였으리라 생각된다. 그렇다면 물질 문명의 수단과 방법을 위한 매개체인 '디자인'을 동양의 불교 사상적 측면에서 고찰해볼 필요가 있게 된다.

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소비자의 자아존중감과 소비행동 관련성 연구 : 심리적 가정환경을 중심으로 (Research on the Relations Between Self-Esteem and Consumption Behavior : Mainly On Psychological Family Environment)

  • 김미리;김시월
    • 가정과삶의질연구
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    • 제28권5호
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    • pp.209-223
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    • 2010
  • This research how self-esteem and consumption behavior for adolescent consumers are differentiated different psychological home environment and how the psychological home environment during adolescence self-esteem and consumption behavior. The result of the research as follows. First, when the psychological home environment categorized in 4 subgroups, accomplishment-non-accomplishment zone had average 3 points sense of non-accomplishment. Setting the aspiration level and striving to achieve such level were reviewed to be low. In autonomous-heteronomous, it is thought that with more allowance more responsible for actions and autonomous actions such as respecting personal opinions. Secondly, all 5 sub-groups of the self-esteem level for adolescent consumers showed average of approximately 3 points, a normal standard self-esteem When the overall school score is high self-esteem was also given high points. It can be thought that the school scores provide positive or negative effect on pride, future and surrounding situations. When psychological home environment was deemed positive in the relationship between psychological home environment and self-esteem, evaluation and the faith how other people recognize one were also thought positively. Thirdly, 4 subgroups of the consuming behavior for adolescent consumers had under 3 points for trend pursuit, showing a less severe trend pursuit by adolescents then expected. Consumer behavior for different psychological home environment and self-esteem showed that consumers selected a utility, while trendy and unique consumer behavior was found with middle level of open-closeness when a sense of accomplishment was significant among the psychological home environment.

소모로서의 궁핍: 베케트의 빈궁문학 (Destitution as an Expenditure: Beckett's Literature of Poverty)

  • 박일형
    • 영미문화
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    • 제10권2호
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    • pp.73-97
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    • 2010
  • Representation of destitution may be considered as an expression of a social desire toward forging a bond or solidarity with the impoverished. However, political and ethical demands of the solidarity force the formulaic framework structuring the form of representation to its limits. The thesis aims to examine the responses to such demands within the tradition of modernist literature that can be traced from Charles Baudelaire, Knut Hamsun to Franz Kafka and that somehow culminates with Samuel Beckett, and to analyze how the issue of destitution that weaves through Beckett's works criticizes and inherits such a heritage. Whereas destitution in 19th century Realism is structurally fixed and its potential for change is inherently excluded, for these writers, destitution is no longer the state of rigid reality in which any possibility is limited. It is destitution as an imperative that calls for exploitation of possibilities that can be recuperated from the impoverished condition of destitution. What these writers consistently resist against is destitution that leads to compensation and reward. Since occupying a superior position toward the other as the subject of description or sympathy can be seen as one form of profit or reward, they have persistently pursued absolute solitariness and austere conditions rather than prematurely simulating a sense of solidarity and community. The ultimate goal of destitution as an imperative is to pursue destitution in order to worsen it by identifying and then excluding and expending possessions and assets to a state of penury. This is a paradoxical process that opens up the realm of possibilities of destitution and redefines it as abundance and wealth. Destitution for Beckett as seen in the writers above is the objective of literature. But, what he focuses on is to amplify the shreds of economic world that still remain in a state of poverty and to reveal extreme poverty as a state of odd affluence and to transform it into a pursuit of accumulation and profit. One of his famous axioms, "less is more", contains the essence of such a paradoxical strategy. In a sense, such approach is a twist on the strategy that identifies and uses any remaining potential hidden in destitution as was pursued by other writers. It also expands on the imagination of the destitute described by Hamsun. But Hamsun and Beckett are diametrical opposites. Unlike Hamsun, Beckett does not link imagination with a sense of guilt. Imagination is not intended to overcome the destitute reality nor to culminate in artistic martyrdom as in the case of Kafka's hunger artist. The imagination of the impoverished in Beckett is simply a hilarious game and not an escape that ends in a sense of guilt. This game formulates a "rhetorical question" or derision at the ironical situation where the pursuit of hunger and art as the disinterestedness has been turned into symbolic capital. It is inherently a fundamental critique at the aestheticization of destitution that has been pursued by Modernism. Beckett's efforts at divulging falsehood inherent in non-profit acts such as charity, donation and hospitality are dissections of social fictions in which aestheticization of destitution remains a part of the whole.

감사증진 프로그램이 여대생의 삶의 의미와 주관적 안녕감에 미치는 영향 (Effect of Gratitude Enhancement Program on Meaning of Life and Subjective Well-Being of Female Colleges)

  • 허정철
    • 한국콘텐츠학회논문지
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    • 제16권6호
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    • pp.774-784
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    • 2016
  • 본 연구의 목적은 감사증진 프로그램이 여대생의 삶의 의미와 주관적 안녕감에 어떠한 영향을 미치는가를 검증하고자 하였다. 본 연구결과 감사증진프로그램은 여대생의 삶의 의미 하위 영역 가운데 의미발견, 의미추구에서 통계적으로 유의미한 차이를 보였다. 또한 감사증진 프로그램이 여대생의 주관적 안녕감 하위 영역 가운데 삶의 만족도, 정적 정서 영역 가운데 사랑, 기쁨, 부정적 정서 영역에서는 창피함, 슬픔에서 통계적으로 유의미한 차이를 보였다. 이와 같은 연구결과는 감사증진 프로그램이 여대생의 삶의 의미와 주관적 안녕감에 유의미한 영향을 미치는 것을 증명한 것이다. 앞으로 여대생의 삶의 의미와 주관적 안녕감의 향상을 위해 더욱더 체계적인 감사증진 프로그램에 대한 연구가 필요하며 실제로 활용도를 높여 가야 할 것이다.

민속신앙 상징물에 의한 패션문화상품 디자인 연구 - 장승과 솟대를 중심으로 - (Fashion Cultural Products Design using Folk Belief Symbols - Focused on Changsuengs and Sotdaes -)

  • 김지영
    • 복식
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    • 제65권1호
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    • pp.89-103
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    • 2015
  • The purpose of this study is to design fashion-cultural products by reviewing the symbolism in Changseung and Sotdae, which are folk belief sculptures. This study was performed by literature reviews of Changseung and Sotdae in order to look into the characteristics of folk belief and traditional culture, and the designs were developed from the symbolism extracted from Changseung and Sotdae with photoshop CS5 and illustrator CS5. The Symbolism of Changseung and Sotdae were as follows: First, Changseung and Sotdae express the 'symbiotic world view' that human beings need to devote one's life to nature. Second, original materials were saved in order to achieve the 'pursuit of essence'. Third, 'simple esthetic expression' was symbolized through the undivided condition between art, religion and life. And fourth, 'empathic humor' was seen through the basis of emotional sense of affinity. The first concept of design development was 'Pursuit of Essence', which was inspired by the characteristics of 'symbiotic world view' and 'pursuit of essence'. Changseungs were expressed as simple and abstract, and Sotdaes as simplified and modern by symmetrical and rotating copy. The second concept, 'Touch of Humor' was inspired by 'simple esthetic expression' and 'emphatic humor'. The face of Changseungs was exaggerated in a humorous ways and Sotdae was developed as sub-motives. The items for the fashion-cultural design were T-shirts, bags, and scarves. Total of 24 items were developed with 4 differently styled designs for each concept. This study was based on basic culture and attempted to diversify the traditional culture items. It hopes to raise the value of traditional culture, and furthermore help build up national competitiveness.

재즈(Jazz) 이미지를 응용한 패션 디자인 (Fashion Design Applying Jazz Image)

  • 이언주;이연희
    • 복식문화연구
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    • 제13권1호
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    • pp.87-101
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    • 2005
  • Jazz derived from the blacks' work songs and made the frame of Jazz reaching blues and finally arrived at the recent time propagating itself as not only the blacks' music but all human being's music. This study has a purpose to suggest the Jazz image to the fashion design by examining the historical trace of Jazz which is one of popular music received by hearing sense. As for the result of the Jazz's effects by age, rhythmical beauty stressing dresses were in fashion by dance enjoying women in 1920's and dresses giving a mature atmosphere set the fashion in 1930's. in the beginning of 1990's, newly emerging Jazz was reflected to the popular culture along with the historical mode's fashion in the general society. The design's decided with two themes of Jazz Classic and Neo Fusion to modernly and naturally express the pursuit of strong color contrast which associated fast rhythm and lax image such as the counter melody of smooth Jazz. In that result, Jazz image with auditory feelings could suggest the various design motive and new idea to fashion design.

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래시가드의 소비자 구매행동 조사 (The Study of Consumer Buying Behavior on Rash Guard)

  • 윤율겸;이명희
    • 한국의류산업학회지
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    • 제13권2호
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    • pp.186-193
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    • 2011
  • The purpose of this study was to investigate the consumer buying behavior on rash guard for marine sports. Survey data collected from 105 men in activities of marin sports were analyzed by descriptive statistics, chi-square test, correlation analysis. The results of this study were as follows. First, the age showed a positive correlation in activity carrier. The 64.8% of subject enjoyed primarily the marin windsurfing sport. Second, the buying place was different according to the age group and activity carrier. Domestic brands were lower preference than foreign brands. And there was difference between the domestic and foreign brands in design and wearable sense. The coordinates of rash guard were to pursuit the overall beauty, considering the functional and physical protection. Therefore, it is necessary for the domestic brands to develop the products competing with the foreign brands.

현대 패션에 나타난 '느림'의 패러다임 (Fashion Paradigm of 'Slowness' on Contemporary Fashion)

  • 함연자
    • 한국의류산업학회지
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    • 제11권4호
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    • pp.527-536
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    • 2009
  • The purpose of this study is to consider the characteristics of fashion paradigm on contemporary fashion in pursuit of social change towards 'slowness'. As for the research methodology, literature survey has been undertaken. The results of this study can be summarized as followings. First, eco-friendly ethics towards sustainability is in taking action. The concept of 'cradle-to-cradle' is realized through reuse, recycle, organic material, and no use of chemical. Second, local diversity is revolving quality and longevity. Good quality of fashion made by artisans and specificity in local area is to be kept last. Third, people are recast in roles from simple consumers to self-made producers of their clothes. Users of clothes are more active and skilled role in practice of handmade, reform, DIY, and open-source design. In Conclusion, the fashion paradigm of 'slowness' is about designing, producing, consuming and living better to combine ideas for sense of nature's time, culture's time and people's time.