• Title/Summary/Keyword: sense oriented

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A Study on the Expression of the Publicness on Public Branch Library Design - Focus on the Maricopa County, USA - (브랜치 도서관디자인의 공공성 표현에 관한 연구 - 미국 마리코파 카운티를 중심으로 -)

  • Son, Kwang-Ho
    • Korean Institute of Interior Design Journal
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    • v.21 no.6
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    • pp.271-279
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    • 2012
  • Among the community-based cultural facilities, public libraries are places for social and educational purpose that improve the education of the resident, the expansion of the basic cultural education, communication between the members of society, and the accumulations and preservations of the culture. Public libraries should be a local cultural facility that expresses the value of a community. This study aims to analyze the design expression of publicness in a public branch library as a community-based cultural space through the study of branch library in the U.S. This study focused on the most future-oriented and innovative Ten New Landmark Libraries in the United States selected by Library Journal magazine in 2011. Among the selected libraries, three branch libraries which belongs Arizona Maricopa County were included in the study. The results of this study are as follows. First, the sites of the branch libraries vary geographically, but the libraries increase accessibility are caused by unique appearances and design concept of intellectual interest. Second, the floor plan shows the separation of meeting rooms and faculty space from the public space and has visual and spatial open space by high ceiling of the reading room. Third, multi-functional public space for residents are meeting rooms, the external patios for reading, galleries, cafes, libraries-shops which provides a variety of cultural programs, activities, and the opportunity to socialize neighbors. Fourth, branch Libraries have unique designs that harmonizes with nearby places to reflect locality, giving the locals a sense of pride in their community. Fifth, concrete brick and metal panel were used as finishing material for the practicality of maintenance. In particular, transparent glass envelope allows the locals to stay for long time due to openness and brightness of space.

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A Study on the Characteristics of the Library Space for Introducing Urban Experiences (이용자의 도시적 공간체험을 유도하는 도서관 공간 특성 연구)

  • Moon, Eun-Mi
    • Korean Institute of Interior Design Journal
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    • v.23 no.4
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    • pp.240-247
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    • 2014
  • This study is aimed to examine the characteristics of library space, in which user experiences and social networking are central in its design. Today, a library is a place to provide diverse accesses and experiences to information networks, where various individuals and user groups come and share mutual understanding and experiences. Library users developed social ties and a sense of community through library experiences. As a multipurpose space of a community, a library has the characteristics of urban public space like sidewalks and plazas. The eight case studies of libraries are analyzed from the viewpoint of each factor of library experience, including landscape, sidewalk, and plaza experience. The study drew its conclusions as follows. First, a library is a regional landmark for the users. Thus, it tends to be designed to allow transparency on its surface which introduces inner and outer landscape into the inside of the building. Second, the users experience a library similarly as they experience an urban street where they interface, browse, and interact with people and information. As they interact and share experiences, they develop solidarity and social ties among them. A library is designed to preserve continuity to adjacent streets, which increases accessibility to the building and hosts street activities into the building. Third, a library today is designed to be a flexible open space with information networking as well as community networking which allows library users diverse activities within it. For example, a multipurpose grand stairs in the middle of the main circulation of a building allows the users diverse activities. A large open stack with reading areas gives the users the feeling of an urban plaza where they can move vertically and horizontally. In conclusion, all findings of this study imply a user-oriented design for a library building.

A Study on Building a Virtual Reality System with Environmental Design (환경디자인에 적용될 가상현실(VR) 시스템의 구축 방법에 대한 연구)

  • Kim, Chi-Young
    • Journal of Digital Contents Society
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    • v.5 no.1
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    • pp.12-21
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    • 2004
  • Modem society is information oriented with countless people needing quick reliable information. They also wart to be freed from the limitations of reality such astime and space and experience the world of imagination as if it was reality. Design is creating something out of nothing which has an innate sense of virtual within it. Since it is a process of bringing an imagingnation or an image to life, it can be described as the realization of virtuality. there are many ways in which computer adapted methods were utilized for design up to now. With the advance of computers, the process of desinging became efficient, visually complex and much easier. Undoubtedly, computer is a powerful hardware an design and furthermore, find a way to maximize the presence and to actively incorporate this in designing. The virtual reality system can be widely applied to environmental design to provude a high quality design and enhance the feeling of reality through imitation experiments. Computer simulation such as virtual reality systems is expected to be used widely in environmental design.

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A Study on the Development of Luminous Smart Bag for Smartphone Users (스마트폰 사용자를 위한 발광 스마트 백 개발)

  • Park, Jinhee;Kim, Jooyong
    • Journal of Fashion Business
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    • v.24 no.1
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    • pp.15-28
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    • 2020
  • The purpose of this study was to develop and propose creative smart bags in emotional e-textiles using LEDs that inform smartphone users of motion-induced luminescence and ringing of cell phones. The LED light-emitting operation tasks produced in the study were applied to each of the three design smart bags, setting the five cases of luminance by a call initiated, absent phone, rejecting answering phone, texting, and motion-induced luminescence. In the male laptop bags of LED luminous images using wappen, 10 LEDs could be separated by a total of three pins to display the luminous mode, and all 10 LEDs became a total of five luminous patterns, including all that illuminate and those that illuminate randomly. E-wappen rendered the motif a strong sense of visibility and performed six roles on phone rings and texting. To develop a women's tote bag, we did a laser cut and attached the leather strips and placed 10 triangular LEDs to form a geometric LED e-textile. It provides the possibility of transforming simple design from traditional fashion into a more interesting and various smart designs. An entertainment smart bag using graphic design was constructed by applying a tilt sensor to look like a light in the night sky by shaking and moving the bag. The graphic design and composition of LEDs indicate that LEDs and fashion item are applied in harmony rather than heterogeneous, enabling them to be applied as fashion-oriented wearable smart products.

Study on the meaning of Architectural Growth in Carlos Jim$\acute{e}$nez's "House and Studio" (카를로스 히메네즈의 'House and Studio'에 보이는 생장성(生長性)의 지역적 의미에 관한 연구)

  • Ahn, Joon-Suk
    • Journal of the Korean Institute of Rural Architecture
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    • v.14 no.2
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    • pp.11-18
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    • 2012
  • Carlos Jimenez's 'House and Studio' was self-designed to fully function as both a home and workplace. Since its establishment in 1983, the installation has been continuously updated for almost 30 years solely under the guidance of the owner's life occurrences and routine needs. The additions and alterations succeeding the building's erection were executed to incorporate small yet symbolic fragments of the resident's memories and life episodes. The particularity of the 'House and Studio' can be compared with other residential remodeling and expansion projects in regards to certain key aspects. These means of comparison include, but are not limited to, building strictly under the direction of a master plan of development vs. allowing natural adaptations that comply with the resident's needs, rapid development vs. gradual advancement, the ornamenting by exposing showy features vs. the enhancing by addition of modest natural components, sustainability vs. sustenance, systematic room divisions vs. ambiguous spatial organization, possession as a materialized asset vs. preservation as a recollection of memories, and finally the recognition as one example of signature architecture vs. the witnessing of a maturing animated shelter. The given propositions can be further explained with the comprehension of Erich Fromm's theory of the 'Having' mode and 'Being' mode, two mechanisms that categorize the essence of human life. The 'Having' mode is described by the human greed for wealth, power, and influence, whereas the 'Being' mode is comprised of compassion, joy, and productivity. Fromm's thesis applies to the general sense of human life, but the ideas can be narrowed to accommodate the architectural standpoint. In architecture, the 'Having' mode can be translated to be the conspicuous form-oriented and self-contained object. The 'Being' mode, on the other hand, is transposed as the more natural form, incorporating the needs of the owner before commercialization. The growth of Jimenez's 'House and Studio' can be perceived as an architectural suggestion to the overcoming of human indifference caused by fixation on the 'Having' mode.

A Study on the Types of Super Graphics - Special Reference of Functional Types and Appearance Background - (도시환경의 시각요소로서 슈퍼 그래픽 유형에 관한 연구 -기능별 분류와 발생배경을 중심으로-)

  • 나성숙
    • Journal of the Korean Institute of Landscape Architecture
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    • v.13 no.2
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    • pp.13-26
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    • 1985
  • ^x The enviroment defines the living conditions for people and has at the same time the possibility to create new environment. In Korea, where the rate of urbanization reached more than 50% in 1970′s the priority has been put on the economic development and administrative function. Under the circumstance, visual environmental field was dealt lightly and it resulted in undesirable environment. The techniques of Mordern Arts (Montage, Depeysment, Tromp L′oeil, P.O.P Art, etc.) helped Super Graphics appear in the urban areas. Environmental Art has been expended into the public space and people came to recognize the Arts as the "Street Art" or "Street as Gallery". Super Graphics has four types 1) Resident′s Super Graphics ; Minority groups came to maintain social equality and rights, in cooperation with each other. Such maintenance required general urbanites to form communities which gave birth to the community art, Mural Painting. 2) Environmental Super Graphics ; Beauty has come to be stressed in order to improve the quality of urban lives in the course of inescapable urban development. Instead of renewal of all established construction conservation oriented renewal was encouraged. 3) Super Graphics as Population Arts ; In the 1960′s artists repulsed the establishments in an efforts to open new phase independent from the expressional in the arts. They recognized the relationship between painting, society and the public in different angle and tried to describe all living space on canvas. 4) Super Graphics as Advertisement ; Super Graphics functions as efficient media to deliver images to the urbanites. Super Graphics as media plays the role for political propaganda and commercial advertisements according to their purposes. In Korea, especially, it is required to introduce the environmental Super Graphics. But it is desirable to introduce Super Graphics with Korean culture and sense of beauty. Designers themselves are also required to have responsibility to improve the quality of urban culture.

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A Study on Jewelry Industry and Design Status of Italy (이태리 귀금속 산업 및 디자인 현황에 관한 고찰)

  • 최승욱
    • Archives of design research
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    • v.12 no.2
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    • pp.65-73
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    • 1999
  • In Italy, numerous jewelry ornaments have been actively manufactured from long time ago, since Italian has been highly interested in jewelry from the ancient limes, therefor jewelry industry of Italy has been improved at an alarming pace with latest cutting-edge technology through their highly-talented artistic sense and workmanship of precious metals that have been inherited without any interruption based on the traditional history and culture. One out of five ornaments in the whole world is made in Italy, so Italy is the biggest maker to manufacture ornament made of gold, silver and precious stone recording more than 70 billion dollar of annual sales. The diversified composite factors-handmade oriented ornaments with artistic concept based on their inherited craftsmanship from generation to generation and refinedly and sensationally harmonized design -have resulted in development and mass manufacturing for ornaments. Now days the jewelry maker of Italy have actively introduced improved management know-how and international approach for marketing and made a strenuous effort to newly technology and creative design through close relationship with designers.

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The Study on the formal durability of consumer products - focused on the cases of long-selling products (제품조형의 내구적 속성에 관한 연구 -장기간 판매 제품의 사례를 중심으로)

  • 조영식;조민정
    • Archives of design research
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    • v.12 no.2
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    • pp.97-106
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    • 1999
  • The whole crisis of human being derived from environmental pollution has changed the human -centered paradigm into the ecological paradigm based on the harmony of human and nature, which have made it inevitable for designers to participate in the environmental problem-solving. In the line of this sense, it is necessary for designers to recognize the social and ethical responsibility for environmental pollution and to change into the designing for environment, not for sale itself. In accord with the context above, the purpose of this study is to suggest some clues for resolving environmental problems with the analysis of design for long-selling product, as we call, product durability analysis. That is, this study is under some assumptions that designing durable product and durable product itself are able to extend a product life cycle, delay a product disusing, reduce a rash development competition for new product among companies, mitigate consumption-oriented attitude of consumers, eliminate a waste of resources, and go far toward the environmental problem solving.

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Robust selection rules of k in ridge regression (능형회귀에서의 로버스트한 k의 선택 방법)

  • 임용빈
    • The Korean Journal of Applied Statistics
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    • v.6 no.2
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    • pp.371-381
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    • 1993
  • When the multicollinearity presents in the standard linear regression model, ridge regression might be used to mitigate the effects of collinearity. As the prediction-oriented criterion, the integrated mean sqare error criterion $J_w(k)$ was introduced by Lim, Choi & Park(1980). By noting the equivalent relationship between the $C_k$ criterion and $J_w(k)$ with a special choice of weight function $W(x)$, we propose a more reasonable selection rule of k w.r.t. the $C_k$ criterion than that given in Myers(1986). Next, to find the $\beta(k)$ which behaves reasonably well w.r.t. competing criteria, we adopt the minimax principle in the sense of maximizing the worst relative efficiency of k among competing criteria.

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The Analysis of the Strength and the Weakness for College Students by Personality -Focusing on Enneagram Type 3·6·9- (대학생의 성격유형별 강점과 약점에 관한 분석 -에니어그램 3·6·9 유형을 중심으로-)

  • Lee, Song Yi;Shim, Tae Een
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.10
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    • pp.357-366
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    • 2016
  • This study analyzed the strengths and weaknesses for enneagram types 3, 6 and 9, which are the center types among the different centers of intelligence, in order to provide college students with meaningful knowledge that can improve their self-understanding. To conduct this study, thematic analysis was used to discover the strength and weakness keywords using NodeXL and contents analysis was used for the case analysis of types 3, 6, and 9. The results showed that the strengths were objectiveness and confidence for type 3, responsibility and premeditation for type 6 and pacifism and consideration for type 9. The weaknesses were self-consciousness and consequentialism for type 3, indecision and worry for type 6, and evading conflict and laziness for type 9. The results obtained by contents analysis showed that type 3 was goal-oriented and placed value on gaining the recognition of other people, type 6 had a sense of responsibility and was well prepared beforehand, and type 9 was considerate of others's feelings and evaded conflicts. This can help college students to better understand themselves.