• 제목/요약/키워드: self congruity

검색결과 59건 처리시간 0.03초

자아일치성과 지각된 가치가 고객 충성도에 미치는 영향 (The Impact of Self-Congruity and Perceived Value on Customer Loyalty)

  • 변현수
    • 문화기술의 융합
    • /
    • 제8권4호
    • /
    • pp.127-134
    • /
    • 2022
  • 최근까지 많은 학자 및 기업에서 장기간의 고객유지 및 지속적인 수익성 등을 달성하기 위해서 고객 충성도를 제고하기 위한 노력을 쏟아 왔다. 본 논문에서는 고객 충성도를 태도적 및 행동적 차원으로 구분해서 이에 영향을 미치는 선행변수들을 고찰해 볼 수 있는 연구모형을 구상하였다. 구체적으로 자아일치성과 고객 충성도 사이에서 지각된 가치가 매개역할을 수행하는지도 살펴 보았다. 연구결과 자아일치성은 직접적이고도 긍정적인 영향력을 지각된 가치와 고객 충성도에 미치고 있었다. 또한 자아일치성이 태도적 및 행동적 충성도에 영향력을 미치는 상황에서, 지각된 가치가 매개역할을 수행하고 있음을 확인할 수 있었다. 본 연구결과를 이용해 현장의 담당자들과 관련 산업에 하나의 판단근거를 제시할 수 있었다.

한류 휴먼브랜드에 대한 자아일치성이 애착과 브랜드자산에 미치는 영향 (Effect of Self-congruity with Hallyu Human Brand on Attachment and Brand Equity)

  • 김은혜
    • 문화기술의 융합
    • /
    • 제9권3호
    • /
    • pp.537-550
    • /
    • 2023
  • 본 연구는 한류의 세계적인 확산으로 한류 휴먼브랜드의 영향력이 높아지고 있는 반면, 이를 중심으로 한 학술적인 논의가 많지 않다는 점에서 한류 휴먼브랜드가 소비자 행동에 미치는 영향성을 자아일치성, 휴먼브랜드 애착과 브랜드 자산 요인으로 검증하였다. 한류 소비가 많은 중국 소비자를 대상으로 온라인 설문조사를 진행하였으며, 403명의 데이터를 분석에 사용하였다. 연구 결과, 한류 휴먼브랜드와의 이상적 자아일치성과 실제적 자아일치성은 한류 휴먼브랜드 애착에 유의한 영향을 미치는 것으로 나타났으나, 사회적 자아일치성은 유의하지 않은 것으로 나타났다. 또한 한류 휴먼브랜드에 대한 애착은 브랜드 인지, 지각된 품질, 브랜드 이미지와 브랜드 충성도에 긍정적인 영향을 미치는 것으로 나타났다.

중국 관광객의 온라인 구전에 대한 자아일치성과 기능일치성의 효과: 자기해석의 조절효과를 중심으로 (The Effects of Self-Congruity and Functional Congruity on e-WOM: The Moderating Role of Self-Construal in Tourism)

  • 양금;이영찬
    • 한국정보시스템학회지:정보시스템연구
    • /
    • 제25권1호
    • /
    • pp.1-23
    • /
    • 2016
  • 목적 자아일치성(self-congruity)은 "비실용 대상 포지셔닝(Non-utilitarian destination positioning)" 이론에 근거한 것으로,소비자들이 의사결정을 하거나 행동을 할 때 대상(제품, 서비스 등)과 자신의 가치를 일치시키려는 성향을 의미한다. 반면, 기능일치성(functional congruity)은 대상(장소, 제품, 서비스)의 실용적 가치에 자신의 의사결정이나 행동을 일치시키려는 성향을 의미한다. 최근 모바일 기반의 소셜네트워크서비스를 통해 소비자들이 제품이나 서비스에 대한 개인적 경험을 언제 어디서나 공유하게 되면서 온라인 구전을 통한 커뮤니케이션 기회가 많아지고 활발해지고 있다. 한편, 자기해석(self-construal)은 마케팅 및 현대 심리학에서 그동안 많이 다루어져 온 주제이다. 본 연구는 자아일치성 및 기능일치성과 중국 관광객의 긍정적인 온라인 구전 간의 관계와 자기해석의 조절효과를 검증하는 것을 연구 목적으로 한다. 설계/방법론/접근 연구가설을 검증하기 위해 본 연구에서는 32개 문항으로 구성된 설문지를 개발하였고, 모든 항목은 리커트 5점 척도를 사용하였다. 중국 설문조사 전문 웹사이트인 sojump.com에서 한국을 방문한적이 있는 사용자들을 대상으로 설문조사를 실시하였고, 자료분석을 위해 SPSS 20.0과 AMOS 18.0을 사용하였고, 구조방정식과 회귀분석을 이용하여 연구가설을 검증하였다. 전반적인 모형의 적합도, 신뢰도, 타당성 등을 검증하기 위해 확인요인분석을 실시하였고, 동일방법편의(common method bias) 여부도 함께 진단하였다. 결과 연구결과 자아일치성과 기능일치성은 온라인 구전에 긍정적인 효과를 미치는 것으로 나타났다. 그리고 자아일치성이 온라인 구전에 미치는 효과는 독립적인 자기해석 성향이 있는 중국 관광객이 의존적인 자기해석 성향이 있는 중국 관광객보다 더 강하다는 것을 알 수 있었다. 반면, 기능일치성이 온라인 구전에 미치는 효과는 의존적인 자기해석 성향이 있는 중국 관광객이 독립적인 자기해석 성향이 있는 중국 관광객보다 더 강하다는 것을 알 수 있었다.

라이브 커머스의 의사사회적 상호작용이 경험 만족도에 미치는 영향 - 자아 이미지 일치성의 조절된 매개효과를 중심으로 - (The effect of live commerce's para-social interaction on satisfaction with the experience - Focused on the moderated mediation effect of self-image congruity -)

  • 김효정;박민정
    • 복식문화연구
    • /
    • 제28권6호
    • /
    • pp.719-737
    • /
    • 2020
  • Live-streaming commerce business is growing as the consumption of video content and Smartphone shopping increases. This study examines the following three aspects: whether para-social interaction influences perceived interactivity; whether seller trust affects satisfaction with the experience; whether relationships are controlled by a moderated mediator of self-image congruity. An online survey was conducted with 203 women aged 20-30 years. They were asked to respond to the survey after watching a beauty category live-streaming commerce broadcast. The results revealed that the para-social interaction had a significant effect on perceived interactivity, seller trust and satisfaction with the experience. The findings also indicated that the perceived interactivity and seller trust mediated the relationship between para-social interaction and satisfaction with the experience. Regarding the mediated moderation effect of self-image congruity, it was statistically significant between para-social interaction and perceived interactivity through seller trust. A higher level of consumer's self-image congruity influenced the greater effect of para-social interaction on live commerce experience. This study makes important theoretical contributions to the para-social interaction in mobile commerce industry by emphasizing the mediating role of perceived interactivity and seller trust. This is achieved by examining the moderating effects of self-congruity on satisfaction with the experience. The results also verify the seller's crucial role in live-streaming commerce market which leads to the consumers greater fulfillment.

Muslim Consumer's Identification with and Loyalty to Halal Brand

  • Choi, Nak-Hwan;Rahman, Md Mostafizur
    • 유통과학연구
    • /
    • 제16권8호
    • /
    • pp.29-37
    • /
    • 2018
  • Purpose - This research aimed at exploring the mediation role of Muslim's identification with halal brand in the effects of the congruity between Islamic self and halal brand and Islamism commitment on the loyalty to the brand. Research design, data, and methodology - A single factor design was employed. A total of 199 undergraduate, graduate students or office workers in Bangladesh participated in main survey to finish the questionnaire. Structural equation model analysis was used to verify hypotheses. Results - The results of verifying hypotheses were as followings. First, the Muslim's identification with halal brand positively affected on the loyalty to the halal brand. Second, Both Muslim's commitment to Islamism and the congruity between Islamic self and halal brand positively affected on the identification with the halal brand. Third, mediation analysis showed the partial mediation role of Muslim's identification with halal brand in the effects of the Islamism commitment on the loyalty to the halal brand, and there was the full mediation role of the Muslim's identification in the effect of the congruity on the loyalty. Conclusions - Marketers should build the congruity between Islamic self and their halal brand and promote Islamism commitment to induce the loyalty to the halal brand from Muslim.

Celebrity Endorser and Purchase Intention: The Mediating Role of Resonance-Based Self-Attitude and Brand Credibility

  • GUNAWAN, Stephanie Angelina;HERMAWAN, Asep;WIDJAJA, Anton Wachidin;BERNARTO, Innocentius
    • The Journal of Asian Finance, Economics and Business
    • /
    • 제8권7호
    • /
    • pp.603-611
    • /
    • 2021
  • This study aims to analyze the mediating influences of resonance-based self-attitude and brand credibility in a relationship between celebrity endorser credibility and celebrity endorser congruity toward brand purchase intention in the current dynamic business environment. It employs a quantitative research method and reports on a survey, using a questionnaire, including the population of consumers of various instant coffee brands in several cities in Indonesia. The number of respondents in this study was 432 people. The analysis was performed using Partial Least Square Structural Equation Modeling and SmartPLS software. The analysis consisted of descriptive statistics, evaluation of the measurement model, evaluation of the structural model, and hypothesis testing. The results partially support the model developed. The findings suggest that the instant coffee product advertising in Indonesia needs to create brand messages focusing on the formation of resonance-based self-attitude from consumers to increase the influence of celebrity endorser credibility and celebrity endorser congruity, as well as the brand credibility towards the brand purchase intention. This study contributes to the marketing literature and the theory of planned behavior by providing empirical evidence on the relationship between celebrity endorser credibility, celebrity endorser congruity, resonance-based self-attitude, brand credibility, and brand purchase intention.

자아개념이 친환경심리 및 녹색소비자행동에 미치는 영향 (Study on Effect of Self-Concept in Pro-environmental Psychology and Green Consumer Behavior)

  • 신재욱;신민철
    • 한국환경교육학회지:환경교육
    • /
    • 제24권3호
    • /
    • pp.56-77
    • /
    • 2011
  • The purpose of this study is to explore the casual relationship between expanded self-concept including self-esteem and self-congruity with various variables of pro-environmental psychology and green consumer behavior simultaneously by using the model of structural equation. Results of the study showed that independent self-construals only affected pro-environmental psychology and dependent self-construals did not affect pro-environmental psychology and green consumer behavior, while metapersonal self-construals affected both pro-environmental psychology and green consumer behavior. Consumers with independent self-construals in strong individualistic tendency had an affirmative thoughts about environment friendliness while consumers considerate of others with dependent self-construals in strong collective tendency showed low pro-environmental psychology and green consumer behavior, which was interesting findings. In regards to the effect of metapersonal Self-construal on pro-environmental psychology, it was analyzed that lower consumer self-esteem increased pro-environmental psychology, and also when self-congruity was low, metapersonal Self-construal had a positive effect on green consumer behavior.

  • PDF

스마트폰 서비스 사용에서 지속적 사용 의도에 미치는 애착의 영향에 대한 연구 (A Study on the Influences of Attachment Perspectives toward Continued Use Intention in Smartphone Service Usage)

  • 김경규;신호경;이윤희;이기원
    • Journal of Information Technology Applications and Management
    • /
    • 제17권4호
    • /
    • pp.83-105
    • /
    • 2010
  • Smartphone services seem to be appealing to people worldwide and show rapid growth in mobile service market. Based on the theoretical framework like attachment theory and self-congruity theory, we developed the research model and proposed six hypotheses. An analysis of 113 smartphone service users found that continued use intention in smartphone services is affected by uses' attachment to the service. We also found that the attachment is significantly increased by self-congruity, customization, and perceived usefulness. Our aim was to gain insight into ways of creating an environment that facilitating continued use intention of smartphone services. This study has important implications for academic researchers and practitioners who seek to understand why smartphone service users continuously use their smart phone services. Other practical implications of these findings and future research implications are also discussed.

  • PDF

Store's Visual Sensory Cues, Emotion, and Reusage Intention

  • Choi, Nak-Hwan;Zhang, Jia-Ling;Chen, Chang
    • 유통과학연구
    • /
    • 제16권2호
    • /
    • pp.35-45
    • /
    • 2018
  • Purpose - This research aimed at exploring the mediation roles of the arousal and pleasure in the effects of the congruity between visual sensory cues of a retail store and consumers' self-image on the intent to reuse the store. Research design, data, and methodology - The data from 278 Chinese consumers who answered the questionnaire online were analyzed by using structural equation model of Amos 21.0 program to verify the hypotheses. Results - Store's visual sensory cues congruent with consumers' self-image directly affected the intention to reuse the store, and had positive impacts on both their arousal and pleasure states. The consumers' pleasure positively influenced on their intention, but their arousal did not influence on the intention. Consumers' pleasure played mediation roles in the effect of the congruity on the intention to reuse the store. Conclusions - Retail store marketers should pay attention to visual sensory cues to match the cues to consumers' self-image, when designing their store settings. When developing the cues, to help consumers feel pleasure which in turn, induces loyalty to their store, the marketers should develop the atmosphere setting in the respects of the congruity between the visual sensory cues and the self image.

The Mediating Role of Brand Recall and Brand Attitude in Influencing Purchase Intention in Advergames

  • Abdul Adis, Azaze-Azizi;Kim, Hyung-Jun
    • Asia Marketing Journal
    • /
    • 제15권3호
    • /
    • pp.117-139
    • /
    • 2013
  • Research on purchase intention had showed remarkable progress in contributing to the theory of consumer behavior. Despite the popularity of academic discussions on various issues influencing purchase intention, the mediating role of brand recall and brand attitude on purchase intention, in particular advergames, has not yet been well explored, especially in developing economies such as Malaysia. Furthermore, the influence of self-brand congruity, entertainment and brand placement acceptance as antecedents to brand recall and brand attitude are expected to add value to the brand recall, brand attitude and purchase intention relationships. This paper aims to investigate the impact of the mediating role of brand recall and brand attitude on purchase intention in advergames among Malaysian gamers. The antecedents towards brand recall and brand attitude are also examined to measure their influence on purchase intention. A total of 350 Malaysian gamers were interviewed through online survey in this study. The results showed that brand recall and brand attitude mediate the relationship between self-brand congruity, entertainment and brand placement acceptance with purchase intention. Also, entertainment and brand placement acceptance were found to have a significant relationship with brand recall. As expected, brand recall and brand attitude showed a positive relationship with consumer purchase intention in advergames. It was found that self-brand congruity has a significant influence on brand attitude and purchase intention. When users see the brand which matches with them, they tend to act positively toward the brand exposed in the game. This is consistent with Escalas and Bettman (2005) who suggested that the greater the congruity, the more positive the consumer's attitude toward the brand in question. This leads to game usage and purchase (Davis and Lang, 2013). In the advergaming context, the entertainment value in advergames is very important to determine the level of enjoyment and pleasure experienced by gamers during game-playing. Therefore, the more entertaining the ads, the more it will be remembered and the greater the positive behavior of the consumer towards the advergames - this ultimately stimulates their intention to purchase the brand. This study shows the effect of brand placement on brand recall and brand attitude and also purchase intention. Brand placements might not work in games due to the interactivity involved in game-playing as people could be distracted from noticing the brand placements (Yang et al., 2006). However, the significant influence of brand placements found in this study may provide major promise for advertisers. Game players may or may not explicitly remember the brands they see in the games, but these placements may influence their brand recall and brand attitude and could therefore influence later decisions (Yang et al., 2006). In this study, it was found that self-brand congruity was not significantly related with brand recall. The reason for this could be attributed to the fact that this study examined gamers who are highly involved in the interactive medium of games which force them to focus on game play rather than advertisements; the level of recognition to remember the brand exposed in the game is low and contributes to the "mismatch" between the gamers and the said brand. The present study contributes to the existing literature of the antecedents of brand recall and brand attitude in advergames. This study contributes to the role of brand recall and brand attitude as mediators in purchase behavior theory. Academically, the relationship between brand recall and brand attitude is well known in advergaming research, but their impact as important mediators on purchase intention add new understanding in the interactive communication literature. Their mediating role may provide new insights on how they facilitate the effects of self-brand congruity, entertainment and brand placement on purchase intention. Besides that, the studies on the influence of self-brand congruity on brand recall and brand attitude and also consumer intention to purchase had not well-investigated in advergames. This study contributes to fill those gaps in advergames literature. For practitioners, this study could suggest the use of illustrative or demonstrative placements of new products to help customers remember new brands, and the use of associative placements for existing products to increase consumers' purchase intention (Ho et al., 2011). To advertisers, this study may provide useful information to improve their current advertising strategies in games, for instance, by considering game players' congruity, entertainment value and brand placement factors.

  • PDF