• Title/Summary/Keyword: seamless design

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Improving Device-to-Device Connectivity with Responsive Web Technology

  • Park, Minsoo
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.25-30
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    • 2022
  • Since Tim Berners-Lee introduced the idea of the web to the world in the late 1980s, the way information is produced, accessed and used has been constantly changing. This was once again an era of upheaval after Apple's Steve Jobs introduced the smartphone to the world in the mid-2000s. Before the advent of smart devices, web browsing was mainly done using desktops. After the advent of this device, the era of solving almost all human needs with a small PC in the palm of your hand has arrived. The necessity of seamless connectivity between devices, which are constantly emerging and evolving, asks our attention more than ever. In this study, we will discuss a case of design and development of a national open access website, which is optimized for dynamic online user behaviors with diverse devices. Our goal is to provide one true web for people to use in their environment. Device makers need to provide products identical to the desktop environment as much as possible. Service providers should also provide services optimized for each device in hyper-connected environments. Providing a web, optimized for user's online context, will eventually result in a sustainable user experience.

Implementation of ATM/Internet Gateway System for Real Time Multimedia Service (실시간 멀티미디어 서비스를 위한 ATM/Internet 게이트웨이 시스템의 구현)

  • Han Tae-Man;Jeong You-Hyeon;Kim Dong-Won
    • The KIPS Transactions:PartC
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    • v.11C no.6 s.95
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    • pp.799-806
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    • 2004
  • A growing diversity of pervasive devices is gaming access to the Internet and other information. However, much of the rich multimedia contents cannot be easily handled by the client devices because of the limited communication, processing, storage and display capabilities. The in-tegration of voice, data and video service modified the target of networking technologies. Networks must have some the capabilities for in-tegration of various services and also for QoS support as required by each of those service. Because of these reasons, we developed EAGIS(Efficient ATM Gateway for real time Internet Service) to provide seamless multimedia service between the ATM network and the Internet. EAGIS consists of the interworking unit, content server, transcoding server, and the serveice broker to provide seamless multimedia service be-tween the ATM network and the Internet. In this paper, we design the architecture and transcoding service scenario of the EAGIS. When the RTP is used for the bi-directional communication, transcoding time is configured by the time-stamp of RTCP. When HTTP is used for unidirec-tional communication, self-timer is used. By using these reference time, standard transcoding method is applicable according to the frame trans-mission rate and network traffic load. And we can also assure the QoS of the multiple users` effective bandwidth by our algorithm.

Design and Analysis of Ubiquitous Social Network Management Service Model: u-Recruiting Service Model (유비쿼터스 사회연결망관리 서비스 모델 설계 및 분석: u-구인 구직 서비스 모델을 중심으로)

  • Oh, Jae-Suhp;Lee, Kyoung-Jun;Kim, Jae-Kyeong
    • Information Systems Review
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    • v.13 no.1
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    • pp.33-59
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    • 2011
  • Although online social network services widely used in human networking and recruiting industries, it is showing off its limitations in followings-it's hard to reach the status of seamless connection between offline and online; the incompletion and low credibility of the information came from non-face-to-face profile exchange; and the restraint of user autonomy due to centralized control. This paper defines the ubiquitous social network management which enables the seamless real-time face-to-face social interactions of the users based on WPAN (Wireless Personal Area Network) who share the same interest in real word and deduces a ubiquitous social network management framework based on it. As an instance of ubiquitous social network management, u-Recruiting service model will be designed and analyzed. The Analysis using the business model will be followed by the possible scenario of service model. The role, value proposition and potential benefits of the each participants in this service model and will be given as well. In order to evaluate relative advantages of the model suggested by this study, 6 cases will be compared.

Communication Manager Design and Implementation of Individual Location Information for Social Learning in N-Screen (N-스크린 환경에서 소셜 러닝을 위한 개인 위치정보 지원 커뮤니케이션 매니저 설계 및 구현)

  • Kim, Kyung-Rog;Byeon, Jae-Hee;Moon, Nam-Mee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.3
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    • pp.27-35
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    • 2011
  • Social network services are developed which is based on interaction and collaboration between users. This used to teaching-learning and integrate personal experience based on constructivism and social learning has developed into. In order to use which better to support the N-Screen communication model is needed. Communication model is to support the interaction between learner-instructor- the system. However, until now, There are a lot of web-based communications research. In this study, Social Learning Services environment to extended to N-Screen. For seamless service, Location information of individuals to use to learning activities. To support this, the communication manager is to design and implement. Communications manager for the N-Screen services draw students use cases and define the required functions. Based on this, Communication function is designed. In addition, Considering the characteristics of each device, personal location information to be reflected.

Design of MMT-based Broadcasting System for UHD Video Streaming over Heterogeneous Networks (이 기종 망에서의 UHD 비디오 전송을 위한 MMT 기반 방송 시스템 설계)

  • Sohn, YeJin;Cho, MinJu;Paik, JongHo
    • Journal of Broadcast Engineering
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    • v.20 no.1
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    • pp.16-25
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    • 2015
  • Even if the demands for ultra-high-quality multimedia contents are increasing, it is difficult to produce, encode, play and transport ultra-high-quality contents under the existing broadcasting environment. By the reason, various technologies for the UHD contents have been developed in order to satisfy the user's needs. In this paper, we propose a design methodology of a broadcasting system, which consists of two parts, for UHD services with two parts. At the transmit part of the proposed system can encode a video into several layered-bitstreams hierarchically, and then transport each bitstream over heterogeneous networks. The receiver part can play the received video by composing the separated bitstreams. The proposed system can adaptively provide both HD and UHD contents according to user's reception conditions by using the heterogeneous networks.

Design and Implementation of a QoS Signaling Protocol for Multimedia Applications in Mobile Network Environments (이동망 환경에서 멀티미디어 응용을 위한 QoS 신호 프로토콜의 설계 및 구현)

  • Kim, Hong-Tae;Jeong, Seong-Ho
    • Journal of Korea Multimedia Society
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    • v.11 no.5
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    • pp.673-684
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    • 2008
  • In this paper, we propose a signaling protocol which can support QoS for multimedia applications continuously after handover of a mobile node in the network environment where IP-based wireless access networks co-exist. Since existing RSVP-based signaling protocols can cause the waste of network resources due to double reservation and do not provide fast resource reservation/release, they are not suitable for mobile networks. The proposed QoS signaling protocol can support QoS for multimedia applications using the fast reservation of necessary resources after handover and avoid the waste of resources by resolving the double reservation problem. This paper presents design and implementation architectures of the proposed signaling protocol and analyzes its performance via a physical testbed. Based on the analysis results, it was shown that the proposed protocol is able to support seamless QoS for multimedia applications.

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Seamless User Experience for Mobile User :Co-Design between Handset Manufacturer and Carrier Service Operator (모바일 사용자를 위한 휴대폰 제조회사와 이동통신사의 통합적 사용자 경험 디자인)

  • Pan, Young-Hwan;Jeon, Sun-Ju
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.175-178
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    • 2006
  • 1990 년대부터 본격적으로 시작된 국내 휴대폰의 역사는 불과 10 년 사이에 전체 인구 중 3600 만명 이상의 가입자가 휴대폰을 사용하고 있는 모바일 강국으로 발전하였다. 국내 이동통신사들의 다양한 서비스 전략과 단말 제조사들의 다양한 기술의 발전으로 휴대폰은 단순한 전화기능만을 담당하는 커뮤니케이션 디바이스(Communication Device)에서 다양한 VOD, AOD 서비스들의 도입으로 엔터테인먼트 디바이스(Entertainment Device)로 발전했고, DMB, TV, MP3, 카메라 등 다양한 디바이스들이 결합된 컨버전스 기능성 기기(Functional Device)로 발전해 가고 있다. 이런 과정에서 사용자들은 휴대폰에서 다양한 경험을 하게 된다. 본 연구는 다양한 매체와 디바이스가 결합 된 모바일 환경 속에서 이동통신사와 제조사의 관점에서 분석한 자료를 바탕으로 하나의 통합된 경험을 사용자들에게 제공할 수 있는 방법을 고찰해 보고자 한다. 휴대폰을 만드는 제조업체가 수행하는 경험 디자인은 이동통신사에 상관없이, 자사의 경험 통일성(identity)을 강조하게 되고, 이동통신사는 제조업체와 상관없이 자사의 경험 통일성을 강조하게 된다. 통일성 뿐만 아니라 기능이나 직무(task)의 중요성도 다르기 때문에 경험 디자인을 위한 우선순위도 다르게 된다. 이것의 결과는 모두 사용자가 떠 앉게 된다. 즉 사용자의 경험이 복잡해지게 되고 이것은 장기적으로 제조업체 및 이동통신사 모두에게 불이익을 주게 된다. 본 논문에서는 제조사와 이통사를 위한 사용자 경험 모형을 세웠고, 각 요소별로 접근 방법의 차이에 대해 논의를 하였다. 사용자가 휴대폰 경험에서 혼돈을 적게 하기 위해서는 제조사와 이통사의 인터랙션은 서로 일관성이 있어야 하고, 스타일 부문에서는 서로간의 입장차이가 좁히기 쉽지 않으므로 둘 다 사용자의 선택의 폭을 넓혀주는 방향으로 진행을 한다. 기획단계에서 부터 협력을 함으로써 양사의 갭을 줄일 수 있다.

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Design and Implementation of an Automatic Switching Technology Between Ad-Hoc and Infrastructure Modes in Wireless LANs (무선 LAN에서 Ad-Hoc과 Infrastructure 모드의 자동전환 기술 설계 및 구현)

  • Shin Taek-Su;Jo Sung-Min;Min Sang-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.9A
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    • pp.892-899
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    • 2006
  • In this paper, we propose an automatic switching technology between the ad-hoc and the infrastructure modes without user intervention in the IEEE 802.11b wireless LAN. Also, we design our proposed technology and implemented on the Linux machine. For this operation, the area within an Access Point (AP) coverage is defined as a switching area, and a node without any transmission in this area is assumed to be able to relay frames between the AP and nodes in the shaded area that is outside the coverage and cannot reach the AP. By using the proposed technology, it is possible to provide the seamless Internet access service to nodes at the ad-hoc mode in the shaded area. In this paper, we explains the operation of the detection method of the switching area, presents the flowchart and implementation environment. To prove the operation of our technology, we obtain the results of captured packets transmitted between nodes and throughput results through ftp transmission experiment. Hence, we can see that our proposed scheme can be improve the wireless access service in wireless and mobile networks.

Design and Implementation of a Dual Mode Terminal for Fast Handoff between WLAN and Cdma2000 Mobile Networks (무선랜과 Cdma2000 이동통신망간 고속 핸드오프를 위한 이중 모드 단말의 설계 및 구현)

  • Kim, Jun-Ha;Cho, Jin-Sung;Kim, Tae-Hyoun;Lee, Ji-Cheol;Lee, Sang-Do;Lee, Sung-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.4B
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    • pp.183-190
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    • 2007
  • The cdma2000 mobile network covers a wide area but its characteristics are high cost and low bandwidth. On the other hand, WLAN covers a small area like a hot spot area but its characteristics are large bandwidth and low cost. Thus we can provide efficient services when we employ an integration network between WLAN and cdma2000 mobile networks. In this paper, we propose an integration scheme between WLAN and cdma2000 mobile networks. In addition, we design and implement the dual mode terminal which receives seamless data services in the integrated network. The proposed dual mode terminal manages connections by monitoring the signal strength of WLAN and selecting a proper network. We validate the functions through the implementation of VOD and show the effectiveness through the performance measurement.

Development of PEID for Acquiring Maintenance Information during Product Lifecycle of Marine Vessels (선박해양구조물의 제품수명주기 내 유지보수 정보 획득을 위한 PEID에 관한 연구)

  • Jeon, Jeong-Ik;Lee, Jang-Hyun;Son, Gum-Jun
    • Journal of Ocean Engineering and Technology
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    • v.26 no.5
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    • pp.63-72
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    • 2012
  • The product lifecycle of a marine vessel can be classified into the design-production, operation-maintenance, and disposal phases. During the operation and maintenance phase, status data should be gathered from the major machinery and instruments installed on the marine vessel in order to perform efficient maintenance work. Although a PLM (product lifecycle management) system can manage the product information during the design and assembly stage, a PLM based on asset management technology is more appropriate for product information management during the operation stage. Product embedded information devices (PEIDs) are suggested for gathering real-time maintenance information during the operation and maintenance lifecycle. A PEID allows PLM to provide the capability of offering active information exchange between the lifecycle management system and equipment. This study designed a PEID to effectively obtain information and interact with a PLM system. It consists of sensors, wireless communication, and a micro-processor, which allow it to accumulate status data on the PLM system. The embedded information device and PLM enable the seamless information flow, tracking, and updating of MRO (maintenance repair and overhaul) information for a product throughout the middle of the product lifecycle.