• 제목/요약/키워드: scientific process skills

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Bringing Computational Thinking into Science Education

  • Park, Young-Shin;Green, James
    • 한국지구과학회지
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    • 제40권4호
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    • pp.340-352
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    • 2019
  • The purpose of science education is scientific literacy, which is extended in its meaning in the $21^{st}$ century. Students must be equipped with the skills necessary to solve problems from the community beyond obtaining the knowledge from curiosity, which is called 'computational thinking'. In this paper, the authors tried to define computational thinking in science education from the view of scientific literacy in the $21^{st}$ century; (1) computational thinking is an explicit skill shown in the two steps of abstracting the problems and automating solutions, (2) computational thinking consists of concrete components and practices which are observable and measurable, (3) computational thinking is a catalyst for STEAM (Science, Technology, Engineering, Arts, and Mathematics) education, and (4) computational thinking is a cognitive process to be learned. More implication about the necessity of including computational thinking and its emphasis in implementing in science teaching and learning for the envisioned scientific literacy is added.

영재학생들의 창의적 문제해결상황에서 집단 과학창의성 영향요인 탐색 (Investigation of 'Group Scientific Creativity' Factors in Gifted Students' Creative Project Solving Context)

  • 홍은정;허남영;이봉우
    • 한국과학교육학회지
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    • 제36권4호
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    • pp.527-538
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    • 2016
  • 본 연구의 목적은 과학 분야에서의 집단의 창의적인 성취를 의미하는 '집단 과학창의성'에 영향을 주는 요인을 선정하고, 학생들의 창의적 문제해결 과정에서 집단 과학창의성이 어떻게 나타나는지 탐색하는 것이다. 집단 과학창의성 영향요인을 정하기 위해서 선행연구를 바탕으로 과학교육에서 집단 과학창의성 영향요인 27개를 추출하였고, 과학교육 및 영재교육 전문가들의 의견을 바탕으로 정리하였다. 학생들의 창의적 문제해결 과정에서의 집단 과학창의성 영향요인을 선정하기 위해서 72명의 영재학생들을 대상으로 1박 2일 동안 진행된 집단 문제해결과정을 분석하였다. 주요 연구 결과는 다음과 같다. 첫째, 집단 과학창의성 영향요인으로 인적요인의 9가지 요소(과학적 사고, 과학 지식, 과학 정보 처리 능력, 동기, 도전정신, 구성원의 나이 및 성별의 다양성, 구성원이 선호하는 과목의 다양성, 창의적 경험, 집단응집력), 결합요인으로 4가지 요소(과학적 의사소통능력, 집단의 창의적 과정(과학적 탐구과정), 자율성, 리더십), 환경요인으로 3가지 요소(학습 환경, 교사유형, 외적 보상)를 선정하였다. 둘째, 영재 학생들의 창의적 문제해결과정을 분석하여 집단 과학창의성 영향요인들이 창의적 문제해결에 영향을 미치는 것을 발견할 수 있었다. 이상의 결과를 바탕으로 집단으로서 요구되는 창의적 특성을 신장시키기 위한 요인에 대한 추가적인 시사점을 논의하였다.

고등학생의 탐구 사고력 문제 해결 과정에 나타난 유형과 특징 (The High School Students' Problem Solving Patterns and Their Features in Scientific Inquiry)

  • 김익균;황유정
    • 한국과학교육학회지
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    • 제13권2호
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    • pp.152-162
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    • 1993
  • The high school students' problem solving patterns and their features in scientific inquiry, especially on controlling variables and stating hypothesis have been investigated. The 8 problems on controlling variables and stating hypothesis were selected out of the scientific inquiry area in the experimental tryout of Aptitude Assessment for College Education, and had been used to find the patterns and their features. The results of findings are as follows: There were seven patterns in the process of solving problems. Five of seven patterns were found in right answers and four patterns in wrong answers. Two patterns were found in both right and wrong answers. Some students could solve the problems even though they did not understand the elements of the scientific inquiry, controlling variables and stating hypothesis. The false application of physics concepts, misunderstanding about the elements of the scientific inquiry and using unrelated experience and conjectures were the features of students' wrong answers. On the other hand, the right application of physics concepts, understanding and applying the elements right, infering answers from the tables and figures on statements of suggested problems were the features of right answers. The further studies on this kind may helpful to find the higher mental abilities related to scientific inquiry and to develop tools for testing students' scientific inquiry thinking skills.

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과학(科學) 탐구능력(探究能力) 평가(評價) 문항(問項) 유형(類型) 변화(變化)에 관(關)한 종단적(縱斷的) 연구(硏究) (Longitudinal Study about Science Process Skills Item Forms Transition before and after Scholastic Ability Test for College)

  • 우종옥;이항로;구창현
    • 한국과학교육학회지
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    • 제16권3호
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    • pp.314-328
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    • 1996
  • This study investigated the literature about science process skills' evaluation to analyse transition of evaluation objectives before and after a Scholastic Ability Test for College Entrance. In the literature survey the researcher established a 3 dimensional science assessment framework with X axis as science concept, Y axis as science process skills and Z axis as problem context. In order to analysis and compare each items the researcher selected 210 items from the 1st to the 7th trials and 138 items from the 1st to 4th Scholastic Ability Test for College Entrance and sampled 2873 science achievement test items from 10 high schools. In accordance with this taxonomy the researcher analysed and compared science process skills item forms. The following results were drawn : The items were evenly distributed in all the four areas(Earth Science, Biology, Physics and Chemistry) of the science concept domain, but they were heavily concentrated on data analysis and drawing a conclusion in science process domain. In the domain of problem context school context was the majority. In spite of distribution like this the ratio on science process skills measurement items and science achievement test items was increased after the Scholastic Ability Test for College Entrance was given. Also the ratio on item expression type was increased. Item form was almost 5 options selection type in the national level test. Although there were 4 options selection type, 5 options selection type, short answer type, essay type in school level test, rising from 33.1% to 65.5% on 5 options selection type is exhibited. This study showed that the school level item form was better various than the nation level. This point like this is the evidence for the improvement toward the science process skills test and influenced by Scholastic Ability Test for College Entrance. The ratio on the item which joined with the 3 axes had a mean of 99.3% in nation level test and mean 44.9% in school achievement test level. But the ratio in the school achievement test level increased after the Scholastic Ability Test for College Entrance was given. In view of this study we must furthermore study the item types which can evaluate valjdately science process skill's five stage each and evaluation method by the high school students' problem solving patterns and features in scientific inquiry on all science process skills elements.

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중학생의 과학 창의적 문제 해결 능력을 측정하기 위한 도구 개발 (The Development of Assessment Tools to Measure Scientific Creative Problem Solving ability for Middle School Students)

  • 박인숙;강순희
    • 한국과학교육학회지
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    • 제32권2호
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    • pp.210-235
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    • 2012
  • 본 연구에서는 중학생들의 과학 창의적 문제 해결능력을 측정하기 위해 타당도와 신뢰도가 높은 검사도구를 개발하였다. 먼저 과학 창의적 문제 해결 능력에 대한 조작적 정의를 바탕으로 3차원 평가 틀(과학내용, 과학 탐구 기능, 사고력)을 개발하였으며, 이 평가 틀에 맞추어 평가 문항을 개발하였다. 현장 과학 교사들의 검토를 거쳐 예비 검사에 투입할 3과제로 구성된 4개 문항을 확정하였고, 예비 검사 결과를 바탕으로 각 문항의 구체적인 채점 기준과 배점을 결정하였다. 완성된 최종 검사 도구는 내용 및 평가 기준에 대한 과학 교육 전문가와 현장 교사들의 타당도 검증을 거친 후 중학교 1, 2, 3학년 320명에게 투입되었으며, 채점 결과를 바탕으로 채점자간 신뢰도를 검증받았다. 채점 결과 문항 난이도와 변별도 역시 적절한 것으로 나타났다. 앞으로 본 연구에서 개발한 평가 틀과 평가 기준을 활용하여 다양한 학교 급에 적용할 수 있는 다양한 수준의 과학 창의적 문제 해결 능력 평가도구의 개발이 지속적으로 이루어져야 할 것이다.

문제중심학습 기반 STEAM 현장체험학습 프로그램이 초등과학 영재의 과학 탐구 능력, 창의적 문제해결력 및 과학적 태도에 미치는 영향 (The Effect of Problem-Centered Learning Based STEAM Field Experience Learning Program on Science Process Skills, Creative Problem Solving Ability, and Scientific Attitude of Gifted Students in Elementary Science)

  • 고동국;홍승호
    • 한국초등과학교육학회지:초등과학교육
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    • 제40권1호
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    • pp.113-125
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    • 2021
  • In this study, a problem-centered learning based STEAM field experience learning program was developed and the effects of applying it were investigated. The program was composed of 8 sessions by using problem-centered learning education method and integrating STEAM elements between disciplines. The contents of program are as follow. In the step of sharing problems and making a problem-solving plan, they understood the various examples and meanings of endangered species, explored the project activities, and made an inquiry plan. In the search and re-exploration phase, a smart device was used to investigate the appearance, habitat environment and cause of extinction for Clithon retropictus, and a site inquiry plan was established for each group. Then, they moved to the field to explore brackish-headed gallops and discuss ways to protect endangered species. In the step of creating a solution, a web-based report was produced as the final product using smart devices based on the results of the inquiry. In the presentation and evaluation stage, the produced web-based report was used to present each group, conduct mutual evaluation, and organize project activities. The developed program was applied to 6th grade 29 students enrolled in the J University Gifted Education Center. In order to find out the effectiveness of the program, tests of science process skill, creative problem-solving ability, and scientific attitude were conducted before and after of program learning, and the results were statistically analyzed by t-test. In addition, a STEAM program satisfaction test was conducted after project in order to find out the satisfaction of the class. As a result of application of the program, the results were significantly improved in openness, criticism, and creativity among the sub-factors of creative problem-solving ability and scientific attitude. Satisfaction with the STEAM program was also high, but no significant result was found in science process skill. Therefore, the program of this study could be influenced on improvement of creative problem-solving ability and scientific attitude of gifted students in elementary science.

과학 교육에서 기능 중심의 과학 탐구에 대한 비판적 고찰 (A Critical Review of the Skill-Based Approach to Scientific Inquiry in Science Education)

  • 오필석
    • 한국과학교육학회지
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    • 제40권2호
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    • pp.141-150
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    • 2020
  • 본 연구의 목적은 과학 탐구에 대한 기능 중심의 접근에 대해 비판적으로 살펴보고 최근 과학 교육 개혁에서 강조되고 있는 과학적 실천의 의미를 시험적으로 탐색하는 것이었다. 이를 위하여 관련 문헌들을 수집하여 고찰하였으며, 그 결과를 세부 주제에 따라 정리하였다. Science-A Process Approach (SAPA)로 대표되는 기능 중심의 접근에서는 과학 탐구 기능들을 위계적으로 연계하여 제시하고, 이들은 전이성 또는 일반화 가능성이 높다고 주장하였으며, 발견을 통한 과학 학습을 강조하였다. 하지만 이러한 입장은 기능의 사용에 이론이 적재되어 있다는 현대 과학 철학의 관점과 상충되었으며, 탐구에서 사용되는 기능들이 내용-특이적 또는 맥락-의존적이라는 사실과 추상적인 과학 이론이나 원리는 귀납적으로 발견될 수 없다는 점에서 비판을 받아 왔다. 이와는 달리 과학적 실천을 강조하는 최근의 입장에서는 과학적 실천을 총체적인 행위로 이해하고, 그것이 전개되는 양상은 내용이나 맥락에 따라 다르다는 점을 강조하며, 과학 수업에서도 학생의 아이디어를 중요하게 고려하고자 한다. 이러한 연구 결과는 과학 탐구에 관한 일관된 관점을 정립하는 데 시사점을 제공함으로써 새로운 과학 교육과정 개발에 기여할 수 있을 것이다.

영어교육학의 학문적 성격과 연구 범위 (The Scope of English Education as an Academic Discipline)

  • 이흥수
    • 한국영어학회지:영어학
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    • 제3권1호
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    • pp.133-155
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    • 2003
  • The purpose of this paper is to survey the definition and scope of English Education as an academic discipline or science, relating to English linguistics, linguistics and applied linguistics. English Education has come to be regarded as fulfilling its true function when it is based on the solid scientific principles and methods of such related sciences as linguistics, English linguistics, psycholinguistics, sociolinguistics, sociology, psychology and pedagogy. English Education is, therefore, an independent and specialized applied science, interrelated with the sciences mentioned above. Thus, English Education is defined as an academic discipline which is concerned with the concrete teaching and learning of English, and which is based on the scientific methods, applications and evaluations of English. As a science, English Education has three elements: content, process and methods. Content, which concerns input, consists of the fundamental interrelated sciences and English language skills. Process refers to research methodology and analysis. Methods are the application of the theories and the processes.

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탐구적 일반화학실험 수행 평가 준거 개발 (The Development of Performance Scoring Rubrics for the Inquiry-Based General Chemistry Experiments)

  • 강순희;김양현;박종윤
    • 한국과학교육학회지
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    • 제19권4호
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    • pp.507-515
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    • 1999
  • 본 연구에서는 과학 교사를 양성하는 사범대학 과학교육과 학생들의 일반화학실험 수행평가를 위한 분석적인 채점 준거를 개발하였다. 개발된 채점준거는 크게 두 가지로 나눌 수 있다. 첫 번째는 학생들이 실험을 수행하면서 나타나는 탐구 능력을 평가하기 위한 실험 보고서를 평가하는 분석적 채점 준거이다. 이 분석적 채점 준거는 일곱 가지 탐구 기능 요소로 나누어져 있으며, 한 학기용 실험 주제 9개에 대해서 모두 개발하였다. 두 번째는 학생들이 실험하는 동안에 교수와 조교가 직접적인 관찰에 의해 점검하는 형태로 평가하는 수공적 기능 채점 준거와 실험에 임하는 학생들의 태도를 평가하기 위한 분석적 채점 준거이다. 또한 학생들의 탐구 능력을 평가하는 실험 보고서에 대한 분석적 채점 준거의 기초가 되는 일곱가지 탐구 기능 요소에 대한 일반적 채점 준거도 개발하였다. 모든 채점 준거에 대한 타당도는 과학교육 전문가 6인에 의하여 검증 받았으며, 채점 준거로 실험 보고서를 평가한 결과로부터 채점자간 신뢰도를 검증하였다. 본 연구에서 개발한 평가 도구를 사용하여 얻어진 학생들의 일반화학실험 수업 성취도와 일반화학 이론 수업 성취도는 상관이 있는 것(r=.663.p<.01)으로 나타났으며. 44%($r^2$=.440)의 공통 분산 영역을 보여주었다. 따라서 본 연구에서 개발한 실험 평가 도구는 이론 수업 평가 도구에서 측정하지 못하는 다른 영역(56%)도 평가하고 있음을 알 수 있었다. 이러한 결과로부터 간접적으로나마 본 연구에서 개발한 실험 평가 도구가 전통적인 지식 이해만이 아닌, 실험을 수행하면서 나타난 탐구 기능, 수공적 기능, 실험 태도를 평가하는 도구라고 할 수 있다.

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과학 놀이를 이용한 과학수업이 과학 탐구 능력과 과학 관련 태도에 미치는 영향 (The Effect of the Science Process Skills and Science Related Attitude on the Science-play through the Science Class)

  • 허귀희;이지화;문성배
    • 대한지구과학교육학회지
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    • 제7권1호
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    • pp.1-10
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    • 2014
  • The purpose of this study is to introduce the science-play in the regular class, stimulate the student's curiosity, motivate them and take active part in their science class. To make an effective science class, we developed the science-play activity instead of experiments in the text, and applied it to the class. The experimental group has statistically meaningful results in the science process skills, expecially in subordinate elements such as observation, deduction, expectation, data analysis and assumption establishments(p<.01). However, the comparative group has no meaningful results in the science process skills. Though the average value of the science related attitude in the experimental group had only a little increase and had no statistically meaningful results, that in the comparative group has decreased during the same period. As for the experimental group, the science-play activities were repeated and their science related attitude has increased a little. Even though there were no meaningful statistic results(p>.05), the science-play activity was effective in the science related attitude. As a result of this research, it could be said that the science-play activity can improve the student's science process skills and the science related attitude, and the science-play program should be further developed and applied to make easy and effective science classes.