• Title/Summary/Keyword: science lesson applying STEAM education

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The Effects of Science Lesson Applying STEAM Education on the Creativity and Science Related Attitudes of Elementary School Students (융합 인재 교육(STEAM)을 적용한 과학수업이 초등학생의 창의성과 과학 관련 태도에 미치는 영향)

  • Lee, Si-Ye;Lee, Hyeong Cheol
    • Journal of Korean Elementary Science Education
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    • v.32 no.1
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    • pp.60-70
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    • 2013
  • As the necessity of creative and convergent people who will lead the future society is emphasized, STEAM education is becoming an issue as new science education method. The purpose of this study was to verify the effects of science lesson applying STEAM education on the creativity and science related attitudes of elementary school students. In this study, the science lesson applying STEAM education meant integrated lesson included 'Creative planning' and 'Emotional experience'. The study subjects were four classes of the 4th grade of D elementary school in Busan. Two classes including 43 students were experimental group and the others including 40 students were comparison group. For the purpose of study, 'The state change of water' unit in the 4th grade elementary science text book was analyzed and recomposed applying STEAM education. And the recomposed unit was applied to experimental group, whereas comparison group was taught traditional science lesson. The results of this study were as follows. First, the science lesson applying STEAM education influenced significantly the improvement of the creativity of elementary school students. Second, the science lesson applying STEAM education influenced significantly the improvement of the science related attitudes of elementary school students.

The Effects of Science Lesson Applying STEAM Education on Science Learning Motivation and Science Academic Achievement of Elementary School Students (융합인재교육(STEAM)을 적용한 초등과학수업이 과학 학습 동기와 학업 성취도에 미치는 영향)

  • Bae, Jin-Ho;Yun, Bong-Hee;Kim, Jin-Su
    • Journal of Korean Elementary Science Education
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    • v.32 no.4
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    • pp.557-566
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    • 2013
  • The purpose of this study was to investigate the effects of science lesson applying STEAM education on the science learning motivation and science academic achievement of elementary school students. The study subjects were four classes of the 5th grade of M elementary school in B Metropolitan City. Two classes including 64 students were experimental group and the others including 65 students were comparison group. For the purpose of study, the lesson unit 'The human body' were practised, the recomposed unit applying STEAM was applied to experimental group, whereas comparison group was taught traditional science lesson. The results of this study were as follows. First, the science lesson applying STEAM education influenced significantly the improvement of the science learning motivation of elementary school students. Second, the science lesson applying STEAM education influenced significantly the improvement of the science academic achievement of elementary school students.

The Effects of Science Lesson applying STEAM Education on Creative Thought Activities and Emotional Intelligence of Elementary School Students (융합인재교육(STEAM)을 적용한 초등과학수업이 창의적 사고와 정서지능에 미치는 영향)

  • Bae, Jin-Ho;So, Kum-Hyun;Yun, Bong-Hee;Kim, Jin-Su;Han, Guk-In;Kim, Sung-Gil;Lee, Kyung-Rae;Lee, Jong-Hwa;Oh, Dong-Ju;Kim, Hae-Jin
    • Journal of Korean Elementary Science Education
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    • v.33 no.4
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    • pp.762-772
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    • 2014
  • The purpose of this study was to investigate the effects of science lesson applying STEAM education on the creative thinking activities and emotional intelligence of elementary school students. The study subjects were two classes of the $3^{th}$ grade of S elementary school in B Metropolitan City. One class including 26 students was experimental group and the other including 27 students was comparison group. For the purpose of study, the lesson unit 'The world of animals' was practised, the reorganized unit applying STEAM was applied to experimental group, whereas comparison group was taught traditional science lesson. The results of this study were as follows. First, the science lesson applying STEAM education influenced significantly the improvement of the creative thought activities of elementary school students. Second, the science lesson applying STEAM education influenced significantly the improvement of the emotional intelligence of elementary school students.

The Development and Application Effects of STEAM Program about 'World of Small Organisms' Unit in Elementary Science (초등과학 '작은 생물의 세계' 단원에 대한 STEAM 프로그램 개발 및 적용 효과)

  • Choi, Youngmi;Hong, Seung-Ho
    • Journal of Korean Elementary Science Education
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    • v.32 no.3
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    • pp.361-377
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    • 2013
  • The purposes of this study were to develop STEAM teaching materials about 'world of small organisms' unit on elementary science education and to apply lesson using them for the 5th and 6th graders. Compared to other STEAM programs studied previously, the STEAM teaching materials of this study includes students' STEAM, teachers' guide, story-telling books and multimedia teaching aids consisted of practical resources to manage STEAM lessons. The whole program was designed from multidisciplinary integration to extradisciplinary integration through activities making creative products, meanwhile each period had discretionary S, T, E, A, M factors specifically. To examine the effects of integrated lesson on scientific knowledge, process skills, and affective domain, the study subjects were divided into two groups. The experimental group was composed of 69 individuals participated in STEAM lesson, while students of the control group were 67 individuals learned through general learning methods. The developed STEAM teaching materials affected significantly on scientific knowledge and affective domain of elementary school students, but process skills were not increased significantly. In the present study, therefore, the approach applying STEAM education could be suggested as alternative learning materials or supplementary teaching materials at the field of small organisms in elementary science sufficiently.

Development and Application of a Subject Substitute STEAM Lesson in Elementary School Science Education (초등과학교육에서 차시대체형 STEAM 수업 개발 및 적용)

  • Chae, Dong-Hyun;Moon, Byoung-Chan;Kim, Eun-Jeong
    • Journal of the Korean Society of Earth Science Education
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    • v.7 no.3
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    • pp.327-337
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    • 2014
  • In this research, a subject substitute STEAM program was developed in context of a trend of STEAM education and a new science contents in a 2009 revised curriculum, which can replace the 2009 revised curriculum contents of 'Sound' unit in the third and the fourth grade. The developed program was taught to the 4th graders in a field. After applying the program, how students acknowledge the subject substitute STEAM program was analyzed through questionnaire. The research results were as follows. First, the subject substitute STEAM program of 3 sub programs was developed with centered around 'sound' unit for 4th graders. Second, students made a positive estimation of the STEAM program because of various activities and learning subject related to daily life. Third, they considered difficult term, necessary craft skills in creative design, understanding scientific principle and a lot of necessary time as difficulties of the STEAM program. And they also recognized that making stuff activity and learning aid material like activity sheet, picture and video helped to understand a lesson. Lastly, students had a positive thinking or negative thinking about STEAM program before they learn. But after learning the STEAM program, all of them showed their positive attitude to the STEAM program.

Development of Science STEAM Program Using Storytelling (스토리텔링을 활용한 과학과 STEAM 프로그램 개발)

  • Lee, Sang-Gyun
    • Journal of the Korean Society of Earth Science Education
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    • v.6 no.2
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    • pp.136-144
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    • 2013
  • The purpose of this study is to examine the effects of creative thinking activities and scientific attitude through the use of storytelling in the STEAM program for elementary students. For the purpose of this study, a teaching plan and worksheet for students using storytelling in STEAM was developed and applied. The results of this study are as follows: First, the change in students' creative thinking activities by applying the STEAM program using storytelling has statistically meaningful difference (p<.05). Second, the improvement in the scientific attitude score has statistically meaningful difference(p<.05). Third, according to the analysis of a questionnaire used to evaluate the program, students had a positive perception of the STEAM program and gained higher level of satisfaction about the lesson. Therefore, using storytelling STEAM program applied in this study might be useful to improve creative thinking activities, and can be expected to improve scientific attitude and should be widely applied to gifted education.

The Effect of the STEAM Program utilizing Regional Science Experiences Resource for Scientific Attitude and STEAM Literacy (지역체험자원을 활용한 STEAM수업이 과학적 태도와 융합인재소양에 미치는 효과)

  • Lee, Sang-Gyun;Kim, Soon-Shik
    • Journal of the Korean Society of Earth Science Education
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    • v.6 no.3
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    • pp.261-270
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    • 2013
  • The purpose of this study is to examine the effects of creative thinking activities and STEAM Literacy through the use of the STEAM program utilizing Regional Science Experience Resource for elementary students. For the purpose of this study, a teaching plan and worksheet for students using STEAM Programs was developed and applied. The results of this study are as follows: First, the improvement in the scientific attitude score has statistically meaningful difference(p<.05). Second, the change in students' STEAM literach by applying the STEAM program utilizing Regional Science Experiences Resource has statistically meaningful difference (p<.05). Third, according to the analysis of a questionnaire used to evaluate the program, students had a positive perception of the STEAM program and gained higher level of satisfaction about the lesson. Therefore, STEAM Program utilizing Regional Science Experiences Resource applied in this study might be useful to improve STEAM Literacy, and can be expected to improve scientific attitude and should be widely applied to Science education.

The Effect of the Design Based STEAM Program Utilizing Smart Device for Interest in Science and STEAM Literacy (스마트 기기 활용 설계 기반 STEAM 프로그램이 과학 흥미도와 융합인재소양에 미치는 효과)

  • Lee, Sang-Gyun
    • Journal of the Korean Society of Earth Science Education
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    • v.8 no.3
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    • pp.240-250
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    • 2015
  • The purpose of this study is to examine the effects of interest in science and STEAM Literacy through the use of the design based STEAM program utilizing Smart Device for elementary students. For the purpose of this study, a teaching plan and worksheet for students using STEAM Programs was developed and applied. The results of this study are as follows: First, the improvement in the interest in science score has statistically meaningful difference(p<.05). Second, the change in students^{\backprime} STEAM Literacy by applying the design based STEAM program utilizing Smart Device has statistically meaningful difference (p<.05). Third, according to the analysis of a questionnaire used to evaluate the program, students had a positive perception of the STEAM program and gained higher level of satisfaction about the lesson. Therefore, design based STEAM Program utilizing Smart Device applied in this study might be useful to improve STEAM Literacy, and can be expected to improve interest in science and should be widely applied to Science education.

The Effects of the Creative Problem Solving Ability and Scientific Attitude through the Science-Based STEAM Program in the Elementary Gifted Students (과학 기반 STEAM 프로그램이 초등과학 영재 학생들의 창의적 문제해결력과 과학적 태도에 미치는 영향)

  • Kim, Gwon-Suk;Choi, Sun Young
    • Journal of Korean Elementary Science Education
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    • v.31 no.2
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    • pp.216-226
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    • 2012
  • The purpose of this study was to examine the effects of the creative problem solving and scientific attitude through the science-based STEAM program for the elementary gifted students. For the purpose of this study, a teaching plan and worksheet for students based on STEAM was developed and applied. The objects of this study were the fourth grade of both an experimental class (18 students) and a comparative class (20 students) at the gifted class located in Gyeonggi Province. The results of this study were as follows: First, the change in students' science creative problem solving in the experimental group applying science-based STEAM program has statistically meaningful difference (p<.05). Second, the scientific attitude score of the experimental class improved, but it has no meaningful difference statistically. Third, according to the analysis of questionnaire for evaluating the program, experimental class students had a positive recognition in respect of the STEAM program and got higher satisfaction about the lesson. Therefore, science-based STEAM program applied in this study might be useful to improve the creative problem solving, and can be expected the scientific attitude' improving and better be widely applied to gifted education.

The Effects of STEAM program using Storyline on Elementary Students' Creative Personality and Science-Related Attitude (스토리라인을 활용한 STEAM 프로그램이 초등학생의 창의적 인성 및 과학태도에 미치는 효과)

  • Park, SunJu
    • Journal of The Korean Association of Information Education
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    • v.17 no.4
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    • pp.487-496
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    • 2013
  • This study examined the effects of STEAM program using authoring tool on elementary school students' creative personality and science-related attitude. For this study, after analyzing curriculum from the first term of 6th grade and extracting the learning elements and topic, I developed lesson plans and App contents. As a result of applying STEAM program using Storyline to 6th grade elementary school class. dividing two groups-experimental group, comparison group-for this study, tested t-test, the test result of experimental group got a meaningful result statistically. There was positive effect on improving elementary school students' creative personality and science-related attitude.