• Title/Summary/Keyword: role of clothing

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The Research of the Insole Suitability in Accordance with Foot Characteristics of Women (성인 여성의 발 특성에 따른 인솔 적합성 연구)

  • Choi Soon-Bok;Lee Won-Ja
    • Journal of the Korean Society of Clothing and Textiles
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    • v.29 no.6
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    • pp.783-792
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    • 2005
  • The purpose of this research is to develop appropriate Insole according to foot characteristics of female adults. This research concentrates on proving the effectiveness of Insole on resolving foot discomforts by analyzing the differences between the fitting and foot pressure before and after wearing Insole. Among 216 female testers of previous research, six testers wear selected and placed into six different groups classified according to foot discomforts and foot characteristics. After wearing Insole, the results indicates that the entire groups represented the improvement of fitting and the mitigation of foot discomfort. The results of foot pressure experiment shows that the maximum pressure of foot spreads out evenly after wearing Insole, which indicates the effectiveness of Insole. This efficacy works particularly well for foot testers of second and sixth group. The results indicate that group 6, which consist of the flat-footed and the old, have more noticeable effects derived from Insole, whereas group 3 and 5 do not, due to its constitution of people with fairly normal feet. Furthermore, it was evident that maximum pressure played a major role in proving the beneficial effects of Insole, one of which is to scatter the maximum pressure of heel away and lessen the foot pressure of plantar.

Research on Korean Movie Costume's Transition and Function (한국(韓國) 영화의상(映畵衣裳)의 변천(變遷)과 기능(機能)에 관(關)한 연구(硏究))

  • Kim, Hee-Jung;Lee, Soon-Hong
    • Journal of Fashion Business
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    • v.4 no.3
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    • pp.47-65
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    • 2000
  • The movie costume's function and the role can be defined by reflection of the society and the times, character portrayal, conveyance of image, and creation of fashion. Korean movie costumes have been differentiated from 1950s till 1990s in time period and the results of comparison between the times as follow : Movie and fashion hold same period in common so that sense of fashion is naturally contained in the movie costume. Therefore, excluding special movie that costumes are selected by designer, such kind of trend is notable in the times when costumes mostly selected by actors themselves. Most movie costumes are not designed after predicting up coming fashion by considering movie producing time so that notation between current fashion and fashion in the movie and mostly we see about one year behind fashion style. For FAD, fashion that quickly passes in each season can use costumes in fashion, considering movie producing time and time background, that it lack of trend of fashion in the movie. Korean movie industry lack of having perception of people who are in charge of taking care of movie so that costumes are not properly taken care of and uses only 5% of total movie producing cost. Such that kind having lack of preception and treatment of movie costumes can't expect development of movie costumes.

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A Study on Totemism Costume of Europe Local Festival -Based on the Symbolic Theory of C. G. Jung- (유럽의 지역축제에 나타난 토테미즘 복식 연구 -융의 상징이론을 중심으로-)

  • Uh, Kyung Jin;Ha, Ji Soo
    • Journal of the Korean Society of Clothing and Textiles
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    • v.40 no.1
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    • pp.1-11
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    • 2016
  • Traditional costumes have evolved while reflecting the social, cultural and psychological values of the era. Costumes gain meaning by being worn that also allows their various symbolic meanings to be derived. Costumes worn in festivals by specific societies and organizations have especially apparent symbolism pertaining to their purpose. Most countries have traditional festivals that embody the country's distinct culture, history and traditions. These festivals are acts of consciousness expressing a special meaning of the community. Costumes represent a glimpse of life and culture during a festival period; in addition, the costume's style, color elements and decorations are expressions of community values and a distinct symbolic mechanism. Totemism (a significant element of these festivals) has been passed down for many generations. The current costumes for Totemism are distinct (compared to normal festival costumes) and embody a more symbolic meaning. This study deduces the exaggerated style, the concealment and disguise of the human body, and the pursuit of pleasure expressed in the Totemism costumes of regional European festivals. The symbolization theories of C. G. Jung and an analysis of Totemism costumes allow an understanding of their existential significance, their role as the medium between consciousness and unconsciousness, their meaning of symbolic transcendental unity, and their meaning of giving consciousness to the mind.

Impact of Social Exclusion Type and Presence of Others on On-going Purchase Intention When Purchasing Fashion Luxury Goods -Moderating Effect of Self-efficacy- (패션 명품 구매에 있어 사회적 배제 유형과 타인의 존재가 구매진행의도에 미치는 영향 -자기효능감의 조절효과-)

  • Park, Hyun Hee;Jeon, Jung Ok
    • Journal of the Korean Society of Clothing and Textiles
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    • v.44 no.5
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    • pp.878-892
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    • 2020
  • This study investigates the influence of social exclusion type and presence of others on consumers' on-going purchase intention when purchasing fashion luxury goods. This study also identifies the moderating role of self-efficacy in which the interaction effect of social exclusion type and presence of others on on-going purchase intention. For the experiment, 2(social exclusion type: being ignored vs being rejected)×2(presence of others: presence vs absence)×2(self-efficacy: high vs low) factorial design was used. The findings of this study are summarized as follows. First, the result showed that there was no difference in on-going purchase intention according to social exclusion type. Second, the result showed that there was a significant interaction effect between social exclusion type and presence of others. Third, the three-way interaction effect of social exclusion type, presence of others, and self-efficacy was statistically significant. The results of this study provide useful information on which direction is needed to mitigate negative consumer behavior caused by social exclusion at the service interface.

A Study on Fashion Design Applying Reflection of the Light (빛의 반사를 응용한 패션디자인 연구)

  • Lee, Yun-Jung;Kim, Yun-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.13 no.3
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    • pp.1-14
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    • 2011
  • A dress is commonly designed and worn as a work of art. It is developed through various ways to show the expression of our bodies with functional aspects. Light plays a role in everyday life functionally and aesthetically. We can use the light in many different ways in order to enhance the beauty of the designs. The purpose of this study is to suggest sensible designs with the active expression of light reflection. The designs are especially focused on utilizing light that shows the combination between natural human body's movement and reflection of the light. The use of reflective materials shows the character of movement when it exposes to light. The methods allow to amplify the aesthetic effects of the designs. Reflective materials were used in the resulting design to show the various effects of light by applying the movement which is artistic and aesthetic pleasing aspect for the clothing. The movement is accentuated when the wearer moves, or the air flows through the adding materials on the clothing. In addition, the beads attached to the end of the springs to show the movement of the light. The combination of the spring and the light movement resulted in a dazzling effect. I hope in the future, more studies will be conducted to further use of fiber optics and other innovative ways to use light in fashion.

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The Development of Print Patterns and Cultural Products Using the Local Culture Resource of Jeju Onggi as a Design Motif (제주옹기 지역문화자원을 활용한 프린트 문양 및 문화상품 개발)

  • Kim, Heyseong;Yu, Heeju;Hong, Heesook
    • Journal of the Korean Society of Clothing and Textiles
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    • v.42 no.4
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    • pp.689-707
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    • 2018
  • This study reviewed the differences among Onggis made in Jeju and other areas, developed creative textile designs and cultural products, and conducted the consumer evaluation of developed products. First, the 1,063 photos of Onggis made before the first part of the 20th century were collected and the unique differences of Jeju Onggis were confirmed through the observation of collected photos. Second, based on the uniqueness of Jeju Onggis, the eight pieces of Jeju Onggis were selected from the photos and used as pattern design motifs. Nine basic patterns were drawn and ten textile designs were created using the basic patterns. Third, the 16 pieces of textile products were made with cotton fabrics on which the textile designs were printed. Four mugs and four tumblers with printed patterns were also made. Finally, 64 students evaluated the developed products using a 7-point scale. As a result, folksy atmosphere, uniqueness, usage as a Jeju souvenir and at local restaurants, and the role of fostering concern for Jeju Onggi were highly evaluated but aesthetics was rated relatively low. Most of the developed products were highly preferred and recommended as Jeju souvenirs or for local restaurants.

Job Stress and Turnover of Fashion Designers and Fashion Merchandisers (어패럴업계 전문직 종사자의 직무스트레스와 이직에 관한 연구)

  • 하유선;정성지
    • Journal of the Korean Society of Clothing and Textiles
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    • v.24 no.8
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    • pp.1103-1114
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    • 2000
  • The purpose of the study was to investigate the level and the major causes of job stress, and the causes of the high level of job turnover rate of fashion merchandisers and fashion designers. The study also examined the correlations among the major causes of job stress, job results and job turnover rate. A part of the questionnaire consisted of questions on major causes of job stress, job result, and intention and trial to leave a job. The subjects were to rate on 5 point Likert-type scales. The other part included the questions on demographic and individual characteristics of the subjects and their company characteristics. For the survey, the subjects were 99 fashion merchandisers and 128 fashion designers who are employed by mens or womens wear manufacturers. The SAS PC+ package was used to calculate frequency, Cronbach $\alpha$, multiple regressions. The results of the study were as follows: 1. The high degree of the job results were resulted from the high degree of specialties in their job characteristics, high contentment in human relations, career development and income, and low role conflict. 2. Stronger intentions and more trials to leave their job were correlated to better task performance in the workplace, lower commitment to their job, and lower job satisfaction. 3. Higher level of job stress caused by interpersonal relationship in the organization and contentment in career development and income affected stronger intentions and more trials to leave their job.

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A study on the plasticity of Gaya relice for the development of local cultural goods (지역문화상품 개발을 위한 가야유물의 조형성 연구)

  • Song, Mi-Jung;Park, Hye-Won
    • Journal of Fashion Business
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    • v.14 no.5
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    • pp.158-175
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    • 2010
  • Culture means a lifestyle realizing a definite object or ideal. Each local special culture is enormous in value as a local culture inheritance. If it is developed a local culture products representing local culture, it can perform an important role on one of the strategies for revitalizing local economy. One of the typical cultures in Kyung-Nam is the Gaya culture. The most characteristic of the Gaya culture is powerful iron culture and lots of cultural properties have been founding as relics. Judging from a lot of iron relics, we can figure out a high level of iron manufacturing technology. I studied focussing on the plasticity of Gaya relics and collected base materials for developing local cultural goods, using the motif of Gaya culture with excellent aesthetic consciousness. I classfied Gaya relics into a crown style, jewelry, harnessry, weapons, armor, earthenware, and considered its characteristic of the plastic arts, based on the preceding studies and document data. There exists natural, moderate, polished, indigenous, simple, rhythmical, delicate, florid, technical, symbolical, strong, diverse, naive beauty in the plastic characteristic of Gaya relics. Gaya culture with the special excellence of aesthetic resources, is worthy enough to be recreated as local cultural goods. Variable and special cultural fashion-products with the distinctive feature of Gaya culture need to be developed without delay.

Image Analysis of the Luster of Fabrics with Modified Cross-section Fibers

  • Shin Kyung In;Kim Seong Hun;Kim Jong Jun
    • Fibers and Polymers
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    • v.6 no.1
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    • pp.82-88
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    • 2005
  • We have investigated the luster of modified cross-sectional fiber fabrics as one of the essential quality estimates for clothing development. We have confirmed an objective evaluation method, and have determined the experimental luster char­acteristics of modified cross-section fibers. The cross-section of the fibers in a fabric affects the appearance of a textile. We used the image analysis method to investigate the luster to determine the critical factors influencing the appearance of modi­fied cross-section fiber fabrics. For similarly structured textiles in a component fabric, clear differences were observed in the fabric weave, density, percentage, and total area of blobs, which is image region. Color played a decisive role in the luster of the textiles, and luster was not significantly influenced by the modified cross-section fabric weave. In addition, the degree of luster did not increase in the order plain to twill to satin for modified cross-sectional fiber fabrics. All the split-type microfi­bers exhibited higher numerical luster values (percentage of pixels, and number and total area of blobs) than sea-island microfibers did. The degree of luster of the modified cross-sectional fiber fabrics was not high at specular reflection angles.

Touch Effect of Mental Simulation in Online Fashion Shopping -The Role of Instrumental and Autotelic Needs for Touch-

  • Lee, Ha Kyung;Choi, Dooyoung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.45 no.2
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    • pp.376-389
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    • 2021
  • This study investigates the effects of the interplay of device types and the need for touch (NFT) on product attitudes and determines how the mental simulation of touch mediates such relationships. Specifically, we test the roles of instrumental and autotelic NFT in the moderated mediation effect of mental simulation of touch. We instructed the potential participants to shop for a leather jacket on a webpage. With a total of 152 data points from the responses of participants who used a laptop and a touch device that uses a direct-touch interface (e.g., tablets), we conducted descriptive statistics, analysis of variance, and PROCESS procedures using SPSS 20.0. The results show a greater mental simulation for touch when using a touch device than a laptop. When individuals' instrumental NFT is low, using a touch device while shopping online heightens mental simulation of touch, which impacts product attitudes. In particular, such a moderated mediation effect strengthens as the value of individuals' autotelic NFT increases. However, when individuals' instrumental NFT is high, a touch device cannot drive mental simulation for touch, increasing favorable attitudes toward the product.