• Title/Summary/Keyword: retrieval difficulty

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The Effect of Retrieval Difficulty and Association Strength on Memory Inhibition (자극의 인출난이도와 연합강도가 기억억제에 미치는 효과)

  • Yoonjae Jung
    • Korean Journal of Cognitive Science
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    • v.34 no.1
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    • pp.21-38
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    • 2023
  • The present study was designed to investigate the effect of the difficulty level of retrieval practice and the association strength of categories and stimuli within categories on memory inhibition. Most of the studies have investigated whether inhibition was occurred by manipulating the degree of association strength, emotion value or physical characteristics of non-retrieval practice words within the retrieval practice category. Therefore, it was necessary to study how inhibition occurs according to the degree of difficulty of retrieval stimuli during retrieval practice. The difficulty of retrieval was manipulated into three levels: difficult condition, normal condition, and easy condition through the degree of presentation of consonants and vowels of words during retrieval learning. Additionally, the strength of association between categories and words within categories was manipulated. In previous studies, retrieval-induced forgetting occurred under conditions where the association strength between categories and words within the categories was strong. On the other hand, retrieval-induced forgetting did not occur under conditions where the association strength between categories and words within the categories was weak. The present study, if the inhibition process differs according to the difficulty of retrieval, the possibility of different results from previous studies was explored according to the difference in the strength of association with the category. As a result of the study, in the condition of strong association strength, retrieval-induced forgetting was observed under normal and difficult retrieval difficulty conditions. Whereas retrieval-induced forgetting was not observed under conditions of easy retrieval difficulty condition. In the condition of weak association strength, retrieval-induced forgetting tended to occur under difficult retrieval difficulty conditions. Whereas retrieval-induced forgetting was not observed under conditions of normal and easy retrieval difficulty condition. These results suggest that memory inhibition may appear differently depending on the difficulty of retrieval.

The Research of Mini-Game by Using Online Image Automatic Detection Technology (온라인 이미지 자동 검색 기술을 이용한 미니게임에 관한 연구)

  • Huang, Chun-Hua;Cho, Kwang-Hyeon;Kim, Gye-Young;Choi, Hyung-Il
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.115-129
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    • 2011
  • In this paper, we will introduce some method about retrieving suitable images to game or adjusting game difficulty in enjoying some contents like mini-game. It will use the technology about extracting color and texture features in content-based image retrieval in image processing. So in card game, it select card image automatically. And by controlling seed image number, we can adjusting game difficulty. Through the experiment, it shows that our image retrieval method can retrieve more useful images that can be used in game than others.

A Method for Measuring the Difficulty of Music Scores

  • Song, Yang-Eui;Lee, Yong Kyu
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.4
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    • pp.39-46
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    • 2016
  • While the difficulty of the music can be classified by a variety of standard, conventional methods are classified by the subjective judgment based on the experience of many musicians or conductors. Music score is difficult to evaluate as there is no quantitative criterion to determine the degree of difficulty. In this paper, we propose a new classification method for determining the degree of difficulty of the music. In order to determine the degree of difficulty, we convert the score, which is expressed as a traditional music score, into electronic music sheet. Moreover, we calculate information about the elements needed to play sheet music by distance of notes, tempo, and quantifying the ease of interpretation. Calculating a degree of difficulty of the entire music via the numerical data, we suggest the difficulty evaluation of the score, and show the difficulty of music through experiments.

Improvement of Retrieval Feedback Using Dynamic Interaction Function (동적 상호작용 함수를 애용한 검색 피드백의 개선)

  • Han, Jung-Soo
    • The Journal of the Korea Contents Association
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    • v.6 no.2
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    • pp.93-98
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    • 2006
  • The paper describes a method o( user feedback in order to enhance the retrieval system effectiveness. The existing fuzzification function adapting fuzzy technique has difficulty that 4 type graph is made each time user select components. In this paper, to overcome this weak point of feedback, we proposed the interaction function using gaussian function that gives different learning rate according to choice of components with same function. We suggest the most efficient dynamic interaction function based on comparison of retrieval performance according to parameter of function. And then, we will construct the efficient retrieval system.

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Event Valence Matters: Investigating the Moderating Role of Event Valence on Event Markers' Systematic Effect

  • Lee, Hyejin;Choi, Jinhee
    • Asia Marketing Journal
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    • v.16 no.4
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    • pp.59-73
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    • 2015
  • Previous research has revealed that people feel past target events are more distant when they recall more intervening events, event markers, that are both accessible in memory and perceived to be related to that target event (Zauberman, Levav, Diehl, and Bhargave 2010). This phenomenon was called the systematic effect of event markers (SEEM). In this research, we explore the moderating effect of the valence of the target event on SEEM and suggest the difficulty of recalling event markers as the possible mechanism. Study 1 shows that SEEM mainly occur when the valence of the target event is negative rather than positive. Study 2 showed that even though people have more difficulty recalling four event markers than one regardless of event valence, the difficulty of recalling event markers only mediates SEEM when the target event valence is negative. Furthermore, when the target event is positive, SEEM does not exist, confirming that the mediating role of the difficulty of recalling event markers on SEEM is moderated by the valence of the target event.

Detection of face region for an effective News Retrieval (효과적인 뉴스 검색을 위한 얼굴 영역의 추출)

  • 윤일태;정승도;조정원;배영래;최병욱
    • Proceedings of the IEEK Conference
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    • 2001.06c
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    • pp.81-84
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    • 2001
  • The retrieval techniques of multimedia contents have been developed along with MPEG-7. But as human being distinguishes objects with the eyesight, researches for high retrieval efficiency applied a high level computer vision technology are difficult because of the increase of processing time caused by complexity of algorithm, and the difficulty of an implementation. In this paper, for an effective news retrieval using the human face information, we suggest a method which extracts face information like as location, size and number of the face in the news video, and then we prove the validity of method by experiment.

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A Study on Improvement of Retrieval Algorithm for Audio Response Service (음성정보 서비스의 검색 알고리즘 개선 연구)

  • Jeong, Yoo-Hyeon;Kim, Soon-Hyop
    • The Journal of the Acoustical Society of Korea
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    • v.16 no.5
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    • pp.92-95
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    • 1997
  • Thlephone pushbuttons simply consist of 0~9 digits, #, and ${\ast}$). So it is difficulty for user to input the various query command for information retrieval of audio response sevice. We suggest the new retrieval algorithm for audio response service using Korean initial sounds sequences. User those who do not know the retrieval code can retrieve the audio response service by pushing the telephone digit buttons which correspond to initial sounds of its name.

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Content-based Image Retrieval using Spatial-Color and Gabor Texture on A Mobile Device (모바일 디바이스상에서 공간-칼라와 가버 질감을 이용한 내용-기반 영상 검색)

  • Lee, Yong-Hwan;Lee, June-Hwan;Cho, Han-Jin;Kwon, Oh-Kin;Kim, Youngseop
    • Journal of the Semiconductor & Display Technology
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    • v.13 no.4
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    • pp.91-96
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    • 2014
  • Mobile image retrieval is one of the most exciting and fastest growing research fields in the area of multimedia technology. As the amount of digital contents continues to grow users are experiencing increasing difficulty in finding specific images in their image libraries. This paper proposes a new efficient and effective mobile image retrieval method that applies a weighted combination of color and texture utilizing spatial-color and second order statistics. The system for mobile image searches runs in real-time on an iPhone and can easily be used to find a specific image. To evaluate the performance of the new method, we assessed the iPhone simulations performance in terms of average precision and recall using several image databases and compare the results with those obtained using existing methods. Experimental trials revealed that the proposed descriptor exhibited a significant improvement of over 13% in retrieval effectiveness, compared to the best of the other descriptors.

Design of Block-based Image Descriptor using Local Color and Texture (지역 칼라와 질감을 활용한 블록 기반 영상 검색 기술자 설계)

  • Park, Sung-Hyun;Lee, Yong-Hwan;Kim, Youngseop
    • Journal of the Semiconductor & Display Technology
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    • v.12 no.4
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    • pp.33-38
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    • 2013
  • Image retrieval is one of the most exciting and fastest growing research fields in the area of multimedia technology. As the amount of digital contents continues to grow users are experiencing increasing difficulty in finding specific images in their image libraries. This paper proposes an efficient image descriptor which uses a local color and texture in the non-overlapped block images. To evaluate the performance of the proposed method, we assessed the retrieval efficiency in terms of ANMRR with common image dataset. The experimental trials revealed that the proposed algorithm exhibited a significant improvement in ANMRR, compared to Dominant Color Descriptor and Edge Histogram Descriptor.

The Design and Implementation of Item pool System using XML (XML을 이용한 문제은행 시스템 설계 및 구현)

  • 하명희;박남숙
    • KSCI Review
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    • v.8 no.2
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    • pp.33-42
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    • 2001
  • The purpose of this study was to help retrieve and assess only what learner wants. The multiple-choice and short-answer types were selected. and a sort of a question bank was organized in consideration of the degree of difficulty and frequency of being questioned in such a way to have a discriminating power. For item retrieval the stored information was converted into XML data, instead of simply searching information from database. and that data were retrieved through Xpath. And it's designed to show the retrieval output by using XML on browser. Concerning item evaluation. evaluation items were produced by inputting the degree of difficulty and frequency of being questioned of the subject and unit learner wants. and then by inputting the number of individual item type. The learning outcome was offered in real time to learner. and learner could repeatedly drill what they gave a wrong answer.

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