• 제목/요약/키워드: research experience

검색결과 9,652건 처리시간 0.035초

UX 디자인 업무 역할 및 방향성에 관한 연구 (Roles and Direction of User Experience Design)

  • 반영환
    • 대한인간공학회지
    • /
    • 제29권4호
    • /
    • pp.521-525
    • /
    • 2010
  • UX (User Experience) Design was an interdisciplinary approach in humanities, engineering, science and design. We classified the roles of user experience; requirement analysis which are user research, constraints analysis and direction analysis, concept design, information architecture, physical UI, graphical UI, sound UI, Olfactory UI, prototype, evaluation, launch, localization, and knowledge management/UI DB. User research methods were classified by the relation of designer, user, and product/service. We reviewed three issues of UX design; complexity management, efficiency management, and mapping management.

A comparison of two differential methods for nutrition education in elementary school: lecture- and experience-based learning program

  • Jung, Lan-Hee;Choi, Jeong-Hwa;Bang, Hyun-Mi;Shin, Jun-Ho;Heo, Young-Ran
    • Nutrition Research and Practice
    • /
    • 제9권1호
    • /
    • pp.87-91
    • /
    • 2015
  • BACKGROUND/OBJECTIVES: This research was conducted to compare lecture- and experience-based methods of nutritional education as well as provide fundamental data for developing an effective nutritional education program in elementary schools. SUBJECTS/METHODS: A total of 110 students in three elementary schools in Jeollanam-do were recruited and randomly distributed in lecture- and experience-based groups. The effects of education on students' dietary knowledge, dietary behaviors, and dietary habits were analyzed using a pre/post-test. RESULTS: Lecture- and experience-based methods did not significantly alter total scores for dietary knowledge in any group, although lecture-based method led to improvement for some detailed questions. In the experience-based group, subjects showed significant alteration of dietary behaviors, whereas lecture-based method showed alteration of dietary habits. CONCLUSIONS: These outcomes suggest that lecture- and experience-based methods led to differential improvement of students' dietary habits, behaviors, and knowledge. To obtain better nutritional education results, both lectures and experiential activities need to be considered.

만성신부전환자의 주보호자로 살기 (The Lived Experience of Caregivers of Chronic Renal Failure Patient)

  • 김경미;공병혜
    • 성인간호학회지
    • /
    • 제17권5호
    • /
    • pp.709-718
    • /
    • 2005
  • Purpose: The research aims to understand the lived experience of the caregivers of chronic renal failure(CRF) patients and its essential meaning. The results of the study can be used as basic materials for developing comprehensive intervention methods of care givers of CRF patients. Method: The research used van Manen's hermeneutic and phenomenological research methods in order to describe the lived experience and to understand its meaning. It concentrates on the understanding the essence of experience and consists of existential survey, hermeneutic and phenomenological reflection and hermeneutic writings. Participants in this research were five women care givers of CRF patients who had hemolysis at C university hospital in a metropolitan city, the period of data collection was from July 27 to Sep. 4, 2004 and major data of results in the following 5 essential themes. "sole responsibility for the patient enduring everything", "creating their own field", "heavy and painful life without hope of their private life", "wishing not to be inherited and consoling each other". Conclusion: The above findings point out that the experience of care givers of CRF patient affected and changed all parts of an individual life and his or her family life. Therefore, it suggests that total family nursing care must be considered in order to provide the holistic caring for CRF patients and their care givers.

  • PDF

퀵서비스 종사자의 사고 경험에 영향을 미치는 안전의식의 복합적 특성 분석 (The Complex Characterization Analysis of the Risk Awareness Affecting an Accident Experience of Quick Service Workers)

  • 이경용;안상현;김기식
    • 대한안전경영과학회지
    • /
    • 제15권4호
    • /
    • pp.145-152
    • /
    • 2013
  • The purpose of this study was to investigate the effect of risk awareness on injury experience in quick delivery service workers. Risk awareness has complicate characteristics such as its level of worker and worker's decision about the level of other's risk perception. Data were collected by interview survey with structured questionnaire about injury experience, risk perception, work characteristics, and socio-demographic characteristics of quick delivery service workers by cross sectional survey design in 2012. The sample size was 120 respondent of quick delivery service workers. Statistical method for this study was hierarchical logistic regression method with 3 different models using socio-demographic characteristics and work characteristics and risk perception, etc. The difference between the level of risk perception of quick delivery service and other's was statistically significant effect on the experience of injury. Especially the higher the level of risk perception of quick delivery service workers is than other's, the lower the injury experience of quick delivery service worker is. The limitation of this study can be found in survey design. The future study for investigation of mechanism of the combined effect of risk perception of quick delivery service workers and others on injury experience.

전기 감전 체험 교육을 위한 저주파 전류 자극기의 인체 자극 임계값 (Human Stimulation Threshold of Interferential Current Type Low Frequency Stimulator for Electric Shock Experience Education)

  • 전정채;김재현;유재근
    • 한국산학기술학회논문지
    • /
    • 제13권10호
    • /
    • pp.4768-4772
    • /
    • 2012
  • 전기감전 사고를 예방하기 위해서는 주입식 교육 보다는 체험식 교육이 더욱 효과적이다. 그러나 전기감전 체험형 교육 시스템을 위해서는 감전을 체험할 수 있도록 인체에 대한 적절한 물리적 자극이 필요하다. 본 논문에서는 간섭전류형자극기(Interferential Current Type Low Frequency Stimulator)를 감전사고 체험교육에 이용하기 위하여 인체에 대한 자극의 임계값을 실험하였다. 그리고 아동과 성인으로 구분된 연령별 자극 값을 산출하였다. 본 연구의 결과는 전기 감전 체험형 교육 시스템에 적용 가능할 것이다.

상황 인지형 모바일 애플리케이션의 사용자 경험 모니터링 및 수집 시스템의 디자인 (Design of an Experience Monitoring and Sampling System for Context-aware Mobile Applications)

  • 서정석;이승환;김호진;이기혁
    • 한국HCI학회:학술대회논문집
    • /
    • 한국HCI학회 2009년도 학술대회
    • /
    • pp.834-840
    • /
    • 2009
  • 본 논문은 휴대 단말을 위한 응용프로그램의 사용자 경험 모니터링과 평가 시스템의 디자인과 그 과정을 소개한다. 실생활에서의 검증, 상황 인지기반 설문, 관리와 확장성을 고려하여 초기 디자인을 하였고, 초기 디자인을 가지고 세 가지 응용프로그램의 검증을 행하였다. 초기 디자인을 구현한 시스템을 이용하여 세 가지 응용프로그램을 검증하고 사용자들의 몇몇 단말 이용 행태를 관찰 할 수 있었다. 첫 실험에서 설문의 한계와, 자료 분석의 어려움을 발견하고 시스템을 확장하여 두 번째의 실험을 행하였다. 확장된 두 번째 시스템은 설문 연기와 일지 작성을 포함하고, 사용자의 실험 참여 현황을 관찰할 수 있는 시스템과 자료 분석 도구를 준비하였다. 결과적으로, 두 번의 실험 경험을 통해 발견한 이슈를 바탕으로 차기 시스템이 지향할 점들을 정리할 수 있었다.

  • PDF

Study of Pedagogical Practice and Teaching Experience in European Countries

  • Poplavskyi, Mykhailo
    • International Journal of Computer Science & Network Security
    • /
    • 제22권3호
    • /
    • pp.252-258
    • /
    • 2022
  • Globalization, development of the information society, intensification of migration processes, and internationalization of education in recent years have significantly affected the international labour market and increased competition between professionals in various fields. Academic, research and teaching staff are currently facing rapid changes and growing demand for quality educational services. Under such conditions, educational institutions around the world pay particular attention to improving the quality of the educational process in order for their graduates to be able to compete in the international labour market. The study of the experience of teachers' professional training in advanced countries opens new opportunities for improving the system of pedagogical training in Ukraine in order to adapt it to the requirements of the European educational space. The progressive achievements of countries demonstrating a high level of teachers' professional training in accordance with international standards, having rich historical educational traditions are of considerable scientific interest; consequently, this contributes to their leadership in science and education at the regional and global levels. The purpose of the present academic paper lies in analysing the latest trends in exploring teaching experience in the European countries and performance review of passing by students and teachers of the program on studying of pedagogical practice and experience of teaching in the countries of Europe. Methodology. Analytical and empirical (questionnaire) methods were used in the research process. Results. According to the obtained results of the research, the advantages, the most common areas of educational programs and the wishes of the participants regarding the practical implementation of the experience were identified.

효율적인 건축디자인을 위한 가상현실을 활용한 공간경험연구 (Human Experience Using Virtual Reality for an Optimal Architectural Design)

  • 전수경;차승현
    • 한국BIM학회 논문집
    • /
    • 제14권1호
    • /
    • pp.1-10
    • /
    • 2024
  • Virtual reality is one of the key emerging technologies of the 21th century and it has been used in a variety of ways in the fields of architectural research. Virtual reality is presented as an ideal alternative for studying the interaction between space and humans because it provides a realistic spacial experience while allowing experimenters to control environmental variables at a low cost easily. It allowed us to deepen our knowledge of human spatial experience in the built environment. However, existing reviews do not include the following points: 1) previous review research has been focused on using virtual reality technology in construction and engineering, not spatial experience, 2) recently, some review researches started to study the interaction between space and humans in the built environment, however, they do not suggest specific concepts of spatial experience. The present review aims to examine the existing literature about measuring spatial experience using virtual reality in architectural design. The study conducted a systematic qualitative review that analyzes and synthesizes the evolving literature regarding design elements, methodology, and usability. The study concludes with an overall discussion and their potential for providing further directions for future research.

벤처기업 창업자의 창업경험, 비즈니스 모델 혁신 및 자금조달이 초기 성과에 미치는 영향 (The Effects of Entrepreneurial Experience, Business Model Innovation and Financing on the Performance of New Ventures)

  • 이종선;박상문
    • 아태비즈니스연구
    • /
    • 제15권1호
    • /
    • pp.179-192
    • /
    • 2024
  • Purpose - The purpose of this study is to examine the effect of entrepreneurial experience, business model innovation and financing on new venture performance. Design/methodology/approach - This study analyzes survey data on new ventures in Korea and investigated research hypothesis by multiple regression analysis. Findings - Founders' prior startup experience have different impacts on performance depending on whether they had a successful or failed startup. Successful experience has a positive impact on early performance, while failure experience has a negative impact. Business model innovation shows a positive and significant relationship with early performance. External financing has different effects depending on the type of funding source and performance variables. VC funding is positively related to employment creation, while government R&D funding is negatively related to sales volume. Research implications or Originality - This study confirms that the impact of entrepreneurial experience on early performance varies depending on the characteristics of successful and unsuccessful entrepreneurs. It also empirically confirms that business model innovation has a significant impact on early performance. We empirically examine the relationship between various external financing sources of venture firms and early performance. Since the effects of entrepreneurial experience, business model innovation, and external financing on early stage performance may be different, entrepreneurs should consider these relationships when pursuing early stage business opportunities.

화성시 백미리 어촌체험마을사업의 고유성과 관광체험이 방문객의 만족에 미치는 영향 (A Study on the Influences of Authenticity of Hwasung-si Baegmi-ri Fishing Village Experience Program and Tourist Experience on Tourist Satisfaction)

  • 장철호;장영수;이정필
    • 수산경영론집
    • /
    • 제45권2호
    • /
    • pp.97-112
    • /
    • 2014
  • This study aimed to redefine the concept of fishing village tourism. In addition, it aimed to carry out detailed analyses of the influences of authenticity and non-authenticity of fishing village experience on tourist's satisfaction as well as the influences of tourist's experience on their satisfaction. The study evaluated responses of people who visited research target fishing villages in the East sea area(Hwasung-si Baegmi-ri) which had been rated as successful case. The evaluation was performed to analyze how tourist satisfaction would be influenced by the authenticity of the fishing village experience program based on the authenticity theory(Wang, 1999) and the experience realms theory(Pine & Gilmore, 1999). This study tried to find out realistic factors of the experience realms theory through field investigation, conducting interviews, and holding discussions. From these, the cause-and-effect structure of authenticity, tourism experience and satisfaction could be identified. The results of hypothesis tests are as follows; With respect to the relationship between authenticity and satisfaction in hypothesis I, authenticity did not have a statistically significant effect on satisfaction, while non-authenticity had a significant influence. As a result, the research hypothesis I that authenticity influences satisfaction was partially supported. Regarding hypothesis II of the link between authenticity and tourism experience, a significant effect of authenticity was found in education experience, entertainment experience for Baegmi-ri village. The effect of non-authenticity was significant on deviation experience. Consequently, hypothesis II was also partly supported. The relationship between tourism experience and satisfaction in hypothesis III was significant in education, entertainment, and deviation experiences which lends support to hypothesis III to some extent.